gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

This fixes skyboxes not rendering in TILE_SAVESHOT.

git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
pogokeen 2019-08-07 16:46:52 +00:00 committed by Christoph Oelckers
parent 4d22a44a5d
commit c80b01cfda

View file

@ -1172,9 +1172,6 @@ int G_StartTrack(int const levelNum) { return G_StartTrackSlot(ud.volume_number,
LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int ix1, int iy1, int ix2, int iy2, bool unbiasedp)
{
if (g_screenCapture)
return;
int x1 = min(ix1, ix2);
int x2 = max(ix1, ix2);
int y1 = min(iy1, iy2);