- removed all legacy fog code.

This commit is contained in:
Christoph Oelckers 2019-10-19 15:52:46 +02:00
parent 2ef89abe08
commit cd7bbe35a8
16 changed files with 32 additions and 171 deletions

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@ -1408,9 +1408,6 @@ int32_t engineLoadBoardV5V6(const char *filename, char fromwhere, vec3_t *dapos,
#endif
void renderDisableFog(void);
void renderEnableFog(void);
static vec2_t const zerovec = { 0, 0 };
#ifdef LUNATIC

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@ -18,7 +18,7 @@ extern float glox1, gloy1;
extern double gxyaspect;
extern float grhalfxdown10x;
extern float gcosang, gsinang, gcosang2, gsinang2;
extern float gchang, gshang, gctang, gstang, gvisibility;
extern float gchang, gshang, gctang, gstang;
extern float gvrcorrection;
struct glfiltermodes {

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@ -249,7 +249,6 @@ int32_t FindDistance3D(int32_t x, int32_t y, int32_t z)
// Clear OSD background
void COMMON_doclearbackground(int numcols, int height)
{
GLInterface.SetFogEnabled(false);
GLInterface.UseColorOnly(true);
polymostSet2dView();
@ -278,7 +277,6 @@ void COMMON_doclearbackground(int numcols, int height)
GLInterface.Draw(DT_TRIANGLE_STRIP, vert.first+4, 4);
GLInterface.UseColorOnly(false);
GLInterface.SetFogEnabled(true);
}
void COMMON_clearbackground(int numcols, int numrows)

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@ -132,15 +132,6 @@ extern int16_t bunchp2[MAXWALLSB];
extern int16_t numscans, numbunches;
extern int32_t rxi[8], ryi[8];
#ifdef USE_OPENGL
// For GL_EXP2 fog:
#define FOGSCALE 0.0000768f
void calc_and_apply_fog(int32_t shade, int32_t vis, int32_t pal);
void calc_and_apply_fog_factor(int32_t shade, int32_t vis, int32_t pal, float factor);
#endif
extern void get_wallspr_points(uspriteptr_t spr, int32_t *x1, int32_t *x2,
int32_t *y1, int32_t *y2);
extern void get_floorspr_points(uspriteptr_t spr, int32_t px, int32_t py,

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@ -59,7 +59,6 @@ void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
GLInterface.EnableDepthTest(false);
GLInterface.EnableAlphaTest(false);
GLInterface.SetFogEnabled(false);
GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
GLInterface.EnableBlend(true);
@ -94,8 +93,7 @@ void fullscreen_tint_gl_blood(void)
GLInterface.EnableDepthTest(false);
GLInterface.EnableAlphaTest(false);
GLInterface.SetFogEnabled(false);
GLInterface.SetBlendFunc(STYLEALPHA_One, STYLEALPHA_One);
GLInterface.EnableBlend(true);

