Christoph Oelckers
d476037f45
- hooked up hud_custom.
2019-10-22 23:43:16 +02:00
Christoph Oelckers
e5aa6c5df0
- refactored the HUD scaling into something manageable.
...
Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
Christoph Oelckers
a829f1cb52
- fixed all compile errors.
2019-10-22 17:47:24 +02:00
Christoph Oelckers
edce0d33e3
- refactored crosshairscale CVAR
2019-10-22 17:00:22 +02:00
Christoph Oelckers
bdf2d24b21
- refactored cl_weaponswitch
2019-10-22 02:31:14 +02:00
Christoph Oelckers
8431266d27
- refactoring of music CVARs
...
This is a lot of changes in a lot of code because nothing here was abstracted into the sound system. :(
Hopefully most of the affected code here can be tossed out soon, it's not pretty.
2019-10-22 02:01:05 +02:00
Christoph Oelckers
d2be5a4db9
- removed the OSD CVARs
...
They'll be removed anyway when the current OSD is tossed.
No need to bother.
2019-10-22 01:16:02 +02:00
Christoph Oelckers
38187a1870
- simple to convert demo CVARs
2019-10-22 01:06:02 +02:00
Christoph Oelckers
c5cb86bf2b
- sevral simple CVARs ported
2019-10-22 01:00:22 +02:00
Christoph Oelckers
279c0caea4
- autosave variables
2019-10-22 00:58:51 +02:00
Christoph Oelckers
dbe3cadd0f
- refactored autorunning CVARs
2019-10-22 00:52:07 +02:00
Christoph Oelckers
39c6af9b0a
- cl_automsg
2019-10-22 00:14:39 +02:00
Christoph Oelckers
30e9eed1b3
- the next CVAR, cl_autoaim
2019-10-22 00:05:21 +02:00
Christoph Oelckers
79d02a405e
- started transitioning the CVARs.
...
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
2019-10-21 23:29:48 +02:00
Christoph Oelckers
bc8578e153
- brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation.
2019-10-21 21:36:05 +02:00
Christoph Oelckers
0d737ee130
- removed all code related to the -usecwd command line switch.
...
While feature-wise ok this was far too scattered throughout the frontends and needs to be done in a more concise way.
2019-10-21 19:51:12 +02:00
Christoph Oelckers
5022c58a63
- refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend.
2019-10-20 23:37:07 +02:00
Christoph Oelckers
d3c2d8e96f
- refactored file access in the movie player.
2019-10-20 22:48:21 +02:00
Christoph Oelckers
449a5a4717
- refactoring of palette loader.
2019-10-20 22:26:53 +02:00
terminx
9aae157e27
This helps the player not fall off of the edges of certain types of moving sectors as easily
...
git-svn-id: https://svn.eduke32.com/eduke32@8245 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:53 +02:00
terminx
4c28d25e3f
Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero
...
git-svn-id: https://svn.eduke32.com/eduke32@8244 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:51 +02:00
terminx
6f6d568720
This fixes most issues with the player clipping through the walls of rotating sectors
...
git-svn-id: https://svn.eduke32.com/eduke32@8243 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:50 +02:00
terminx
21025ea18f
Prefer assignment of .vec2 union inside vec3_t instead of explicitly assigning .x and .y members
...
git-svn-id: https://svn.eduke32.com/eduke32@8242 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 21:08:49 +02:00
Christoph Oelckers
2be5727137
- refactored all file reading in the savegame code to the FileReader interface.
...
In this case a different open function is used because this is normally files on the hard drive and not assets, so being able to have a different setup for finding them is important.
2019-10-20 21:04:55 +02:00
Christoph Oelckers
1b96861615
- consolidated RTS code, because there were 3 copies.
...
Also completely rewritten to get rid of the cache dependency.
2019-10-20 19:13:44 +02:00
Christoph Oelckers
bf8a2ee573
- started refactoring of file handling, starting with some nasty bits in Shadow Warrior.
2019-10-20 17:09:58 +02:00
Christoph Oelckers
75205ca69c
- do not throw exceptions to exit without proper handling.
2019-10-20 11:28:16 +02:00
Christoph Oelckers
489170b12c
- fixed compilation again.
2019-10-20 10:52:38 +02:00
terminx
63d6e70e21
Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it
...
git-svn-id: https://svn.eduke32.com/eduke32@8234 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:51 +02:00
Christoph Oelckers
76bceb81cd
- removed time consuming load indicator from Duke3D frontend as well.
2019-10-20 10:45:50 +02:00
terminx
c68c50ddca
Add snd_tryformats cvar to disable automatic loading of .ogg and .flac versions of sound and music
...
git-svn-id: https://svn.eduke32.com/eduke32@8212 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:50 +02:00
terminx
873440f06c
Fix tiny header issue
...
git-svn-id: https://svn.eduke32.com/eduke32@8208 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/osdcmds.cpp
# source/duke3d/src/osdcmds.h
2019-10-20 10:45:50 +02:00
terminx
b8f4651ab4
Don't try videoSetGameMode() if there aren't any valid modes
...
git-svn-id: https://svn.eduke32.com/eduke32@8207 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:50 +02:00
Christoph Oelckers
215a7cdff3
- removed unused animlock variable.
2019-10-20 10:45:49 +02:00
terminx
ca789dc4d0
Wait to run G_MoveLoop() until a frame has just been rendered
...
This should give G_MoveLoop() a better chance to not run past the time when another frame is to be drawn.
git-svn-id: https://svn.eduke32.com/eduke32@8195 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 10:45:49 +02:00
terminx
ba02bbaf67
Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
...
git-svn-id: https://svn.eduke32.com/eduke32@8192 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
# source/duke3d/src/gamedef.cpp
2019-10-20 10:45:48 +02:00
terminx
d7f779eaec
Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit()
...
git-svn-id: https://svn.eduke32.com/eduke32@8190 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
# source/build/src/tiles.cpp
# source/duke3d/src/astub.cpp
2019-10-20 10:45:48 +02:00
Christoph Oelckers
462bd8d292
- cleaned out some commented out code.
2019-10-20 10:44:51 +02:00
terminx
63713002b3
Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
...
git-svn-id: https://svn.eduke32.com/eduke32@8175 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# GNUmakefile
# libraries/enet/LICENSE
# libraries/enet/callbacks.c
# libraries/enet/compress.c
# libraries/enet/enet/callbacks.h
# libraries/enet/enet/enet.h
# libraries/enet/enet/list.h
# libraries/enet/enet/protocol.h
# libraries/enet/enet/time.h
# libraries/enet/enet/types.h
# libraries/enet/enet/unix.h
# libraries/enet/enet/utility.h
# libraries/enet/enet/win32.h
# libraries/enet/host.c
# libraries/enet/list.c
# libraries/enet/packet.c
# libraries/enet/peer.c
# libraries/enet/protocol.c
# libraries/enet/unix.c
# libraries/enet/win32.c
# platform/Windows/build.vcxproj
# platform/Windows/build.vcxproj.filters
# platform/Windows/eduke32.sln
# platform/Windows/eduke32.vcxproj
# source/duke3d/src/player.cpp
2019-10-20 08:43:36 +02:00
terminx
ad6d94b0f5
Patch from Doom64hunter to address a couple of issues with per-map art
...
git-svn-id: https://svn.eduke32.com/eduke32@8167 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/tiles.cpp
2019-10-20 08:28:44 +02:00
terminx
a649130327
Clamp nextPageDelay in G_FPSLimit() to 0.0 - g_frameDelay
...
git-svn-id: https://svn.eduke32.com/eduke32@8148 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 08:12:26 +02:00
terminx
85dd8e31a5
G_HandleAsync() -> gameHandleEvents()
...
git-svn-id: https://svn.eduke32.com/eduke32@8140 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:15 +02:00
terminx
802f69d324
Partial timer cleanup
...
