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https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Fix a bunch of improperly defined bitmap arrays
git-svn-id: https://svn.eduke32.com/eduke32@7594 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/build.cpp
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9 changed files with 21 additions and 21 deletions
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@ -119,8 +119,8 @@ extern int32_t showheightindicators;
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extern int32_t showambiencesounds;
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extern int32_t numgraysects;
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extern uint8_t graysectbitmap[MAXSECTORS>>3];
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extern uint8_t graywallbitmap[MAXWALLS>>3];
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extern uint8_t graysectbitmap[(MAXSECTORS+7)>>3];
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extern uint8_t graywallbitmap[(MAXWALLS+7)>>3];
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extern int32_t autogray, showinnergray;
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extern void drawgradient(void);
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@ -355,7 +355,7 @@ void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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void ovhscrcoords(int32_t x, int32_t y, int32_t *scrx, int32_t *scry);
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extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
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extern uint8_t hlsectorbitmap[(MAXSECTORS+7)>>3];
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void test_map(int32_t mode);
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@ -17,8 +17,8 @@ static linetype clipit[MAXCLIPNUM];
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static int32_t clipsectnum, origclipsectnum, clipspritenum;
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int16_t clipsectorlist[MAXCLIPSECTORS];
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static int16_t origclipsectorlist[MAXCLIPSECTORS];
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static uint8_t clipsectormap[MAXCLIPSECTORS >> 3];
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static uint8_t origclipsectormap[MAXCLIPSECTORS >> 3];
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static uint8_t clipsectormap[(MAXSECTORS+7)>>3];
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static uint8_t origclipsectormap[(MAXSECTORS+7)>>3];
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#ifdef HAVE_CLIPSHAPE_FEATURE
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static int16_t clipspritelist[MAXCLIPNUM]; // sector-like sprite clipping
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#endif
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@ -914,7 +914,7 @@ static void clipupdatesector(vec2_t const &p, int16_t * const sectnum, int const
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return;
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static int16_t sectlist[MAXSECTORS];
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static uint8_t sectbitmap[MAXSECTORS >> 3];
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static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
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int32_t nsecs;
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bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);
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@ -220,8 +220,8 @@ static void getclosestpointonwall_internal(vec2_t const &p, int32_t const dawall
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////////// YAX //////////
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int32_t numgraysects = 0;
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uint8_t graysectbitmap[MAXSECTORS>>3];
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uint8_t graywallbitmap[MAXWALLS>>3];
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uint8_t graysectbitmap[(MAXSECTORS+7)>>3];
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uint8_t graywallbitmap[(MAXWALLS+7)>>3];
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int32_t autogray = 0, showinnergray = 1;
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//#define YAX_DEBUG_YMOSTS
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@ -323,7 +323,7 @@ static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
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static uint8_t yax_tsprfrombunch[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
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// drawn sectors
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uint8_t yax_gotsector[MAXSECTORS>>3]; // engine internal
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uint8_t yax_gotsector[(MAXSECTORS+7)>>3]; // engine internal
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# if !defined NEW_MAP_FORMAT
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// Game-time YAX data structures, V7-V9 map formats.