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@ -66,7 +66,7 @@ static float ghorizcorrect;
double gxyaspect;
float gyxscale, ghalfx, grhalfxdown10, grhalfxdown10x, ghalfy;
float gcosang, gsinang, gcosang2, gsinang2;
float gchang, gshang, gctang, gstang, gvisibility;
float gchang, gshang, gctang, gstang;
float gtang = 0.f;
float gvrcorrection = 1.f;
@ -298,63 +298,6 @@ void polymost_glinit()
}
}
////////// VISIBILITY FOG ROUTINES //////////
// For GL_LINEAR fog:
#define GL_FOG_MAX 1.0e37f
void calc_and_apply_fog(int32_t shade, int32_t vis, int32_t pal)
{
if (nofog) return;
fogresult = 0.f;
fogcol = fogtable[pal];
if (((uint8_t)(vis + 16)) > 0 && globalvisibility > 0)
{
constexpr GLfloat glfogconstant = 262144.f;
GLfloat fogrange = (frealmaxshade * glfogconstant) / (((uint8_t)(vis + 16)) * globalvisibility);
fogresult = 0.f - (((min(shade, 0) - 0.5f) / frealmaxshade) * fogrange); // min() = subtract shades from fog
fogresult2 = fogrange - (((shade - 0.5f) / frealmaxshade) * fogrange);
}
else
{
fogresult = 0.f;
fogresult2 = -GL_FOG_MAX; // hide fog behind the camera
}
GLInterface.SetFogLinear((float*)&fogcol, fogresult, fogresult2);
}
void calc_and_apply_fog_factor(int32_t shade, int32_t vis, int32_t pal, float factor)
{
if (nofog) return;
fogcol = fogtable[pal];
if (((uint8_t)(vis + 16)) > 0 && ((((uint8_t)(vis + 16)) / 8.f) + shade) > 0)
{
GLfloat normalizedshade = (shade - 0.5f) / frealmaxshade;
GLfloat fogrange = (((uint8_t)(vis + 16)) / (8.f * frealmaxshade)) + normalizedshade;
// subtract shades from fog
if (normalizedshade > 0.f && normalizedshade < 1.f)
fogrange = (fogrange - normalizedshade) / (1.f - normalizedshade);
fogresult = -(GL_FOG_MAX * fogrange);
fogresult2 = GL_FOG_MAX - (GL_FOG_MAX * fogrange);
}
else
{
fogresult = 0.f;
fogresult2 = -GL_FOG_MAX; // hide fog behind the camera
}
GLInterface.SetFogLinear((float*)& fogcol, fogresult, fogresult2);
}
////////////////////
static float get_projhack_ratio(void)
{
@ -425,8 +368,6 @@ static void resizeglcheck(void)
GLInterface.SetMatrix(Matrix_Projection, &m[0][0]);
VSMatrix identity(0);
GLInterface.SetMatrix(Matrix_ModelView, &identity);
if (!nofog) GLInterface.SetFogEnabled(true);
}
}
@ -1913,8 +1854,6 @@ static void polymost_internal_nonparallaxed(vec2f_t n0, vec2f_t n1, float ryp0,
drawpoly_alpha = 0.f;
drawpoly_blend = 0;
calc_and_apply_fog(fogshade(global_cf_shade, global_cf_pal), sec->visibility, POLYMOST_CHOOSE_FOG_PAL(global_cf_fogpal, global_cf_pal));
if (have_floor)
{
if (globalposz > getflorzofslope(sectnum, globalposx, globalposy))
@ -2382,8 +2321,6 @@ static void polymost_drawalls(int32_t const bunch)
}
else if ((nextsectnum < 0) || (!(sector[nextsectnum].floorstat&1)))
{
calc_and_apply_fog_factor(sec->floorshade, sec->visibility, sec->floorpal, 0.005f);
globvis2 = globalpisibility;
if (sec->visibility != 0)
globvis2 = mulscale4(globvis2, (uint8_t)(sec->visibility + 16));
@ -2593,8 +2530,6 @@ static void polymost_drawalls(int32_t const bunch)
skyclamphack = 0;
skyzbufferhack = 0;
if (!nofog)
GLInterface.SetFogEnabled(true);
}
// Ceiling
@ -2644,8 +2579,6 @@ static void polymost_drawalls(int32_t const bunch)
}
else if ((nextsectnum < 0) || (!(sector[nextsectnum].ceilingstat&1)))
{
calc_and_apply_fog_factor(sec->ceilingshade, sec->visibility, sec->ceilingpal, 0.005f);
globvis2 = globalpisibility;
if (sec->visibility != 0)
globvis2 = mulscale4(globvis2, (uint8_t)(sec->visibility + 16));
@ -2855,8 +2788,6 @@ static void polymost_drawalls(int32_t const bunch)
skyclamphack = 0;
skyzbufferhack = 0;
if (!nofog)
GLInterface.SetFogEnabled(true);
}
#ifdef YAX_ENABLE
@ -2960,8 +2891,6 @@ static void polymost_drawalls(int32_t const bunch)
}
if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
