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update esv exts
git-svn-id: https://svn.eduke32.com/eduke32@7817 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
3a1e4a445f
commit
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1 changed files with 68 additions and 24 deletions
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@ -5657,43 +5657,87 @@ int portableBackupSave(const char *path)
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sjson_node* root = sjson_mkobject(ctx);
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sjson_node * players = sjson_mkarray(ctx);
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// sjson_put_string(ctx, root, "map", currentboardfilename);
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sjson_put_int(ctx, root, "volume", ud.last_stateless_volume);
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sjson_put_int(ctx, root, "level", ud.last_stateless_level);
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sjson_put_int(ctx, root, "skill", ud.player_skill);
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for (int TRAVERSE_CONNECT(p))
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{
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playerdata_t const * playerData = &g_player[p];
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DukePlayer_t const * ps = playerData->ps;
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auto pSprite = (uspritetype const *)&sprite[ps->i];
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sjson_node * players = sjson_mkarray(ctx);
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sjson_append_member(ctx, root, "players", players);
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sjson_node * player = sjson_mkobject(ctx);
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sjson_append_element(players, player);
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sjson_put_int(ctx, player, "extra", pSprite->extra);
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for (int TRAVERSE_CONNECT(p))
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{
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playerdata_t const * playerData = &g_player[p];
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DukePlayer_t const * ps = playerData->ps;
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auto pSprite = (uspritetype const *)&sprite[ps->i];
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sjson_node * gotweapon = sjson_put_array(ctx, player, "gotweapon");
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for (int w = 0; w < MAX_WEAPONS; ++w)
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sjson_append_element(gotweapon, sjson_mkbool(ctx, !!(ps->gotweapon & (1<<w))));
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sjson_node * player = sjson_mkobject(ctx);
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sjson_append_element(players, player);
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int ammo_amount[MAX_WEAPONS];
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for (int w = 0; w < MAX_WEAPONS; ++w)
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ammo_amount[w] = ps->ammo_amount[w];
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sjson_put_ints(ctx, player, "ammo_amount", ammo_amount, MAX_WEAPONS);
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sjson_put_int(ctx, player, "extra", pSprite->extra);
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sjson_put_int(ctx, player, "max_player_health", ps->max_player_health);
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int inv_amount[GET_MAX];
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for (int i = 0; i < GET_MAX; ++i)
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inv_amount[i] = ps->inv_amount[i];
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sjson_put_ints(ctx, player, "inv_amount", inv_amount, GET_MAX);
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sjson_node * gotweapon = sjson_put_array(ctx, player, "gotweapon");
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for (int w = 0; w < MAX_WEAPONS; ++w)
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sjson_append_element(gotweapon, sjson_mkbool(ctx, !!(ps->gotweapon & (1<<w))));
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sjson_put_int(ctx, player, "curr_weapon", ps->curr_weapon);
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sjson_put_int(ctx, player, "subweapon", ps->subweapon);
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sjson_put_int(ctx, player, "inven_icon", ps->inven_icon);
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int ammo_amount[MAX_WEAPONS];
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for (int w = 0; w < MAX_WEAPONS; ++w)
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ammo_amount[w] = ps->ammo_amount[w];
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sjson_put_ints(ctx, player, "ammo_amount", ammo_amount, MAX_WEAPONS);
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int max_ammo_amount[MAX_WEAPONS];
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for (int w = 0; w < MAX_WEAPONS; ++w)
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max_ammo_amount[w] = ps->max_ammo_amount[w];
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sjson_put_ints(ctx, player, "max_ammo_amount", max_ammo_amount, MAX_WEAPONS);
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int inv_amount[GET_MAX];
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for (int i = 0; i < GET_MAX; ++i)
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inv_amount[i] = ps->inv_amount[i];
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sjson_put_ints(ctx, player, "inv_amount", inv_amount, GET_MAX);
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sjson_put_int(ctx, player, "max_shield_amount", ps->max_shield_amount);
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sjson_put_int(ctx, player, "curr_weapon", ps->curr_weapon);
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sjson_put_int(ctx, player, "subweapon", ps->subweapon);
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sjson_put_int(ctx, player, "inven_icon", ps->inven_icon);
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sjson_node* vars = sjson_mkobject(ctx);
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sjson_append_member(ctx, player, "vars", vars);
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for (int j=0; j<g_gameVarCount; j++)
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{
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gamevar_t & var = aGameVars[j];
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if (!(var.flags & GAMEVAR_SERIALIZE))
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continue;
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if ((var.flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR)) != GAMEVAR_PERPLAYER)
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continue;
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sjson_put_int(ctx, vars, var.szLabel, Gv_GetVar(j, ps->i, p));
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}
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}
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}
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sjson_append_member(ctx, root, "players", players);
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{
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sjson_node * vars = sjson_mkobject(ctx);
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sjson_append_member(ctx, root, "vars", vars);
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for (int j=0; j<g_gameVarCount; j++)
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{
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gamevar_t & var = aGameVars[j];
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if (!(var.flags & GAMEVAR_SERIALIZE))
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continue;
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if (var.flags & (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR))
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continue;
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sjson_put_int(ctx, vars, var.szLabel, Gv_GetVar(j));
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}
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}
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char errmsg[256];
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if (!sjson_check(root, errmsg))
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