After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.
git-svn-id: https://svn.eduke32.com/eduke32@8139 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/astub.cpp
2019-10-20 07:48:13 +02:00
terminx
593b5740e3
Reword stupid error message that has probably never even been seen
...
git-svn-id: https://svn.eduke32.com/eduke32@8138 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:05 +02:00
terminx
4d3dedd4ab
ifdef DEBUGGINGAIDS for this quick exit crap
...
this is more like regular AIDS than DEBUGGINGAIDS though
git-svn-id: https://svn.eduke32.com/eduke32@8137 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:04 +02:00
terminx
b298ed19ff
Ugh, apparently we rely on this for FURY
...
git-svn-id: https://svn.eduke32.com/eduke32@8135 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-20 07:48:01 +02:00
Christoph Oelckers
85d377647a
- tweaked the fade ramp a bit.
...
For Duke Nukem and its direct offspring (Nam, WW2GI and Redneck Rampage) the ramp is not a linear fade from 0 to 1, it needs to be a little darker than that.
Unfortunately the proper factor needed here must be set manually, this cannot really be calculated from the lookup tables.
2019-10-20 01:14:48 +02:00
Christoph Oelckers
6f4ca480b5
- sky clamping may only be done in Blood for now.
...
This needs a better solution.
2019-10-19 20:25:58 +02:00
Christoph Oelckers
cd7bbe35a8
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
Christoph Oelckers
8b1f2f5fc9
- disabled console lockout option as a modding feature.
...
No, sorry, but this is something I consider unacceptable!
2019-10-19 00:27:34 +02:00
Christoph Oelckers
bef8c9ae76
- hictinting cleanup.
...
This needs to be moved into the backend, and partially into the shader. So far this only removes the code from the main rendering logic, the final implementation is not done yet.
It had to go because it required the main rendering code to look deep into the texture data which would be a major blocker for refactoring.
2019-10-17 20:29:58 +02:00
Christoph Oelckers
64e116a4b1
- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
...
This allows to use the contained storage without changing all the code.
2019-10-16 20:39:59 +02:00
Christoph Oelckers
9a52e8039c
- rerouted tileCreate and tileSetExternal calls.
2019-10-15 23:18:52 +02:00
Christoph Oelckers
c3bc690e98
- more updating and bug in UpdatePicSize fixed.
2019-10-15 20:02:37 +02:00
Christoph Oelckers
0e165e40a3
- first batch of adjustments to the new tile management.
...
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded.
- removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
2019-10-15 00:54:14 +02:00
Christoph Oelckers
bb67a1ba38
- some reworking of the texture code to make integration of Build tiles easier.
2019-10-12 08:54:06 +02:00
Christoph Oelckers
fbc22e0125
- sanitized walock.
...
Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible.
This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture.
2019-10-11 23:31:59 +02:00
Christoph Oelckers
3621aae3f0
- rerouted all write accesses to tilesiz and picsiz through a function interface.
...
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
Christoph Oelckers
fbc7e626e9
- removed the fullbright render pass, because this is better set up as a shader option.
...
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with.
The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
2019-10-10 21:05:10 +02:00
Christoph Oelckers
16dbb3526a
- removed unused code.
2019-10-07 22:11:28 +02:00
Christoph Oelckers
ef2de97077
- the harmless changes of the failed refactoring of the shader.
2019-10-06 19:32:35 +02:00
Christoph Oelckers
93ad83b380
- use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet.
...
- remove all code for faking gamma correction through palette manipulated images.
2019-10-05 21:59:03 +02:00
Christoph Oelckers
ae1e090716
- all non-shader related GL calls are gone from the main code base.
2019-10-04 21:13:04 +02:00
Christoph Oelckers
a86f1ffd4f
- make it compile again.
2019-10-04 17:36:37 +02:00
Christoph Oelckers
471f720d95
- consolidated console clear functions.
2019-10-04 01:25:10 +02:00
Christoph Oelckers
d12563f644
- got rid of klzw and the legacy demo code along with it.
2019-09-25 23:12:29 +02:00
Christoph Oelckers
0261fef4a8
- removed some unused files.
2019-09-25 23:00:10 +02:00
Christoph Oelckers
cd920299d0
- moved winbits.cpp to the platform folder and cleaned out unused parts.
2019-09-25 22:38:47 +02:00
Christoph Oelckers
330c80246e
- added ZDoom's FArgs class for easier command line checking.
2019-09-23 19:29:25 +02:00
Christoph Oelckers
37907ddd06
- startup hacks.
...
Unfortunately nothing of this can be fixed before the resource management has been refactored from the ground up. Sp for now this ugliness needs to suffice.
2019-09-23 18:17:36 +02:00
Christoph Oelckers
2cbe211e7c
- transitioned project to CMake and deleted most of the old build system.
...
The EDuke32 and RedNukem frontends are working, Blood isn't yet.
Notes:
many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers
55a879fcc0
- put EDuke frontend source into a namespace.
...
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511
- include namespace file in all sources as the very first include.
2019-09-21 20:59:54 +02:00
Christoph Oelckers
7721ed31c0
- removed Lunatic remains.
...
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
639d1fb4d3
- we do not want to build an editor here.
2019-09-21 20:24:11 +02:00
Christoph Oelckers
15f5a35fd8
- removed all extern "C" from EDuke32 folder, plus some other dead code I noticed.
2019-09-21 19:38:38 +02:00
Christoph Oelckers
71b332459b
- removed Android and Mapster headers plus raw EDuke assets in Blood folder.
2019-09-21 19:30:20 +02:00
Christoph Oelckers
998ac01157
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
nukeykt
107a630883
Add TROR rendering
...
# Conflicts:
# source/blood/src/mapedit.cpp
# source/build/include/editor.h
# source/build/include/polymer.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt
75d2e81e98
Move midi stuff to audiolib
...
# Conflicts:
# platform/Windows/eduke32.vcxproj
# platform/Windows/nblood.vcxproj.filters
# source/audiolib/include/al_midi.h
# source/audiolib/include/opl3.h
# source/audiolib/include/oplmidi.h
# source/audiolib/src/_al_midi.h
# source/audiolib/src/_oplmidi.h
# source/audiolib/src/al_midi.cpp
# source/audiolib/src/opl3.cpp
# source/audiolib/src/oplmidi.cpp
# source/duke3d/Dependencies.mak
# source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
terminx
225be48aca
Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
...
git-svn-id: https://svn.eduke32.com/eduke32@8130 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:47 +02:00
terminx
4ad6dd65b1
EDUKE32_STANDALONE does, however, need this
...
git-svn-id: https://svn.eduke32.com/eduke32@8129 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
d3448c0ccc
EDUKE32_STANDALONE doesn't need this
...
git-svn-id: https://svn.eduke32.com/eduke32@8128 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
701c67eb9e
"digital axis shit based on mouse movement should be eliminated"
...
git-svn-id: https://svn.eduke32.com/eduke32@8127 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/menus.cpp
2019-09-20 23:27:31 +02:00
terminx
b99ac8c4a0
This should help with some of the player movement fuckery
...
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.
git-svn-id: https://svn.eduke32.com/eduke32@8119 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:40 +02:00
terminx
05fae1eb1a
This fixes the shrinker in E1L4
...
I wonder what it breaks! :D
git-svn-id: https://svn.eduke32.com/eduke32@8117 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
e6d72ae2b6
Add missing EDUKE32_STANDALONE ifdef
...
git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
4e15b11571
Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
...
git-svn-id: https://svn.eduke32.com/eduke32@8110 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
a5dacd4b12
Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
...
git-svn-id: https://svn.eduke32.com/eduke32@8107 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:16 +02:00
terminx
8f347bde0b
Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
...
git-svn-id: https://svn.eduke32.com/eduke32@8106 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:15 +02:00
terminx
b127997824
Just formatting...
...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx
ea66e1a8ee
Expose control over the list of statnums that hitradius will damage to CON
...
git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:03 +02:00
terminx
1b12de0037
Fix a couple remaining issues with crouch toggle
...
git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
48ca8f01aa
Take slope heights into account in A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8101 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
0cba9d2036
This theoretically helps with cases in which the player is squished by geometry
...
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
35274783a9
Eliminate another goofy holdover from the old version of A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9
Add missing abs() call to z check before EVENT_JUMP
...
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
475743424f
Make sjson its own object
...
