raze-gles/source/duke3d/src
2019-09-20 13:59:14 +02:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired. 2019-01-22 22:51:04 +00:00
_midi.h
_rts.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
actors.cpp Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing 2019-09-20 13:32:24 +02:00
actors.h Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion 2019-09-19 14:51:41 +02:00
android.h
anim.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
anim.h Cleanup includes 2018-11-18 18:09:48 +00:00
astub.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
cheats.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
cheats.h Cleanup includes 2018-11-18 18:09:48 +00:00
cmdline.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
cmdline.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
common.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
common_game.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
config.cpp Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs 2019-09-19 14:20:51 +02:00
config.h After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else. 2018-11-18 18:12:21 +00:00
demo.cpp Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared. 2019-09-20 13:32:27 +02:00
demo.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
duke3d.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
events_defs.h CON: Add EVENT_DISPLAYROOMSCAMERATILE 2019-01-22 17:56:34 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp game.cpp: fix issue where tilt angle was not being reset to 0 at times when it should have been disabled 2019-09-20 13:59:14 +02:00
game.h Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing 2019-09-20 13:32:24 +02:00
gamedef.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
gamedef.h Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4 2018-10-25 23:32:57 +00:00
gameexec.cpp Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared. 2019-09-20 13:32:27 +02:00
gameexec.h Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent() 2019-09-20 13:08:36 +02:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds 2019-09-20 12:07:46 +02:00
gamevars.cpp Gamevar system maintenance 2019-09-20 10:04:27 +02:00
gamevars.h Update libdivide from git 2019-09-20 12:07:36 +02:00
global.cpp Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
global.h Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp
in_android.h
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h
inv.h
keys.h
m32common.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
m32def.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
m32def.h Utilize the types added in the previous commit 2019-09-19 14:46:31 +02:00
m32exec.cpp Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS 2019-09-20 12:01:36 +02:00
m32structures.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
m32vars.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
macros.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
mapster32.h
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h
menus.cpp Call S_PauseSounds(false) from Menu_Close() 2019-09-20 13:17:31 +02:00
menus.h Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition 2018-10-25 23:34:03 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h
mpu401.cpp Completely unused struct...? 2018-10-25 23:29:49 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
namesdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
network.cpp Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared. 2019-09-20 13:32:27 +02:00
network.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
osdcmds.cpp Add benchmarkmode cvar which allows putting demo cameras in the map which can be used for automatic benchmarking of performance & correctness testing 2019-09-20 13:32:24 +02:00
osdcmds.h Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[] 2018-11-18 18:08:38 +00:00
osdfuncs.cpp Same shit, different diff 2018-11-18 18:06:27 +00:00
osdfuncs.h Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
player.cpp Player duct walking sound fix 2019-09-20 13:32:12 +02:00
player.h Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
premap.cpp Use default argument values of -1 for the sprite and player indexes passed to VM_OnEvent() 2019-09-20 13:08:36 +02:00
premap.h More premap cleanup 2018-11-18 18:08:14 +00:00
quotes.h
rts.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
rts.h
savegame.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
savegame.h Use bitmap manipulation functions for "bitptr" 2019-09-19 13:51:43 +02:00
sbar.cpp Fix the direction which the shadow is cast in "modern" status bar ammo icon 2019-02-18 22:02:38 +00:00
sbar.h
screens.cpp Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared. 2019-09-20 13:32:27 +02:00
screens.h
screentext.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
screentext.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
sdlmusic.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sector.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
sector.h Piddly fart bullshit changes that don't really do anything 2019-09-19 14:52:31 +02:00
soundefs.h
sounds.cpp - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
sounds.h - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
sounds_common.h
sounds_mapster32.cpp Fix a bunch of improperly defined bitmap arrays 2019-09-19 14:36:54 +02:00
sounds_mapster32.h
soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
startgtk.game.cpp Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
startosx.game.mm Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
startwin.game.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
startwin.game.h
winbits.cpp Clean up error handling in shitty G_GetVersionFromWebsite() function 2018-10-10 19:14:41 +00:00