raze-gles/source/duke3d/src
Christoph Oelckers bef8c9ae76 - hictinting cleanup.
This needs to be moved into the backend, and partially into the shader. So far this only removes the code from the main rendering logic, the final implementation is not done yet.
It had to go because it required the main rendering code to look deep into the texture data which would be a major blocker for refactoring.
2019-10-17 20:29:58 +02:00
..
_functio.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
_rts.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
actors.cpp - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
anim.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
cheats.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
cmdline.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
common.cpp - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
common_game.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
config.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
config.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
demo.cpp - got rid of klzw and the legacy demo code along with it. 2019-09-25 23:12:29 +02:00
demo.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
duke3d.h - removed some unused files. 2019-09-25 23:00:10 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
function.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
game.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
gamedef.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
gamedef.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamedefs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp CON: Add userdef .gamepadactive 2019-09-20 16:10:57 +02:00
gamevars.cpp - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
gamevars.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
global.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - more updating and bug in UpdatePicSize fixed. 2019-10-15 20:02:37 +02:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
network.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdcmds.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdcmds.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdfuncs.cpp - make it compile again. 2019-10-04 17:36:37 +02:00
osdfuncs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
premap.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
premap.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
rts.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
savegame.cpp - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
savegame.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sbar.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sbar.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screens.cpp - hictinting cleanup. 2019-10-17 20:29:58 +02:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - rerouted tileCreate and tileSetExternal calls. 2019-10-15 23:18:52 +02:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00