Rename net.* to network.*

git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-03-21 02:24:19 +00:00 committed by Christoph Oelckers
parent 3b271fb7bb
commit ac8dabb0fb
43 changed files with 82 additions and 82 deletions

View file

@ -107,7 +107,7 @@ GAME_SRC = \
source/duke3d/src/input.cpp \
source/duke3d/src/menus.cpp \
source/duke3d/src/namesdyn.cpp \
source/duke3d/src/net.cpp \
source/duke3d/src/network.cpp \
source/duke3d/src/player.cpp \
source/duke3d/src/premap.cpp \
source/duke3d/src/savegame.cpp \

View file

@ -540,7 +540,7 @@ duke3d_game_objs := \
input.cpp \
menus.cpp \
namesdyn.cpp \
net.cpp \
network.cpp \
savegame.cpp \
rts.cpp \
osdfuncs.cpp \
@ -758,7 +758,7 @@ sw_game_objs := \
menus.cpp \
miscactr.cpp \
morph.cpp \
net.cpp \
network.cpp \
ninja.cpp \
panel.cpp \
player.cpp \

View file

@ -141,7 +141,7 @@
0008E9F319F1AD9B0091588D /* input.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9BE19F1AD9B0091588D /* input.cpp */; };
0008E9F419F1AD9B0091588D /* menus.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C219F1AD9B0091588D /* menus.cpp */; };
0008E9F519F1AD9B0091588D /* namesdyn.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C519F1AD9B0091588D /* namesdyn.cpp */; };
0008E9F619F1AD9B0091588D /* net.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C719F1AD9B0091588D /* net.cpp */; };
0008E9F619F1AD9B0091588D /* network.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C719F1AD9B0091588D /* network.cpp */; };
0008E9F719F1AD9B0091588D /* osdcmds.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C919F1AD9B0091588D /* osdcmds.cpp */; };
0008E9F819F1AD9B0091588D /* osdfuncs.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9CB19F1AD9B0091588D /* osdfuncs.cpp */; };
0008E9F919F1AD9B0091588D /* player.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9CD19F1AD9B0091588D /* player.cpp */; };
@ -217,7 +217,7 @@
000C48A619F35601006E6B52 /* input.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9BE19F1AD9B0091588D /* input.cpp */; };
000C48A719F35601006E6B52 /* menus.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C219F1AD9B0091588D /* menus.cpp */; };
000C48A819F35601006E6B52 /* namesdyn.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C519F1AD9B0091588D /* namesdyn.cpp */; };
000C48A919F35601006E6B52 /* net.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C719F1AD9B0091588D /* net.cpp */; };
000C48A919F35601006E6B52 /* network.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C719F1AD9B0091588D /* network.cpp */; };
000C48AA19F35601006E6B52 /* osdcmds.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9C919F1AD9B0091588D /* osdcmds.cpp */; };
000C48AB19F35601006E6B52 /* osdfuncs.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9CB19F1AD9B0091588D /* osdfuncs.cpp */; };
000C48AC19F35601006E6B52 /* player.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 0008E9CD19F1AD9B0091588D /* player.cpp */; };
@ -682,8 +682,8 @@
0008E9C419F1AD9B0091588D /* names.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = names.h; path = ../../source/duke3d/src/names.h; sourceTree = SOURCE_ROOT; };
0008E9C519F1AD9B0091588D /* namesdyn.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = namesdyn.cpp; path = ../../source/duke3d/src/namesdyn.cpp; sourceTree = SOURCE_ROOT; };
0008E9C619F1AD9B0091588D /* namesdyn.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = namesdyn.h; path = ../../source/duke3d/src/namesdyn.h; sourceTree = SOURCE_ROOT; };
0008E9C719F1AD9B0091588D /* net.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = net.cpp; path = ../../source/duke3d/src/net.cpp; sourceTree = SOURCE_ROOT; };
0008E9C819F1AD9B0091588D /* net.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = net.h; path = ../../source/duke3d/src/net.h; sourceTree = SOURCE_ROOT; };
0008E9C719F1AD9B0091588D /* network.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = network.cpp; path = ../../source/duke3d/src/network.cpp; sourceTree = SOURCE_ROOT; };
0008E9C819F1AD9B0091588D /* network.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = network.h; path = ../../source/duke3d/src/network.h; sourceTree = SOURCE_ROOT; };
0008E9C919F1AD9B0091588D /* osdcmds.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = osdcmds.cpp; path = ../../source/duke3d/src/osdcmds.cpp; sourceTree = SOURCE_ROOT; };
0008E9CA19F1AD9B0091588D /* osdcmds.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name = osdcmds.h; path = ../../source/duke3d/src/osdcmds.h; sourceTree = SOURCE_ROOT; };
0008E9CB19F1AD9B0091588D /* osdfuncs.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.c; name = osdfuncs.cpp; path = ../../source/duke3d/src/osdfuncs.cpp; sourceTree = SOURCE_ROOT; };
@ -1102,8 +1102,8 @@
0008E9C419F1AD9B0091588D /* names.h */,
0008E9C519F1AD9B0091588D /* namesdyn.cpp */,
0008E9C619F1AD9B0091588D /* namesdyn.h */,
0008E9C719F1AD9B0091588D /* net.cpp */,
0008E9C819F1AD9B0091588D /* net.h */,
0008E9C719F1AD9B0091588D /* network.cpp */,
0008E9C819F1AD9B0091588D /* network.h */,
0008E9C919F1AD9B0091588D /* osdcmds.cpp */,
0008E9CA19F1AD9B0091588D /* osdcmds.h */,
0008E9CB19F1AD9B0091588D /* osdfuncs.cpp */,
@ -1934,7 +1934,7 @@
0008E9EA19F1AD9B0091588D /* game.cpp in Sources */,
0008EA0719F1ADC90091588D /* common.cpp in Sources */,
0008E9E619F1AD9B0091588D /* animvpx.cpp in Sources */,
0008E9F619F1AD9B0091588D /* net.cpp in Sources */,
0008E9F619F1AD9B0091588D /* network.cpp in Sources */,
0008E9F219F1AD9B0091588D /* grpscan.cpp in Sources */,
0008EA0119F1AD9B0091588D /* sounds.cpp in Sources */,
0008E9E419F1AD9B0091588D /* actors.cpp in Sources */,
@ -2099,7 +2099,7 @@
000C489D19F35601006E6B52 /* demo.cpp in Sources */,
20F712561C6C1A07006B68D0 /* cheats.cpp in Sources */,
000C48A719F35601006E6B52 /* menus.cpp in Sources */,
000C48A919F35601006E6B52 /* net.cpp in Sources */,
000C48A919F35601006E6B52 /* network.cpp in Sources */,
000C48A819F35601006E6B52 /* namesdyn.cpp in Sources */,
000C48B219F35601006E6B52 /* sector.cpp in Sources */,
000C48AA19F35601006E6B52 /* osdcmds.cpp in Sources */,

