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Yeahhhhhh, this wasn't a great idea
git-svn-id: https://svn.eduke32.com/eduke32@8040 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -3107,9 +3107,6 @@ ACTOR_STATIC void G_MoveWeapons(void)
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goto next_sprite;
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}
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if (FURY)
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goto next_sprite;
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// hard coded projectiles
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switch (DYNAMICTILEMAP(pSprite->picnum))
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{
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