calc_and_apply_fog(fogshade(wal->shade, wal->pal), sec->visibility, get_floor_fogpal(sec));
pow2xsplit = 1;
#ifdef YAX_ENABLE
if (should_clip_cfwall(x1,cy1,x0,cy0))
@ -3004,8 +2933,6 @@ static void polymost_drawalls(int32_t const bunch)
}
if (nwal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
calc_and_apply_fog(fogshade(nwal->shade, nwal->pal), sec->visibility, get_floor_fogpal(sec));
pow2xsplit = 1;
#ifdef YAX_ENABLE
if (should_clip_cfwall(x0,fy0,x1,fy1))
@ -3060,8 +2987,6 @@ static void polymost_drawalls(int32_t const bunch)
}
if (wal->cstat&256) { xtex.v = -xtex.v; ytex.v = -ytex.v; otex.v = -otex.v; } //yflip
calc_and_apply_fog(fogshade(wal->shade, wal->pal), sec->visibility, get_floor_fogpal(sec));
pow2xsplit = 1;
#ifdef YAX_ENABLE
@ -3407,9 +3332,7 @@ void polymost_drawrooms()
ghoriz = fix16_to_float(qglobalhoriz);
ghorizcorrect = fix16_to_float((100-polymostcenterhoriz)*divscale16(xdimenscale, viewingrange));
gvisibility = ((float)globalvisibility)*FOGSCALE;
GLInterface.SetShadeInterpolate(r_shadeinterpolate);
GLInterface.SetShadeInterpolate(r_shadeinterpolate);
//global cos/sin height angle
if (r_yshearing)
@ -3745,8 +3668,6 @@ static void polymost_drawmaskwallinternal(int32_t wallIndex)
drawpoly_alpha = 0.f;
drawpoly_blend = blend;
calc_and_apply_fog(fogshade(wal->shade, wal->pal), sec->visibility, get_floor_fogpal(sec));
float const csy[4] = { ((float)(cz[0] - globalposz)) * ryp0 + ghoriz,
((float)(cz[1] - globalposz)) * ryp0 + ghoriz,
((float)(cz[2] - globalposz)) * ryp1 + ghoriz,
@ -3875,7 +3796,6 @@ void polymost_prepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang
grhalfxdown10 = 1.f/(ghalfx*1024.f);
ghoriz = fix16_to_float(qglobalhoriz);
ghorizcorrect = fix16_to_float((100-polymostcenterhoriz)*divscale16(xdimenscale, viewingrange));
gvisibility = ((float)globalvisibility)*FOGSCALE;
resizeglcheck();
if (r_yshearing)
{
@ -4055,8 +3975,6 @@ void polymost_drawsprite(int32_t snum)
sec = (usectorptr_t)&sector[tspr->sectnum];
calc_and_apply_fog(fogshade(globalshade, globalpal), sec->visibility, get_floor_fogpal(sec));
while (!(spriteext[spritenum].flags & SPREXT_NOTMD))
{
if (usemodels && tile2model[Ptile2tile(tspr->picnum, tspr->pal)].modelid >= 0 &&
@ -4799,13 +4717,9 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
spriteext[tspr.owner].alpha = daalpha * (1.0f / 255.0f);
tspr.blend = dablend;
GLInterface.SetFogEnabled(false);
if (videoGetRenderMode() == REND_POLYMOST)
polymost_mddraw(&tspr);
if (!nofog) GLInterface.SetFogEnabled(true);
gvrcorrection = ogvrcorrection;
viewingrange = oldviewingrange;
fviewingrange = oldfviewingrange;
@ -5039,9 +4953,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
xtex.v = yv2*(1.0/65536.0);
ytex.v = yv*(1.0/65536.0);
GLInterface.SetFogEnabled(false);
pow2xsplit = 0; polymost_drawpoly(fpxy,n,method, tilesiz[globalpicnum]);
if (!nofog) GLInterface.SetFogEnabled(true);
}
GLInterface.EnableAlphaTest(false);
@ -5331,17 +5243,6 @@ static int32_t gen_font_glyph_tex(void)
return 0;
}
// These are used by the automap drawers
void renderDisableFog(void)
{
GLInterface.SetFogEnabled(false);
}
void renderEnableFog(void)
{
if (!nofog) GLInterface.SetFogEnabled(true);
}
int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize)
{
int const arbackcol = (unsigned)backcol < 256 ? backcol : 0;
@ -5368,7 +5269,6 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
GLInterface.EnableAlphaTest(false);
GLInterface.SetDepthMask(false);
GLInterface.SetFogEnabled(false);
// We want to have readable text in wireframe mode, too:
GLInterface.SetWireframe(false);
lastglpolygonmode = 0;
@ -5457,8 +5357,6 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
GLInterface.SetDepthMask(true);
if (!nofog) GLInterface.SetFogEnabled(true);
return 0;
}