View file

@ -185,7 +185,7 @@
<ClInclude Include="..\..\source\duke3d\src\inv.h" />
<ClInclude Include="..\..\source\duke3d\src\menus.h" />
<ClInclude Include="..\..\source\duke3d\src\mpu401.h" />
<ClInclude Include="..\..\source\duke3d\src\net.h" />
<ClInclude Include="..\..\source\duke3d\src\network.h" />
<ClInclude Include="..\..\source\duke3d\src\player.h" />
<ClInclude Include="..\..\source\duke3d\src\premap.h" />
<ClInclude Include="..\..\source\duke3d\src\quotes.h" />
@ -244,7 +244,7 @@
<ClCompile Include="..\..\source\duke3d\src\mpu401.cpp" />
<ClCompile Include="..\..\source\duke3d\src\music.cpp" />
<ClCompile Include="..\..\source\duke3d\src\namesdyn.cpp" />
<ClCompile Include="..\..\source\duke3d\src\net.cpp" />
<ClCompile Include="..\..\source\duke3d\src\network.cpp" />
<ClCompile Include="..\..\source\duke3d\src\osdcmds.cpp" />
<ClCompile Include="..\..\source\duke3d\src\osdfuncs.cpp" />
<ClCompile Include="..\..\source\duke3d\src\player.cpp" />

View file

@ -90,7 +90,7 @@
<ClInclude Include="..\..\source\duke3d\src\gamevars.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\duke3d\src\net.h">
<ClInclude Include="..\..\source\duke3d\src\network.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\source\duke3d\src\global.h">
@ -245,7 +245,7 @@
<ClCompile Include="..\..\source\duke3d\src\winbits.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\duke3d\src\net.cpp">
<ClCompile Include="..\..\source\duke3d\src\network.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\source\duke3d\src\demo.cpp">

