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Make CLIPMASK0 and CLIPMASK1 regular defined tokens instead of read-only gamevars
I don't remember if there was any particular reason they were added as gamevars in the first place. git-svn-id: https://svn.eduke32.com/eduke32@7664 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 3 additions and 2 deletions
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@ -5947,6 +5947,9 @@ static void C_AddDefaultDefinitions(void)
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static tokenmap_t predefined[] =
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{
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{ "CLIPMASK0", CLIPMASK0 },
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{ "CLIPMASK1", CLIPMASK1 },
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{ "GAMEARRAY_BOOLEAN", GAMEARRAY_BITMAP },
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{ "GAMEARRAY_INT16", GAMEARRAY_INT16 },
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{ "GAMEARRAY_INT8", GAMEARRAY_INT8 },
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@ -1263,8 +1263,6 @@ static void Gv_AddSystemVars(void)
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#else
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Gv_NewVar("ANGRANGE", 18, GAMEVAR_SYSTEM | GAMEVAR_PERPLAYER);
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Gv_NewVar("AUTOAIMANGLE", 0, GAMEVAR_SYSTEM | GAMEVAR_PERPLAYER);
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Gv_NewVar("CLIPMASK0", CLIPMASK0, GAMEVAR_SYSTEM | GAMEVAR_READONLY);
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Gv_NewVar("CLIPMASK1", CLIPMASK1, GAMEVAR_SYSTEM | GAMEVAR_READONLY);
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Gv_NewVar("COOP", (intptr_t)&ud.coop, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("FFIRE", (intptr_t)&ud.ffire, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
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Gv_NewVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_SYSTEM | GAMEVAR_PERPLAYER);
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