mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- some reworking of the texture code to make integration of Build tiles easier.
This commit is contained in:
parent
fbc22e0125
commit
bb67a1ba38
9 changed files with 403 additions and 120 deletions
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@ -1052,6 +1052,7 @@ set (PCH_SOURCES
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common/utility/memarena.cpp
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common/textures/bitmap.cpp
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common/textures/buildtiles.cpp
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common/textures/texture.cpp
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common/textures/image.cpp
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common/textures/imagetexture.cpp
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325
source/common/textures/buildtiles.cpp
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325
source/common/textures/buildtiles.cpp
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@ -0,0 +1,325 @@
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/*
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** buildtexture.cpp
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** Handling Build textures
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**
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**---------------------------------------------------------------------------
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** Copyright 2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "files.h"
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#include "zstring.h"
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#include "textures.h"
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#include "image.h"
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#include "cache1d.h"
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struct BuildTileDescriptor
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{
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int tilenum;
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FTexture *Texture;
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};
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struct BuildFileDescriptor
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{
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FString filename;
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TArray<uint8_t> RawData;
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TArray<BuildTileDescriptor> Textures;
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bool MapArt;
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bool Active;
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void AddTiles();
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};
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struct BuildFiles
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{
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TArray<BuildFileDescriptor> FileDescriptors;
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void AddFile(BuildFileDescriptor &bfd)
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{
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FileDescriptors.Push(std::move(bfd));
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}
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BuildFileDescriptor *FindFile(const FString &filename)
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{
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auto ndx = FileDescriptors.FindEx([filename](const BuildFileDescriptor & element) { return filename.CompareNoCase(element.filename) == 0; });
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if (ndx < FileDescriptors.Size()) return &FileDescriptors[ndx];
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return nullptr;
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}
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void LoadArtFile(const char *file, bool mapart);
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void CloseAllMapArt();
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int LoadIndexedFile(const char* base, int index);
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void LoadArtSet(const char* filename);
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};
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static BuildFiles alltilefiles;
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//===========================================================================
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//
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// AddTiles
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//
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// Adds all the tiles in an artfile to the texture manager.
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//
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//===========================================================================
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void BuildFileDescriptor::AddTiles ()
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{
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const uint8_t *tiles = RawData.Data();
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// int numtiles = LittleLong(((uint32_t *)tiles)[1]); // This value is not reliable
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int tilestart = LittleLong(((uint32_t *)tiles)[2]);
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int tileend = LittleLong(((uint32_t *)tiles)[3]);
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const uint16_t *tilesizx = &((const uint16_t *)tiles)[8];
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const uint16_t *tilesizy = &tilesizx[tileend - tilestart + 1];
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const uint32_t *picanm = (const uint32_t *)&tilesizy[tileend - tilestart + 1];
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const uint8_t *tiledata = (const uint8_t *)&picanm[tileend - tilestart + 1];
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for (int i = tilestart; i <= tileend; ++i)
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{
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int pic = i - tilestart;
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int width = LittleShort(tilesizx[pic]);
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int height = LittleShort(tilesizy[pic]);
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uint32_t anm = LittleLong(picanm[pic]);
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int xoffs = (int8_t)((anm >> 8) & 255) + width/2;
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int yoffs = (int8_t)((anm >> 16) & 255) + height/2;
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int size = width*height;
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if (width <= 0 || height <= 0) continue;
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// This name is mainly for debugging so that there is something more to go by than the mere index.
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FStringf name("TILE_%s_%05d_%08x_%04x_%04x", filename, uint32_t(tiledata - tiles), width, height);
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auto tex = FTexture::GetTileTexture(name, RawData, uint32_t(tiledata - tiles), width, height, xoffs, yoffs);
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BuildTileDescriptor desc;
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//Textures.Push();
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tiledata += size;
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}
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}
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//===========================================================================
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//
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// CountTiles
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//
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// Returns the number of tiles provided by an artfile
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//
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//===========================================================================
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int CountTiles (const void *RawData)
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{
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int version = LittleLong(*(uint32_t *)RawData);
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if (version != 1)
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{
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return 0;
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}
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int tilestart = LittleLong(((uint32_t *)RawData)[2]);
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int tileend = LittleLong(((uint32_t *)RawData)[3]);
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return tileend >= tilestart ? tileend - tilestart + 1 : 0;
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}
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//===========================================================================
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//
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// CloseAllMapArt
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//
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// Closes all per-map ART files
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//
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//===========================================================================
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void BuildFiles::CloseAllMapArt()
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{
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for (auto& fd : FileDescriptors)
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{
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if (fd.MapArt)
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{
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fd.Active = false;
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fd.RawData.Reset();
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}
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}
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}
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//===========================================================================
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//
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// LoadArtFile
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//
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// Returns the number of tiles found. Also loads all the data for
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// R_InitBuildTiles() to process later.
