Fix a bunch of improperly defined bitmap arrays

git-svn-id: https://svn.eduke32.com/eduke32@7594 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
This commit is contained in:
terminx 2019-04-18 17:24:43 +00:00 committed by Christoph Oelckers
parent a628b8d9f7
commit 1fae340426
9 changed files with 21 additions and 21 deletions

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@ -119,8 +119,8 @@ extern int32_t showheightindicators;
extern int32_t showambiencesounds;
extern int32_t numgraysects;
extern uint8_t graysectbitmap[MAXSECTORS>>3];
extern uint8_t graywallbitmap[MAXWALLS>>3];
extern uint8_t graysectbitmap[(MAXSECTORS+7)>>3];
extern uint8_t graywallbitmap[(MAXWALLS+7)>>3];
extern int32_t autogray, showinnergray;
extern void drawgradient(void);
@ -355,7 +355,7 @@ void inflineintersect(int32_t x1, int32_t y1, int32_t x2, int32_t y2,
void ovhscrcoords(int32_t x, int32_t y, int32_t *scrx, int32_t *scry);
extern uint8_t hlsectorbitmap[MAXSECTORS>>3];
extern uint8_t hlsectorbitmap[(MAXSECTORS+7)>>3];
void test_map(int32_t mode);

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@ -17,8 +17,8 @@ static linetype clipit[MAXCLIPNUM];
static int32_t clipsectnum, origclipsectnum, clipspritenum;
int16_t clipsectorlist[MAXCLIPSECTORS];
static int16_t origclipsectorlist[MAXCLIPSECTORS];
static uint8_t clipsectormap[MAXCLIPSECTORS >> 3];
static uint8_t origclipsectormap[MAXCLIPSECTORS >> 3];
static uint8_t clipsectormap[(MAXSECTORS+7)>>3];
static uint8_t origclipsectormap[(MAXSECTORS+7)>>3];
#ifdef HAVE_CLIPSHAPE_FEATURE
static int16_t clipspritelist[MAXCLIPNUM]; // sector-like sprite clipping
#endif
@ -914,7 +914,7 @@ static void clipupdatesector(vec2_t const &p, int16_t * const sectnum, int const
return;
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[MAXSECTORS >> 3];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
int32_t nsecs;
bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);

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@ -220,8 +220,8 @@ static void getclosestpointonwall_internal(vec2_t const &p, int32_t const dawall
////////// YAX //////////
int32_t numgraysects = 0;
uint8_t graysectbitmap[MAXSECTORS>>3];
uint8_t graywallbitmap[MAXWALLS>>3];
uint8_t graysectbitmap[(MAXSECTORS+7)>>3];
uint8_t graywallbitmap[(MAXWALLS+7)>>3];
int32_t autogray = 0, showinnergray = 1;
//#define YAX_DEBUG_YMOSTS
@ -323,7 +323,7 @@ static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
static uint8_t yax_tsprfrombunch[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
// drawn sectors
uint8_t yax_gotsector[MAXSECTORS>>3]; // engine internal
uint8_t yax_gotsector[(MAXSECTORS+7)>>3]; // engine internal
# if !defined NEW_MAP_FORMAT
// Game-time YAX data structures, V7-V9 map formats.
@ -860,7 +860,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
int32_t bbeg, numhere;
// original (1st-draw) and accumulated ('per-level') gotsector bitmaps
static uint8_t ogotsector[MAXSECTORS>>3], lgotsector[MAXSECTORS>>3];
static uint8_t ogotsector[(MAXSECTORS+7)>>3], lgotsector[(MAXSECTORS+7)>>3];
#ifdef YAX_DEBUG
uint64_t t;
#endif
@ -10412,7 +10412,7 @@ int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, in
int32_t dacnt, danum;
const int32_t x21 = x2-x1, y21 = y2-y1, z21 = z2-z1;
static uint8_t sectbitmap[MAXSECTORS>>3];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
#ifdef YAX_ENABLE
int16_t pendingsectnum;
vec3_t pendingvec;
@ -11032,7 +11032,7 @@ void updatesector(int32_t const x, int32_t const y, int16_t * const sectnum)
}
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[MAXSECTORS>>3];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
int32_t nsecs;
bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);
@ -11134,7 +11134,7 @@ void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t *
return;
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[MAXSECTORS>>3];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
int32_t nsecs;
bfirst_search_init(sectlist, sectbitmap, &nsecs, numsectors, *sectnum);

