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This may be my worst commit ever.
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 112 additions and 1 deletions
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@ -228,6 +228,8 @@ typedef struct {
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int8_t menutitle_pal, slidebar_palselected, slidebar_paldisabled;
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int32_t last_stateless_level, last_stateless_volume; // strictly internal
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struct {
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int32_t AutoAim;
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int32_t ShowWeapons;
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@ -5631,3 +5631,91 @@ HORIZONLY:;
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P_ProcessWeapon(playerNum);
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}
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#define SJSON_IMPLEMENT
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#include "sjson.h"
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int portableBackupSave(const char *path)
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{
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if (!FURY)
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return 0;
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char fn[BMAX_PATH];
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if (G_ModDirSnprintf(fn, sizeof(fn), "%s.ext", path))
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{
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return 1;
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}
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sjson_context* ctx = sjson_create_context(0, 0, NULL);
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if (!ctx)
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{
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buildprint("Could not create sjson_context\n");
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return 1;
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}
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sjson_node* root = sjson_mkobject(ctx);
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sjson_node * players = sjson_mkarray(ctx);
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// sjson_put_string(ctx, root, "map", currentboardfilename);
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sjson_put_int(ctx, root, "volume", ud.last_stateless_volume);
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sjson_put_int(ctx, root, "level", ud.last_stateless_level);
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sjson_put_int(ctx, root, "skill", ud.player_skill);
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for (int TRAVERSE_CONNECT(p))
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{
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playerdata_t const * playerData = &g_player[p];
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DukePlayer_t const * ps = playerData->ps;
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auto pSprite = (uspritetype const *)&sprite[ps->i];
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sjson_node * player = sjson_mkobject(ctx);
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sjson_append_element(players, player);
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sjson_put_int(ctx, player, "extra", pSprite->extra);
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sjson_node * gotweapon = sjson_put_array(ctx, player, "gotweapon");
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for (int w = 0; w < MAX_WEAPONS; ++w)
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sjson_append_element(gotweapon, sjson_mkbool(ctx, !!(ps->gotweapon & (1<<w))));
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int ammo_amount[MAX_WEAPONS];
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for (int w = 0; w < MAX_WEAPONS; ++w)
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ammo_amount[w] = ps->ammo_amount[w];
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sjson_put_ints(ctx, player, "ammo_amount", ammo_amount, MAX_WEAPONS);
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int inv_amount[GET_MAX];
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for (int i = 0; i < GET_MAX; ++i)
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inv_amount[i] = ps->inv_amount[i];
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sjson_put_ints(ctx, player, "inv_amount", inv_amount, GET_MAX);
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sjson_put_int(ctx, player, "curr_weapon", ps->curr_weapon);
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sjson_put_int(ctx, player, "subweapon", ps->subweapon);
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sjson_put_int(ctx, player, "inven_icon", ps->inven_icon);
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}
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sjson_append_member(ctx, root, "players", players);
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char errmsg[256];
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if (!sjson_check(root, errmsg))
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{
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buildprint(errmsg, "\n");
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sjson_destroy_context(ctx);
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return 1;
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}
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char* encoded = sjson_stringify(ctx, root, " ");
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buildvfs_FILE fil = buildvfs_fopen_write(fn);
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if (!fil)
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{
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sjson_destroy_context(ctx);
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return 1;
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}
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buildvfs_fwrite(encoded, strlen(encoded), 1, fil);
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buildvfs_fclose(fil);
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sjson_destroy_context(ctx);
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return 0;
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}
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@ -1807,6 +1807,23 @@ void G_SetupFilenameBasedMusic(char *nameBuf, const char *fileName, int levelNum
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realloc_copy(&g_mapInfo[levelNum].musicfn, usermapMusic);
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}
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static void G_CheckIfStateless()
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{
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for (bssize_t i = 0; i < (MAXVOLUMES * MAXLEVELS); i++)
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{
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map_t *const pMapInfo = &g_mapInfo[i];
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if (pMapInfo->savedstate != nullptr)
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{
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// buildprint("G_CheckIfStateless: no ", ud.volume_number, " ", ud.level_number, "\n");
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return;
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}
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}
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// buildprint("G_CheckIfStateless: yes ", ud.volume_number, " ", ud.level_number, "\n");
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ud.last_stateless_volume = ud.volume_number;
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ud.last_stateless_level = ud.level_number;
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}
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int G_EnterLevel(int gameMode)
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{
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vote_map = vote_episode = voting = -1;
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@ -2017,6 +2034,8 @@ int G_EnterLevel(int gameMode)
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Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
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G_CheckIfStateless();
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for (int TRAVERSE_CONNECT(i))
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{
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if (!VM_OnEventWithReturn(EVENT_ENTERLEVEL, g_player[i].ps->i, i, 0))
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@ -548,6 +548,9 @@ int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave)
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VM_OnEvent(EVENT_SAVEGAME, g_player[screenpeek].ps->i, screenpeek);
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extern int portableBackupSave(const char *);
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portableBackupSave(sv.path);
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// SAVE!
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sv_saveandmakesnapshot(fil, sv.name, 0, 0, 0, 0, isAutoSave);
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@ -2297,4 +2300,3 @@ static void postloadplayer(int32_t savegamep)
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}
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////////// END GENERIC SAVING/LOADING SYSTEM //////////
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