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
e3f1399484
Fix dumbass problem with A_RadiusDamage()
...
git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
8aa8b7bef6
EDUKE32_STANDALONE stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
f144f1a0bc
Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
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git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
ad4afc2020
More A_RadiusDamage() work
...
git-svn-id: https://svn.eduke32.com/eduke32@8085 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
11e9baa045
Add borderless windowed mode options to menu
...
git-svn-id: https://svn.eduke32.com/eduke32@8084 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
12eea3740c
EDUKE32_STANDALONE crap
...
git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
aa8ce8d42a
Fix USE_OPENGL=0 builds
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git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx
8ac4c6739a
Change A_DamageWall() parameter from pointer to reference because we don't write to it
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git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
9cc608715e
Fast A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@8079 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
3a071ae6b7
At some point these two lines got removed from CON_IFCANSHOOTTARGET
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git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
terminx
e262135463
Use multiples of 5 for the HUD scale option and cap the range at 50-100
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git-svn-id: https://svn.eduke32.com/eduke32@8071 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
1ba0406b4d
uint64_t in G_FPSLimit()
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git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
598a0f2630
Allow up to fov 140 from console
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git-svn-id: https://svn.eduke32.com/eduke32@8068 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
5f8e7193d7
Bind medkit to mouse3 by default
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git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
c670cceb18
Remove C as alternate default bind for regular gamefunc_Crouch
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git-svn-id: https://svn.eduke32.com/eduke32@8066 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
d0223fd744
Support fullscreening to the correct display in multiple monitor configurations
...
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/baselayer.h
# source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
f868345670
More gamefunc_Toggle_Crouch improvements
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git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:57 +02:00
terminx
4300eb1a66
Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
...
Now bound to C by default.
git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
e6cb2e4a8d
Use a sound's volume offset parameter as the max distance if the explosion flag is set
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git-svn-id: https://svn.eduke32.com/eduke32@8058 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
dcf9768c20
Rework crouch toggle
...
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.
git-svn-id: https://svn.eduke32.com/eduke32@8057 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx
9841b053ea
Set actor .bpos after A_GetZLimits() in A_Spawn()
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git-svn-id: https://svn.eduke32.com/eduke32@8055 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:16 +02:00
terminx
d27c705b15
Fix MSVC build
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git-svn-id: https://svn.eduke32.com/eduke32@8053 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:15 +02:00
pogokeen
222e593437
Change some clocks to support sub-tick precision using a new class, ClockTicks.
...
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.
git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
hendricks266
97a1dea887
Fix "bind showkeys" crash
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git-svn-id: https://svn.eduke32.com/eduke32@8041 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
terminx
10a909b0af
Yeahhhhhh, this wasn't a great idea
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git-svn-id: https://svn.eduke32.com/eduke32@8040 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
hendricks266
5cd2b246e5
I don't know why I read this diff backwards.
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git-svn-id: https://svn.eduke32.com/eduke32@8039 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:20 +02:00
hendricks266
8c285aafe6
Remove fav priority weapon switch setting from menu, still available as a cvar
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git-svn-id: https://svn.eduke32.com/eduke32@8038 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:20 +02:00
hendricks266
c0cf31a28c
Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028
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git-svn-id: https://svn.eduke32.com/eduke32@8037 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:19 +02:00
terminx
b2f96ade69
Tweak weapon autoswitch menu option text
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git-svn-id: https://svn.eduke32.com/eduke32@8033 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx
1b5edf9551
Don't spawn TRANSPORTERSTAR if FURY
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git-svn-id: https://svn.eduke32.com/eduke32@8032 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:52 +02:00
terminx
3dcbf9955d
Add console/log output for when the player is killed by various internal things, to aid in debugging
...
git-svn-id: https://svn.eduke32.com/eduke32@8030 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
terminx
b9e61fcb7f
Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()
...
git-svn-id: https://svn.eduke32.com/eduke32@8029 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
terminx
a8f621a989
if out the in_mousebias and in_mousedeadzone cvars
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git-svn-id: https://svn.eduke32.com/eduke32@8028 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:09 +02:00
hendricks266
673bd16299
Input: Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames
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git-svn-id: https://svn.eduke32.com/eduke32@8025 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:09 +02:00
hendricks266
757b19ad3f
Menus: Move weapon switching to Control Setup
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git-svn-id: https://svn.eduke32.com/eduke32@8023 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx
6c330bba1f
Add option to disable the game side framerate limiter back into the menu
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git-svn-id: https://svn.eduke32.com/eduke32@8022 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx
d1e9a4ec0d
Add toggle for always run back to the menu
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git-svn-id: https://svn.eduke32.com/eduke32@8021 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx
2895b36b72
Change skill alignment if FURY
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git-svn-id: https://svn.eduke32.com/eduke32@8017 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266
4f5434dffe
Don't clobber E1L8 for user maps
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git-svn-id: https://svn.eduke32.com/eduke32@8016 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266
733cb636cd
Return to the main menu after completing a user map
...
git-svn-id: https://svn.eduke32.com/eduke32@8015 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:20 +02:00
hendricks266
7bf4a722fb
Menus: Fix Y/N options with three lines
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git-svn-id: https://svn.eduke32.com/eduke32@8014 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:20 +02:00
hendricks266
98c4d8247f
Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
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git-svn-id: https://svn.eduke32.com/eduke32@8013 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:19 +02:00
hendricks266
fafc8f1583
Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
...
git-svn-id: https://svn.eduke32.com/eduke32@8012 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:19 +02:00
hendricks266
002a52033d
Amend r7987 to only clear input if actually in the menu
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git-svn-id: https://svn.eduke32.com/eduke32@8008 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:29 +02:00
hendricks266
f47b44f4b2
Fix use of wrong macros for game controller buttons in game-side input.cpp
...
git-svn-id: https://svn.eduke32.com/eduke32@8006 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:25 +02:00
terminx
59b0c0e3f7
Revise r8001
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git-svn-id: https://svn.eduke32.com/eduke32@8004 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:21 +02:00
terminx
c72a69ff6f
This timing stuff actually works
...
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!
git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
terminx
3b504975a2
Call A_GetZLimits() for sprites in the map at load time
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git-svn-id: https://svn.eduke32.com/eduke32@8001 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:09 +02:00
hendricks266
00992a7ba5
Menus: Open the User Map menu to a folder named "usermaps" if one exists.
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git-svn-id: https://svn.eduke32.com/eduke32@7999 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:05 +02:00
hendricks266
345497b271
newgamechoices: usercontent flag
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git-svn-id: https://svn.eduke32.com/eduke32@7998 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:03 +02:00
hendricks266
6fa8a17c44
Don't adjust analog turning because of the Run gamefunc
...
git-svn-id: https://svn.eduke32.com/eduke32@7997 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:01 +02:00
hendricks266
addc919636
Amend r7993
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git-svn-id: https://svn.eduke32.com/eduke32@7996 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:59 +02:00
hendricks266
446186d49a
CON: Add userdef .gamepadactive
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git-svn-id: https://svn.eduke32.com/eduke32@7995 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:57 +02:00
hendricks266
f7d6f66405
Menus: Use gamepad button names for Y/N prompts when most recently active
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git-svn-id: https://svn.eduke32.com/eduke32@7994 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:55 +02:00
hendricks266
9c3ec69c86
CON: Add getgamefuncbind
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git-svn-id: https://svn.eduke32.com/eduke32@7993 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:52 +02:00
hendricks266
73fb1d467f
Replace implementation of crouch toggle in a way that won't interfere with other uses of the crouch key, such as swimming and jetpacking.
...
TODO: Make this work over the network.
git-svn-id: https://svn.eduke32.com/eduke32@7991 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:48 +02:00
hendricks266
9a1a3f01e8
Fix grpinfo reading in Mapster32
...
