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//-------------------------------------------------------------------------
/*
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Copyright ( C ) 2016 EDuke32 developers and contributors
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This file is part of EDuke32 .
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EDuke32 is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
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Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*/
//-------------------------------------------------------------------------
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# include "ns.h" // Must come before everything else!
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# define game_c_
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# include "duke3d.h"
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# include "compat.h"
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# include "renderlayer.h"
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# include "osdcmds.h"
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# include "network.h"
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# include "menus.h"
# include "savegame.h"
# include "anim.h"
# include "demo.h"
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# include "input.h"
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# include "colmatch.h"
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# include "cheats.h"
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# include "sbar.h"
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# include "screens.h"
# include "cmdline.h"
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# include "palette.h"
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# include "gamecvars.h"
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# include "gameconfigfile.h"
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# include "printf.h"
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# include "m_argv.h"
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# include "filesystem/filesystem.h"
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// Uncomment to prevent anything except mirrors from drawing. It is sensible to
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// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
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//#define DEBUG_MIRRORS_ONLY
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# if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
# else
# define GAME_INLINE inline
# define GAME_STATIC static
# endif
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# ifdef _WIN32
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# include <shellapi.h>
# define UPDATEINTERVAL 604800 // 1w
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# include "win32 / winbits.h"
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# else
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# ifndef GEKKO
# include <sys / ioctl.h>
# endif
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# endif /* _WIN32 */
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BEGIN_DUKE_NS
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int32_t g_quitDeadline = 0 ;
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int32_t g_cameraDistance = 0 , g_cameraClock = 0 ;
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static int32_t g_quickExit ;
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char boardfilename [ BMAX_PATH ] = { 0 } , currentboardfilename [ BMAX_PATH ] = { 0 } ;
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int32_t voting = - 1 ;
int32_t vote_map = - 1 , vote_episode = - 1 ;
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int32_t g_Debug = 0 ;
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# ifndef EDUKE32_STANDALONE
static const char * defaultrtsfilename [ GAMECOUNT ] = { " DUKE.RTS " , " NAM.RTS " , " NAPALM.RTS " , " WW2GI.RTS " } ;
# endif
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int32_t g_Shareware = 0 ;
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int32_t tempwallptr ;
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static int32_t nonsharedtimer ;
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int32_t ticrandomseed ;
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop ( void ) ;
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int32_t g_levelTextTime = 0 ;
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# if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
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extern char forcegl ;
# endif
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const char * G_DefaultRtsFile ( void )
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
{
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# ifndef EDUKE32_STANDALONE
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if ( DUKE )
return defaultrtsfilename [ GAME_DUKE ] ;
else if ( WW2GI )
return defaultrtsfilename [ GAME_WW2GI ] ;
else if ( NAPALM )
{
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if ( ! testkopen ( defaultrtsfilename [ GAME_NAPALM ] , 0 ) & & testkopen ( defaultrtsfilename [ GAME_NAM ] , 0 ) )
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return defaultrtsfilename [ GAME_NAM ] ; // NAM/NAPALM Sharing
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else
return defaultrtsfilename [ GAME_NAPALM ] ;
}
else if ( NAM )
{
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if ( ! testkopen ( defaultrtsfilename [ GAME_NAM ] , 0 ) & & testkopen ( defaultrtsfilename [ GAME_NAPALM ] , 0 ) )
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return defaultrtsfilename [ GAME_NAPALM ] ; // NAM/NAPALM Sharing
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else
return defaultrtsfilename [ GAME_NAM ] ;
}
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# endif
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
2019-08-07 20:06:22 +00:00
return " " ;
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
}
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enum gametokens
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{
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T_INCLUDE = 0 ,
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T_INTERFACE = 0 ,
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T_LOADGRP = 1 ,
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T_MODE = 1 ,
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T_CACHESIZE = 2 ,
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T_ALLOW = 2 ,
T_NOAUTOLOAD ,
Patch from Hendricks266 and whatever changes happened to be in my tree. I hope they work ;)
"The most noticeable change is the addition of the "includedefault" CON and DEF command, which will attempt to include eduke.con (or nam.con, or ww2gi.con), then game.con, or duke3d.def, or nam.def, or ww2gi.def. This is useful for TCs like my add-ons, where for my pseudo-mutators I currently say "include EDUKE.CON", but I also have to juggle this terrible order of paths, so that I can have an EDUKE.CON file in my HRP which says "include GAME.CON" to allow the mainline game to actually run, but also allow DukePlus to load its EDUKE.CON file (since it uses that and not an -x switch), and also allow any custom EDUKE.CON files in the root to be used."
git-svn-id: https://svn.eduke32.com/eduke32@1909 1a8010ca-5511-0410-912e-c29ae57300e0
2011-06-19 00:11:52 +00:00
T_INCLUDEDEFAULT ,
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T_MUSIC ,
T_SOUND ,
T_FILE ,
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T_CUTSCENE ,
Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
animsounds <anim> { frame1 sound1 frame2 sound2 ... }
<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.
The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).
Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:
// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244 64 14 }
git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
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T_ANIMSOUNDS ,
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T_NOFLOORPALRANGE ,
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T_ID ,
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T_MINPITCH ,
T_MAXPITCH ,
T_PRIORITY ,
T_TYPE ,
T_DISTANCE ,
T_VOLUME ,
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T_DELAY ,
T_RENAMEFILE ,
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T_GLOBALGAMEFLAGS ,
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T_ASPECT ,
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T_FORCEFILTER ,
T_FORCENOFILTER ,
T_TEXTUREFILTER ,
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T_NEWGAMECHOICES ,
T_CHOICE ,
T_NAME ,
T_LOCKED ,
T_HIDDEN ,
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T_USERCONTENT ,
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} ;
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static void gameTimerHandler ( void )
{
S_Cleanup ( ) ;
MUSIC_Update ( ) ;
G_HandleSpecialKeys ( ) ;
}
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void G_HandleSpecialKeys ( void )
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{
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auto & myplayer = * g_player [ myconnectindex ] . ps ;
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// we need CONTROL_GetInput in order to pick up joystick button presses
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if ( ( ! ( myplayer . gm & MODE_GAME ) | | ( myplayer . gm & MODE_MENU ) ) )
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{
ControlInfo noshareinfo ;
CONTROL_GetInput ( & noshareinfo ) ;
}
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if ( g_networkMode ! = NET_DEDICATED_SERVER & & ALT_IS_PRESSED & & inputState . GetKeyStatus ( sc_Enter ) )
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{
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if ( videoSetGameMode ( ! ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP , 1 ) )
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{
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OSD_Printf ( OSD_ERROR " Failed setting video mode! \n " ) ;
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if ( videoSetGameMode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP , 1 ) )
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G_GameExit ( " Fatal error: unable to recover from failure setting video mode! \n " ) ;
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}
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else
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ScreenMode = ! ScreenMode ;
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inputState . ClearKeyStatus ( sc_Enter ) ;
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g_restorePalette = 1 ;
G_UpdateScreenArea ( ) ;
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}
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if ( inputState . UnboundKeyPressed ( sc_F12 ) )
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{
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inputState . ClearKeyStatus ( sc_F12 ) ;
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videoCaptureScreen ( ) ;
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P_DoQuote ( QUOTE_SCREEN_SAVED , & myplayer ) ;
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}
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// only dispatch commands here when not in a game
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if ( ( myplayer . gm & MODE_GAME ) ! = MODE_GAME )
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OSD_DispatchQueued ( ) ;
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}
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void G_GameQuit ( void )
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{
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if ( numplayers < 2 )
G_GameExit ( " " ) ;
if ( g_gameQuit = = 0 )
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{
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g_gameQuit = 1 ;
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g_quitDeadline = ( int32_t ) totalclock + 120 ;
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g_netDisconnect = 1 ;
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}
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if ( ( totalclock > g_quitDeadline ) & & ( g_gameQuit = = 1 ) )
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G_GameExit ( " Timed out. " ) ;
}
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int32_t A_CheckInventorySprite ( spritetype * s )
{
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switch ( DYNAMICTILEMAP ( s - > picnum ) )
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{
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case FIRSTAID__STATIC :
case STEROIDS__STATIC :
case HEATSENSOR__STATIC :
case BOOTS__STATIC :
case JETPACK__STATIC :
case HOLODUKE__STATIC :
case AIRTANK__STATIC :
return 1 ;
default :
return 0 ;
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}
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}
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void G_GameExit ( const char * msg )
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{
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if ( * msg ! = 0 & & g_player [ myconnectindex ] . ps ! = NULL )
g_player [ myconnectindex ] . ps - > palette = BASEPAL ;
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if ( ud . recstat = = 1 )
G_CloseDemoWrite ( ) ;
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else if ( ud . recstat = = 2 )
{
delete g_demo_filePtr ;
g_demo_filePtr = nullptr ;
}
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// JBF: fixes crash on demo playback
// PK: modified from original
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if ( ! g_quickExit )
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{
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if ( VM_OnEventWithReturn ( EVENT_EXITGAMESCREEN , g_player [ myconnectindex ] . ps - > i , myconnectindex , 0 ) = = 0 & &
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g_mostConcurrentPlayers > 1 & & g_player [ myconnectindex ] . ps - > gm & MODE_GAME & & GTFLAGS ( GAMETYPE_SCORESHEET ) & & * msg = = ' ' )
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{
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G_BonusScreen ( 1 ) ;
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videoSetGameMode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP , 1 ) ;
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}
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// shareware and TEN screens
if ( VM_OnEventWithReturn ( EVENT_EXITPROGRAMSCREEN , g_player [ myconnectindex ] . ps - > i , myconnectindex , 0 ) = = 0 & &
* msg ! = 0 & & * ( msg + 1 ) ! = ' V ' & & * ( msg + 1 ) ! = ' Y ' )
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G_DisplayExtraScreens ( ) ;
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}
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if ( * msg ! = 0 ) initprintf ( " %s \n " , msg ) ;
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if ( in3dmode ( ) )
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G_Shutdown ( ) ;
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if ( * msg ! = 0 )
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{
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if ( ! ( msg [ 0 ] = = ' ' & & msg [ 1 ] = = 0 ) )
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{
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I_Error ( " %s " , msg ) ;
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}
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}
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throw ExitEvent ( 0 ) ;
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}
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# ifdef YAX_DEBUG
// ugh...
