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lunatic
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_functio.h
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Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.
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2019-01-22 22:51:04 +00:00 |
_midi.h
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_rts.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
actors.cpp
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
actors.h
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Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion
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2019-09-19 14:51:41 +02:00 |
android.h
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anim.cpp
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
anim.h
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astub.cpp
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Templatize bfirst_search_init() and bfirst_search_try() so they can be used with types other than int16_t
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2019-09-20 09:20:14 +02:00 |
cheats.cpp
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cheats.h
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cmdline.cpp
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- Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
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2018-12-08 00:40:39 +00:00 |
cmdline.h
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
common.cpp
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- can be compiled again but crashes.
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2019-09-19 23:02:57 +02:00 |
common_game.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
config.cpp
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Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs
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2019-09-19 14:20:51 +02:00 |
config.h
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demo.cpp
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CON VM maintenance
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2019-09-20 10:01:22 +02:00 |
demo.h
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
duke3d.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
events_defs.h
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CON: Add EVENT_DISPLAYROOMSCAMERATILE
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2019-01-22 17:56:34 +00:00 |
function.h
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game.cpp
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
game.h
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Add support for E0LXY to game defs music token
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2019-09-20 10:14:40 +02:00 |
gamedef.cpp
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Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars
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2019-09-20 10:01:35 +02:00 |
gamedef.h
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Patch from Fox to access the player's subweapon member as a bitfield
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2019-09-20 10:01:44 +02:00 |
gamedefs.h
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gameexec.cpp
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
gameexec.h
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Fix actor z position update bug
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2019-09-20 10:01:42 +02:00 |
GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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Patch from Fox to access the player's subweapon member as a bitfield
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2019-09-20 10:01:44 +02:00 |
gamevars.cpp
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Gamevar system maintenance
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2019-09-20 10:04:27 +02:00 |
gamevars.h
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Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
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2019-09-20 12:02:31 +02:00 |
global.cpp
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
global.h
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Slightly revise framerate limiter and r_showfps 2 display
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2019-01-12 00:21:53 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
grpscan.h
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in_android.cpp
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in_android.h
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input.cpp
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input.h
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inv.h
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keys.h
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m32common.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
m32def.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
m32def.h
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Utilize the types added in the previous commit
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2019-09-19 14:46:31 +02:00 |
m32exec.cpp
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Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS
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2019-09-20 12:01:36 +02:00 |
m32structures.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
m32vars.cpp
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Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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2019-09-20 09:38:41 +02:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.cpp
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Rename vec2s_t to vec2_16_t
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2019-09-20 11:28:57 +02:00 |
menus.h
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midi.cpp
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midi.h
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mpu401.cpp
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mpu401.h
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music.cpp
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names.h
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namesdyn.cpp
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namesdyn.h
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network.cpp
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Move S_Update() out of game loop and into Net_GetPackets()
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2019-09-20 10:05:26 +02:00 |
network.h
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Rename net.* to network.*
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2019-09-19 12:20:45 +02:00 |
osdcmds.cpp
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Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command
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2019-09-20 09:38:14 +02:00 |
osdcmds.h
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osdfuncs.cpp
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osdfuncs.h
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player.cpp
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
player.h
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
premap.cpp
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
premap.h
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quotes.h
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rts.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
rts.h
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savegame.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
savegame.h
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Use bitmap manipulation functions for "bitptr"
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2019-09-19 13:51:43 +02:00 |
sbar.cpp
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Fix the direction which the shadow is cast in "modern" status bar ammo icon
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2019-02-18 22:02:38 +00:00 |
sbar.h
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screens.cpp
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Use function overloading to clean up some of the CON event execution function names
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2019-09-20 09:21:37 +02:00 |
screens.h
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screentext.cpp
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Convert loops using unsigned integers as iterators to use regular signed ints instead
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2019-09-20 10:04:24 +02:00 |
screentext.h
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sdlmusic.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sector.cpp
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Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
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2019-09-20 12:02:26 +02:00 |
sector.h
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Piddly fart bullshit changes that don't really do anything
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2019-09-19 14:52:31 +02:00 |
soundefs.h
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sounds.cpp
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- sound system additions from NBlood, except for the backing code for OPL playback.
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2019-09-19 20:22:09 +02:00 |
sounds.h
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- sound system additions from NBlood, except for the backing code for OPL playback.
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2019-09-19 20:22:09 +02:00 |
sounds_common.h
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sounds_mapster32.cpp
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Fix a bunch of improperly defined bitmap arrays
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2019-09-19 14:36:54 +02:00 |
sounds_mapster32.h
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soundsdyn.cpp
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soundsdyn.h
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startgtk.game.cpp
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Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
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2018-11-18 19:03:40 +00:00 |
startosx.game.mm
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Fix macOS -Wdeprecated-declarations warnings
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2019-09-20 10:15:10 +02:00 |
startwin.game.cpp
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startwin.game.h
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winbits.cpp
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