Remix the gamepad layouts

git-svn-id: https://svn.eduke32.com/eduke32@7981 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-08-14 03:03:38 +00:00 committed by Christoph Oelckers
parent cfdb57ac6d
commit e08b292598

View file

@ -618,6 +618,9 @@ static void CONFIG_SetGameControllerAxesModern()
{ GAMECONTROLLER_AXIS_RIGHTY, analog_lookingupanddown },
};
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTX, 32768+16384);
CONFIG_SetJoystickAnalogAxisScale(GAMECONTROLLER_AXIS_RIGHTY, 32768+16384);
for (auto const & analogAxis : analogAxes)
analogAxis.apply();
}
@ -630,29 +633,36 @@ void CONFIG_SetGameControllerDefaultsStandard()
static GameControllerButtonSetting const buttons[] =
{
{ GAMECONTROLLER_BUTTON_A, gamefunc_Jump },
{ GAMECONTROLLER_BUTTON_X, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Quick_Kick },
{ GAMECONTROLLER_BUTTON_B, gamefunc_Crouch_Toggle },
{ GAMECONTROLLER_BUTTON_BACK, gamefunc_Map },
{ GAMECONTROLLER_BUTTON_LEFTSTICK, gamefunc_Run },
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Crouch },
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Quick_Kick },
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Crouch },
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Jump },
{ GAMECONTROLLER_BUTTON_DPAD_UP, gamefunc_Previous_Weapon },
{ GAMECONTROLLER_BUTTON_DPAD_DOWN, gamefunc_Next_Weapon },
};
static GameControllerButtonSetting const dukebuttons[] =
static GameControllerButtonSetting const buttonsDuke[] =
{
{ GAMECONTROLLER_BUTTON_B, gamefunc_Inventory },
{ GAMECONTROLLER_BUTTON_X, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Inventory },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_Inventory_Left },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_Inventory_Right },
};
static GameControllerButtonSetting const furybuttons[] =
static GameControllerButtonSetting const buttonsFury[] =
{
{ GAMECONTROLLER_BUTTON_B, gamefunc_Steroids },
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids }, // Reload
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_MedKit },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision }, // Radar
};
static GameControllerDigitalAxisSetting const digitalAxes[] =
{
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Alt_Fire },
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
};
for (auto const & button : buttons)
@ -660,21 +670,15 @@ void CONFIG_SetGameControllerDefaultsStandard()
if (FURY)
{
for (auto const & button : furybuttons)
for (auto const & button : buttonsFury)
button.apply();
}
else
{
for (auto const & button : dukebuttons)
for (auto const & button : buttonsDuke)
button.apply();
}
static GameControllerDigitalAxisSetting const digitalAxes[] =
{
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Alt_Fire },
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
};
for (auto const & digitalAxis : digitalAxes)
digitalAxis.apply();
}
@ -687,8 +691,8 @@ void CONFIG_SetGameControllerDefaultsPro()
static GameControllerButtonSetting const buttons[] =
{
{ GAMECONTROLLER_BUTTON_A, gamefunc_Open },
{ GAMECONTROLLER_BUTTON_B, gamefunc_Quick_Kick },
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Third_Person_View },
{ GAMECONTROLLER_BUTTON_B, gamefunc_Third_Person_View },
{ GAMECONTROLLER_BUTTON_Y, gamefunc_Quick_Kick },
{ GAMECONTROLLER_BUTTON_BACK, gamefunc_Map },
{ GAMECONTROLLER_BUTTON_LEFTSTICK, gamefunc_Run },
{ GAMECONTROLLER_BUTTON_RIGHTSTICK, gamefunc_Crouch },
@ -696,7 +700,7 @@ void CONFIG_SetGameControllerDefaultsPro()
{ GAMECONTROLLER_BUTTON_DPAD_DOWN, gamefunc_Next_Weapon },
};
static GameControllerButtonSetting const dukebuttons[] =
static GameControllerButtonSetting const buttonsDuke[] =
{
{ GAMECONTROLLER_BUTTON_X, gamefunc_Inventory },
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Previous_Weapon },
@ -705,13 +709,19 @@ void CONFIG_SetGameControllerDefaultsPro()
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_Inventory_Right },
};
static GameControllerButtonSetting const furybuttons[] =
static GameControllerButtonSetting const buttonsFury[] =
{
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids },
{ GAMECONTROLLER_BUTTON_X, gamefunc_Steroids }, // Reload
{ GAMECONTROLLER_BUTTON_LEFTSHOULDER, gamefunc_Crouch },
{ GAMECONTROLLER_BUTTON_RIGHTSHOULDER, gamefunc_Alt_Fire },
{ GAMECONTROLLER_BUTTON_DPAD_LEFT, gamefunc_MedKit },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision },
{ GAMECONTROLLER_BUTTON_DPAD_RIGHT, gamefunc_NightVision }, // Radar
};
static GameControllerDigitalAxisSetting const digitalAxes[] =
{
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Jump },
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
};
for (auto const & button : buttons)
@ -719,21 +729,15 @@ void CONFIG_SetGameControllerDefaultsPro()
if (FURY)
{
for (auto const & button : furybuttons)
for (auto const & button : buttonsFury)
button.apply();
}
else
{
for (auto const & button : dukebuttons)
for (auto const & button : buttonsDuke)
button.apply();
}
static GameControllerDigitalAxisSetting const digitalAxes[] =
{
{ GAMECONTROLLER_AXIS_TRIGGERLEFT, 1, gamefunc_Jump },
{ GAMECONTROLLER_AXIS_TRIGGERRIGHT, 1, gamefunc_Fire },
};
for (auto const & digitalAxis : digitalAxes)
digitalAxis.apply();
}