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Patch from Fox to access the player's subweapon member as a bitfield
"Add 'bsubweapon' player structure. Same as 'subweapon', except that it writes a bit for each weapon. For example, 'ife player[].bsubweapon GROW_WEAPON 1' has the same result as 'ifand player[].subweapon 2048'." git-svn-id: https://svn.eduke32.com/eduke32@7668 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -450,6 +450,7 @@ enum PlayerLabel_t
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PLAYER_FRAGS,
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PLAYER_DEATHS,
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PLAYER_LAST_USED_WEAPON,
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PLAYER_BSUBWEAPON,
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PLAYER_END
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};
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@ -542,6 +542,7 @@ const memberlabel_t PlayerLabels[]=
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{ "frags", PLAYER_FRAGS, LABEL_HASPARM2, MAXPLAYERS, -1 },
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{ "deaths", PLAYER_DEATHS, 0, 0, -1 },
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{ "last_used_weapon", PLAYER_LAST_USED_WEAPON, 0, 0, -1 },
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{ "bsubweapon", PLAYER_BSUBWEAPON, LABEL_HASPARM2, MAX_WEAPONS, -1 },
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};
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int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const lParm2)
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@ -729,6 +730,8 @@ int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const
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labelNum = (playerNum == lParm2) ? ps.fraggedself : g_player[playerNum].frags[lParm2]; break;
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case PLAYER_DEATHS: labelNum = g_player[playerNum].frags[playerNum]; break;
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case PLAYER_BSUBWEAPON: labelNum = (ps.subweapon & (1<<lParm2)) != 0; break;
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default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break);
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}
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@ -941,6 +944,13 @@ void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const
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break;
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case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = newValue; break;
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case PLAYER_BSUBWEAPON:
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if (newValue)
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ps.subweapon |= (1 << lParm2);
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else
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ps.subweapon &= ~(1 << lParm2);
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break;
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}
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}
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