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lunatic
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Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
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2019-09-20 13:59:20 +02:00 |
_functio.h
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Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2
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2019-09-20 15:23:45 +02:00 |
_midi.h
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_rts.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
actors.cpp
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New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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2019-09-20 15:46:47 +02:00 |
actors.h
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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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2019-09-19 14:51:41 +02:00 |
android.h
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anim.cpp
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
anim.h
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Cleanup includes
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2018-11-18 18:09:48 +00:00 |
astub.cpp
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
cheats.cpp
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Move cheat descriptions from menus.cpp to cheats.cpp
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2019-09-20 15:44:06 +02:00 |
cheats.h
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Move cheat descriptions from menus.cpp to cheats.cpp
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2019-09-20 15:44:06 +02:00 |
cmdline.cpp
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- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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2018-12-08 00:40:39 +00:00 |
cmdline.h
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
common.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
common_game.h
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Rename IONMAIDEN -> FURY
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2019-09-20 15:17:31 +02:00 |
config.cpp
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Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
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2019-09-19 14:20:51 +02:00 |
config.h
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After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
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2018-11-18 18:12:21 +00:00 |
demo.cpp
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Rename stupid structure member I probably named when I was high
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2019-09-20 14:39:06 +02:00 |
demo.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
duke3d.h
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Implement "usermap" music definition slot
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2019-09-20 15:14:29 +02:00 |
events_defs.h
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ext updates
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2019-09-20 15:44:17 +02:00 |
function.h
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Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in
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2019-09-20 14:36:50 +02:00 |
game.cpp
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Tweak the fatal engine initialization error and game already running dialog boxes a bit
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2019-09-20 16:01:11 +02:00 |
game.h
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Remove RTS names from standalone builds
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2019-09-20 15:44:10 +02:00 |
gamedef.cpp
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ext updates
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2019-09-20 15:44:17 +02:00 |
gamedef.h
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definecheatdescription
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2019-09-20 15:44:07 +02:00 |
gamedefs.h
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Lower DEFAULTMOUSESENSITIVITY to 4
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2018-10-25 23:32:57 +00:00 |
gameexec.cpp
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Add FURY checks for some EDUKE32_STANDALONE stuff
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2019-09-20 15:46:41 +02:00 |
gameexec.h
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Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
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2019-09-20 13:08:36 +02:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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Rename stupid structure member I probably named when I was high
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2019-09-20 14:39:06 +02:00 |
gamevars.cpp
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This adds back in the engine's old automapping feature
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2019-09-20 15:32:13 +02:00 |
gamevars.h
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new special purpose gamevar flag
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2019-09-20 15:17:57 +02:00 |
global.cpp
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
global.h
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
grpscan.h
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Add "rtsname" token to grpinfo grammar.
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2018-02-11 05:03:55 +00:00 |
in_android.cpp
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in_android.h
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input.cpp
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Add CONTROL_ClearAllButtons
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2019-09-20 15:44:12 +02:00 |
input.h
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
inv.h
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keys.h
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m32common.cpp
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
m32def.cpp
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
m32exec.cpp
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
m32structures.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
m32vars.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
macros.h
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WIP wall texture rotation bit
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2018-11-18 18:13:48 +00:00 |
mapster32.h
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Untabify a couple of headers
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2019-09-20 15:29:05 +02:00 |
mdump.cpp
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Just cleaning up a dump(er)
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2018-11-18 18:06:38 +00:00 |
mdump.h
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menus.cpp
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ext updates
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2019-09-20 15:44:17 +02:00 |
menus.h
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Allow MOUSEINACTIVECONDITIONAL when out of menu. Fixes left clicking screens.
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2019-09-20 15:44:13 +02:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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mpu401.cpp
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Completely unused struct...?
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2018-10-25 23:29:49 +00:00 |
mpu401.h
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music.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
names.h
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namesdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
namesdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
network.cpp
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Rename stupid structure member I probably named when I was high
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2019-09-20 14:39:06 +02:00 |
network.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
osdcmds.cpp
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Fix crashes when passing invalid variable names to a couple of debugging commands in the console
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2019-09-20 15:34:26 +02:00 |
osdcmds.h
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Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
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2018-11-18 18:08:38 +00:00 |
osdfuncs.cpp
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osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
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2019-09-20 15:10:05 +02:00 |
osdfuncs.h
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Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
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2018-11-18 18:05:45 +00:00 |
player.cpp
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ext updates
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2019-09-20 15:44:17 +02:00 |
player.h
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Eliminate pos_as_vec2 from anything that had it
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2019-09-20 15:46:28 +02:00 |
premap.cpp
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Eliminate pos_as_vec2 from anything that had it
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2019-09-20 15:46:28 +02:00 |
premap.h
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More premap cleanup
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2018-11-18 18:08:14 +00:00 |
quotes.h
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rts.cpp
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Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
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2019-09-20 12:07:10 +02:00 |
rts.h
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savegame.cpp
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ext updates
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2019-09-20 15:44:17 +02:00 |
savegame.h
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ext loading
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2019-09-20 15:26:44 +02:00 |
sbar.cpp
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This is just syntax and formatting
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2019-09-20 14:39:09 +02:00 |
sbar.h
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screens.cpp
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Add I_GeneralTrigger as a combination of Advance and Return and use it for skipping screens so that Esc works.
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2019-09-20 15:44:03 +02:00 |
screens.h
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screentext.cpp
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This is just syntax and formatting
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2019-09-20 14:39:09 +02:00 |
screentext.h
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Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
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2018-10-16 06:08:58 +00:00 |
sdlmusic.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sector.cpp
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New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior
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2019-09-20 15:46:47 +02:00 |
sector.h
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This is just syntax and formatting
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2019-09-20 14:39:09 +02:00 |
soundefs.h
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sounds.cpp
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Sound cleanups
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2019-09-20 15:47:13 +02:00 |
sounds.h
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Sound cleanups
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2019-09-20 15:47:13 +02:00 |
sounds_common.h
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sounds_mapster32.cpp
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Replace runtime pow2 calculations with pow2char LUT usage
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2019-09-20 15:34:08 +02:00 |
sounds_mapster32.h
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soundsdyn.cpp
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
soundsdyn.h
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Sorting and formatting for [names|sound]dyn.[cpp|h]
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2018-11-18 18:09:58 +00:00 |
startgtk.game.cpp
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
startosx.game.mm
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Fix macOS -Wdeprecated-declarations warnings
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2019-09-20 10:15:10 +02:00 |
startwin.game.cpp
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Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
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2018-11-18 18:13:02 +00:00 |
startwin.game.h
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winbits.cpp
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Clean up error handling in shitty G_GetVersionFromWebsite() function
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2018-10-10 19:14:41 +00:00 |