char m32_debugstr [ 64 ] [ 128 ] ;
int32_t m32_numdebuglines = 0 ;
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static void M32_drawdebug ( void )
{
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int i , col = paletteGetClosestColor ( 255 , 255 , 255 ) ;
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int x = 4 , y = 8 ;
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if ( m32_numdebuglines > 0 )
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{
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videoBeginDrawing ( ) ;
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for ( i = 0 ; i < m32_numdebuglines & & y < ydim - 8 ; i + + , y + = 8 )
printext256 ( x , y , col , 0 , m32_debugstr [ i ] , xdim > 640 ? 0 : 1 ) ;
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videoEndDrawing ( ) ;
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}
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m32_numdebuglines = 0 ;
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}
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# endif
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static int32_t G_DoThirdPerson ( const DukePlayer_t * pp , vec3_t * vect , int16_t * vsectnum , int16_t ang , int16_t horiz )
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{
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auto const sp = & sprite [ pp - > i ] ;
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int32_t i , hx , hy ;
int32_t bakcstat = sp - > cstat ;
hitdata_t hit ;
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vec3_t n = {
sintable [ ( ang + 1536 ) & 2047 ] > > 4 ,
sintable [ ( ang + 1024 ) & 2047 ] > > 4 ,
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( horiz - 100 ) * 128
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} ;
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updatesectorz ( vect - > x , vect - > y , vect - > z , vsectnum ) ;
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sp - > cstat & = ~ 0x101 ;
hitscan ( vect , * vsectnum , n . x , n . y , n . z , & hit , CLIPMASK1 ) ;
sp - > cstat = bakcstat ;
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if ( * vsectnum < 0 )
return - 1 ;
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hx = hit . pos . x - ( vect - > x ) ;
hy = hit . pos . y - ( vect - > y ) ;
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2016-02-13 21:05:57 +00:00
if ( klabs ( n . x ) + klabs ( n . y ) > klabs ( hx ) + klabs ( hy ) )
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{
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* vsectnum = hit . sect ;
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2016-02-13 21:05:57 +00:00
if ( hit . wall > = 0 )
2006-04-13 20:47:06 +00:00
{
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int32_t daang = getangle ( wall [ wall [ hit . wall ] . point2 ] . x - wall [ hit . wall ] . x ,
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wall [ wall [ hit . wall ] . point2 ] . y - wall [ hit . wall ] . y ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
i = n . x * sintable [ daang ] + n . y * sintable [ ( daang + 1536 ) & 2047 ] ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( klabs ( n . x ) > klabs ( n . y ) )
hx - = mulscale28 ( n . x , i ) ;
else hy - = mulscale28 ( n . y , i ) ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
else if ( hit . sprite < 0 )
2006-04-13 20:47:06 +00:00
{
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if ( klabs ( n . x ) > klabs ( n . y ) )
hx - = ( n . x > > 5 ) ;
else hy - = ( n . y > > 5 ) ;
2006-04-13 20:47:06 +00:00
}
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if ( klabs ( n . x ) > klabs ( n . y ) )
i = divscale16 ( hx , n . x ) ;
else i = divscale16 ( hy , n . y ) ;
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2016-02-13 21:05:57 +00:00
if ( i < CAMERADIST )
CAMERADIST = i ;
}
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2016-02-13 21:05:57 +00:00
vect - > x + = mulscale16 ( n . x , CAMERADIST ) ;
vect - > y + = mulscale16 ( n . y , CAMERADIST ) ;
vect - > z + = mulscale16 ( n . z , CAMERADIST ) ;
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2019-08-27 13:39:54 +00:00
CAMERADIST = min ( CAMERADIST + ( ( ( int32_t ) totalclock - CAMERACLOCK ) < < 10 ) , 65536 ) ;
CAMERACLOCK = ( int32_t ) totalclock ;
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2016-02-13 21:05:57 +00:00
updatesectorz ( vect - > x , vect - > y , vect - > z , vsectnum ) ;
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2016-02-13 21:05:57 +00:00
return 0 ;
}
2006-11-13 23:12:47 +00:00
2016-02-13 21:05:57 +00:00
# ifdef LEGACY_ROR
char ror_protectedsectors [ MAXSECTORS ] ;
static int32_t drawing_ror = 0 ;
static int32_t ror_sprite = - 1 ;
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2019-07-08 00:41:25 +00:00
static void G_OROR_DupeSprites ( spritetype const * sp )
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{
// dupe the sprites touching the portal to the other sector
int32_t k ;
2019-07-08 00:41:25 +00:00
spritetype const * refsp ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:42:01 +00:00
if ( ( unsigned ) sp - > yvel > = ( unsigned ) g_mostConcurrentPlayers )
2016-02-13 21:05:57 +00:00
return ;
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2016-02-13 21:05:57 +00:00
refsp = & sprite [ sp - > yvel ] ;
2008-07-31 10:35:23 +00:00
2016-02-13 21:05:57 +00:00
for ( SPRITES_OF_SECT ( sp - > sectnum , k ) )
2008-10-31 10:08:51 +00:00
{
2017-07-08 19:42:11 +00:00
if ( spritesortcnt > = maxspritesonscreen )
2016-02-13 21:05:57 +00:00
break ;
2008-09-11 09:24:45 +00:00
2016-02-13 21:05:57 +00:00
if ( sprite [ k ] . picnum ! = SECTOREFFECTOR & & sprite [ k ] . z > = sp - > z )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
Bmemcpy ( & tsprite [ spritesortcnt ] , & sprite [ k ] , sizeof ( spritetype ) ) ;
2009-12-14 20:14:12 +00:00
2016-02-13 21:05:57 +00:00
tsprite [ spritesortcnt ] . x + = ( refsp - > x - sp - > x ) ;
tsprite [ spritesortcnt ] . y + = ( refsp - > y - sp - > y ) ;
