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Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away
git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 0 additions and 4 deletions
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@ -233,7 +233,6 @@ static FORCE_INLINE void __fastcall VM_SetStruct(uint32_t const flags, intptr_t
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} \
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}
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#if defined(__arm__) || defined(LIBDIVIDE_ALWAYS)
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static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operand)
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{
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auto &var = aGameVars[id];
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@ -282,9 +281,6 @@ skip:
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*iptr = libdivide_s32_do(*iptr, dptr);
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}
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#else
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VM_GAMEVAR_OPERATOR(Gv_DivVar, /= )
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#endif
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VM_GAMEVAR_OPERATOR(Gv_AddVar, +=)
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VM_GAMEVAR_OPERATOR(Gv_SubVar, -=)
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