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@ -328,8 +328,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
renderDisableFog();
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
@ -368,8 +366,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
renderEnableFog();
//Draw sprites
k = g_player[screenpeek].ps->i;
if (!FURY) for (i=numsectors-1; i>=0; i--)
@ -515,8 +511,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
renderDisableFog();
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
@ -557,8 +551,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
renderEnableFog();
videoSetCorrectedAspect();
for (TRAVERSE_CONNECT(p))

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@ -139,6 +139,26 @@ unsigned PaletteManager::FindPalswap(const uint8_t* paldata)
pd.lookup = paldata;
pd.crc32 = crc32;
pd.swaptexture = nullptr;
// Find what index maps to black (or the darkest available color)
int found = -1;
PalEntry foundColor = 0xffffffff;
for (int i = 0; i < 255; i++)
{
int map = paldata[i];
PalEntry color = palettes[0].colors[map];
if (color.Luminance() < foundColor.Luminance())
{
foundColor = color;
found = i;
}
}
// Determine the fade color. We pick what black, or the darkest color, maps to in the lowest shade level.
int map = paldata[(numshades - 2) * 256 + found]; // do not look in the latest shade level because it doesn't always contain useful data for this.
pd.fadeColor = palettes[0].colors[map];
if (pd.fadeColor.Luminance() < 10) pd.fadeColor = 0; // Account for the inability to check the last fade level by using a higher threshold for determining black fog.
return palswaps.Push(pd);
}
@ -251,6 +271,7 @@ void PaletteManager::BindPalswap(int index)
palswaps[uindex].swaptexture = p;
}
inst->BindTexture(1, palswaps[uindex].swaptexture);
inst->SetFadeColor(palswaps[index].fadeColor);
}
}

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@ -8,7 +8,6 @@ struct PolymostRenderState
float Shade;
float NumShades = 64.f;
float VisFactor = 128.f;
float FogEnabled = 1.f;
float UseColorOnly;
float UsePalette = 1.f;
float UseDetailMapping;
@ -18,7 +17,6 @@ struct PolymostRenderState
float NPOTEmulationXOffset;
float Brightness = 1.f;
float ShadeInterpolate = 1.f;
float Fog[4];
float FogColor[4];
void Apply(PolymostShader *shader);

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@ -139,7 +139,6 @@ bool PolymostShader::Load(const char * name, const char * vert_prog, const char
Shade.Init(hShader, "u_shade");
NumShades.Init(hShader, "u_numShades");
VisFactor.Init(hShader, "u_visFactor");
FogEnabled.Init(hShader, "u_fogEnabled");
UseColorOnly.Init(hShader, "u_useColorOnly");
UsePalette.Init(hShader, "u_usePalette");
UseDetailMapping.Init(hShader, "u_useDetailMapping");
@ -149,7 +148,6 @@ bool PolymostShader::Load(const char * name, const char * vert_prog, const char
NPOTEmulationXOffset.Init(hShader, "u_npotEmulationXOffset");
Brightness.Init(hShader, "u_brightness");
ShadeInterpolate.Init(hShader, "u_shadeInterpolate");
Fog.Init(hShader, "u_fog");
FogColor.Init(hShader, "u_fogColor");
RotMatrix.Init(hShader, "u_rotMatrix");

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@ -39,7 +39,6 @@ public:
FBufferedUniform1f Shade;
FBufferedUniform1f NumShades;
FBufferedUniform1f VisFactor;
FBufferedUniform1f FogEnabled;
FBufferedUniform1f UseColorOnly;
FBufferedUniform1f UsePalette;
FBufferedUniform1f UseDetailMapping;
@ -48,7 +47,6 @@ public:
FBufferedUniform1f NPOTEmulationFactor;
FBufferedUniform1f NPOTEmulationXOffset;
FBufferedUniform1f Brightness;
FBufferedUniform4f Fog;
FBufferedUniform4f FogColor;
FBufferedUniform1f ShadeInterpolate;