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//
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// let's load everything into memory on startup.
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// Even for Ion Fury this will merely add 60 MB, because the engine already needs to cache the data, albeit in a compressed-per-lump form,
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// so its 100MB art file will only have a partial impact on memory.
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//
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//===========================================================================
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void BuildFiles::LoadArtFile(const char *fn, bool mapart)
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{
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auto old = FindFile(fn);
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if (old)
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{
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FileReader fr = kopenFileReader(fn, 0);
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if (fr.isOpen())
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{
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auto artdata = fr.Read();
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const uint8_t *artptr = artdata.Data();
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if (artdata.Size() > 16)
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{
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if (memcmp(artptr, "BUILDART", 8) == 0) artptr += 8;
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// Only load the data if the header is present
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if (CountTiles(artptr) > 0)
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{
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FileDescriptors.Reserve(1);
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auto &fd = FileDescriptors.Last();
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fd.filename = fn;
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fd.MapArt = mapart;
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fd.Active = true;
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fd.RawData = std::move(artdata);
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fd.AddTiles();
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}
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}
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}
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}
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}
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#if 0
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//===========================================================================
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//
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// Returns:
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// 0: successfully read ART file
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// >0: error with the ART file
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// -1: ART file does not exist
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//<-1: per-map ART issue
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//
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//===========================================================================
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int BuildFiles::LoadIndexedFile(const char *base, int index)
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{
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FStringf name(base, index);
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const char* fn = artGetIndexedFileName(tilefilei);
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const int32_t permap = (tilefilei >= MAXARTFILES_BASE); // is it a per-map ART file?
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buildvfs_kfd fil;
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if ((fil = kopen4loadfrommod(fn, 0)) != buildvfs_kfd_invalid)
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{
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artheader_t local;
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int const headerval = artReadHeader(fil, fn, &local);
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if (headerval != 0)
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{
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kclose(fil);
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return headerval;
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}
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if (permap)
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{
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// Check whether we can evict existing tiles to make place for
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// per-map ART ones.
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for (int i = local.tilestart; i <= local.tileend; i++)
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{
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// Tiles having dummytile replacements or those that are
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// cache1d-locked can't be replaced.
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if (faketile[i >> 3] & pow2char[i & 7] || walock[i] >= 200)
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{
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initprintf("loadpics: per-map ART file \"%s\": "
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"tile %d has dummytile or is locked\n", fn, i);
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kclose(fil);
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return -3;
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}
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}
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// Free existing tiles from the cache1d. CACHE1D_FREE
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Bmemset(&tileptr[local.tilestart], 0, local.numtiles * sizeof(uint8_t*));
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Bmemset(&tiledata[local.tilestart], 0, local.numtiles * sizeof(uint8_t*));
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Bmemset(&walock[local.tilestart], 1, local.numtiles * sizeof(walock[0]));
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}
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artReadManifest(fil, &local);
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if (cache1d_file_fromzip(fil))
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{
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if (permap)
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artPreloadFileSafe(fil, &local);
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else
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artPreloadFile(fil, &local);
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}
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else
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{
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int offscount = ktell(fil);
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for (bssize_t i = local.tilestart; i <= local.tileend; ++i)
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{
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int const dasiz = tilesiz[i].x * tilesiz[i].y;
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tilefilenum[i] = tilefilei;
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tilefileoffs[i] = offscount;
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offscount += dasiz;
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// artsize += ((dasiz+15)&0xfffffff0);
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}
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}
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kclose(fil);
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return 0;
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}
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return -1;
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}
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//
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// loadpics
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//
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int32_t BuildFiles::LoadArtSet(const char* filename)
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{
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Bstrncpyz(artfilenameformat, filename, sizeof(artfilenameformat));
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Bmemset(&tilesizearray[0], 0, sizeof(vec2_16_t) * MAXTILES);
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Bmemset(picanm, 0, sizeof(picanm));
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for (auto& rot : rottile)
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rot = { -1, -1 };
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// artsize = 0;
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for (int tilefilei = 0; tilefilei < MAXARTFILES_BASE; tilefilei++)
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artReadIndexedFile(tilefilei);
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Bmemset(gotpic, 0, sizeof(gotpic));
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//cachesize = min((int32_t)((Bgetsysmemsize()/100)*60),max(artsize,askedsize));
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cachesize = (Bgetsysmemsize() <= (uint32_t)askedsize) ? (int32_t)((Bgetsysmemsize() / 100) * 60) : askedsize;
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pic = Xaligned_alloc(Bgetpagesize(), cachesize);
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cacheInitBuffer((intptr_t)pic, cachesize);
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artUpdateManifest();
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artfil = buildvfs_kfd_invalid;
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artfilnum = -1;
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artfilplc = 0L;
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return 0;
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}
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#endif
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@ -43,54 +43,6 @@
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int FImageSource::NextID;
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//===========================================================================
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//
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// the default just returns an empty texture.