tsprite [ spritesortcnt ] . z = tsprite [ spritesortcnt ] . z - sp - > z + actor [ sp - > yvel ] . ceilingz ;
tsprite [ spritesortcnt ] . sectnum = refsp - > sectnum ;
tsprite [ spritesortcnt ] . owner = k ;
tsprite [ spritesortcnt ] . extra = 0 ;
2008-09-11 09:24:45 +00:00
2016-02-13 21:05:57 +00:00
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt + + ;
2006-06-19 19:28:49 +00:00
}
2006-04-13 20:47:06 +00:00
}
}
2018-10-07 05:20:00 +00:00
static int16_t SE40backupStat [ MAXSECTORS ] ;
static int32_t SE40backupZ [ MAXSECTORS ] ;
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static void G_SE40 ( int32_t smoothratio )
2006-04-13 20:47:06 +00:00
{
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if ( ( unsigned ) ror_sprite < MAXSPRITES )
{
int32_t x , y , z ;
int16_t sect ;
int32_t level = 0 ;
2019-07-08 00:41:25 +00:00
auto const sp = & sprite [ ror_sprite ] ;
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const int32_t sprite2 = sp - > yvel ;
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2016-02-13 21:05:57 +00:00
if ( ( unsigned ) sprite2 > = MAXSPRITES )
return ;
2008-08-28 05:57:46 +00:00
2016-02-13 21:05:57 +00:00
if ( klabs ( sector [ sp - > sectnum ] . floorz - sp - > z ) < klabs ( sector [ sprite [ sprite2 ] . sectnum ] . floorz - sprite [ sprite2 ] . z ) )
level = 1 ;
2008-08-28 05:57:46 +00:00
2016-02-13 21:05:57 +00:00
x = CAMERA ( pos . x ) - sp - > x ;
y = CAMERA ( pos . y ) - sp - > y ;
z = CAMERA ( pos . z ) - ( level ? sector [ sp - > sectnum ] . floorz : sector [ sp - > sectnum ] . ceilingz ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
sect = sprite [ sprite2 ] . sectnum ;
updatesector ( sprite [ sprite2 ] . x + x , sprite [ sprite2 ] . y + y , & sect ) ;
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2016-02-13 21:05:57 +00:00
if ( sect ! = - 1 )
2006-04-22 00:17:55 +00:00
{
2016-02-13 21:05:57 +00:00
int32_t renderz , picnum ;
// XXX: PK: too large stack allocation for my taste
int32_t i ;
int32_t pix_diff , newz ;
// initprintf("drawing ror\n");
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( level )
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite [ sprite2 ] . z - ( sprite [ sprite2 ] . yrepeat * tilesiz [ sprite [ sprite2 ] . picnum ] . y < < 1 ) ;
picnum = sector [ sprite [ sprite2 ] . sectnum ] . ceilingpicnum ;
sector [ sprite [ sprite2 ] . sectnum ] . ceilingpicnum = 562 ;
2019-10-11 19:04:31 +00:00
tileDelete ( 562 ) ;
2006-04-22 02:33:36 +00:00
2016-02-13 21:05:57 +00:00
pix_diff = klabs ( z ) > > 8 ;
newz = - ( ( pix_diff / 128 ) + 1 ) * ( 128 < < 8 ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
for ( i = 0 ; i < numsectors ; i + + )
{
2018-10-07 05:20:00 +00:00
SE40backupStat [ i ] = sector [ i ] . ceilingstat ;
SE40backupZ [ i ] = sector [ i ] . ceilingz ;
2018-10-07 05:23:48 +00:00
if ( ! ror_protectedsectors [ i ] | | sp - > lotag = = 41 )
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{
sector [ i ] . ceilingstat = 1 ;
sector [ i ] . ceilingz + = newz ;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite [ sprite2 ] . z ;
picnum = sector [ sprite [ sprite2 ] . sectnum ] . floorpicnum ;
sector [ sprite [ sprite2 ] . sectnum ] . floorpicnum = 562 ;
2019-10-11 19:04:31 +00:00
tileDelete ( 562 ) ;
2015-10-20 07:15:01 +00:00
2016-02-13 21:05:57 +00:00
pix_diff = klabs ( z ) > > 8 ;
newz = ( ( pix_diff / 128 ) + 1 ) * ( 128 < < 8 ) ;
2006-12-23 02:38:47 +00:00
2016-02-13 21:05:57 +00:00
for ( i = 0 ; i < numsectors ; i + + )
{
2018-10-07 05:20:00 +00:00
SE40backupStat [ i ] = sector [ i ] . floorstat ;
SE40backupZ [ i ] = sector [ i ] . floorz ;
2018-10-07 05:23:48 +00:00
if ( ! ror_protectedsectors [ i ] | | sp - > lotag = = 41 )
2016-02-13 21:05:57 +00:00
{
sector [ i ] . floorstat = 1 ;
sector [ i ] . floorz = + newz ;
}
}
}
2008-08-28 05:57:46 +00:00
2016-02-13 21:05:57 +00:00
# ifdef POLYMER
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) = = REND_POLYMER )
2019-06-29 17:48:05 +00:00
polymer_setanimatesprites ( G_DoSpriteAnimations , CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothratio ) ;
2016-02-13 21:05:57 +00:00
# endif
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renderDrawRoomsQ16 ( sprite [ sprite2 ] . x + x , sprite [ sprite2 ] . y + y ,
2018-03-07 04:21:18 +00:00
z + renderz , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , sect ) ;
2016-02-13 21:05:57 +00:00
drawing_ror = 1 + level ;
2015-10-20 07:15:01 +00:00
2016-02-13 21:05:57 +00:00
if ( drawing_ror = = 2 ) // viewing from top
G_OROR_DupeSprites ( sp ) ;
2006-04-13 20:47:06 +00:00
2019-06-29 17:48:05 +00:00
G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothratio ) ;
2018-04-12 21:03:47 +00:00
renderDrawMasks ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( level )
{
sector [ sprite [ sprite2 ] . sectnum ] . ceilingpicnum = picnum ;
for ( i = 0 ; i < numsectors ; i + + )
{
2018-10-07 05:20:00 +00:00
sector [ i ] . ceilingstat = SE40backupStat [ i ] ;
sector [ i ] . ceilingz = SE40backupZ [ i ] ;
2016-02-13 21:05:57 +00:00
}
}
else
{
sector [ sprite [ sprite2 ] . sectnum ] . floorpicnum = picnum ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
for ( i = 0 ; i < numsectors ; i + + )
{
2018-10-07 05:20:00 +00:00
sector [ i ] . floorstat = SE40backupStat [ i ] ;
sector [ i ] . floorz = SE40backupZ [ i ] ;
2016-02-13 21:05:57 +00:00
}
}
}
2008-09-15 02:47:02 +00:00
}
2015-02-08 08:03:30 +00:00
}
2016-02-13 21:05:57 +00:00
# endif
2015-02-08 08:03:30 +00:00
2018-03-07 04:21:18 +00:00
void G_HandleMirror ( int32_t x , int32_t y , int32_t z , fix16_t a , fix16_t q16horiz , int32_t smoothratio )
2006-04-13 20:47:06 +00:00
{
2019-08-04 02:51:50 +00:00
if ( ( gotpic [ MIRROR > > 3 ] & pow2char [ MIRROR & 7 ] )
2016-02-13 21:05:57 +00:00
# ifdef POLYMER
2018-04-12 21:03:12 +00:00
& & ( videoGetRenderMode ( ) ! = REND_POLYMER )
2016-02-13 21:05:57 +00:00
# endif
)
2008-07-19 04:13:53 +00:00
{
2016-02-13 21:05:57 +00:00
if ( g_mirrorCount = = 0 )
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
// for example in LNGA2.