Thanks to Doom64hunter.
git-svn-id: https://svn.eduke32.com/eduke32@7990 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:46 +02:00
hendricks266
ef0d79140c
Disable drawing sprite arrows and borders in the automap in FURY mode
...
git-svn-id: https://svn.eduke32.com/eduke32@7989 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:44 +02:00
hendricks266
86aa23e394
Allow gamepads to accept text entry fields
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git-svn-id: https://svn.eduke32.com/eduke32@7988 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:42 +02:00
hendricks266
a29869f86e
Fix gamepad analogs not working in menus when in game
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git-svn-id: https://svn.eduke32.com/eduke32@7987 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:40 +02:00
hendricks266
cb405ced52
Add gamepad axis inversion toggles
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git-svn-id: https://svn.eduke32.com/eduke32@7986 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:38 +02:00
hendricks266
1bbd251bff
Rescan for controllers when toggling gamepads back on
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git-svn-id: https://svn.eduke32.com/eduke32@7985 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:37 +02:00
hendricks266
0bf4f744a8
Menus: Improve the "Status bar" option when there are only two settings and one is None
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git-svn-id: https://svn.eduke32.com/eduke32@7984 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:34 +02:00
hendricks266
d143589f3d
Menus: Fix the names of the Sound and Music Volume options
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git-svn-id: https://svn.eduke32.com/eduke32@7983 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:32 +02:00
hendricks266
27e3194d27
Menus: Add Enable Gamepad toggle
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git-svn-id: https://svn.eduke32.com/eduke32@7982 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:30 +02:00
hendricks266
e08b292598
Remix the gamepad layouts
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git-svn-id: https://svn.eduke32.com/eduke32@7981 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:29 +02:00
hendricks266
cfdb57ac6d
Make use of fix16 for controller aiming
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git-svn-id: https://svn.eduke32.com/eduke32@7980 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:26 +02:00
hendricks266
314eaa7200
Fix analog turning rate being half of what it should be
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git-svn-id: https://svn.eduke32.com/eduke32@7979 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:24 +02:00
hendricks266
ba730be6b6
Add Crouch Toggle gamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7978 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:22 +02:00
terminx
3a7ee79554
Name fix, I guess?
...
git-svn-id: https://svn.eduke32.com/eduke32@7974 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:39 +02:00
terminx
f76ca0a361
Fix remaining casts to vec2_t/vec3_t
...
git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
hendricks266
32edf9a747
Rename "Joystick" to "Gamepad" in menus
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git-svn-id: https://svn.eduke32.com/eduke32@7972 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:22 +02:00
hendricks266
fb78df76cd
Add verification screens to color correction, keyboard, and joystick resetting options
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git-svn-id: https://svn.eduke32.com/eduke32@7971 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:20 +02:00
hendricks266
791f8376b6
Implement contoller analog 0 in menus very hackishly
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git-svn-id: https://svn.eduke32.com/eduke32@7970 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:18 +02:00
hendricks266
e19511cad7
Replace "Joystick" config strings with "Controller" to reset defaults
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git-svn-id: https://svn.eduke32.com/eduke32@7969 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:16 +02:00
hendricks266
b4362aa6a9
Implement controller defaults
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git-svn-id: https://svn.eduke32.com/eduke32@7968 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:14 +02:00
hendricks266
5c96fcb334
Add Third Person View gamefunc
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git-svn-id: https://svn.eduke32.com/eduke32@7967 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:07:12 +02:00
hendricks266
3bfed33608
Add voxels option to menu, if at least one has been defined
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git-svn-id: https://svn.eduke32.com/eduke32@7961 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/engine.cpp
2019-09-20 16:04:57 +02:00
hendricks266
0aea2e92c6
Menus: Move auto aim option to Control Setup
...
git-svn-id: https://svn.eduke32.com/eduke32@7959 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:04:41 +02:00
hendricks266
5cc9d1e440
Fix binding joystick digital axes in the menu
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git-svn-id: https://svn.eduke32.com/eduke32@7957 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:47 +02:00
hendricks266
56998c4840
Report 16-bit analog axis precision to the game instead of arbitrarily truncating it to ~14.3 bits.
...
git-svn-id: https://svn.eduke32.com/eduke32@7956 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:45 +02:00
terminx
44d5371ad3
Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater
...
git-svn-id: https://svn.eduke32.com/eduke32@7955 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:43 +02:00
terminx
620f0da65b
Another attempt at improving/fixing the fps limiter
...
git-svn-id: https://svn.eduke32.com/eduke32@7954 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:41 +02:00
terminx
755de405c2
Add automapping var to Gv_RefreshPointers()
...
git-svn-id: https://svn.eduke32.com/eduke32@7953 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:39 +02:00
terminx
99a3c3393a
Better behaved falling actors
...
git-svn-id: https://svn.eduke32.com/eduke32@7952 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:36 +02:00
terminx
49edf5f542
Change actor/player context of EVENT_SCREEN
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git-svn-id: https://svn.eduke32.com/eduke32@7951 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:35 +02:00
terminx
d404f010c9
Fix some undefined behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7950 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:33 +02:00
terminx
0ffc89fbb7
Remove dead declaration
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git-svn-id: https://svn.eduke32.com/eduke32@7948 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:28 +02:00
hendricks266
c40a4b26ff
Fix how analog axis values are used by the game code, part 2: aiming.
...
Mouse movement is no longer funneled through analog axis handling.
git-svn-id: https://svn.eduke32.com/eduke32@7947 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:27 +02:00
hendricks266
f1e67616a9
Fix how analog axis values are used by the game code, part 1: movement.
...
Turning and looking will require me to disentangle CONTROL_GetMouseDelta from the rest of CONTROL_PollDevices.
git-svn-id: https://svn.eduke32.com/eduke32@7946 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:24 +02:00
hendricks266
7338988b5e
Fix mouse and joystick menu slider scales
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git-svn-id: https://svn.eduke32.com/eduke32@7945 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:21 +02:00
hendricks266
618203489f
Blank out old-style joystick defaults because they're irrelevant in 2019.
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git-svn-id: https://svn.eduke32.com/eduke32@7944 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:19 +02:00
hendricks266
87c31bbdf5
Fix bugs with unbound mouse and joystick controls not saving properly.
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git-svn-id: https://svn.eduke32.com/eduke32@7943 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:17 +02:00
hendricks266
47d8541cf3
Enable joysticks by default because better that than figuring out how to parse settings.cfg multiple times without breaking something.
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git-svn-id: https://svn.eduke32.com/eduke32@7942 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:15 +02:00
pogokeen
5c11fc8889
sounds.cpp: fix infinite loop caused by removal of "else" in r7939
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git-svn-id: https://svn.eduke32.com/eduke32@7941 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:12 +02:00
terminx
9ee310ce71
Fix sound issue
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git-svn-id: https://svn.eduke32.com/eduke32@7940 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:10 +02:00
terminx
ef7f4f8a60
Oops
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git-svn-id: https://svn.eduke32.com/eduke32@7939 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:08 +02:00
hendricks266
e7723efcf4
Fix skipping to the end of def blocks
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git-svn-id: https://svn.eduke32.com/eduke32@7938 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:06 +02:00
terminx
36366c0c98
M-M-M-MUTEX MADNESS
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git-svn-id: https://svn.eduke32.com/eduke32@7937 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:04 +02:00
terminx
6fddd30eaa
Remove lockclock from mapstates
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git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
terminx
564a68f1a7
Improve frame limiter logic
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git-svn-id: https://svn.eduke32.com/eduke32@7935 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:00 +02:00
terminx
0a5cdea62a
Run savegame events as myconnectindex instead of screenpeek
...
This doesn't really matter right now, but it's wrong.
git-svn-id: https://svn.eduke32.com/eduke32@7934 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:58 +02:00
terminx
3b98ba6561
Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
...
