EDUKE32_STANDALONE crap

git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-09-08 01:01:26 +00:00 committed by Christoph Oelckers
parent aa8ce8d42a
commit 12eea3740c

View file

@ -2313,33 +2313,37 @@ void A_DamageObject_Internal(int spriteNum, int const dmgSrc)
if (A_CheckEnemySprite(&sprite[spriteNum]) == 1)
{
#ifndef EDUKE32_STANDALONE
if (sprite[dmgSrc].picnum == RPG)
sprite[dmgSrc].extra <<= 1;
if (!FURY)
{
if (sprite[dmgSrc].picnum == RPG)
sprite[dmgSrc].extra <<= 1;
if ((PN(spriteNum) != DRONE) && (PN(spriteNum) != ROTATEGUN) && (PN(spriteNum) != COMMANDER) && (PN(spriteNum) < GREENSLIME || PN(spriteNum) > GREENSLIME+7))
if (sprite[dmgSrc].picnum != FREEZEBLAST)
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
{
int const newSprite = A_Spawn(dmgSrc, JIBS6);
sprite[newSprite].z += ZOFFSET6;
if (sprite[dmgSrc].pal == 6)
sprite[newSprite].pal = 6;
sprite[newSprite].xvel = 16;
sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 24;
sprite[newSprite].ang += 32 - (krand() & 63);
}
if ((PN(spriteNum) != DRONE) && (PN(spriteNum) != ROTATEGUN) && (PN(spriteNum) != COMMANDER)
&& (PN(spriteNum) < GREENSLIME || PN(spriteNum) > GREENSLIME + 7))
if (sprite[dmgSrc].picnum != FREEZEBLAST)
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
{
int const newSprite = A_Spawn(dmgSrc, JIBS6);
sprite[newSprite].z += ZOFFSET6;
if (sprite[dmgSrc].pal == 6)
sprite[newSprite].pal = 6;
sprite[newSprite].xvel = 16;
sprite[newSprite].xrepeat = sprite[newSprite].yrepeat = 24;
sprite[newSprite].ang += 32 - (krand() & 63);
}
int const damageOwner = sprite[dmgSrc].owner;
int const damageOwner = sprite[dmgSrc].owner;
if (damageOwner >= 0 && sprite[damageOwner].picnum == APLAYER && PN(spriteNum) != ROTATEGUN && PN(spriteNum) != DRONE)
if (g_player[P_Get(damageOwner)].ps->curr_weapon == SHOTGUN_WEAPON)
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
{
A_Shoot(spriteNum, BLOODSPLAT3);
A_Shoot(spriteNum, BLOODSPLAT1);
A_Shoot(spriteNum, BLOODSPLAT2);
A_Shoot(spriteNum, BLOODSPLAT4);
}
if (damageOwner >= 0 && sprite[damageOwner].picnum == APLAYER && PN(spriteNum) != ROTATEGUN && PN(spriteNum) != DRONE)
if (g_player[P_Get(damageOwner)].ps->curr_weapon == SHOTGUN_WEAPON)
if (!A_CheckSpriteFlags(spriteNum, SFLAG_BADGUY) || A_CheckSpriteFlags(spriteNum, SFLAG_HURTSPAWNBLOOD))
{
A_Shoot(spriteNum, BLOODSPLAT3);
A_Shoot(spriteNum, BLOODSPLAT1);
A_Shoot(spriteNum, BLOODSPLAT2);
A_Shoot(spriteNum, BLOODSPLAT4);
}
}
#endif
if (!A_CheckSpriteFlags(spriteNum, SFLAG_NODAMAGEPUSH))
@ -2361,15 +2365,16 @@ void A_DamageObject_Internal(int spriteNum, int const dmgSrc)
changespritestat(spriteNum, STAT_ACTOR);
actor[spriteNum].timetosleep = SLEEPTIME;
}
if ((sprite[spriteNum].xrepeat < 24 || PN(spriteNum) == SHARK) && sprite[dmgSrc].picnum == SHRINKSPARK)
#ifndef EDUKE32_STANDALONE
if (!FURY && (sprite[spriteNum].xrepeat < 24 || PN(spriteNum) == SHARK) && sprite[dmgSrc].picnum == SHRINKSPARK)
return;
#endif
}
if (sprite[spriteNum].statnum != STAT_ZOMBIEACTOR)
{
#ifndef EDUKE32_STANDALONE
if (sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum)))
if (!FURY && sprite[dmgSrc].picnum == FREEZEBLAST && ((PN(spriteNum) == APLAYER && sprite[spriteNum].pal == 1) || (g_freezerSelfDamage == 0 && sprite[dmgSrc].owner == spriteNum)))
return;
#endif
actor[spriteNum].picnum = sprite[dmgSrc].picnum;
@ -2388,9 +2393,10 @@ void A_DamageObject_Internal(int spriteNum, int const dmgSrc)
if (ps->newowner >= 0)
G_ClearCameraView(ps);
if (sprite[spriteNum].xrepeat < 24 && sprite[dmgSrc].picnum == SHRINKSPARK)
#ifndef EDUKE32_STANDALONE
if (!FURY && sprite[spriteNum].xrepeat < 24 && sprite[dmgSrc].picnum == SHRINKSPARK)
return;
#endif
if (sprite[actor[spriteNum].owner].picnum != APLAYER)
if (ud.player_skill >= 3)
sprite[dmgSrc].extra += (sprite[dmgSrc].extra>>1);