2019-08-04 02:51:50 +00:00
gotpic [ MIRROR > > 3 ] & = ~ pow2char [ MIRROR & 7 ] ;
2019-06-25 18:35:08 +00:00
//give scripts the chance to reset gotpics for effects that run in EVENT_DISPLAYROOMS
//EVENT_RESETGOTPICS must be called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side renderDrawRoomsQ16
VM_OnEvent ( EVENT_RESETGOTPICS , - 1 , - 1 ) ;
2016-02-13 21:05:57 +00:00
return ;
}
2008-07-19 04:13:53 +00:00
2016-02-13 21:05:57 +00:00
int32_t i = 0 , dst = INT32_MAX ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t k = g_mirrorCount - 1 ; k > = 0 ; k - - )
2010-08-02 08:13:51 +00:00
{
2018-05-17 00:35:26 +00:00
if ( ! wallvisible ( x , y , g_mirrorWall [ k ] ) )
continue ;
2016-02-13 21:05:57 +00:00
const int32_t j =
klabs ( wall [ g_mirrorWall [ k ] ] . x - x ) +
klabs ( wall [ g_mirrorWall [ k ] ] . y - y ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( j < dst )
dst = j , i = k ;
}
2006-12-09 23:41:43 +00:00
2016-02-13 21:05:57 +00:00
if ( wall [ g_mirrorWall [ i ] ] . overpicnum ! = MIRROR )
{
// Try to find a new mirror wall in case the original one was broken.
2006-12-23 02:38:47 +00:00
2016-02-13 21:05:57 +00:00
int32_t startwall = sector [ g_mirrorSector [ i ] ] . wallptr ;
int32_t endwall = startwall + sector [ g_mirrorSector [ i ] ] . wallnum ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t k = startwall ; k < endwall ; k + + )
2016-02-13 21:05:57 +00:00
{
int32_t j = wall [ k ] . nextwall ;
if ( j > = 0 & & ( wall [ j ] . cstat & 32 ) & & wall [ j ] . overpicnum = = MIRROR ) // cmp. premap.c
{
g_mirrorWall [ i ] = j ;
break ;
}
}
2010-08-02 08:13:51 +00:00
}
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
if ( wall [ g_mirrorWall [ i ] ] . overpicnum = = MIRROR )
{
int32_t tposx , tposy ;
2018-03-07 04:21:18 +00:00
fix16_t tang ;
2011-05-22 21:52:22 +00:00
2019-06-25 18:35:05 +00:00
//prepare to render any scripted EVENT_DISPLAYROOMS extras as mirrored
2019-06-25 18:35:16 +00:00
renderPrepareMirror ( x , y , z , a , q16horiz , g_mirrorWall [ i ] , & tposx , & tposy , & tang ) ;
2011-05-22 21:52:22 +00:00
2016-02-13 21:05:57 +00:00
int32_t j = g_visibility ;
g_visibility = ( j > > 1 ) + ( j > > 2 ) ;
2010-05-02 23:27:30 +00:00
2019-06-25 18:35:05 +00:00
//backup original camera position
2019-08-16 04:58:47 +00:00
auto origCam = CAMERA ( pos ) ;
fix16_t origCamq16ang = CAMERA ( q16ang ) ;
2019-06-25 18:35:05 +00:00
fix16_t origCamq16horiz = CAMERA ( q16horiz ) ;
2019-08-16 04:58:47 +00:00
2019-06-25 18:35:05 +00:00
//set the camera inside the mirror facing out
2019-08-16 04:58:47 +00:00
CAMERA ( pos ) = { tposx , tposy , z } ;
CAMERA ( q16ang ) = tang ;
2019-06-25 18:35:05 +00:00
CAMERA ( q16horiz ) = q16horiz ;
2019-08-16 04:58:47 +00:00
2019-06-25 18:35:05 +00:00
display_mirror = 1 ;
VM_OnEventWithReturn ( EVENT_DISPLAYROOMS , g_player [ 0 ] . ps - > i , 0 , 0 ) ;
display_mirror = 0 ;
2019-08-16 04:58:47 +00:00
2019-06-25 18:35:05 +00:00
//reset the camera position
2019-08-16 04:58:47 +00:00
CAMERA ( pos ) = origCam ;
CAMERA ( q16ang ) = origCamq16ang ;
2019-06-25 18:35:05 +00:00
CAMERA ( q16horiz ) = origCamq16horiz ;
2019-06-25 18:35:08 +00:00
//give scripts the chance to reset gotpics for effects that run in EVENT_DISPLAYROOMS
//EVENT_RESETGOTPICS must be called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side renderDrawRoomsQ16
VM_OnEvent ( EVENT_RESETGOTPICS , - 1 , - 1 ) ;
2019-06-25 18:35:05 +00:00
//prepare to render the mirror
2019-06-25 18:35:16 +00:00
renderPrepareMirror ( x , y , z , a , q16horiz , g_mirrorWall [ i ] , & tposx , & tposy , & tang ) ;
2019-06-25 18:35:05 +00:00
2019-04-07 20:56:38 +00:00
if ( videoGetRenderMode ( ) ! = REND_POLYMER )
2016-02-13 21:05:57 +00:00
{
int32_t didmirror ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
yax_preparedrawrooms ( ) ;
2018-04-12 21:03:47 +00:00
didmirror = renderDrawRoomsQ16 ( tposx , tposy , z , tang , q16horiz , g_mirrorSector [ i ] + MAXSECTORS ) ;
2019-06-25 18:35:05 +00:00
//POGO: if didmirror == 0, we may simply wish to abort instead of rendering with yax_drawrooms (which may require cleaning yax state)
2019-07-18 01:33:32 +00:00
if ( videoGetRenderMode ( ) ! = REND_CLASSIC | | didmirror )
yax_drawrooms ( G_DoSpriteAnimations , g_mirrorSector [ i ] , didmirror , smoothratio ) ;
2016-02-13 21:05:57 +00:00
}
2011-03-04 08:50:58 +00:00
# ifdef USE_OPENGL
2016-02-13 21:05:57 +00:00
else
2018-04-12 21:03:47 +00:00
renderDrawRoomsQ16 ( tposx , tposy , z , tang , q16horiz , g_mirrorSector [ i ] + MAXSECTORS ) ;
2016-02-13 21:05:57 +00:00
// XXX: Sprites don't get drawn with TROR/Polymost
2014-01-12 14:04:51 +00:00
# endif
2016-02-13 21:05:57 +00:00
display_mirror = 1 ;
2019-06-29 17:48:05 +00:00
G_DoSpriteAnimations ( tposx , tposy , z , fix16_to_int ( tang ) , smoothratio ) ;
2016-02-13 21:05:57 +00:00
display_mirror = 0 ;
2012-08-22 22:49:27 +00:00
2018-04-12 21:03:47 +00:00
renderDrawMasks ( ) ;
renderCompleteMirror ( ) ; //Reverse screen x-wise in this function
2016-02-13 21:05:57 +00:00
g_visibility = j ;
}
2019-06-25 18:35:05 +00:00
}
}
2012-08-22 22:49:27 +00:00
2019-06-25 18:35:05 +00:00
static void G_ClearGotMirror ( )
{
2014-01-12 14:04:51 +00:00
# ifdef SPLITSCREEN_MOD_HACKS
2019-06-25 18:35:05 +00:00
if ( ! g_fakeMultiMode )
2014-01-12 14:04:51 +00:00
# endif
2019-06-25 18:35:05 +00:00
{
// HACK for splitscreen mod: this is so that mirrors will be drawn
// from showview commands. Ugly, because we'll attempt do draw mirrors
