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Apply "reset object trackers on savegame load" patch
git-svn-id: https://svn.eduke32.com/eduke32@7860 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2516,6 +2516,16 @@ static void postloadplayer(int32_t savegamep)
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G_ResetTimers(0);
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#endif
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#ifdef USE_STRUCT_TRACKERS
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Bmemset(sectorchanged, 0, sizeof(sectorchanged));
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Bmemset(spritechanged, 0, sizeof(spritechanged));
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Bmemset(wallchanged, 0, sizeof(wallchanged));
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#endif
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#ifdef USE_OPENGL
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Polymost_prepare_loadboard();
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#endif
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#ifdef POLYMER
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//9
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if (videoGetRenderMode() == REND_POLYMER)
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