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Fix TROR wall blocking issue
git-svn-id: https://svn.eduke32.com/eduke32@7545 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -5366,7 +5366,7 @@ HORIZONLY:;
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|| (ceilingBunch >= 0 && !(sector[playerSectNum].ceilingstat & 512))))
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{
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pPlayer->cursectnum += MAXSECTORS; // skip initial z check, restored by updatesectorz
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updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
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updatesectorz(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, &pPlayer->cursectnum);
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}
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#endif
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