// each frame then. But it's better than not drawing them, I guess.
// XXX: fix the sequence of setting/clearing this bit. Right now,
// we always draw one frame without drawing the mirror, after which
// the bit gets set and drawn subsequently.
2019-08-04 02:51:50 +00:00
gotpic [ MIRROR > > 3 ] & = ~ pow2char [ MIRROR & 7 ] ;
2006-04-13 20:47:06 +00:00
}
2016-02-13 21:05:57 +00:00
}
2012-01-30 21:18:59 +00:00
2016-02-13 21:05:57 +00:00
# ifdef USE_OPENGL
static void G_ReadGLFrame ( void )
{
// Save OpenGL screenshot with Duke3D palette
2018-07-23 02:55:53 +00:00
palette_t * const frame = ( palette_t * ) Xcalloc ( xdim * ydim , sizeof ( palette_t ) ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
int32_t x , y ;
2018-01-26 04:35:19 +00:00
const int32_t xf = divscale16 ( ydim * 4 / 3 , 320 ) ;
2016-02-13 21:05:57 +00:00
const int32_t yf = divscale16 ( ydim , 200 ) ; // (ydim<<16)/200
2019-10-15 21:18:52 +00:00
auto pic = TileFiles . tileCreate ( TILE_SAVESHOT , 200 , 320 ) ;
2012-05-05 22:23:44 +00:00
2016-02-13 21:05:57 +00:00
if ( ! frame )
{
Bmemset ( pic , 0 , 320 * 200 ) ;
2010-08-02 08:13:51 +00:00
return ;
2006-04-20 22:18:56 +00:00
}
2006-04-13 20:47:06 +00:00
2018-04-12 21:02:51 +00:00
videoBeginDrawing ( ) ;
2019-10-04 19:13:04 +00:00
getScreen ( ( uint8_t * ) frame ) ;
videoEndDrawing ( ) ;
2016-02-13 21:05:57 +00:00
for ( y = 0 ; y < 200 ; y + + )
2006-04-13 20:47:06 +00:00
{
2016-02-13 21:05:57 +00:00
const int32_t base = mulscale16 ( 200 - y - 1 , yf ) * xdim ;
2012-08-13 18:25:56 +00:00
2016-02-13 21:05:57 +00:00
for ( x = 0 ; x < 320 ; x + + )
2006-11-15 01:16:55 +00:00
{
2018-01-26 04:35:19 +00:00
const palette_t * pix = & frame [ base + mulscale16 ( x , xf ) + ( xdim - ( ydim * 4 / 3 ) ) / 2 ] ;
2018-04-12 21:03:47 +00:00
pic [ 320 * y + x ] = paletteGetClosestColor ( pix - > r , pix - > g , pix - > b ) ;
2006-04-13 20:47:06 +00:00
}
}
2019-06-25 11:29:08 +00:00
Xfree ( frame ) ;
2016-02-13 21:05:57 +00:00
}
2014-01-12 14:04:51 +00:00
# endif
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void G_DrawRooms ( int32_t playerNum , int32_t smoothRatio )
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{
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auto const pPlayer = g_player [ playerNum ] . ps ;
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int const viewingRange = viewingrange ;
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if ( g_networkMode = = NET_DEDICATED_SERVER ) return ;
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totalclocklock = totalclock ;
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if ( pub > 0 | | videoGetRenderMode ( ) > = REND_POLYMOST ) // JBF 20040101: redraw background always
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{
# ifndef EDUKE32_TOUCH_DEVICES
if ( ud . screen_size > = 8 )
# endif
G_DrawBackground ( ) ;
pub = 0 ;
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}
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VM_OnEvent ( EVENT_DISPLAYSTART , pPlayer - > i , playerNum ) ;
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if ( ( ud . overhead_on = = 2 & & ! automapping ) | | ud . show_help | | ( pPlayer - > cursectnum = = - 1 & & videoGetRenderMode ( ) ! = REND_CLASSIC ) )
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return ;
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if ( r_usenewaspect )
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{
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newaspect_enable = 1 ;
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videoSetCorrectedAspect ( ) ;
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}
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if ( pPlayer - > on_crane > - 1 )
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smoothRatio = 65536 ;
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int const playerVis = pPlayer - > visibility ;
g_visibility = ( playerVis < = 0 ) ? 0 : ( int32_t ) ( playerVis * ( numplayers > 1 ? 1.f : r_ambientlightrecip ) ) ;
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CAMERA ( sect ) = pPlayer - > cursectnum ;
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G_DoInterpolations ( smoothRatio ) ;
G_AnimateCamSprite ( smoothRatio ) ;
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if ( ud . camerasprite > = 0 )
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{
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auto const pSprite = & sprite [ ud . camerasprite ] ;
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pSprite - > yvel = clamp ( TrackerCast ( pSprite - > yvel ) , - 100 , 300 ) ;
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CAMERA ( q16ang ) = fix16_from_int ( actor [ ud . camerasprite ] . tempang
+ mulscale16 ( ( ( pSprite - > ang + 1024 - actor [ ud . camerasprite ] . tempang ) & 2047 ) - 1024 , smoothRatio ) ) ;
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# ifdef USE_OPENGL
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renderSetRollAngle ( 0 ) ;
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# endif
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int const noDraw = VM_OnEventWithReturn ( EVENT_DISPLAYROOMSCAMERA , ud . camerasprite , playerNum , 0 ) ;
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if ( noDraw ! = 1 ) // event return values other than 0 and 1 are reserved
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{
