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Amend r7987 to only clear input if actually in the menu
git-svn-id: https://svn.eduke32.com/eduke32@8008 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 4 deletions
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@ -4538,10 +4538,14 @@ void Menu_Open(uint8_t playerID)
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void Menu_Close(uint8_t playerID)
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{
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if (g_player[playerID].ps->gm & MODE_GAME)
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auto & gm = g_player[playerID].ps->gm;
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if (gm & MODE_GAME)
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{
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if (gm & MODE_MENU)
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I_ClearAllInput();
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// The following lines are here so that you cannot close the menu when no game is running.
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g_player[playerID].ps->gm &= ~MODE_MENU;
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gm &= ~MODE_MENU;
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mouseLockToWindow(1);
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if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2)
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@ -4562,8 +4566,6 @@ void Menu_Close(uint8_t playerID)
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walock[TILE_SAVESHOT] = 1;
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G_UpdateScreenArea();
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S_PauseSounds(false);
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I_ClearAllInput();
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}
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}
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