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Make editor no longer mask off sprite cstat bits when set from script
git-svn-id: https://svn.eduke32.com/eduke32@7596 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 6 deletions
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@ -309,9 +309,7 @@ static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t la
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case SPRITE_X: sprite[i].x=lValue; break;
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case SPRITE_Y: sprite[i].y=lValue; break;
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case SPRITE_Z: sprite[i].z=lValue; break;
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case SPRITE_CSTAT:
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sprite[i].cstat = lValue&0xe3ff;
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break;
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case SPRITE_CSTAT: sprite[i].cstat = lValue; break;
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case SPRITE_PICNUM: sprite[i].picnum=lValue; break;
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case SPRITE_SHADE: sprite[i].shade=lValue; break;
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case SPRITE_PAL: sprite[i].pal=lValue; break;
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@ -457,9 +455,7 @@ static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t l
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case SPRITE_X: datspr->x=lValue; break;
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case SPRITE_Y: datspr->y=lValue; break;
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case SPRITE_Z: datspr->z=lValue; break;
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case SPRITE_CSTAT:
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datspr->cstat = lValue&0xe3ff;
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break;
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case SPRITE_CSTAT: datspr->cstat = lValue; break;
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case SPRITE_PICNUM: datspr->picnum=lValue; break;
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case SPRITE_SHADE: datspr->shade=lValue; break;
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case SPRITE_PAL: datspr->pal=lValue; break;
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