View file

@ -277,7 +277,7 @@ DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
$(DUKE3D_OBJ)\input.$o \
$(DUKE3D_OBJ)\menus.$o \
$(DUKE3D_OBJ)\namesdyn.$o \
$(DUKE3D_OBJ)\net.$o \
$(DUKE3D_OBJ)\network.$o \
$(DUKE3D_OBJ)\player.$o \
$(DUKE3D_OBJ)\premap.$o \
$(DUKE3D_OBJ)\savegame.$o \

View file

@ -50,7 +50,7 @@ $(duke3d_obj)/input.$o: $(duke3d_src)/input.cpp $(duke3d_h) $(duke3d_src)/input.
$(duke3d_obj)/mdump.$o: $(duke3d_src)/mdump.cpp $(duke3d_src)/mdump.h
$(duke3d_obj)/menus.$o: $(duke3d_src)/menus.cpp $(duke3d_h) $(duke3d_src)/input.h $(mact_inc)/mouse.h $(duke3d_src)/menus.h
$(duke3d_obj)/namesdyn.$o: $(duke3d_src)/namesdyn.cpp $(duke3d_h)
$(duke3d_obj)/net.$o: $(duke3d_src)/net.cpp $(duke3d_h)
$(duke3d_obj)/network.$o: $(duke3d_src)/network.cpp $(duke3d_h)
$(duke3d_obj)/player.$o: $(duke3d_src)/player.cpp $(duke3d_h)
$(duke3d_obj)/premap.$o: $(duke3d_src)/premap.cpp $(duke3d_h) $(engine_inc)/osd.h
$(duke3d_obj)/savegame.$o: $(duke3d_src)/savegame.cpp $(duke3d_h) $(duke3d_src)/savegame.h

View file

@ -140,7 +140,7 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
#include "macros.h"
#include "music.h"
#include "namesdyn.h"
#include "net.h"
#include "network.h"
#include "player.h"
#include "quotes.h"
#include "rts.h"

View file

@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "osdfuncs.h"
#include "osdcmds.h"
#include "crc32.h"
#include "net.h"
#include "network.h"
#include "menus.h"
#include "savegame.h"
#include "anim.h"

View file

@ -32,7 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "fix16.h"
#include "gamedefs.h"
#include "gamevars.h"
#include "net.h"
#include "network.h"
#ifdef __cplusplus
extern "C" {

View file

@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "duke3d.h"
#include "game.h"
#include "gamedef.h"
#include "net.h"
#include "network.h"
#include "premap.h"
#include "savegame.h"
#include "input.h"
@ -62,7 +62,7 @@ int32_t g_networkMode = NET_CLIENT;
typedef TYPE_PUNNED int32_t NetChunk32;
// Unfortunately faketimerhandler needs extra "help" because the Build Engine source doesn't include net.h.
// Unfortunately faketimerhandler needs extra "help" because the Build Engine source doesn't include network.h.
#ifdef NETCODE_DISABLE
void faketimerhandler(void)
{
@ -2679,7 +2679,7 @@ static void Net_ResetPlayerReady()
#define IndexesOK (MAXWALLS < NetNumberOfIndexes) && (MAXSPRITES < NetNumberOfIndexes) && (MAXSECTORS < NetNumberOfIndexes)
#if(!IndexesOK)
#error "net.c: game arrays are now too big to send over the network, please update NETINDEX_BITS to be the right length to store a wall, sprite, and sector index"
#error "network.cpp: game arrays are now too big to send over the network, please update NETINDEX_BITS to be the right length to store a wall, sprite, and sector index"
#endif
#define STRUCTINDEX_BITS 8 // hopefully no game structs ever have more than 255 fields....

