raze-gles/source/duke3d/src
Christoph Oelckers 3621aae3f0 - rerouted all write accesses to tilesiz and picsiz through a function interface.
These will have to do some texture management bookkeeping so directly changing the values is problematic.
This required changing the parameter interface in polymost.cpp because a few places hacked around with the global state to pass parameters to subfunctions.
2019-10-11 21:04:31 +02:00
..
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
_functio.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
_rts.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
actors.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
anim.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
cheats.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - removed unused code. 2019-10-07 22:11:28 +02:00
cmdline.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
common.cpp - moved winbits.cpp to the platform folder and cleaned out unused parts. 2019-09-25 22:38:47 +02:00
common_game.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
config.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
config.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
demo.cpp - got rid of klzw and the legacy demo code along with it. 2019-09-25 23:12:29 +02:00
demo.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
duke3d.h - removed some unused files. 2019-09-25 23:00:10 +02:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
function.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - rerouted all write accesses to tilesiz and picsiz through a function interface. 2019-10-11 21:04:31 +02:00
game.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamedef.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
gamedef.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamedefs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gameexec.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamestructures.cpp CON: Add userdef .gamepadactive 2019-09-20 16:10:57 +02:00
gamevars.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
gamevars.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
global.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
input.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
menus.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
network.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdcmds.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdcmds.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
osdfuncs.cpp - make it compile again. 2019-10-04 17:36:37 +02:00
osdfuncs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
player.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
premap.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
premap.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
rts.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
savegame.cpp - rerouted all write accesses to tilesiz and picsiz through a function interface. 2019-10-11 21:04:31 +02:00
savegame.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sbar.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sbar.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screens.cpp - removed the fullbright render pass, because this is better set up as a shader option. 2019-10-10 21:05:10 +02:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startgtk.game.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - added ZDoom's FArgs class for easier command line checking. 2019-09-23 19:29:25 +02:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00