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@ -385,12 +385,11 @@ void GLInstance::SetDepthFunc(int func)
glDepthFunc(f[func]);
}
void GLInstance::SetFogLinear(float* color, float start, float end)
void GLInstance::SetFadeColor(PalEntry color)
{
renderState.Fog[0] = end;
renderState.Fog[1] = 1.f / (end - start);
renderState.Fog[2] = 0.f;
memcpy(renderState.FogColor, color, 4 * sizeof(float));
renderState.FogColor[0] = color.r * (1 / 255.f);
renderState.FogColor[1] = color.g * (1 / 255.f);
renderState.FogColor[2] = color.b * (1 / 255.f);
};
void GLInstance::SetColorMask(bool on)
@ -493,7 +492,6 @@ void PolymostRenderState::Apply(PolymostShader* shader)
shader->Shade.Set(Shade);
shader->NumShades.Set(NumShades);
shader->VisFactor.Set(VisFactor);
shader->FogEnabled.Set(FogEnabled);
shader->UseColorOnly.Set(UseColorOnly);
shader->UsePalette.Set(UsePalette);
shader->UseDetailMapping.Set(UseDetailMapping);
@ -503,7 +501,6 @@ void PolymostRenderState::Apply(PolymostShader* shader)
shader->NPOTEmulationXOffset.Set(NPOTEmulationXOffset);
shader->ShadeInterpolate.Set(ShadeInterpolate);
shader->Brightness.Set(Brightness);
shader->Fog.Set(Fog);
shader->FogColor.Set(FogColor);
}

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@ -20,7 +20,6 @@ struct PaletteData
{
int32_t crc32;
PalEntry colors[256];
float shades[512]; // two values (addshade and mulshade for each palswap.)
bool shadesdone;
int whiteindex, blackindex;
FHardwareTexture* paltexture;
@ -37,6 +36,7 @@ struct PalswapData
int32_t crc32;
const uint8_t *lookup; // points to the original data. This is static so no need to copy
FHardwareTexture* swaptexture;
PalEntry fadeColor;
};
enum
@ -278,7 +278,7 @@ public:
}
void SetDepthFunc(int func);
void SetFogLinear(float* color, float start, float end);
void SetFadeColor(PalEntry color);
void SetColorMask(bool on);
void SetDepthMask(bool on);
void SetBlendFunc(int src, int dst);
@ -331,11 +331,6 @@ public:
renderState.VisFactor = visibility * fviewingrange * (1.f / (64.f * 65536.f));
}
void SetFogEnabled(bool fogEnabled)
{
renderState.FogEnabled = fogEnabled;
}
void UseColorOnly(bool useColorOnly)
{
renderState.UseColorOnly = useColorOnly;

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@ -318,8 +318,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
renderDisableFog();
//Draw red lines
for (i=numsectors-1; i>=0; i--)
{
@ -362,8 +360,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
renderEnableFog();
//Draw sprites
k = g_player[screenpeek].ps->i;
for (i=numsectors-1; i>=0; i--)
@ -509,8 +505,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
renderDisableFog();
//Draw white lines
for (i=numsectors-1; i>=0; i--)
{
@ -551,8 +545,6 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
}
}
renderEnableFog();
videoSetCorrectedAspect();
for (TRAVERSE_CONNECT(p))

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@ -310,7 +310,7 @@ playanm(short anim_num)
videoClearViewableArea(0L);
paletteSetColorTable(0, ANIMvesapal);
paletteSetColorTable(0, ANIMvesapal, true);
videoSetPalette(gs.Brightness,0,2);
if (ANIMnum == 1)
{

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@ -24,7 +24,6 @@ uniform float u_npotEmulationFactor;
uniform float u_npotEmulationXOffset;
uniform float u_shadeInterpolate;
uniform float u_brightness;
uniform vec4 u_fog;
uniform vec4 u_fogColor;
uniform float u_useDetailMapping;
@ -189,17 +188,6 @@ void main()
if (fullbright == 0.0) color.rgb *= v_color.rgb;
color.a *= v_color.a;
color.rgb *= detailColor.rgb;
if (u_fogEnabled != 0.0 && u_usePalette == 0.0)// the following would make sense if 'fullbright' could ever be true in non-paletted rendering: && (fullbright != 0.0 || u_fogColor.rgb != vec3(0.0) ))
{
float fogFactor;
if (u_fog.z == 0) fogFactor = (u_fog.x-v_fogCoord)*u_fog.y; // linear fog
else fogFactor = exp2 (u_fog.z * v_fogCoord); // exponential fog
fogFactor = clamp(fogFactor, 0.0, 1.0);
color.rgb = mix(u_fogColor.rgb, color.rgb, fogFactor);
}
}
else
{