View file

@ -5,75 +5,75 @@ game_h=$(sw_src)/game.h $(sw_src)/mytypes.h $(mact_inc)/keyboard.h $(sw_src)/sou
tags_h=$(sw_src)/tags.h $(sw_src)/jtags.h
$(sw_obj)/actor.$o: $(sw_src)/actor.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/weapon.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/saveable.h
$(sw_obj)/ai.$o: $(sw_src)/ai.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ninja.h $(sw_src)/ai.h $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/net.h $(sw_src)/saveable.h
$(sw_obj)/anim.$o: $(sw_src)/anim.cpp $(build_h) $(sw_src)/keys.h $(sw_src)/mytypes.h $(audiolib_inc)/fx_man.h $(audiolib_inc)/music.h $(mact_inc)/scriplib.h $(sw_src)/gamedefs.h $(mact_inc)/keyboard.h $(mact_inc)/control.h $(sw_src)/config.h $(sw_src)/sounds.h $(sw_src)/function.h $(mact_inc)/animlib.h $(sw_src)/anim.h $(game_h) $(sw_src)/colormap.h $(sw_src)/net.h
$(sw_obj)/border.$o: $(sw_src)/border.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(sw_src)/lists.h $(game_h) $(sw_src)/net.h $(sw_src)/text.h
$(sw_obj)/ai.$o: $(sw_src)/ai.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ninja.h $(sw_src)/ai.h $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/network.h $(sw_src)/saveable.h
$(sw_obj)/anim.$o: $(sw_src)/anim.cpp $(build_h) $(sw_src)/keys.h $(sw_src)/mytypes.h $(audiolib_inc)/fx_man.h $(audiolib_inc)/music.h $(mact_inc)/scriplib.h $(sw_src)/gamedefs.h $(mact_inc)/keyboard.h $(mact_inc)/control.h $(sw_src)/config.h $(sw_src)/sounds.h $(sw_src)/function.h $(mact_inc)/animlib.h $(sw_src)/anim.h $(game_h) $(sw_src)/colormap.h $(sw_src)/network.h
$(sw_obj)/border.$o: $(sw_src)/border.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(sw_src)/lists.h $(game_h) $(sw_src)/network.h $(sw_src)/text.h
$(sw_obj)/break.$o: $(sw_src)/break.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/sprite.h $(sw_src)/sector.h $(sw_src)/light.h $(sw_src)/weapon.h
$(sw_obj)/bunny.$o: $(sw_src)/bunny.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/pal.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/weapon.h $(sw_src)/track.h $(sw_src)/saveable.h
$(sw_obj)/cache.$o: $(sw_src)/cache.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/pal.h $(sw_src)/cache.h $(sw_src)/sounds.h $(sw_src)/net.h
$(sw_obj)/cd.$o: $(sw_src)/cd.cpp $(sw_src)/mytypes.h $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/warp.h $(sw_src)/quake.h $(sw_src)/function.h $(mact_inc)/control.h $(sw_src)/trigger.h $(sw_src)/savedef.h $(sw_src)/menus.h $(sw_src)/net.h $(sw_src)/pal.h
$(sw_obj)/cache.$o: $(sw_src)/cache.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/pal.h $(sw_src)/cache.h $(sw_src)/sounds.h $(sw_src)/network.h
$(sw_obj)/cd.$o: $(sw_src)/cd.cpp $(sw_src)/mytypes.h $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/warp.h $(sw_src)/quake.h $(sw_src)/function.h $(mact_inc)/control.h $(sw_src)/trigger.h $(sw_src)/savedef.h $(sw_src)/menus.h $(sw_src)/network.h $(sw_src)/pal.h
$(sw_obj)/cheats.$o: $(sw_src)/cheats.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/text.h
$(sw_obj)/colormap.$o: $(sw_src)/colormap.cpp $(build_h) $(sw_src)/keys.h $(sw_src)/pal.h $(game_h)
$(sw_obj)/config.$o: $(sw_src)/config.cpp $(build_h) $(sw_src)/settings.h $(sw_src)/mytypes.h $(mact_inc)/scriplib.h $(sw_src)/gamedefs.h $(mact_inc)/keyboard.h $(sw_src)/function.h $(mact_inc)/control.h $(audiolib_inc)/fx_man.h $(sw_src)/sounds.h $(sw_src)/config.h $(sw_src)/common_game.h $(sw_src)/_functio.h $(sw_src)/_config.h
$(sw_obj)/console.$o: $(sw_src)/console.cpp $(build_h) $(sw_src)/mytypes.h $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/warp.h $(sw_src)/quake.h $(sw_src)/function.h $(mact_inc)/control.h $(sw_src)/trigger.h $(sw_src)/savedef.h $(sw_src)/menus.h $(sw_src)/net.h $(sw_src)/pal.h $(sw_src)/weapon.h $(sw_src)/text.h $(sw_src)/jsector.h