The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.
git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
hendricks266
67b7d2408b
newgamechoices
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git-svn-id: https://svn.eduke32.com/eduke32@7930 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/defs.cpp
2019-09-20 16:02:49 +02:00
terminx
1413c7fd5c
Tiny error message cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@7925 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:20 +02:00
hendricks266
ca8f8c0dbd
save name in exts
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git-svn-id: https://svn.eduke32.com/eduke32@7924 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:18 +02:00
hendricks266
03b63470b9
Add fallthrough__ in gameexec
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git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx
32cd1ae4dd
Tweak the fatal engine initialization error and game already running dialog boxes a bit
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git-svn-id: https://svn.eduke32.com/eduke32@7921 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 16:01:11 +02:00
terminx
b7f349cd92
Sound cleanups
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git-svn-id: https://svn.eduke32.com/eduke32@7915 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/duke3d/src/sounds.h
2019-09-20 15:47:13 +02:00
terminx
48f9edf743
New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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git-svn-id: https://svn.eduke32.com/eduke32@7914 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:47 +02:00
terminx
789be3cf35
Add S_SetProperties() function to handle repetitious setting of a few sound structure members
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git-svn-id: https://svn.eduke32.com/eduke32@7913 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:45 +02:00
terminx
40e54fdbbb
Tweak how the semaphore used to detect multiple running copies of the game is utilized
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git-svn-id: https://svn.eduke32.com/eduke32@7912 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:43 +02:00
terminx
4e0325e0d4
Add FURY checks for some EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx
aec48c73c1
'If' out a couple of instances of g_soundlocks[] manipulation I somehow missed during my first pass
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git-svn-id: https://svn.eduke32.com/eduke32@7906 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:30 +02:00
terminx
9021b885d6
Eliminate pos_as_vec2 from anything that had it
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git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00
hendricks266
2e325b0f5b
Tweak map start message printed to the log
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git-svn-id: https://svn.eduke32.com/eduke32@7902 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:19 +02:00
hendricks266
4523515a33
ext updates
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git-svn-id: https://svn.eduke32.com/eduke32@7901 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:17 +02:00
pogokeen
091a2961ab
game.cpp: move check for quitevent during start-up so that if start-up is cancelled during definitions parsing, the game won't continue to play in a half-loaded state.
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git-svn-id: https://svn.eduke32.com/eduke32@7900 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:15 +02:00
hendricks266
90568878a5
Allow MOUSEINACTIVECONDITIONAL when out of menu. Fixes left clicking screens.
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git-svn-id: https://svn.eduke32.com/eduke32@7899 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:13 +02:00
hendricks266
7d96aba66d
Add CONTROL_ClearAllButtons
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git-svn-id: https://svn.eduke32.com/eduke32@7898 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:12 +02:00
hendricks266
640b1c4461
Remove RTS names from standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7897 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:10 +02:00
hendricks266
dcdabd30d3
definecheatdescription
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git-svn-id: https://svn.eduke32.com/eduke32@7896 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:07 +02:00
hendricks266
ba91dd0120
Move cheat descriptions from menus.cpp to cheats.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@7895 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:06 +02:00
hendricks266
29d4a7e634
Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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git-svn-id: https://svn.eduke32.com/eduke32@7894 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:03 +02:00
pogokeen
c80b01cfda
gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.
...
This fixes skyboxes not rendering in TILE_SAVESHOT.
git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:00 +02:00
pogokeen
67522909c5
sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered
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git-svn-id: https://svn.eduke32.com/eduke32@7891 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:43:56 +02:00
terminx
2126d215ed
Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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git-svn-id: https://svn.eduke32.com/eduke32@7883 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:26 +02:00
terminx
3c28f6cfc6
Don't attempt to draw TILE_LOADSHOT unless it's already in memory
...
This works around a flaw in the .ext loading logic that I don't have time to debug right now.
git-svn-id: https://svn.eduke32.com/eduke32@7882 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:23 +02:00
terminx
c5dbbe892c
Fix automapping not working when looking at the textured map mode
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git-svn-id: https://svn.eduke32.com/eduke32@7881 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:21 +02:00
terminx
e9e9067251
Fix warning
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git-svn-id: https://svn.eduke32.com/eduke32@7879 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:16 +02:00
terminx
db85a55dfd
Use I_AdvanceTrigger() instead of I_CheckAllInput() for the skip condition in Anim_Play()
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git-svn-id: https://svn.eduke32.com/eduke32@7877 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:34:11 +02:00
terminx
9f9a158946
Replace runtime pow2 calculations with pow2char LUT usage
...
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.
git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
terminx
9c5db5aac0
Sanitize walock[] usage
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git-svn-id: https://svn.eduke32.com/eduke32@7875 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:07 +02:00
terminx
2a3c80f95d
Fix issue with sounds being expired from cache
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git-svn-id: https://svn.eduke32.com/eduke32@7874 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:33:05 +02:00
terminx
1a0c56f0f1
This adds back in the engine's old automapping feature
...
This was removed a long time ago because Duke3D and Shadow Warrior don't use it.
git-svn-id: https://svn.eduke32.com/eduke32@7873 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
2019-09-20 15:32:13 +02:00
terminx
6ad445d47b
Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()
...
git-svn-id: https://svn.eduke32.com/eduke32@7872 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:40 +02:00
terminx
c7e403619b
Don't blow away wall cstat bit 14 for use as a temp flag in the editor
...
Patch from Nuke.YKT.
git-svn-id: https://svn.eduke32.com/eduke32@7870 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 15:29:35 +02:00
terminx
752cf77887
Untabify a couple of headers
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git-svn-id: https://svn.eduke32.com/eduke32@7862 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:05 +02:00
terminx
24a53db8f5
I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground
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git-svn-id: https://svn.eduke32.com/eduke32@7861 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:02 +02:00
terminx
ed40842bad
Apply "reset object trackers on savegame load" patch
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git-svn-id: https://svn.eduke32.com/eduke32@7860 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:29:01 +02:00
terminx
762c3ebbf6
Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()
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git-svn-id: https://svn.eduke32.com/eduke32@7856 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:50 +02:00
terminx
e65fb8ab2a
Switch fadepal() and fadepaltile() over to using I_CheckAllInput()/I_ClearAllInput() instead of checking for the spacebar exclusively
...
git-svn-id: https://svn.eduke32.com/eduke32@7855 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:47 +02:00
pogokeen
5377b128a9
Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,
...
and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()
git-svn-id: https://svn.eduke32.com/eduke32@7852 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:41 +02:00
hendricks266
fdaee03dfb
ext loading
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git-svn-id: https://svn.eduke32.com/eduke32@7850 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:44 +02:00
terminx
ae36202ac7
Fix for emerging from TROR water
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git-svn-id: https://svn.eduke32.com/eduke32@7848 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:26:24 +02:00
terminx
56604e5e25
Make it easier to jump into vents
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git-svn-id: https://svn.eduke32.com/eduke32@7841 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:55 +02:00
terminx
7c88548074
Remember to delete .esv.ext file when deleting .esv file itself
...
git-svn-id: https://svn.eduke32.com/eduke32@7840 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:52 +02:00
terminx
686a906c78
Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2
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git-svn-id: https://svn.eduke32.com/eduke32@7837 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:45 +02:00
terminx
bf573ff2c9
Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X
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git-svn-id: https://svn.eduke32.com/eduke32@7836 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:43 +02:00
terminx
6d2ca41b9c
Fix clipping issue with jumping
...
git-svn-id: https://svn.eduke32.com/eduke32@7833 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:36 +02:00
terminx
2bb93967e1
Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound
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git-svn-id: https://svn.eduke32.com/eduke32@7821 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:05 +02:00
hendricks266
dc87150f2a
update esv exts
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git-svn-id: https://svn.eduke32.com/eduke32@7817 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:18:01 +02:00
hendricks266
3a1e4a445f
new special purpose gamevar flag
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git-svn-id: https://svn.eduke32.com/eduke32@7816 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:57 +02:00
hendricks266
66032defbb
Don't lock out cheats in skill 4 if FURY
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git-svn-id: https://svn.eduke32.com/eduke32@7815 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:53 +02:00
hendricks266
36bde42d8c
This may be my worst commit ever.
...
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:49 +02:00
terminx
165b320f64
Amend r7805
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'Murica.
git-svn-id: https://svn.eduke32.com/eduke32@7811 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:40 +02:00
terminx
763b4b8d7f
Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined
...
git-svn-id: https://svn.eduke32.com/eduke32@7810 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:37 +02:00
terminx
48f602ae68
Rename IONMAIDEN -> FURY
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git-svn-id: https://svn.eduke32.com/eduke32@7808 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:31 +02:00
terminx
97390c1ff4
Fix another bunch of improperly sized bitmap arrays
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git-svn-id: https://svn.eduke32.com/eduke32@7806 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 15:17:25 +02:00
pogokeen
3d63d1b720
Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.
...
These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map.
