Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away

git-svn-id: https://svn.eduke32.com/eduke32@7699 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-06-25 11:28:33 +00:00 committed by Christoph Oelckers
parent d34224a3de
commit 126088f035

View file

@ -233,7 +233,6 @@ static FORCE_INLINE void __fastcall VM_SetStruct(uint32_t const flags, intptr_t
} \
}
#if defined(__arm__) || defined(LIBDIVIDE_ALWAYS)
static FORCE_INLINE void __fastcall Gv_DivVar(int const id, int32_t const operand)
{
auto &var = aGameVars[id];
@ -282,9 +281,6 @@ skip:
*iptr = libdivide_s32_do(*iptr, dptr);
}
#else
VM_GAMEVAR_OPERATOR(Gv_DivVar, /= )
#endif
VM_GAMEVAR_OPERATOR(Gv_AddVar, +=)
VM_GAMEVAR_OPERATOR(Gv_SubVar, -=)