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# ifdef DEBUGGINGAIDS
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if ( EDUKE32_PREDICT_FALSE ( noDraw ! = 0 ) )
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OSD_Printf ( OSD_ERROR " ERROR: EVENT_DISPLAYROOMSCAMERA return value must be 0 or 1, "
" other values are reserved. \n " ) ;
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# endif
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# ifdef LEGACY_ROR
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G_SE40 ( smoothRatio ) ;
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# endif
# ifdef POLYMER
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if ( videoGetRenderMode ( ) = = REND_POLYMER )
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polymer_setanimatesprites ( G_DoSpriteAnimations , pSprite - > x , pSprite - > y , pSprite - > z - ZOFFSET6 , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
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# endif
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yax_preparedrawrooms ( ) ;
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renderDrawRoomsQ16 ( pSprite - > x , pSprite - > y , pSprite - > z - ZOFFSET6 , CAMERA ( q16ang ) , fix16_from_int ( pSprite - > yvel ) , pSprite - > sectnum ) ;
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yax_drawrooms ( G_DoSpriteAnimations , pSprite - > sectnum , 0 , smoothRatio ) ;
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G_DoSpriteAnimations ( pSprite - > x , pSprite - > y , pSprite - > z - ZOFFSET6 , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
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renderDrawMasks ( ) ;
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}
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}
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else
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{
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int32_t floorZ , ceilZ ;
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int32_t tiltcx , tiltcy , tiltcs = 0 ; // JBF 20030807
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int vr = divscale22 ( 1 , sprite [ pPlayer - > i ] . yrepeat + 28 ) ;
int screenTilting = ( videoGetRenderMode ( ) = = REND_CLASSIC
& & ( ( ud . screen_tilting & & pPlayer - > rotscrnang
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# ifdef SPLITSCREEN_MOD_HACKS
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& & ! g_fakeMultiMode
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# endif
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) ) ) ;
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vr = Blrintf ( float ( vr ) * tanf ( r_fov * ( fPI / 360.f ) ) ) ;
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if ( ! r_usenewaspect )
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renderSetAspect ( vr , yxaspect ) ;
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else
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renderSetAspect ( mulscale16 ( vr , viewingrange ) , yxaspect ) ;
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if ( g_screenCapture )
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{
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TileFiles . tileCreate ( TILE_SAVESHOT , 200 , 320 ) ;
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if ( videoGetRenderMode ( ) = = REND_CLASSIC )
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renderSetTarget ( TILE_SAVESHOT , 200 , 320 ) ;
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}
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else if ( screenTilting )
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{
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int32_t oviewingrange = viewingrange ; // save it from renderSetAspect()
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const int16_t tang = ( ud . screen_tilting ) ? pPlayer - > rotscrnang : 0 ;
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if ( tang = = 1024 )
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screenTilting = 2 ;
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else
{
// Maximum possible allocation size passed to allocache() below
// since there is no equivalent of free() for allocache().
# if MAXYDIM >= 640
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int const maxTiltSize = 640 * 640 ;
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# else
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int const maxTiltSize = 320 * 320 ;
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# endif
// To render a tilted screen in high quality, we need at least
// 640 pixels of *Y* dimension.
# if MAXYDIM >= 640
// We also need
// * xdim >= 640 since tiltcx will be passed as setview()'s x2
// which must be less than xdim.
// * ydim >= 640 (sic!) since the tile-to-draw-to will be set
// up with dimension 400x640, but the engine's arrays like
// lastx[] are alloc'd with *xdim* elements! (This point is
// the dynamic counterpart of the #if above since we now
// allocate these engine arrays tightly.)
// XXX: The engine should be in charge of setting up everything
// so that no oob access occur.
if ( xdim > = 640 & & ydim > = 640 )
{
tiltcs = 2 ;
tiltcx = 640 ;
tiltcy = 400 ;
}
else
# endif
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1 ;
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// NOTE: The same reflections as above apply here, too.
