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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Minor VM_Execute() maintenance
git-svn-id: https://svn.eduke32.com/eduke32@7631 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
3db7512c69
commit
92174a0cf9
1 changed files with 31 additions and 31 deletions
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@ -71,7 +71,7 @@ int32_t g_structVarIDs = -1;
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uint32_t g_eventCalls[MAXEVENTS], g_actorCalls[MAXTILES];
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double g_eventTotalMs[MAXEVENTS], g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
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GAMEEXEC_STATIC void VM_Execute(native_t loop);
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GAMEEXEC_STATIC void VM_Execute(bool const loop = false);
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# include "gamestructures.cpp"
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#endif
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@ -182,7 +182,7 @@ static FORCE_INLINE int32_t VM_EventCommon__(int const &eventNum, int const &spr
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if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
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vm.pPlayer = g_player[0].ps;
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VM_Execute(1);
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VM_Execute(true);
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if (vm.flags & VM_KILL)
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VM_DeleteSprite(vm.spriteNum, vm.playerNum);
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@ -1264,7 +1264,7 @@ void Screen_Play(void)
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if ((xxx) || ((insptr = (intptr_t *)insptr[1]) && ((*insptr & VM_INSTMASK) == CON_ELSE))) \
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{ \
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insptr += 2; \
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VM_Execute(0); \
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VM_Execute(); \
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} \
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}
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@ -1274,25 +1274,25 @@ void Screen_Play(void)
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#ifdef CON_DIRECT_THREADING_DISPATCH
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# define vInstruction(KEYWORDID) VINST_ ## KEYWORDID
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# define eval(INSTRUCTION) {if ((unsigned)INSTRUCTION <= CON_OPCODE_END) {goto *jumpTable[INSTRUCTION];} goto VINST_CON_OPCODE_END;}
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# define vmErrorCase VINST_CON_OPCODE_END
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# define eval(INSTRUCTION) { if ((unsigned)INSTRUCTION < CON_OPCODE_END) goto *jumpTable[INSTRUCTION]; else goto vmErrorCase; }
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# define dispatch_unconditionally(...) { tw = *insptr; g_errorLineNum = tw >> 12; g_tw = tw &= VM_INSTMASK; eval(tw) }
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# define dispatch(...) { if (loop && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0) dispatch_unconditionally(...); return; }
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# define dispatch(...) { if (loopcnt && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0) dispatch_unconditionally(__VA_ARGS__); return; }
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# define abort_after_error(...) return
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# define vInstructionPointer(KEYWORDID) &&VINST_ ## KEYWORDID
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# define COMMA ,
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# define JUMP_TABLE_ARRAY_LITERAL { TRANSFORM_SCRIPT_KEYWORDS_LIST(vInstructionPointer, COMMA) }
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# define vmErrorCase VINST_CON_OPCODE_END
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#else
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# define vInstruction(KEYWORDID) case KEYWORDID
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# define vmErrorCase default
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# define dispatch(...) continue
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# define eval(INSTRUCTION) switch(INSTRUCTION)
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# define abort_after_error(...) continue // non-threaded dispatch handles this in the loop condition in VM_Execute()
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# define vmErrorCase default
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#endif
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GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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GAMEEXEC_STATIC void VM_Execute(bool const loop /*= false*/)
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{
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native_t loop = poop;
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native_t loopcnt = loop;
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do
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{
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@ -1313,12 +1313,12 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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}
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else if (tw == CON_LEFTBRACE)
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{
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insptr++, loop++;
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insptr++, loopcnt++;
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goto next_instruction;
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}
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else if (tw == CON_RIGHTBRACE)
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{
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insptr++, loop--;
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insptr++, loopcnt--;
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continue;
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}
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else
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@ -1328,13 +1328,13 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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#ifdef CON_DIRECT_THREADING_DISPATCH
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vInstruction(CON_LEFTBRACE):
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{
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insptr++, loop++;
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insptr++, loopcnt++;
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dispatch_unconditionally();
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}
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vInstruction(CON_RIGHTBRACE):
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{
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insptr++, loop--;
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insptr++, loopcnt--;
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dispatch();
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}
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@ -1348,7 +1348,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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auto tempscrptr = &insptr[2];
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insptr = (intptr_t *)insptr[1];
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VM_Execute(1);
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VM_Execute(true);
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insptr = tempscrptr;
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}
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dispatch();
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@ -2650,7 +2650,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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// fake a 2-d Array
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insptr = (intptr_t *)(lpCases[(lCheckCase << 1) + 1] + &apScript[0]);
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VM_Execute(1);
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VM_Execute(true);
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goto matched;
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}
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@ -2661,7 +2661,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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if (*lpDefault)
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{
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insptr = (intptr_t *)(*lpDefault + &apScript[0]);
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VM_Execute(1);
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VM_Execute(true);
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}
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matched:
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@ -2690,7 +2690,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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break;
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case ITER_ALLSPRITESBYSTAT:
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@ -2701,7 +2701,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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int const kk = nextspritestat[jj];
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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jj = kk;
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}
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}
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@ -2714,7 +2714,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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int const kk = nextspritesect[jj];
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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jj = kk;
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}
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}
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@ -2724,7 +2724,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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break;
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case ITER_ALLWALLS:
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@ -2732,7 +2732,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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break;
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case ITER_ACTIVELIGHTS:
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@ -2744,7 +2744,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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#endif
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break;
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@ -2755,7 +2755,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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Gv_SetVarX(returnVar, ii);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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break;
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}
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@ -2768,7 +2768,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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int const kk = nextspritesect[jj];
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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jj = kk;
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}
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break;
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@ -2780,7 +2780,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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int const kk = nextspritestat[jj];
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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jj = kk;
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}
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break;
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@ -2791,7 +2791,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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break;
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case ITER_LOOPOFWALL:
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@ -2803,7 +2803,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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jj = wall[jj].point2;
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} while (jj != nIndex);
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}
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@ -2813,7 +2813,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t const poop)
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{
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Gv_SetVarX(returnVar, jj);
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insptr = pNext;
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VM_Execute(0);
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VM_Execute();
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}
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break;
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badindex:
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@ -6456,7 +6456,7 @@ badindex:
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break;
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#endif
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}
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} while (loop && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0);
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} while (loopcnt && (vm.flags & (VM_RETURN|VM_KILL|VM_NOEXECUTE)) == 0);
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}
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// NORECURSE
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@ -6483,7 +6483,7 @@ void A_LoadActor(int32_t spriteNum)
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}
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insptr = g_tile[vm.pSprite->picnum].loadPtr;
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VM_Execute(1);
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VM_Execute(true);
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insptr = NULL;
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if (vm.flags & VM_KILL)
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@ -6567,7 +6567,7 @@ void A_Execute(int spriteNum, int playerNum, int playerDist)
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#else
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int const picnum = vm.pSprite->picnum;
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insptr = 4 + (g_tile[vm.pSprite->picnum].execPtr);
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VM_Execute(1);
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VM_Execute(true);
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insptr = NULL;
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#endif
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