..
lunatic
Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.
2019-09-20 13:59:20 +02:00
_functio.h
Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
2019-09-20 14:36:30 +02:00
_midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
_rts.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
actors.cpp
actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.
2019-09-20 14:04:38 +02:00
actors.h
Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
2019-09-19 14:51:41 +02:00
android.h
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
anim.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
anim.h
Cleanup includes
2018-11-18 18:09:48 +00:00
astub.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
cheats.cpp
Use range-based loops for simplicity
2018-10-25 23:33:40 +00:00
cheats.h
Cleanup includes
2018-11-18 18:09:48 +00:00
cmdline.cpp
- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
2018-12-08 00:40:39 +00:00
cmdline.h
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
2018-11-18 19:03:40 +00:00
common.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
common_game.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
config.cpp
Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
2019-09-19 14:20:51 +02:00
config.h
After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
2018-11-18 18:12:21 +00:00
demo.cpp
Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
2019-09-20 13:32:27 +02:00
demo.h
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
duke3d.h
Rename net.* to network.*
2019-09-19 12:20:45 +02:00
events_defs.h
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
2019-09-20 14:36:28 +02:00
function.h
Swap indexes for gamefunc_AutoRun and gamefunc_Alt_Fire
2019-09-20 14:36:30 +02:00
game.cpp
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
2019-09-20 14:36:28 +02:00
game.h
Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
2019-09-20 13:32:24 +02:00
gamedef.cpp
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
2019-09-20 14:36:28 +02:00
gamedef.h
Patch from Fox to access the player's subweapon member as a bitfield
2019-09-20 10:01:44 +02:00
gamedefs.h
Lower DEFAULTMOUSESENSITIVITY to 4
2018-10-25 23:32:57 +00:00
gameexec.cpp
Fix TROR & skyboxes to work with mirrors in Software & Polymost
2019-09-20 13:59:17 +02:00
gameexec.h
Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
2019-09-20 13:08:36 +02:00
GameListSource.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GameListSource.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
gamestructures.cpp
Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds
2019-09-20 12:07:46 +02:00
gamevars.cpp
Gamevar system maintenance
2019-09-20 10:04:27 +02:00
gamevars.h
Update libdivide from git
2019-09-20 12:07:36 +02:00
global.cpp
Slightly revise framerate limiter and r_showfps 2 display
2019-01-12 00:21:53 +00:00
global.h
Slightly revise framerate limiter and r_showfps 2 display
2019-01-12 00:21:53 +00:00
GrpFile.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
GrpFile.game.mm
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
grpscan.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
grpscan.h
Add "rtsname" token to grpinfo grammar.
2018-02-11 05:03:55 +00:00
in_android.cpp
Bring the previous commit into effect.
2017-02-01 10:20:54 +00:00
in_android.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
input.cpp
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
2018-04-12 21:02:31 +00:00
input.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
inv.h
Move addinventory command code into its own function.
2017-07-05 05:38:02 +00:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
m32common.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
m32def.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
m32def.h
Utilize the types added in the previous commit
2019-09-19 14:46:31 +02:00
m32exec.cpp
Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS
2019-09-20 12:01:36 +02:00
m32structures.cpp
Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
2019-09-20 09:38:41 +02:00
m32vars.cpp
Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
2019-09-20 09:38:41 +02:00
macros.h
WIP wall texture rotation bit
2018-11-18 18:13:48 +00:00
mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mdump.cpp
Just cleaning up a dump(er)
2018-11-18 18:06:38 +00:00
mdump.h
Route inclusion of all Windows headers through a new header, windows_inc.h.
2017-02-19 22:15:44 +00:00
menus.cpp
Call S_PauseSounds(false) from Menu_Close()
2019-09-20 13:17:31 +02:00
menus.h
Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
2018-10-25 23:34:03 +00:00
midi.cpp
MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
2018-03-22 04:48:57 +00:00
midi.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
mpu401.cpp
Completely unused struct...?
2018-10-25 23:29:49 +00:00
mpu401.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
music.cpp
Fix MIDI playback on non-Windows platforms
2018-05-19 14:14:18 +00:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
namesdyn.cpp
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
namesdyn.h
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
network.cpp
Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
2019-09-20 13:32:27 +02:00
network.h
Rename net.* to network.*
2019-09-19 12:20:45 +02:00
osdcmds.cpp
Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing
2019-09-20 13:32:24 +02:00
osdcmds.h
Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
2018-11-18 18:08:38 +00:00
osdfuncs.cpp
Same shit, different diff
2018-11-18 18:06:27 +00:00
osdfuncs.h
Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
2018-11-18 18:05:45 +00:00
player.cpp
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
2019-09-20 14:36:28 +02:00
player.h
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
2019-09-20 14:36:28 +02:00
premap.cpp
Move cacheAllSounds() out of G_CacheMapData() and into G_Startup()
2019-09-20 14:36:21 +02:00
premap.h
More premap cleanup
2018-11-18 18:08:14 +00:00
quotes.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
rts.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
rts.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
savegame.cpp
Clarify incompatible savegame log message
2019-09-20 14:15:03 +02:00
savegame.h
Use bitmap manipulation functions for "bitptr"
2019-09-19 13:51:43 +02:00
sbar.cpp
Fix the direction which the shadow is cast in "modern" status bar ammo icon
2019-02-18 22:02:38 +00:00
sbar.h
Remove the implicit "static" from our FORCE_INLINE macro.
2017-02-25 08:15:53 +00:00
screens.cpp
Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
2019-09-20 13:32:27 +02:00
screens.h
Respect r_maxfps in menus and on startup/bonus/end screens
2017-06-23 03:59:26 +00:00
screentext.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
screentext.h
Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
2018-10-16 06:08:58 +00:00
sdlmusic.cpp
Add buildvfs, abstraction layer for file I/O.
2019-03-01 08:51:50 +00:00
sector.cpp
Replace gamefunc_Alt_Weapon with a gamefunc_Alt_Fire that works as expected
2019-09-20 14:36:28 +02:00
sector.h
Piddly fart bullshit changes that don't really do anything
2019-09-19 14:52:31 +02:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
- sound system additions from NBlood, except for the backing code for OPL playback.
2019-09-19 20:22:09 +02:00
sounds.h
- sound system additions from NBlood, except for the backing code for OPL playback.
2019-09-19 20:22:09 +02:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp
Fix a bunch of improperly defined bitmap arrays
2019-09-19 14:36:54 +02:00
sounds_mapster32.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
soundsdyn.h
Sorting and formatting for [names|sound]dyn.[cpp|h]
2018-11-18 18:09:58 +00:00
startgtk.game.cpp
Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
2018-11-18 19:03:40 +00:00
startosx.game.mm
Fix macOS -Wdeprecated-declarations warnings
2019-09-20 10:15:10 +02:00
startwin.game.cpp
Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
2018-11-18 18:13:02 +00:00
startwin.game.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
winbits.cpp
Clean up error handling in shitty G_GetVersionFromWebsite() function
2018-10-10 19:14:41 +00:00