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//
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//===========================================================================
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void FImageSource::CreatePalettedPixels(uint8_t *buffer)
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{
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memset(buffer, 0, Width * Height);
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}
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const uint8_t* FImageSource::GetPalettedPixels()
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{
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return nullptr;
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}
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//===========================================================================
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//
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// FImageSource::CopyPixels
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//
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// this is the generic case that can handle
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// any properly implemented texture for software rendering.
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// Its drawback is that it is limited to the base palette which is
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// why all classes that handle different palettes should subclass this
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// method
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//
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//===========================================================================
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int FImageSource::CopyTranslatedPixels(FBitmap *bmp, PalEntry *remap)
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{
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TArray<uint8_t> buffer;
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const uint8_t* ppix = GetPalettedPixels();
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if (ppix == nullptr)
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{
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buffer.Resize(Width * Height);
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CreatePalettedPixels(buffer.Data());
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ppix = buffer.Data();
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}
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bmp->CopyPixelData(0, 0, ppix, Width, Height, Height, 1, 0, remap);
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return 0;
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}
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int FImageSource::CopyPixels(FBitmap* bmp, int conversion)
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{
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return CopyTranslatedPixels(bmp, ImageHelpers::BaseColors); // This should never get called for ART tiles.
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}
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//==========================================================================
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//
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//
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@ -61,10 +61,8 @@ public:
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// 'noremap0' will only be looked at by FPatchTexture and forwarded by FMultipatchTexture.
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static FImageSource * GetImage(const char *name);
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virtual void CreatePalettedPixels(uint8_t *destbuffer);
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virtual const uint8_t* GetPalettedPixels();
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virtual int CopyPixels(FBitmap* bmp, int conversion); // This will always ignore 'luminance'.
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int CopyTranslatedPixels(FBitmap* bmp, PalEntry* remap);
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virtual void CreatePalettedPixels(uint8_t *destbuffer) = 0;
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virtual int CopyPixels(FBitmap* bmp, int conversion) = 0; // This will always ignore 'luminance'.
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// Conversion option
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@ -126,7 +124,6 @@ class FImageTexture : public FTexture
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public:
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FImageTexture (FImageSource *image, const char *name = nullptr);
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void Create8BitPixels(uint8_t* buffer) override;
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const uint8_t* Get8BitPixels() override;
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void SetImage(FImageSource *img) // This is only for the multipatch texture builder!
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{
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@ -51,8 +51,8 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
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mImage = img;
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if (img != nullptr)
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{
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Width = img->GetWidth();
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Height = img->GetHeight();
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Size.x = img->GetWidth();
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Size.y = img->GetHeight();
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auto offsets = img->GetOffsets();
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LeftOffset = offsets.first;
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@ -72,7 +72,7 @@ FImageTexture::FImageTexture(FImageSource *img, const char *name)
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FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
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{
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FBitmap bmp;
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bmp.Create(Width, Height);
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bmp.Create(Size.x, Size.y);
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mImage->CopyPixels(&bmp, 0); // Todo: Handle translations.
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return bmp;
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}
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@ -83,11 +83,6 @@ FBitmap FImageTexture::GetBgraBitmap(PalEntry *p, int *trans)
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//
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//===========================================================================
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const uint8_t *FImageTexture::Get8BitPixels()
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{
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return mImage->GetPalettedPixels();
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}
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void FImageTexture::Create8BitPixels(uint8_t* buffer)
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{
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return mImage->CreatePalettedPixels(buffer);
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@ -93,7 +93,7 @@ FTexture::~FTexture ()
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FBitmap FTexture::GetBgraBitmap(PalEntry *remap, int *ptrans)
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{
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FBitmap bmp;
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bmp.Create(Width, Height);
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bmp.Create(Size.x, Size.y);
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return bmp;
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}
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@ -434,35 +434,62 @@ FTexture *FTexture::GetTexture(const char *path)
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//==========================================================================
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//
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// A minimalistic wrapper around a Build ART file.
