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- adjustments for the Blood merge.
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parent
53335f20ec
commit
dd7ce38cbb
2 changed files with 20 additions and 17 deletions
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@ -102,19 +102,21 @@ void fullscreen_tint_gl_blood(void)
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polymost_useColorOnly(true);
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glColor4ub(max(tint_blood_r, 0), max(tint_blood_g, 0), max(tint_blood_b, 0), 255);
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glBegin(GL_TRIANGLES);
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glVertex2f(-2.5f, 1.f);
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glVertex2f(2.5f, 1.f);
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glVertex2f(.0f, -2.5f);
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glEnd();
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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glColor4ub(max(-tint_blood_r, 0), max(-tint_blood_g, 0), max(-tint_blood_b, 0), 255);
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glBegin(GL_TRIANGLES);
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glVertex2f(-2.5f, 1.f);
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glVertex2f(2.5f, 1.f);
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glVertex2f(.0f, -2.5f);
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glEnd();
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glBlendEquation(GL_FUNC_ADD);
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auto data = GLInterface.AllocVertices(3);
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auto vt = data.second;
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vt[0].Set(-2.5f, 1.f);
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vt[1].Set(2.5f, 1.f);
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vt[2].Set(.0f, -2.5f);
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GLInterface.Draw(DT_TRIANGLES, data.first, 3);
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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glColor4ub(max(-tint_blood_r, 0), max(-tint_blood_g, 0), max(-tint_blood_b, 0), 255);
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data = GLInterface.AllocVertices(3);
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vt = data.second;
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vt[0].Set(-2.5f, 1.f);
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vt[1].Set(2.5f, 1.f);
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vt[2].Set(.0f, -2.5f);
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GLInterface.Draw(DT_TRIANGLES, data.first, 3);
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glBlendEquation(GL_FUNC_ADD);
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glColor4ub(0,0,0,0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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polymost_useColorOnly(false);
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@ -207,7 +209,8 @@ void paletteLoadFromDisk(void)
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return;
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}
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if ((fil = kopen4load("palette.dat", 0)) == buildvfs_kfd_invalid)
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auto fil = kopen4load("palette.dat", 0);
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if (fil) == buildvfs_kfd_invalid)
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return;
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@ -5937,10 +5937,10 @@ static void G_Startup(void)
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if (g_modDir[0] != '/' && (cwd = buildvfs_getcwd(NULL, 0)))
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{
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buildvfs_chdir(g_modDir);
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if (artLoadFiles("tiles000.art", MAXCACHE1DSIZE) < 0)
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if (artLoadFiles("tiles%03d.art", MAXCACHE1DSIZE) < 0)
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{
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buildvfs_chdir(cwd);
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if (artLoadFiles("tiles000.art", MAXCACHE1DSIZE) < 0)
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if (artLoadFiles("tiles%03d.art", MAXCACHE1DSIZE) < 0)
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G_GameExit("Failed loading art.");
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}
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buildvfs_chdir(cwd);
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@ -5948,7 +5948,7 @@ static void G_Startup(void)
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Bfree(cwd);
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#endif
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}
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else if (artLoadFiles("tiles000.art",MAXCACHE1DSIZE) < 0)
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else if (artLoadFiles("tiles%03d.art",MAXCACHE1DSIZE) < 0)
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G_GameExit("Failed loading art.");
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// Make the fullscreen nuke logo background non-fullbright. Has to be
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