This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.
git-svn-id: https://svn.eduke32.com/eduke32@7805 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
2019-09-20 15:16:47 +02:00
hendricks266
844ec0bd63
Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus
...
git-svn-id: https://svn.eduke32.com/eduke32@7804 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:33 +02:00
pogokeen
1ec5547a9c
Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer
...
git-svn-id: https://svn.eduke32.com/eduke32@7803 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:31 +02:00
hendricks266
83e1a6902d
Implement "usermap" music definition slot
...
git-svn-id: https://svn.eduke32.com/eduke32@7802 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:29 +02:00
hendricks266
ba7c266f89
CON_MUSIC: Accept "." as meaning "do nothing to this slot"
...
git-svn-id: https://svn.eduke32.com/eduke32@7801 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:27 +02:00
hendricks266
d1b43acc06
Use std::numeric_limits instead of float.h
...
git-svn-id: https://svn.eduke32.com/eduke32@7799 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:23 +02:00
hendricks266
6b4d64bde5
Tweak previous commit so clipmove takes precedence over getzrange
...
git-svn-id: https://svn.eduke32.com/eduke32@7795 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:01 +02:00
hendricks266
df609ccfbc
Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
...
git-svn-id: https://svn.eduke32.com/eduke32@7794 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:59 +02:00
terminx
2313e3d374
Rename "autosaves" to "checkpoints" in menu
...
git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
terminx
b4d3a76793
Fix stupid bug with sprite shadows in Polymost
...
git-svn-id: https://svn.eduke32.com/eduke32@7789 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:16 +02:00
pogokeen
07df3ffc42
osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
...
git-svn-id: https://svn.eduke32.com/eduke32@7784 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:05 +02:00
terminx
c233d58cf8
QOL change: print save filename to console for manual savegames, too, not just ones generated through the script
...
git-svn-id: https://svn.eduke32.com/eduke32@7779 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:40:15 +02:00
terminx
c96ec9d440
This is just syntax and formatting
...
No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx
fa5ff547c8
Rename stupid structure member I probably named when I was high
...
git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
terminx
19e54dc1ad
Stop trying to make CTRL-ALT-DEL happen
...
It's not going to happen.
git-svn-id: https://svn.eduke32.com/eduke32@7774 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:03 +02:00
terminx
cf7ac8f16e
Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE
...
git-svn-id: https://svn.eduke32.com/eduke32@7772 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:54 +02:00
terminx
4c290ab4ec
Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
...
git-svn-id: https://svn.eduke32.com/eduke32@7771 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:50 +02:00
terminx
bf94922b27
Even more minor fix to previous commit
...
git-svn-id: https://svn.eduke32.com/eduke32@7769 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:45 +02:00
terminx
8e8a1334e9
Minor fix to last commit
...
git-svn-id: https://svn.eduke32.com/eduke32@7768 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:42 +02:00
terminx
7e7f19b5fd
Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle
...
git-svn-id: https://svn.eduke32.com/eduke32@7767 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:40 +02:00
terminx
31f66f7de4
Fix audio position updating in automap mode
...
git-svn-id: https://svn.eduke32.com/eduke32@7766 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:38 +02:00
terminx
465403a199
Prevent addlogvar from accepting constants, which causes a crash
...
git-svn-id: https://svn.eduke32.com/eduke32@7765 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:36 +02:00
terminx
5cfcb96768
Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
...
Normally I wouldn't be in favor of changing indexes that are already exposed to scripts around, but gamefunc_AutoRun is a locally handled key that doesn't have any script events associated with it, and gamefunc_Alt_Fire is pretty important to have up near the top wherever gamefuncs are listed.
git-svn-id: https://svn.eduke32.com/eduke32@7762 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:30 +02:00
terminx
4e81b4e2f0
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
...
git-svn-id: https://svn.eduke32.com/eduke32@7761 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:28 +02:00
terminx
130649b017
Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()
...
git-svn-id: https://svn.eduke32.com/eduke32@7758 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:36:21 +02:00
pogokeen
13615565fd
game.cpp: temporarily limit A_Spawn() owner changes from r7738 to locators
...
git-svn-id: https://svn.eduke32.com/eduke32@7751 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:17:57 +02:00
terminx
c1d261965f
Clarify incompatible savegame log message
...
git-svn-id: https://svn.eduke32.com/eduke32@7745 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:15:03 +02:00
pogokeen
458124a237
actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
...
Now, destination and subject locators should be assigned one hitag channel. Destination locators will be visited starting from lotag 0 and counting upward.
Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids.
Destination locators must now specify their subject locator in their owner field by lotag.
git-svn-id: https://svn.eduke32.com/eduke32@7739 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:38 +02:00
pogokeen
cfa0ea2a65
game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.
...
git-svn-id: https://svn.eduke32.com/eduke32@7738 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:04:36 +02:00
pogokeen
8cbdf3a0c4
Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.
...
Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.
git-svn-id: https://svn.eduke32.com/eduke32@7736 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/build.h
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/kenbuild/src/game.cpp
2019-09-20 14:04:29 +02:00
pogokeen
c2340dd409
Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
...
EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()
git-svn-id: https://svn.eduke32.com/eduke32@7734 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:20 +02:00
pogokeen
cdd83905ca
Fix TROR & skyboxes to work with mirrors in Software & Polymost
...
git-svn-id: https://svn.eduke32.com/eduke32@7733 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:17 +02:00
pogokeen
2c85a0a53c
game.cpp: fix issue where tilt angle was not being reset to 0 at times when it should have been disabled
...
git-svn-id: https://svn.eduke32.com/eduke32@7732 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:14 +02:00
pogokeen
b014ae4d54
game.cpp: improve G_FPSLimit() to be more stable with regard to floating point precision.
...
Additionally, prefer rendering early and compensating with a late frame due to clock precision rather than the other way around so that we are more consistently within a target vblank period.
git-svn-id: https://svn.eduke32.com/eduke32@7731 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:29 +02:00
pogokeen
19c2c690d3
Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
...
videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.
git-svn-id: https://svn.eduke32.com/eduke32@7730 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:27 +02:00
pogokeen
281ee3358b
Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
...
git-svn-id: https://svn.eduke32.com/eduke32@7729 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:24 +02:00
pogokeen
87d3af7204
game.cpp: change camera sprite yvel limits to clamp to min/max angle when beyond the min/max rather than when beyond 0 and 199
...
git-svn-id: https://svn.eduke32.com/eduke32@7728 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:21 +02:00
pogokeen
0cc6ff2e48
actors.cpp: Add additional demo camera behaviours.
...
Allow the demo camera to be used while not playing back a recorded demo.
Add the ability for the camera to follow paths specified by locators.
git-svn-id: https://svn.eduke32.com/eduke32@7727 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:14 +02:00
terminx
876627136a
Player duct walking sound fix
...
git-svn-id: https://svn.eduke32.com/eduke32@7726 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:12 +02:00
terminx
7a4a80552c
Call S_PauseSounds(false) from Menu_Close()
...
git-svn-id: https://svn.eduke32.com/eduke32@7724 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:17:31 +02:00
terminx
a7d4df8072
Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
...
git-svn-id: https://svn.eduke32.com/eduke32@7721 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:08:36 +02:00
terminx
00222e05f6
Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds
...
git-svn-id: https://svn.eduke32.com/eduke32@7719 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:46 +02:00
terminx
db7a2bd0db
Update libdivide from git
...
git-svn-id: https://svn.eduke32.com/eduke32@7715 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:36 +02:00
terminx
2114abcedd
Don't force APLAYER to have the default action when shown through a viewscreen in EDUKE32_STANDALONE builds
...
git-svn-id: https://svn.eduke32.com/eduke32@7710 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:24 +02:00
terminx
cf915a142c
Cosmetic change
...
git-svn-id: https://svn.eduke32.com/eduke32@7709 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:22 +02:00
terminx
ccdba037b5
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
...
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.
git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/mdsprite.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/texcache.cpp
# source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
terminx
87b136eb79
Fix bug with sprite heights and autoaim targeting
...
git-svn-id: https://svn.eduke32.com/eduke32@7702 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:38 +02:00
terminx
126088f035
Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
...
git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:02:31 +02:00
terminx
02ef02872a
Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
...
git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
# source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00
terminx
26a266dfe5
Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS
...