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@ -860,7 +860,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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int32_t bbeg, numhere;
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// original (1st-draw) and accumulated ('per-level') gotsector bitmaps
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static uint8_t ogotsector[MAXSECTORS>>3], lgotsector[MAXSECTORS>>3];
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static uint8_t ogotsector[(MAXSECTORS+7)>>3], lgotsector[(MAXSECTORS+7)>>3];
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#ifdef YAX_DEBUG
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uint64_t t;
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#endif
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@ -10412,7 +10412,7 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
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int32_t dacnt, danum;
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const int32_t x21 = x2-x1, y21 = y2-y1, z21 = z2-z1;
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static uint8_t sectbitmap[MAXSECTORS>>3];
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static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
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#ifdef YAX_ENABLE
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int16_t pendingsectnum;
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vec3_t pendingvec;
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@ -11032,7 +11032,7 @@ void updatesector(int32_t const x, int32_t const y, int16_t * const sectnum)
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}
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static int16_t sectlist[MAXSECTORS];
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static uint8_t sectbitmap[MAXSECTORS>>3];
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static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
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int32_t nsecs;
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bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);
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@ -11134,7 +11134,7 @@ void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t *
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return;
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static int16_t sectlist[MAXSECTORS];
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static uint8_t sectbitmap[MAXSECTORS>>3];
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static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
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int32_t nsecs;
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bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);
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@ -307,7 +307,7 @@ extern int32_t g_nodraw, scansector_retfast, scansector_collectsprites;
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extern int32_t yax_globallev, yax_globalbunch;
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extern int32_t yax_globalcf, yax_nomaskpass, yax_nomaskdidit;
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extern uint8_t haveymost[YAX_MAXBUNCHES>>3];
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extern uint8_t yax_gotsector[MAXSECTORS>>3];
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extern uint8_t yax_gotsector[(MAXSECTORS+7)>>3];
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extern int32_t yax_polymostclearzbuffer;
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static FORCE_INLINE int32_t yax_isislandwall(int32_t line, int32_t cf) { return (yax_vnextsec(line, cf) >= 0); }
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@ -191,7 +191,7 @@ static char spriteshades[MAXSPRITES];
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static char wallpals[MAXWALLS];
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static char sectorpals[MAXSECTORS][2];
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static char spritepals[MAXSPRITES];
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static uint8_t wallflag[MAXWALLS>>3];
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static uint8_t wallflag[(MAXWALLS+7)>>3];
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#ifdef YAX_ENABLE
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static uint8_t havebunch[YAX_MAXBUNCHES];
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@ -2007,7 +2007,7 @@ static void SoundDisplay(void)
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int32_t AmbienceToggle = 1;
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int32_t ParentalLock = 0;
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uint8_t g_ambiencePlaying[MAXSPRITES>>3];
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uint8_t g_ambiencePlaying[(MAXSPRITES+7)>>3];
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#define testbit(bitarray, i) (bitarray[(i)>>3] & (1<<((i)&7)))
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#define setbit(bitarray, i) bitarray[(i)>>3] |= (1<<((i)&7))
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@ -6717,7 +6717,7 @@ static void Keys3d(void)
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static const char *addnstr[4] = {"", "+stat+panning", "+stat", "+stat + panning (some)"};
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static int16_t sectlist[MAXSECTORS];
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static uint8_t sectbitmap[MAXSECTORS>>3];
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static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
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int32_t sectcnt, sectnum;
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i = searchsector;
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@ -742,7 +742,7 @@ static int32_t csc_s, csc_i;
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static int32_t check_spritelist_consistency()
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{
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int32_t ournumsprites=0;
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static uint8_t havesprite[MAXSPRITES>>3];
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static uint8_t havesprite[(MAXSPRITES+7)>>3];
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csc_s = csc_i = -1;
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@ -1242,7 +1242,7 @@ skip_check:
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int32_t *const sectlist32 = (int32_t *)sectlist;
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int32_t j, startwall, endwall, ns;
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static uint8_t sectbitmap[MAXSECTORS>>3];
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static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
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X_ERROR_INVALIDSECT(startsectnum);
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if (arsize < numsectors)
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@ -1258,7 +1258,7 @@ static const dataspec_t svgm_anmisc[] =
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{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
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{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
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{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
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{ 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 },
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{ 0, &show2dsector[0], sizeof(uint8_t), (MAXSECTORS+7)>>3 },
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{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
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{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
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{ 0, &g_cloudX, sizeof(g_cloudX), 1 },
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@ -459,7 +459,7 @@ void S_Callback(uint32_t num)
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if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
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{
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extern uint8_t g_ambiencePlaying[MAXSPRITES>>3];
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extern uint8_t g_ambiencePlaying[(MAXSPRITES+7)>>3];
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g_ambiencePlaying[i>>3] &= ~(1<<(i&7));
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