$(sw_obj)/console.$o: $(sw_src)/console.cpp $(build_h) $(sw_src)/mytypes.h $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/player.h $(sw_src)/lists.h $(sw_src)/warp.h $(sw_src)/quake.h $(sw_src)/function.h $(mact_inc)/control.h $(sw_src)/trigger.h $(sw_src)/savedef.h $(sw_src)/menus.h $(sw_src)/network.h $(sw_src)/pal.h $(sw_src)/weapon.h $(sw_src)/text.h $(sw_src)/jsector.h
$(sw_obj)/coolg.$o: $(sw_src)/coolg.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/weapon.h $(sw_src)/track.h $(sw_src)/saveable.h
$(sw_obj)/coolie.$o: $(sw_src)/coolie.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/weapon.h $(sw_src)/saveable.h
$(sw_obj)/copysect.$o: $(sw_src)/copysect.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/weapon.h $(sw_src)/sprite.h $(sw_src)/track.h
$(sw_obj)/demo.$o: $(sw_src)/demo.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/net.h $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/demo.h $(sw_src)/player.h $(sw_src)/menus.h
$(sw_obj)/draw.$o: $(sw_src)/draw.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/quake.h $(sw_src)/vis.h $(sw_src)/jsector.h $(sw_src)/reserve.h $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/net.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/jtags.h $(sw_src)/parent.h $(sw_src)/cache.h $(sw_src)/text.h $(sw_src)/menus.h $(sw_src)/interp.h $(sw_src)/sector.h
$(sw_obj)/demo.$o: $(sw_src)/demo.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/network.h $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/demo.h $(sw_src)/player.h $(sw_src)/menus.h
$(sw_obj)/draw.$o: $(sw_src)/draw.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(sw_src)/quake.h $(sw_src)/vis.h $(sw_src)/jsector.h $(sw_src)/reserve.h $(sw_src)/mytypes.h $(mact_inc)/control.h $(sw_src)/function.h $(sw_src)/network.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/jtags.h $(sw_src)/parent.h $(sw_src)/cache.h $(sw_src)/text.h $(sw_src)/menus.h $(sw_src)/interp.h $(sw_src)/sector.h
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$(sw_obj)/vis.$o: $(sw_src)/vis.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/pal.h $(sw_src)/sprite.h
$(sw_obj)/wallmove.$o: $(sw_src)/wallmove.cpp $(build_h) $(names2_h) $(game_h) $(tags_h) $(sw_src)/weapon.h $(sw_src)/sprite.h
$(sw_obj)/warp.$o: $(sw_src)/warp.cpp $(build_h) $(names2_h) $(panel_h) $(game_h) $(sw_src)/warp.h
$(sw_obj)/weapon.$o: $(sw_src)/weapon.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/net.h $(sw_src)/pal.h $(sw_src)/vis.h $(sw_src)/ai.h $(sw_src)/weapon.h $(sw_src)/anim.h $(sw_src)/damage.h $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/player.h
$(sw_obj)/weapon.$o: $(sw_src)/weapon.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/break.h $(sw_src)/quake.h $(sw_src)/network.h $(sw_src)/pal.h $(sw_src)/vis.h $(sw_src)/ai.h $(sw_src)/weapon.h $(sw_src)/anim.h $(sw_src)/damage.h $(sw_src)/sector.h $(sw_src)/sprite.h $(sw_src)/actor.h $(sw_src)/track.h $(sw_src)/player.h
$(sw_obj)/zilla.$o: $(sw_src)/zilla.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/quake.h $(sw_src)/actor.h $(sw_src)/track.h $(audiolib_inc)/fx_man.h
$(sw_obj)/zombie.$o: $(sw_src)/zombie.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/net.h $(sw_src)/sprite.h $(sw_src)/weapon.h $(sw_src)/actor.h $(sw_src)/track.h
$(sw_obj)/zombie.$o: $(sw_src)/zombie.cpp $(build_h) $(sw_src)/keys.h $(names2_h) $(panel_h) $(game_h) $(tags_h) $(sw_src)/ai.h $(sw_src)/pal.h $(sw_src)/player.h $(sw_src)/network.h $(sw_src)/sprite.h $(sw_src)/weapon.h $(sw_src)/actor.h $(sw_src)/track.h
$(sw_obj)/saveable.$o: $(sw_src)/saveable.cpp $(engine_inc)/compat.h $(sw_src)/saveable.h
$(sw_obj)/jnstub.$o: $(sw_src)/jnstub.cpp $(build_h) $(sw_src)/stag.h $(sw_src)/keys.h $(names2_h) $(game_h) $(tags_h) $(sw_src)/pal.h $(engine_inc)/pragmas.h $(engine_inc)/editor.h $(engine_inc)/cache1d.h

