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Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 8 additions and 5 deletions
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@ -88,6 +88,8 @@ extern int16_t clipsectorlist[MAXCLIPSECTORS], origclipsectorlist[MAXCLIPSECTORS
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int clipinsidebox(vec2_t *vect, int wallnum, int walldist);
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int clipinsideboxline(int x, int y, int x1, int y1, int x2, int y2, int walldist);
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int sectoradjacent(int sect1, int sect2);
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extern int32_t clipmoveboxtracenum;
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int32_t clipmove(vec3_t *pos, int16_t *sectnum, int32_t xvect, int32_t yvect, int32_t walldist, int32_t ceildist,
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@ -909,8 +909,7 @@ static int32_t get_floorspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t
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return clipyou;
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}
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#if 0
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static int sectoradjacent(int sect1, int sect2)
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int sectoradjacent(int sect1, int sect2)
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{
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if (sector[sect1].wallnum > sector[sect2].wallnum)
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swaplong(§1, §2);
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@ -921,7 +920,6 @@ static int sectoradjacent(int sect1, int sect2)
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return 0;
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}
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#endif
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//
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// clipmove
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@ -6676,8 +6676,11 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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for (SPRITES_OF(STAT_ACTOR, k))
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{
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if (sprite[k].extra > 0 && A_CheckEnemySprite(&sprite[k])
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&& clipinsidebox((vec2_t *)&sprite[k], j, 256) == 1)
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if (sprite[k].extra > 0 &&
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(pSprite->sectnum == sprite[k].sectnum ||
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sectoradjacent(pSprite->sectnum, sprite[k].sectnum)) &&
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A_CheckEnemySprite(&sprite[k]) &&
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clipinsidebox((vec2_t *)&sprite[k], j, 256) == 1)
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goto next_sprite;
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}
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}
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