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Use bitmap manipulation functions for "bitptr"
git-svn-id: https://svn.eduke32.com/eduke32@7477 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 7 additions and 10 deletions
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@ -988,11 +988,11 @@ const char *EventNames[MAXEVENTS] =
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#endif
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};
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char *bitptr; // pointer to bitmap of which bytecode positions contain pointers
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uint8_t *bitptr; // pointer to bitmap of which bytecode positions contain pointers
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#define BITPTR_SET(x) (bitptr[(x)>>3] |= (1<<((x)&7)))
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#define BITPTR_CLEAR(x) (bitptr[(x)>>3] &= ~(1<<((x)&7)))
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#define BITPTR_IS_POINTER(x) (bitptr[(x)>>3] & (1<<((x) &7)))
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#define BITPTR_SET(x) bitmap_set(bitptr, x)
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#define BITPTR_CLEAR(x) bitmap_clear(bitptr, x)
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#define BITPTR_IS_POINTER(x) bitmap_test(bitptr, x)
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#if !defined LUNATIC
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hashtable_t h_arrays = { MAXGAMEARRAYS >> 1, NULL };
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@ -1023,7 +1023,7 @@ static void C_SetScriptSize(int32_t newsize)
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G_Util_PtrToIdx2(&g_tile[0].loadPtr, MAXTILES, sizeof(tiledata_t), apScript, P2I_FWD_NON0);
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auto newscript = (intptr_t *)Xrealloc(apScript, newsize * sizeof(intptr_t));
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bitptr = (char *)Xrealloc(bitptr, (((newsize + 7) >> 3) + 1) * sizeof(uint8_t));
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bitptr = (uint8_t *)Xrealloc(bitptr, (((newsize + 7) >> 3) + 1) * sizeof(uint8_t));
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if (newsize > g_scriptSize)
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Bmemset(&newscript[g_scriptSize], 0, (newsize - g_scriptSize) * sizeof(intptr_t));
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@ -6233,7 +6233,7 @@ void C_Compile(const char *fileName)
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Bfree(apScript);
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apScript = (intptr_t *)Xcalloc(1, g_scriptSize * sizeof(intptr_t));
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bitptr = (char *)Xcalloc(1, (((g_scriptSize + 7) >> 3) + 1) * sizeof(uint8_t));
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bitptr = (uint8_t *)Xcalloc(1, (((g_scriptSize + 7) >> 3) + 1) * sizeof(uint8_t));
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g_errorCnt = 0;
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g_labelCnt = 0;
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@ -139,6 +139,7 @@ extern int32_t g_totalLines;
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extern int32_t g_warningCnt;
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extern uint32_t g_scriptcrc;
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extern int32_t otherp;
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extern uint8_t *bitptr;
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extern const char *EventNames[MAXEVENTS];
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@ -139,10 +139,6 @@ int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv);
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extern void sv_postyaxload(void);
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#endif
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// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
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// pull all of it in savegame.c?
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extern char *bitptr;
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enum
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{
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P2I_BACK_BIT = 1,
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