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// The data in here is already the format we need.
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// Base class for Build tile textures
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// This needs a few subclasses for different use cases.
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//
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//==========================================================================
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class FBuildTexture : public FImageSource
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FBitmap FTileTexture::GetBgraBitmap(PalEntry* remap, int* ptrans)
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{
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const uint8_t* RawPixels;
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FBitmap bmp;
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bmp.Create(Size.x, Size.y);
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const uint8_t* ppix = Get8BitPixels(); // any properly implemented tile MUST return something valid here.
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if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap);
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return bmp;
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}
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void FTileTexture::Create8BitPixels(uint8_t* buffer)
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{
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auto pix = Get8BitPixels();
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if (pix) memcpy(buffer, pix, Size.x * Size.y);
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}
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//==========================================================================
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//
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// A tile coming from an ART file.
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//
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//==========================================================================
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|
||||
class FArtTile : public FTileTexture
|
||||
{
|
||||
const TArray<uint8_t> &RawPixels;
|
||||
const uint32_t Offset;
|
||||
public:
|
||||
FBuildTexture(const uint8_t* raw, int width, int height, int left, int top)
|
||||
: RawPixels(raw)
|
||||
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int left, int top)
|
||||
: RawPixels(backingstore), Offset(offset)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Size.x = (int16_t)width;
|
||||
Size.y = (int16_t)height;
|
||||
LeftOffset = left;
|
||||
TopOffset = top;
|
||||
}
|
||||
|
||||
const uint8_t* GetPalettedPixels() override
|
||||
const uint8_t* Get8BitPixels() override
|
||||
{
|
||||
return RawPixels;
|
||||
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
FTexture* FTexture::GetTileTexture(const char* name, const uint8_t* data, int width, int height, int xofs, int yofs)
|
||||
FTexture* FTexture::GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int xofs, int yofs)
|
||||
{
|
||||
auto res = textures.CheckKey(name);
|
||||
if (res) return *res;
|
||||
auto tex = new FImageTexture(new FBuildTexture(data, width, height, xofs, yofs), name);
|
||||
if (tex) textures.Insert(name, tex);
|
||||
auto tex = new FArtTile(backingstore, offset, width, height, xofs, yofs);
|
||||
if (tex)
|
||||
{
|
||||
tex->SetName(name);
|
||||
textures.Insert(name, tex);
|
||||
}
|
||||
return tex;
|
||||
}
|
|
@ -58,6 +58,10 @@ enum ECreateTexBufferFlags
|
|||
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
|
||||
};
|
||||
|
||||
struct size_16_t // must be the same format as vec2_16_t, we cannot include a dirty header like compat.h here.
|
||||
{
|
||||
int16_t x, y;
|
||||
};
|
||||
|
||||
|
||||
class FBitmap;
|
||||
|
@ -147,7 +151,8 @@ class FTexture
|
|||
public:
|
||||
static FTexture *CreateTexture(const char *name);
|
||||
static FTexture* GetTexture(const char* path);
|
||||
static FTexture* GetTileTexture(const char* name, const uint8_t* data, int width, int height, int xofs, int yofs);
|
||||
static FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int xofs, int yofs);
|
||||
|
||||
|
||||
virtual ~FTexture ();
|
||||
virtual FImageSource *GetImage() const { return nullptr; }
|
||||
|
@ -160,13 +165,15 @@ public:
|
|||
// Returns the whole texture, stored in column-major order
|
||||
virtual void Create8BitPixels(uint8_t* buffer);
|
||||
virtual const uint8_t* Get8BitPixels();
|
||||
virtual uint8_t* GetWritableBuffer() { return nullptr; } // For dynamic tiles. Requesting this must also invalidate the texture.