This may also fix a minor performance regression introduced in Polymer sometime after we switched to building as C++, caused by confusion between STRUCT_TRACKERS_ENABLED and UNTRACKED_STRUCTS. UNTRACKED_STRUCTS is now named UNTRACT_STRUCTS__ to dissuade use outside of buildtypes.h.
git-svn-id: https://svn.eduke32.com/eduke32@7695 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymer.cpp
2019-09-20 12:01:36 +02:00
terminx
9d7e5d9970
Rename vec2s_t to vec2_16_t
...
git-svn-id: https://svn.eduke32.com/eduke32@7694 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 11:28:57 +02:00
terminx
dd2e35eab3
EDUKE32_STANDALONE crap
...
git-svn-id: https://svn.eduke32.com/eduke32@7689 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:15:14 +02:00
hendricks266
ff204ff034
Fix macOS -Wdeprecated-declarations warnings
...
git-svn-id: https://svn.eduke32.com/eduke32@7688 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# .gitignore
2019-09-20 10:15:10 +02:00
hendricks266
5fc9868c6a
Add support for E0LXY to game defs music token
...
git-svn-id: https://svn.eduke32.com/eduke32@7687 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:14:40 +02:00
hendricks266
5cd7f18dab
!
...
git-svn-id: https://svn.eduke32.com/eduke32@7680 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:05:37 +02:00
hendricks266
a9e0c9afe1
Allow CON-specified actions to override hardcoded tsprpicnum behavior of PLAYERONWATER, CAMERA1, and RAT
...
git-svn-id: https://svn.eduke32.com/eduke32@7677 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:05:29 +02:00
terminx
a4b30b5b90
Move S_Update() out of game loop and into Net_GetPackets()
...
This improves, but doesn't fix, the issue with sound popping when the player angle changes.
git-svn-id: https://svn.eduke32.com/eduke32@7676 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:05:26 +02:00
terminx
9df490434d
Gamevar system maintenance
...
This removes some of the error handling for gamevar reads and writes and trades it for simpler code and a small-but-benchmarkable performance increase.
git-svn-id: https://svn.eduke32.com/eduke32@7674 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:04:27 +02:00
terminx
b0a4b6a1ee
Convert loops using unsigned integers as iterators to use regular signed ints instead
...
https://kristerw.blogspot.com/2016/02/how-undefined-signed-overflow-enables.html
Doing this as cleanly as possible involved demoting several function parameters concerning object sizes and counts from size_t to int--I'm fine with this change as the functions in question are not actually capable of handling input with sizes larger than what can be stored in a signed 32-bit integer, making the use of size_t here misleading at best.
git-svn-id: https://svn.eduke32.com/eduke32@7673 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/build/src/texcache.cpp
# source/build/src/tilepacker.cpp
2019-09-20 10:04:24 +02:00
terminx
79752ee168
Move call to S_Update() to after G_MoveLoop()
...
git-svn-id: https://svn.eduke32.com/eduke32@7672 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:53 +02:00
terminx
605d88bb41
Better stupid names for stupid macros in stupid function
...
git-svn-id: https://svn.eduke32.com/eduke32@7670 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:48 +02:00
terminx
c3f7c26708
Sanitize A_GetFurthestAngle() return value
...
git-svn-id: https://svn.eduke32.com/eduke32@7669 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:46 +02:00
terminx
f62d6c919c
Patch from Fox to access the player's subweapon member as a bitfield
...
"Add 'bsubweapon' player structure. Same as 'subweapon', except that it writes a bit for each weapon. For example, 'ife player[].bsubweapon GROW_WEAPON 1' has the same result as 'ifand player[].subweapon 2048'."
git-svn-id: https://svn.eduke32.com/eduke32@7668 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:44 +02:00
terminx
509febe25a
Fix actor z position update bug
...
git-svn-id: https://svn.eduke32.com/eduke32@7667 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:42 +02:00
terminx
549ef41eb7
EDUKE32_STANDALONE stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@7666 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:40 +02:00
terminx
90cf239650
Add GAMEVAR_RAWQ16PTR, functioning the same as GAMEVAR_INT32PTR
...
git-svn-id: https://svn.eduke32.com/eduke32@7665 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:37 +02:00
terminx
22759d8a5e
Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars
...
I don't remember if there was any particular reason they were added as gamevars in the first place.
git-svn-id: https://svn.eduke32.com/eduke32@7664 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:35 +02:00
terminx
bf6730d8a3
Minor optimization to avoid read-after-write in Gv_DivVar()
...
git-svn-id: https://svn.eduke32.com/eduke32@7663 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:33 +02:00
terminx
9aa1030a09
Promote display_mirror
from char to int32_t and remove GAMEVAR_UINT8PTR handling since nothing else was using it
...
git-svn-id: https://svn.eduke32.com/eduke32@7662 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:31 +02:00
terminx
efa3022d07
CON VM maintenance
...
git-svn-id: https://svn.eduke32.com/eduke32@7658 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:22 +02:00
terminx
7659e816fa
CON_USE_COMPUTED_GOTO eval macro micro-optimization
...
This is almost as fast as ditching the bounds check here entirely.
git-svn-id: https://svn.eduke32.com/eduke32@7657 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:19 +02:00
terminx
9ba2a3b719
Fix old issue with VM_CONDITIONAL macro
...
git-svn-id: https://svn.eduke32.com/eduke32@7655 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:46 +02:00
terminx
e69fb3934e
Rename Gv_GetArrayCountFromFile() to Gv_GetArrayCountForAllocSize()
...
git-svn-id: https://svn.eduke32.com/eduke32@7654 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:43 +02:00
terminx
52dde4ef32
Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
...
git-svn-id: https://svn.eduke32.com/eduke32@7653 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:41 +02:00
terminx
0ff1188b59
Rename Gv_GetVarX() to Gv_GetVar() (overloaded)
...
git-svn-id: https://svn.eduke32.com/eduke32@7652 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:38 +02:00
terminx
a1556e9da7
Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command
...
git-svn-id: https://svn.eduke32.com/eduke32@7651 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
2019-09-20 09:38:14 +02:00
terminx
6db4ac3b01
const correctness that I didn't have another commit to squash into
...
git-svn-id: https://svn.eduke32.com/eduke32@7648 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:31 +02:00
terminx
0cbb1df2d1
Rename "loopcnt" to "vm_execution_depth" and CON_DIRECT_THREADING_DISPATCH to CON_USE_COMPUTED_GOTO
...
Also removes a redundant "break" statement in builds not using CON_USE_COMPUTED_GOTO.
git-svn-id: https://svn.eduke32.com/eduke32@7647 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:29 +02:00
terminx
058c1a8060
Simplify the beginning of VM_Execute()
...
This also moves the loop control stuff into #ifndef CON_DIRECT_THREADING_DISPATCH blocks, since we don't actually need a loop anymore when using the computed goto stuff.
git-svn-id: https://svn.eduke32.com/eduke32@7646 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:26 +02:00
terminx
db8bcba93a
Minor changes similar to the VM_Execute() maintenance commit
...
No user-facing changes.
git-svn-id: https://svn.eduke32.com/eduke32@7645 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:24 +02:00
terminx
b854ddff41
Fix a potentially funny bug in the CON parser
...
I don't think anyone actually ran into this.
git-svn-id: https://svn.eduke32.com/eduke32@7644 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:21 +02:00
terminx
9ac1ce04d6
Simplify CON_FINDNEARACTOR family of functions and restore the original behavior of returning the nearest sprite instead of any sprite that satisfies the condition
...
git-svn-id: https://svn.eduke32.com/eduke32@7641 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:48 +02:00
terminx
271cdeaf5d
Fix errant "continue" found remaining in the CON_FINDNEARACTOR family of functions
...
git-svn-id: https://svn.eduke32.com/eduke32@7640 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:46 +02:00
terminx
6a458273a0
Replace a handful of accesses to sprite[vm.spriteNum] with accesses to vm.pSprite
...
It looks like these were simply missed when vm.pSprite was initially added.
git-svn-id: https://svn.eduke32.com/eduke32@7639 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:44 +02:00
terminx
d1af530b01
Add VM_ASSERT() macro for handling VM error conditions
...
