mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent()
git-svn-id: https://svn.eduke32.com/eduke32@7721 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
1e0dd0e534
commit
a7d4df8072
4 changed files with 8 additions and 8 deletions
|
@ -8455,7 +8455,7 @@ void G_MoveWorld(void)
|
|||
extern double g_moveActorsTime, g_moveWorldTime;
|
||||
const double worldTime = timerGetHiTicks();
|
||||
|
||||
VM_OnEvent(EVENT_PREWORLD, -1, -1);
|
||||
VM_OnEvent(EVENT_PREWORLD);
|
||||
|
||||
G_DoEventGame(EVENT_PREGAME);
|
||||
|
||||
|
@ -8480,7 +8480,7 @@ void G_MoveWorld(void)
|
|||
G_MoveStandables(); //ST 6
|
||||
|
||||
|
||||
VM_OnEvent(EVENT_WORLD, -1, -1);
|
||||
VM_OnEvent(EVENT_WORLD);
|
||||
|
||||
G_DoEventGame(EVENT_GAME);
|
||||
|
||||
|
|
|
@ -4402,7 +4402,7 @@ skip:
|
|||
}
|
||||
|
||||
#ifdef LUNATIC
|
||||
VM_OnEvent(EVENT_ANIMATEALLSPRITES, -1, -1);
|
||||
VM_OnEvent(EVENT_ANIMATEALLSPRITES);
|
||||
#endif
|
||||
#ifdef DEBUGGINGAIDS
|
||||
g_spriteStat.numonscreen = spritesortcnt;
|
||||
|
@ -5695,7 +5695,7 @@ static void G_CompileScripts(void)
|
|||
Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype));
|
||||
Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
|
||||
|
||||
VM_OnEvent(EVENT_INIT, -1, -1);
|
||||
VM_OnEvent(EVENT_INIT);
|
||||
pathsearchmode = psm;
|
||||
#endif
|
||||
}
|
||||
|
@ -5871,7 +5871,7 @@ static void G_Startup(void)
|
|||
#ifdef LUNATIC
|
||||
// NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT
|
||||
// not in _defs_game.lua.
|
||||
VM_OnEvent(EVENT_INIT, -1, -1);
|
||||
VM_OnEvent(EVENT_INIT);
|
||||
#endif
|
||||
if (g_netServer || ud.multimode > 1) G_CheckGametype();
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNu
|
|||
return VM_HaveEvent(nEventID) ? VM_ExecuteEvent(nEventID, spriteNum, playerNum, nDist) : 0;
|
||||
}
|
||||
|
||||
static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum)
|
||||
static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum = -1, int playerNum = -1)
|
||||
{
|
||||
return VM_HaveEvent(nEventID) ? VM_ExecuteEvent(nEventID, spriteNum, playerNum) : 0;
|
||||
}
|
||||
|
|
|
@ -1282,7 +1282,7 @@ static void prelevel(int g)
|
|||
P_PrepForNewLevel(0, g);
|
||||
G_SetupGlobalPsky();
|
||||
|
||||
VM_OnEvent(EVENT_PRELEVEL, -1, -1);
|
||||
VM_OnEvent(EVENT_PRELEVEL);
|
||||
|
||||
int missedCloudSectors = 0;
|
||||
|
||||
|
@ -1334,7 +1334,7 @@ static void prelevel(int g)
|
|||
#if !defined LUNATIC
|
||||
A_LoadActor(i);
|
||||
#endif
|
||||
VM_OnEvent(EVENT_LOADACTOR, i, -1);
|
||||
VM_OnEvent(EVENT_LOADACTOR, i);
|
||||
|
||||
A_MaybeProcessEffector(i);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue