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Call A_GetZLimits() for sprites in the map at load time
git-svn-id: https://svn.eduke32.com/eduke32@8001 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1461,8 +1461,7 @@ int A_Spawn(int spriteNum, int tileNum)
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else
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s.owner = a.owner = newSprite;
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a.floorz = sector[s.sectnum].floorz;
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a.ceilingz = sector[s.sectnum].ceilingz;
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A_GetZLimits(newSprite);
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a.stayput = a.extra = -1;
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