View file

@ -37,7 +37,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "ninja.h"
#include "ai.h"
#include "net.h"
#include "network.h"
SWBOOL PlayerTakeDamage(PLAYERp, short);
ANIMATOR InitActorRunToward;

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@ -41,7 +41,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "game.h"
#include "colormap.h"
#include "net.h"
#include "network.h"
#include "animlib.h"
#include "anim.h"

View file

@ -31,7 +31,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "lists.h"
#include "game.h"
#include "common_game.h"
#include "net.h"
#include "network.h"
#include "text.h"
#define BAR_HEIGHT 48

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@ -40,7 +40,7 @@ not load" error messages.
#include "pal.h"
#include "cache.h"
#include "sounds.h"
#include "net.h"
#include "network.h"
// Run the game with the -CACHEPRINT option and redirect to a file.
// It will save out the tile and sound number every time one caches.

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@ -48,7 +48,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "savedef.h"
#include "menus.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "weapon.h"

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@ -33,7 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "net.h"
#include "network.h"
#include "mytypes.h"
#include "control.h"

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@ -40,7 +40,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "mytypes.h"
#include "control.h"
#include "function.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "player.h"
#include "jtags.h"

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@ -59,7 +59,7 @@ Things required to make savegames work:
#include "weapon.h"
#include "player.h"
#include "lists.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "fx_man.h"

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@ -33,7 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "ai.h"
#include "pal.h"
#include "player.h"
#include "net.h"
#include "network.h"
#include "actor.h"
#include "track.h"
#include "sprite.h"

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@ -47,7 +47,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "savedef.h"
#include "menus.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "bots.h"

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@ -34,7 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "common_game.h"
#include "break.h"
#include "quake.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "ai.h"

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@ -45,7 +45,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "function.h"
#include "gamedefs.h"
#include "config.h"
#include "net.h"
#include "network.h"
#include "fx_man.h"
#include "music.h"
#include "text.h"

View file

@ -31,7 +31,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "game.h"
#include "tags.h"
#include "names2.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "demo.h"

View file

@ -33,7 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "ai.h"
#include "pal.h"
#include "player.h"
#include "net.h"
#include "network.h"
#include "weapon.h"
#include "track.h"
#include "actor.h"

View file

@ -34,7 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "lists.h"
#include "game.h"
#include "common_game.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "vis.h"
#include "text.h"

View file

@ -45,7 +45,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "savedef.h"
#include "menus.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "demo.h"
#include "mclip.h"

View file

@ -38,7 +38,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
//#include "mytypes.h"
//#include "control.h"
//#include "function.h"
#include "net.h"
#include "network.h"
//#include "symutil.h"
SWBOOL PredictionOn = TRUE;

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@ -28,7 +28,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "net.h"
#include "network.h"
#include "tags.h"
#include "sector.h"
#include "text.h"

View file

@ -36,7 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "lists.h"
#include "interp.h"
#include "net.h"
#include "network.h"
//#include "save.h"
#include "savedef.h"
#include "jsector.h"

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@ -37,7 +37,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "weapon.h"
#include "jtags.h"
#include "net.h"
#include "network.h"
#include "break.h"
#include "track.h"

View file

@ -28,7 +28,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "net.h"
#include "network.h"
#include "tags.h"
#include "slidor.h"
#include "sector.h"

View file

@ -41,7 +41,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "game.h"
#include "sounds.h"
#include "ai.h"
#include "net.h"
#include "network.h"
#include "cache.h"
#include "text.h"

View file

@ -34,7 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "warp.h"
#include "light.h"
#include "break.h"
#include "net.h"
#include "network.h"
#include "pal.h"

View file

@ -29,7 +29,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "game.h"
#include "tags.h"
#include "names2.h"
#include "net.h"
#include "network.h"
#include "menus.h"
SWBOOL SyncPrintMode = TRUE;

View file

@ -36,7 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "text.h"
#include "menus.h"
#include "net.h"
#include "network.h"
#define PANEL_FONT_G 3636
#define PANEL_FONT_Y 3646

View file

@ -33,7 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "ai.h"
#include "player.h"
#include "game.h"
#include "net.h"
#include "network.h"
#include "sprite.h"
#include "track.h"
#include "weapon.h"

View file

@ -28,7 +28,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "names2.h"
#include "panel.h"
#include "game.h"
#include "net.h"
#include "network.h"
#include "tags.h"
#include "sector.h"
#include "interp.h"

View file

@ -34,7 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "common_game.h"
#include "break.h"
#include "quake.h"
#include "net.h"
#include "network.h"
#include "pal.h"
#include "vis.h"

View file

@ -33,7 +33,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
#include "ai.h"
#include "pal.h"
#include "player.h"
#include "net.h"
#include "network.h"
#include "sprite.h"
#include "weapon.h"
#include "actor.h"