Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now

git-svn-id: https://svn.eduke32.com/eduke32@8192 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
#	source/duke3d/src/gamedef.cpp
This commit is contained in:
terminx 2019-10-19 23:45:36 +00:00 committed by Christoph Oelckers
parent d7f779eaec
commit ba02bbaf67
4 changed files with 2 additions and 3 deletions

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@ -4,7 +4,6 @@
#define LIBDIVIDE_BODY
#include "compat.h"
#include "debugbreak.h"
#ifdef _WIN32
# define NEED_SHLOBJ_H

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@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "common.h"
#include "common_game.h"
#include "crc32_.h"
#include "debugbreak.h"
#include "duke3d.h"
#include "gameexec.h"
#include "namesdyn.h"

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@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "cmdline.h"
#include "colmatch.h"
#include "compat.h"
#include "debugbreak.h"
#include "duke3d.h"
#include "input.h"
#include "menus.h"

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@ -25,6 +25,8 @@
*/
#ifndef DEBUG_BREAK_H
#pragma once
#ifdef _MSC_VER
#define debug_break __debugbreak