|
||||
virtual FBitmap GetBgraBitmap(PalEntry *remap, int *trans = nullptr);
|
||||
|
||||
static int SmoothEdges(unsigned char * buffer,int w, int h);
|
||||
static PalEntry averageColor(const uint32_t *data, int size, int maxout);
|
||||
|
||||
int GetWidth() { return Width; }
|
||||
int GetHeight() { return Height; }
|
||||
int GetWidth() { return Size.x; }
|
||||
int GetHeight() { return Size.y; }
|
||||
const size_16_t &GetSize() { return Size; }
|
||||
int GetLeftOffset() { return LeftOffset; }
|
||||
int GetTopOffset() { return TopOffset; }
|
||||
FTextureBuffer CreateTexBuffer(int translation, int flags = 0);
|
||||
|
@ -178,15 +185,20 @@ protected:
|
|||
|
||||
void CopySize(FTexture *BaseTexture)
|
||||
{
|
||||
Width = BaseTexture->GetWidth();
|
||||
Height = BaseTexture->GetHeight();
|
||||
Size.x = BaseTexture->GetWidth();
|
||||
Size.y = BaseTexture->GetHeight();
|
||||
TopOffset = BaseTexture->TopOffset;
|
||||
TopOffset = BaseTexture->TopOffset;
|
||||
}
|
||||
|
||||
int Width = 0, Height = 0;
|
||||
int LeftOffset = 0, TopOffset = 0;
|
||||
void SetSize(int w, int h)
|
||||
{
|
||||
Size = { int16_t(w), int16_t(h) };
|
||||
}
|
||||
|
||||
FString Name;
|
||||
size_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
|
||||
int LeftOffset = 0, TopOffset = 0;
|
||||
uint8_t bMasked = true; // Texture (might) have holes
|
||||
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
|
||||
bool skyColorDone = false;
|
||||
|
@ -197,6 +209,15 @@ protected:
|
|||
|
||||
};
|
||||
|
||||
|
||||
class FTileTexture : public FTexture
|
||||
{
|
||||
public:
|
||||
void SetName(const char* name) { Name = name; }
|
||||
FBitmap GetBgraBitmap(PalEntry* remap, int* ptrans) override;
|
||||
void Create8BitPixels(uint8_t* buffer) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -6129,23 +6129,7 @@ static void G_Startup(void)
|
|||
if (numplayers > 1)
|
||||
initprintf("Multiplayer initialized.\n");
|
||||
|
||||
char *cwd;
|
||||
|
||||
if (g_modDir[0] != '/' && (cwd = buildvfs_getcwd(NULL, 0)))
|
||||
{
|
||||
buildvfs_chdir(g_modDir);
|
||||
if (artLoadFiles("tiles%03i.art", MAXCACHE1DSIZE) < 0)
|
||||
{
|
||||
buildvfs_chdir(cwd);
|
||||
if (artLoadFiles("tiles%03i.art", MAXCACHE1DSIZE) < 0)
|
||||
G_GameExit("Failed loading art.");
|
||||
}
|
||||
buildvfs_chdir(cwd);
|
||||
#ifndef __ANDROID__ //This crashes on *some* Android devices. Small onetime memory leak. TODO fix above function
|
||||
Xfree(cwd);
|
||||
#endif
|
||||
}
|
||||
else if (artLoadFiles("tiles%03i.art",MAXCACHE1DSIZE) < 0)
|
||||
if (artLoadFiles("tiles%03i.art",MAXCACHE1DSIZE) < 0)
|
||||
G_GameExit("Failed loading art.");
|
||||
|
||||
cacheAllSounds();
|
||||
|
|
|
@ -7532,27 +7532,8 @@ static void G_Startup(void)
|
|||
if (numplayers > 1)
|
||||
initprintf("Multiplayer initialized.\n");
|
||||
|
||||
{
|
||||
char *cwd;
|
||||
|
||||
if (g_modDir[0] != '/' && (cwd = getcwd(NULL, 0)))
|
||||
{
|
||||
Bchdir(g_modDir);
|
||||
if (artLoadFiles("tiles%03i.art",MAXCACHE1DSIZE) < 0)
|
||||
{
|
||||
Bchdir(cwd);
|
||||
if (artLoadFiles("tiles%03i.art",MAXCACHE1DSIZE) < 0)
|
||||
G_GameExit("Failed loading art.");
|
||||
}
|
||||
Bchdir(cwd);
|
||||
#ifndef __ANDROID__ //This crashes on *some* Android devices. Small onetime memory leak. TODO fix above function
|
||||
Bfree(cwd);
|
||||
#endif
|
||||
|
||||
}
|
||||
else if (artLoadFiles("tiles%03i.art",MAXCACHE1DSIZE) < 0)
|
||||
G_GameExit("Failed loading art.");
|
||||
}
|
||||
if (artLoadFiles("tiles%03i.art",MAXCACHE1DSIZE) < 0)
|
||||
G_GameExit("Failed loading art.");
|
||||
|
||||
// Make the fullscreen nuke logo background non-fullbright. Has to be
|
||||
// after dynamic tile remapping (from C_Compile) and loading tiles.
|
||||
|
|
Loading…
Reference in a new issue