This is for errors that simply check a condition (surrounded with EDUKE32_PREDICT_FALSE) and bail out with CON_ERRPRINTF() and abort_after_error(). Not everything that fits this description has been transitioned to use the new macro yet.
git-svn-id: https://svn.eduke32.com/eduke32@7638 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:41 +02:00
terminx
f8fba45117
Tweak inlined VM_OnEvent() internals, biggest change being the removal of two instances of EDUKE32_PREDICT_FALSE
...
git-svn-id: https://svn.eduke32.com/eduke32@7637 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:39 +02:00
terminx
562e6f419c
Use function overloading to clean up some of the CON event execution function names
...
git-svn-id: https://svn.eduke32.com/eduke32@7636 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:37 +02:00
terminx
078ef9b871
Optimize A_Execute() control flow
...
git-svn-id: https://svn.eduke32.com/eduke32@7635 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:35 +02:00
terminx
de695f22bc
Better VM_DummySprite()
...
git-svn-id: https://svn.eduke32.com/eduke32@7634 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:33 +02:00
terminx
3577d8a032
Clean up Lunatic stuff in VM_AlterAng()/VM_Move()/VM_UpdateAnim()/A_Execute()
...
git-svn-id: https://svn.eduke32.com/eduke32@7633 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:30 +02:00
terminx
e2f43a59a7
Add EDUKE32_PREDICT_FALSE to EVENT_ANIMATESPRITES check in G_SaveMapState() and G_RestoreMapState()
...
git-svn-id: https://svn.eduke32.com/eduke32@7632 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:28 +02:00
terminx
92174a0cf9
Minor VM_Execute() maintenance
...
git-svn-id: https://svn.eduke32.com/eduke32@7631 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:26 +02:00
terminx
3db7512c69
Templatize bfirst_search_init() and bfirst_search_try() so they can be used with types other than int16_t
...
git-svn-id: https://svn.eduke32.com/eduke32@7629 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-20 09:20:14 +02:00
terminx
74c44125f8
This is more efficient
...
This commit brought to you by 4/20.
git-svn-id: https://svn.eduke32.com/eduke32@7628 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:19:42 +02:00
Christoph Oelckers
8074d8251e
- can be compiled again but crashes.
2019-09-19 23:02:57 +02:00
Christoph Oelckers
dd7ce38cbb
- adjustments for the Blood merge.
2019-09-19 22:26:44 +02:00
Christoph Oelckers
c2e4a6cb64
- sound system additions from NBlood, except for the backing code for OPL playback.
2019-09-19 20:22:09 +02:00
terminx
aa4cfed3f1
Fix longstanding player hitscan and decal z coordinate offset bug
...
This one traces back to the original DOS code.
git-svn-id: https://svn.eduke32.com/eduke32@7614 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:58:12 +02:00
terminx
e25a197f3e
Piddly fart bullshit changes that don't really do anything
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git-svn-id: https://svn.eduke32.com/eduke32@7606 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:52:31 +02:00
terminx
e9116bd23a
Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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git-svn-id: https://svn.eduke32.com/eduke32@7604 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:51:41 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
...
This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
0dcceb9147
Fix EDUKE32_STANDALONE crash when calling G_DeleteOldSaves() at startup in debug builds
...
git-svn-id: https://svn.eduke32.com/eduke32@7599 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:37:03 +02:00
terminx
e35e516c02
Make editor no longer mask off sprite cstat bits when set from script
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git-svn-id: https://svn.eduke32.com/eduke32@7596 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:36:58 +02:00
terminx
1fae340426
Fix a bunch of improperly defined bitmap arrays
...
git-svn-id: https://svn.eduke32.com/eduke32@7594 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/build.cpp
2019-09-19 14:36:54 +02:00
terminx
e5c979c997
CON_UPDATESECTOR/CON_UPDATESECTORZ: only use sprite[vm.spriteNum].sectnum if the initial value of the input/output parameter is outside the range of 0 - MAXSECTORS-1
...
git-svn-id: https://svn.eduke32.com/eduke32@7579 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:34 +02:00
hendricks266
1ab7175c90
Duke: Fix -Wparentheses
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git-svn-id: https://svn.eduke32.com/eduke32@7566 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:10 +02:00
terminx
e8a401759d
Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
...
git-svn-id: https://svn.eduke32.com/eduke32@7548 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:20:51 +02:00
terminx
7e7b06a653
Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at
...
git-svn-id: https://svn.eduke32.com/eduke32@7547 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:20:49 +02:00
terminx
556d2ccd83
Fix TROR wall blocking issue
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git-svn-id: https://svn.eduke32.com/eduke32@7545 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:20:44 +02:00
Christoph Oelckers
ea631cb6ac
- fixed some warnings
2019-09-19 14:18:44 +02:00
hendricks266
2081eff083
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
...
Includes "Fix screen tilt regression on mirror rendering"
git-svn-id: https://svn.eduke32.com/eduke32@7493 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:42 +02:00
hendricks266
23ba7b1550
Tiny performance cleanup in G_ShowView
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git-svn-id: https://svn.eduke32.com/eduke32@7491 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:37 +02:00
terminx
91d8953420
Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
...
git-svn-id: https://svn.eduke32.com/eduke32@7489 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:33 +02:00
terminx
702241ab6d
More player clipping fixes
...
git-svn-id: https://svn.eduke32.com/eduke32@7488 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:32 +02:00
terminx
5ac5a2ad3c
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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git-svn-id: https://svn.eduke32.com/eduke32@7485 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:52:34 +02:00
terminx
3c2ea5904a
Fix player bumping their head on the ceiling during a jump... again...
...
git-svn-id: https://svn.eduke32.com/eduke32@7483 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:56 +02:00
terminx
cf30c379a5
This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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git-svn-id: https://svn.eduke32.com/eduke32@7481 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:53 +02:00
terminx
f50ad3d424
Use bitmap manipulation functions for "bitptr"
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git-svn-id: https://svn.eduke32.com/eduke32@7477 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:43 +02:00
pogokeen
0bfde1c4d3
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
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git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:35 +02:00
terminx
24f43fe5a1
Fix another clipping problem underwater
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git-svn-id: https://svn.eduke32.com/eduke32@7470 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:44 +02:00
terminx
b7160bf27c
This is a better version of r7468
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git-svn-id: https://svn.eduke32.com/eduke32@7469 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:38 +02:00
terminx
3926ae2d4f
Fix underwater player clipping issue
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git-svn-id: https://svn.eduke32.com/eduke32@7468 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:31 +02:00
terminx
57dce41ce9
The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()
...
This commit fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@7462 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:53 +02:00
terminx
b62fa1fa5c
Fix stupid bug in r7409
...
git-svn-id: https://svn.eduke32.com/eduke32@7461 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:47 +02:00
terminx
af3fb71b19
Improve player z clipping height detection
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git-svn-id: https://svn.eduke32.com/eduke32@7460 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:42 +02:00
terminx
eac78ec995
This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries
...
git-svn-id: https://svn.eduke32.com/eduke32@7455 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:23 +02:00
terminx
5e0d63a100
Guard more Duke-specific behavior behind EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@7454 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:20 +02:00
terminx
940822c776
Disable Duke3D-specific r_drawweapon behavior in standalone builds
...
git-svn-id: https://svn.eduke32.com/eduke32@7453 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:19 +02:00
terminx
ba1dd663dd
Fix Duke3D underwater movement speed
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git-svn-id: https://svn.eduke32.com/eduke32@7449 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:14 +02:00
terminx
b65bfefd0f
Revert change to enemy step heights that wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:13 +02:00
terminx
5fbc429503
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7445 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:46 +02:00
terminx
36d848c09d
Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes
...
git-svn-id: https://svn.eduke32.com/eduke32@7444 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:45 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
terminx
3b271fb7bb
Fix issue where controls intentionally bound to no keys would be reset to default at startup
...
git-svn-id: https://svn.eduke32.com/eduke32@7442 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:50 +02:00
terminx
1a9944a260
Fix Duke's head bouncing off the ceiling when jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7439 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:29 +02:00
terminx
e77332db32
Work around issue where player sticks to the ceiling after jumping
...
git-svn-id: https://svn.eduke32.com/eduke32@7438 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:28 +02:00
terminx
d48ca24079
This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
...
git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
42363fd73a
Replace hard-coded literal "777" for player crack_time member with preprocessor define
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git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx
c9719e4aa0
EDUKE32_STANDALONE stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx
eb5cade7de
Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
...
This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.
These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.
git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx
bafc3b45a2
Fix "findnearactor" family of CON functions
...
git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
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Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00