raze-gles/source/duke3d/src
2019-09-20 12:02:31 +02:00
..
lunatic
_functio.h Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired. 2019-01-22 22:51:04 +00:00
_midi.h
_rts.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
actors.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
actors.h Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion 2019-09-19 14:51:41 +02:00
android.h
anim.cpp Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
anim.h
astub.cpp Templatize bfirst_search_init() and bfirst_search_try() so they can be used with types other than int16_t 2019-09-20 09:20:14 +02:00
cheats.cpp
cheats.h
cmdline.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
cmdline.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
common.cpp - can be compiled again but crashes. 2019-09-19 23:02:57 +02:00
common_game.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
config.cpp Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs 2019-09-19 14:20:51 +02:00
config.h
demo.cpp CON VM maintenance 2019-09-20 10:01:22 +02:00
demo.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
duke3d.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
events_defs.h CON: Add EVENT_DISPLAYROOMSCAMERATILE 2019-01-22 17:56:34 +00:00
function.h
game.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
game.h Add support for E0LXY to game defs music token 2019-09-20 10:14:40 +02:00
gamedef.cpp Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars 2019-09-20 10:01:35 +02:00
gamedef.h Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
gamedefs.h
gameexec.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
gameexec.h Fix actor z position update bug 2019-09-20 10:01:42 +02:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
gamevars.cpp Gamevar system maintenance 2019-09-20 10:04:27 +02:00
gamevars.h Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away 2019-09-20 12:02:31 +02:00
global.cpp Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
global.h Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
grpscan.h
in_android.cpp
in_android.h
input.cpp
input.h
inv.h
keys.h
m32common.cpp Fix a bunch of improperly defined bitmap arrays 2019-09-19 14:36:54 +02:00
m32def.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
m32def.h Utilize the types added in the previous commit 2019-09-19 14:46:31 +02:00
m32exec.cpp Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS 2019-09-20 12:01:36 +02:00
m32structures.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
m32vars.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
macros.h
mapster32.h
mdump.cpp
mdump.h
menus.cpp Rename vec2s_t to vec2_16_t 2019-09-20 11:28:57 +02:00
menus.h
midi.cpp
midi.h
mpu401.cpp
mpu401.h
music.cpp
names.h
namesdyn.cpp
namesdyn.h
network.cpp Move S_Update() out of game loop and into Net_GetPackets() 2019-09-20 10:05:26 +02:00
network.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
osdcmds.cpp Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command 2019-09-20 09:38:14 +02:00
osdcmds.h
osdfuncs.cpp
osdfuncs.h
player.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
player.h Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
premap.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
premap.h
quotes.h
rts.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
rts.h
savegame.cpp Fix a bunch of improperly defined bitmap arrays 2019-09-19 14:36:54 +02:00
savegame.h Use bitmap manipulation functions for "bitptr" 2019-09-19 13:51:43 +02:00
sbar.cpp Fix the direction which the shadow is cast in "modern" status bar ammo icon 2019-02-18 22:02:38 +00:00
sbar.h
screens.cpp Use function overloading to clean up some of the CON event execution function names 2019-09-20 09:21:37 +02:00
screens.h
screentext.cpp Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
screentext.h
sdlmusic.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sector.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
sector.h Piddly fart bullshit changes that don't really do anything 2019-09-19 14:52:31 +02:00
soundefs.h
sounds.cpp - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
sounds.h - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
sounds_common.h
sounds_mapster32.cpp Fix a bunch of improperly defined bitmap arrays 2019-09-19 14:36:54 +02:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
startosx.game.mm Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
startwin.game.cpp
startwin.game.h
winbits.cpp