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@ -307,7 +307,7 @@ extern int32_t g_nodraw, scansector_retfast, scansector_collectsprites;
extern int32_t yax_globallev, yax_globalbunch;
extern int32_t yax_globalcf, yax_nomaskpass, yax_nomaskdidit;
extern uint8_t haveymost[YAX_MAXBUNCHES>>3];
extern uint8_t yax_gotsector[MAXSECTORS>>3];
extern uint8_t yax_gotsector[(MAXSECTORS+7)>>3];
extern int32_t yax_polymostclearzbuffer;
static FORCE_INLINE int32_t yax_isislandwall(int32_t line, int32_t cf) { return (yax_vnextsec(line, cf) >= 0); }

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@ -191,7 +191,7 @@ static char spriteshades[MAXSPRITES];
static char wallpals[MAXWALLS];
static char sectorpals[MAXSECTORS][2];
static char spritepals[MAXSPRITES];
static uint8_t wallflag[MAXWALLS>>3];
static uint8_t wallflag[(MAXWALLS+7)>>3];
#ifdef YAX_ENABLE
static uint8_t havebunch[YAX_MAXBUNCHES];
@ -2007,7 +2007,7 @@ static void SoundDisplay(void)
int32_t AmbienceToggle = 1;
int32_t ParentalLock = 0;
uint8_t g_ambiencePlaying[MAXSPRITES>>3];
uint8_t g_ambiencePlaying[(MAXSPRITES+7)>>3];
#define testbit(bitarray, i) (bitarray[(i)>>3] & (1<<((i)&7)))
#define setbit(bitarray, i) bitarray[(i)>>3] |= (1<<((i)&7))
@ -6717,7 +6717,7 @@ static void Keys3d(void)
static const char *addnstr[4] = {"", "+stat+panning", "+stat", "+stat + panning (some)"};
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[MAXSECTORS>>3];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
int32_t sectcnt, sectnum;
i = searchsector;

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@ -742,7 +742,7 @@ static int32_t csc_s, csc_i;
static int32_t check_spritelist_consistency()
{
int32_t ournumsprites=0;
static uint8_t havesprite[MAXSPRITES>>3];
static uint8_t havesprite[(MAXSPRITES+7)>>3];
csc_s = csc_i = -1;

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@ -1242,7 +1242,7 @@ skip_check:
int32_t *const sectlist32 = (int32_t *)sectlist;
int32_t j, startwall, endwall, ns;
static uint8_t sectbitmap[MAXSECTORS>>3];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
X_ERROR_INVALIDSECT(startsectnum);
if (arsize < numsectors)

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@ -1258,7 +1258,7 @@ static const dataspec_t svgm_anmisc[] =
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
{ DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 },
{ DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize },
{ 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 },
{ 0, &show2dsector[0], sizeof(uint8_t), (MAXSECTORS+7)>>3 },
{ DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 },
{ 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 },
{ 0, &g_cloudX, sizeof(g_cloudX), 1 },

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@ -459,7 +459,7 @@ void S_Callback(uint32_t num)
if (sprite[i].picnum == MUSICANDSFX && sector[sprite[i].sectnum].lotag < 3 && sprite[i].lotag < 999)
{
extern uint8_t g_ambiencePlaying[MAXSPRITES>>3];
extern uint8_t g_ambiencePlaying[(MAXSPRITES+7)>>3];
g_ambiencePlaying[i>>3] &= ~(1<<(i&7));