Menus: Use gamepad button names for Y/N prompts when most recently active

git-svn-id: https://svn.eduke32.com/eduke32@7994 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2019-08-14 05:25:31 +00:00 committed by Christoph Oelckers
parent 9c3ec69c86
commit f7d6f66405

View file

@ -2286,6 +2286,17 @@ static void Menu_PreDrawBackground(MenuID_t cm, const vec2_t origin)
}
static void Menu_DrawVerifyPrompt(int32_t x, int32_t y, const char * text)
{
mgametextcenter(x, y + (90<<16), text);
#ifndef EDUKE32_ANDROID_MENU
char const * inputs = CONTROL_LastSeenInput == LastSeenInput::Joystick
? "Press (A) to accept, (B) to return."
: "(Y/N)";
mgametextcenter(x, y + (90<<16) + MF_Bluefont.get_yline(), inputs);
#endif
}
static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
{
int32_t i, j, l = 0;
@ -2369,12 +2380,8 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
case MENU_RESETPLAYER:
videoFadeToBlack(1);
Bsprintf(tempbuf, "Load last game:\n\"%s\""
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
, g_quickload->name);
mgametextcenter(origin.x, origin.y + (90<<16), tempbuf);
Bsprintf(tempbuf, "Load last game:\n\"%s\"", g_quickload->name);
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf);
break;
case MENU_LOAD:
@ -2515,16 +2522,12 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
if (g_oldSaveCnt)
{
Bsprintf(tempbuf, "Delete %d obsolete saves?\nThis action cannot be undone."
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
, g_oldSaveCnt);
Bsprintf(tempbuf, "Delete %d obsolete saves?\nThis action cannot be undone.", g_oldSaveCnt);
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf);
}
else
Bsprintf(tempbuf, "No obsolete saves found!");
mgametextcenter(origin.x, origin.y + (90<<16), "No obsolete saves found!");
mgametextcenter(origin.x, origin.y + (90<<16), tempbuf);
break;
case MENU_LOADVERIFY:
@ -2533,12 +2536,8 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
menusave_t & msv = g_menusaves[M_LOAD.currentEntry];
if (msv.isOldVer && msv.brief.isExt)
{
Bsprintf(tempbuf, "Resume game from sequence point:\n\"%s\""
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
, msv.brief.name);
mgametextcenter(origin.x, origin.y + (90<<16), tempbuf);
Bsprintf(tempbuf, "Resume game from sequence point:\n\"%s\"", msv.brief.name);
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf);
}
else if (msv.isOldVer)
{
@ -2546,32 +2545,21 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
mgametextcenter(origin.x, origin.y + (90<<16), "You're not supposed to be here.");
#else
Bsprintf(tempbuf, "Start new game:\n%s / %s"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
, g_mapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name, g_skillNames[ud.player_skill-1]);
mgametextcenter(origin.x, origin.y + (90<<16), tempbuf);
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf);
#endif
}
else
{
Bsprintf(tempbuf, "Load game:\n\"%s\""
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
, msv.brief.name);
mgametextcenter(origin.x, origin.y + (90<<16), tempbuf);
Bsprintf(tempbuf, "Load game:\n\"%s\"", msv.brief.name);
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf);
}
break;
}
case MENU_SAVEVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Overwrite previous saved game?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Overwrite previous saved game?");
break;
case MENU_LOADDELVERIFY:
@ -2579,90 +2567,50 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
{
videoFadeToBlack(1);
menusave_t & msv = cm == MENU_LOADDELVERIFY ? g_menusaves[M_LOAD.currentEntry] : g_menusaves[M_SAVE.currentEntry-1];
Bsprintf(tempbuf, "Delete saved game:\n\"%s\"?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
, msv.brief.name);
mgametextcenter(origin.x, origin.y + (90<<16), tempbuf);
Bsprintf(tempbuf, "Delete saved game:\n\"%s\"?", msv.brief.name);
Menu_DrawVerifyPrompt(origin.x, origin.y, tempbuf);
break;
}
case MENU_NEWVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Abort this game?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Abort this game?");
break;
case MENU_COLCORRRESETVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Reset color correction to defaults?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Reset color correction to defaults?");
break;
case MENU_KEYSRESETVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Reset keys to defaults?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Reset keys to defaults?");
break;
case MENU_KEYSCLASSICVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Reset keys to classic defaults?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Reset keys to classic defaults?");
break;
case MENU_JOYSTANDARDVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Reset gamepad to standard layout?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Reset gamepad to standard layout?");
break;
case MENU_JOYPROVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Reset gamepad to pro layout?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Reset gamepad to pro layout?");
break;
case MENU_JOYCLEARVERIFY:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Clear all gamepad settings?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Clear all gamepad settings?");
break;
case MENU_QUIT:
case MENU_QUIT_INGAME:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "Are you sure you want to quit?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "Are you sure you want to quit?");
break;
case MENU_QUITTOTITLE:
videoFadeToBlack(1);
mgametextcenter(origin.x, origin.y + (90<<16), "End game and return to title screen?"
#ifndef EDUKE32_ANDROID_MENU
"\n(Y/N)"
#endif
);
Menu_DrawVerifyPrompt(origin.x, origin.y, "End game and return to title screen?");
break;
case MENU_NETWAITMASTER: