Fix stupid bug with sprite shadows in Polymost

git-svn-id: https://svn.eduke32.com/eduke32@7789 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2019-07-13 03:20:21 +00:00 committed by Christoph Oelckers
parent f46db45970
commit b4d3a76793

View file

@ -4268,7 +4268,6 @@ skip:
tsprShadow->z = shadowZ;
tsprShadow->pal = ud.shadow_pal;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
@ -4282,11 +4281,11 @@ skip:
}
else
{
int const ii
= getangle(tsprShadow->x - g_player[screenpeek].ps->pos.x, tsprShadow->y - g_player[screenpeek].ps->pos.y);
int const camang = display_mirror ? ((2048 - fix16_to_int(CAMERA(q16ang))) & 2047) : fix16_to_int(CAMERA(q16ang));
vec2_t const ofs = { sintable[(camang+512)&2047]>>11, sintable[(camang)&2047]>>11};
tsprShadow->x += sintable[(ii+2560)&2047]>>9;
tsprShadow->y += sintable[(ii+2048)&2047]>>9;
tsprShadow->x += ofs.x;
tsprShadow->y += ofs.y;
}
}
#endif