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This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock! git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/build/src/sdlayer.cpp
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4 changed files with 27 additions and 27 deletions
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@ -5,14 +5,17 @@
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#include "compat.h"
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int32_t timerInit(int32_t);
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void timerUninit(void);
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// for compatibility
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#define timerUninit()
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int timerInit(int const tickspersecond);
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void timerUpdate(void);
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int32_t timerGetRate(void);
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int timerGetRate(void);
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uint64_t timerGetTicksU64(void);
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uint64_t timerGetFreqU64(void);
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double timerGetHiTicks(void);
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uint32_t timerGetTicks(void);
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void (*timerSetCallback(void (*callback)(void)))(void);
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#endif // timer_h__
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@ -9,41 +9,38 @@
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using namespace std;
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using namespace chrono;
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static int32_t timerlastsample;
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static int32_t timerticspersec=0;
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static time_point<steady_clock> timerlastsample;
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static int timerticspersec;
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static void(*usertimercallback)(void) = NULL;
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int32_t timerGetRate(void) { return timerticspersec; }
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void timerUninit(void) { timerticspersec = 0; }
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uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(system_clock::now().time_since_epoch()).count(); }
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uint64_t timerGetTicksU64(void) { return high_resolution_clock::now().time_since_epoch().count(); }
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uint64_t timerGetFreqU64(void) { return high_resolution_clock::period::den; }
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int timerGetRate(void) { return timerticspersec; }
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uint32_t timerGetTicks(void) { return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count(); }
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uint64_t timerGetTicksU64(void) { return steady_clock::now().time_since_epoch().count(); }
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uint64_t timerGetFreqU64(void) { return steady_clock::period::den; }
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// Returns the time since an unspecified starting time in milliseconds.
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// (May be not monotonic for certain configurations.)
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ATTRIBUTE((flatten))
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double timerGetHiTicks(void) { return duration<double, milli>(high_resolution_clock::now().time_since_epoch()).count(); }
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double timerGetHiTicks(void) { return duration<double, nano>(steady_clock::now().time_since_epoch()).count() / 1000000.0; }
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int32_t timerInit(int32_t const tickspersecond)
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int timerInit(int const tickspersecond)
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{
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timerticspersec = tickspersecond;
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timerlastsample = timerGetTicksU64() * timerticspersec / timerGetFreqU64();
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timerlastsample = steady_clock::now();
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usertimercallback = NULL;
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return 0;
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}
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void timerUpdate(void)
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ATTRIBUTE((flatten)) void timerUpdate(void)
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{
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if (!timerticspersec) return;
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auto time = steady_clock::now();
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int n = (time - timerlastsample).count() * (double)timerticspersec / timerGetFreqU64();
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uint64_t n = (timerGetTicksU64() * timerticspersec / timerGetFreqU64()) - timerlastsample;
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if (n <= 0) return;
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totalclock += n;
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timerlastsample += n;
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timerlastsample = time;
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if (usertimercallback)
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for (; n > 0; n--) usertimercallback();
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@ -6338,16 +6338,16 @@ int G_FPSLimit(void)
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if (!r_maxfps)
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return 1;
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static double nextPageDelay;
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static uint64_t lastFrameTicks;
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static double nextPageDelay;
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static double lastFrameTicks;
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uint64_t const frameTicks = timerGetTicksU64();
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int64_t const elapsedTime = frameTicks - lastFrameTicks;
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double const frameTicks = timerGetTicksU64();
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double const elapsedTime = frameTicks-lastFrameTicks;
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if (elapsedTime >= lrint(floor(nextPageDelay)))
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if (elapsedTime >= nextPageDelay)
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{
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if (elapsedTime <= lrint(floor(nextPageDelay + g_frameDelay)))
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nextPageDelay = nearbyint(nextPageDelay + g_frameDelay - (double)elapsedTime);
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if (elapsedTime <= nextPageDelay+g_frameDelay)
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nextPageDelay += g_frameDelay-elapsedTime;
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lastFrameTicks = frameTicks;
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@ -350,7 +350,7 @@ extern palette_t CrosshairColors;
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extern palette_t DefaultCrosshairColors;
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extern double g_frameDelay;
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static inline double calcFrameDelay(int const maxFPS) { return maxFPS > 0 ? nearbyint((double)timerGetFreqU64()/maxFPS) : 0.0; }
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static inline double calcFrameDelay(int const maxFPS) { return maxFPS > 0 ? (timerGetFreqU64()/(double)maxFPS) : 0.0; }
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int32_t A_CheckInventorySprite(spritetype *s);
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int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
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