// TILT_SETVIEWTOTILE_320.
tiltcx = 320 ;
tiltcy = 200 ;
}
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// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
// we render onto a square tile and display a portion of that
// rotated on-screen later on.
const int32_t viewtilexsiz = ( tang & 1023 ) ? tiltcx : tiltcy ;
const int32_t viewtileysiz = tiltcx ;
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TileFiles . tileCreate ( TILE_TILT , tiltcx , tiltcx ) ;
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renderSetTarget ( TILE_TILT , viewtilexsiz , viewtileysiz ) ;
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if ( ( tang & 1023 ) = = 512 )
{
//Block off unscreen section of 90ø tilted screen
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int const j = tiltcx - ( 60 * tiltcs ) ;
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for ( bssize_t i = ( 60 * tiltcs ) - 1 ; i > = 0 ; i - - )
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{
startumost [ i ] = 1 ;
startumost [ i + j ] = 1 ;
startdmost [ i ] = 0 ;
startdmost [ i + j ] = 0 ;
}
}
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int vRange = ( tang & 511 ) ;
if ( vRange > 256 )
vRange = 512 - vRange ;
vRange = sintable [ vRange + 512 ] * 8 + sintable [ vRange ] * 5 ;
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renderSetAspect ( mulscale16 ( oviewingrange , vRange > > 1 ) , yxaspect ) ;
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}
}
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else if ( videoGetRenderMode ( ) > = REND_POLYMOST )
{
if ( ud . screen_tilting
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# ifdef SPLITSCREEN_MOD_HACKS
& & ! g_fakeMultiMode
# endif
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)
{
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# ifdef USE_OPENGL
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renderSetRollAngle ( pPlayer - > orotscrnang + mulscale16 ( ( ( pPlayer - > rotscrnang - pPlayer - > orotscrnang + 1024 ) & 2047 ) - 1024 , smoothRatio ) ) ;
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# endif
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pPlayer - > orotscrnang = pPlayer - > rotscrnang ;
}
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# ifdef USE_OPENGL
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else
{
renderSetRollAngle ( 0 ) ;
}
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# endif
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}
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if ( pPlayer - > newowner < 0 )
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{
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vec3_t const camVect = { pPlayer - > opos . x + mulscale16 ( pPlayer - > pos . x - pPlayer - > opos . x , smoothRatio ) ,
pPlayer - > opos . y + mulscale16 ( pPlayer - > pos . y - pPlayer - > opos . y , smoothRatio ) ,
pPlayer - > opos . z + mulscale16 ( pPlayer - > pos . z - pPlayer - > opos . z , smoothRatio ) } ;
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CAMERA ( pos ) = camVect ;
CAMERA ( q16ang ) = pPlayer - > oq16ang
+ mulscale16 ( ( ( pPlayer - > q16ang + F16 ( 1024 ) - pPlayer - > oq16ang ) & 0x7FFFFFF ) - F16 ( 1024 ) , smoothRatio )
+ fix16_from_int ( pPlayer - > look_ang ) ;
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CAMERA ( q16horiz ) = pPlayer - > oq16horiz + pPlayer - > oq16horizoff
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+ mulscale16 ( ( pPlayer - > q16horiz + pPlayer - > q16horizoff - pPlayer - > oq16horiz - pPlayer - > oq16horizoff ) , smoothRatio ) ;
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if ( cl_viewbob )
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{
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int zAdd = ( pPlayer - > opyoff + mulscale16 ( pPlayer - > pyoff - pPlayer - > opyoff , smoothRatio ) ) ;
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if ( pPlayer - > over_shoulder_on )
zAdd > > = 3 ;
CAMERA ( pos . z ) + = zAdd ;
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}
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if ( pPlayer - > over_shoulder_on )
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{
CAMERA ( pos . z ) - = 3072 ;
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2018-03-07 04:21:18 +00:00
if ( G_DoThirdPerson ( pPlayer , & CAMERA ( pos ) , & CAMERA ( sect ) , fix16_to_int ( CAMERA ( q16ang ) ) , fix16_to_int ( CAMERA ( q16horiz ) ) ) < 0 )
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{
CAMERA ( pos . z ) + = 3072 ;
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G_DoThirdPerson ( pPlayer , & CAMERA ( pos ) , & CAMERA ( sect ) , fix16_to_int ( CAMERA ( q16ang ) ) , fix16_to_int ( CAMERA ( q16horiz ) ) ) ;
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}
}
}
else
{
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vec3_t const camVect = G_GetCameraPosition ( pPlayer - > newowner , smoothRatio ) ;
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// looking through viewscreen
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CAMERA ( pos ) = camVect ;
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CAMERA ( q16ang ) = pPlayer - > q16ang + fix16_from_int ( pPlayer - > look_ang ) ;
CAMERA ( q16horiz ) = fix16_from_int ( 100 + sprite [ pPlayer - > newowner ] . shade ) ;
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CAMERA ( sect ) = sprite [ pPlayer - > newowner ] . sectnum ;
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}
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ceilZ = actor [ pPlayer - > i ] . ceilingz ;
floorZ = actor [ pPlayer - > i ] . floorz ;
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if ( g_earthquakeTime > 0 & & pPlayer - > on_ground = = 1 )
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{
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CAMERA ( pos . z ) + = 256 - ( ( ( g_earthquakeTime ) & 1 ) < < 9 ) ;
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CAMERA ( q16ang ) + = fix16_from_int ( ( 2 - ( ( g_earthquakeTime ) & 2 ) ) < < 2 ) ;
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}
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if ( sprite [ pPlayer - > i ] . pal = = 1 )
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CAMERA ( pos . z ) - = ( 18 < < 8 ) ;
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if ( pPlayer - > newowner < 0 & & pPlayer - > spritebridge = = 0 )
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{
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// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
// camera into the sector again then.
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if ( CAMERA ( pos . z ) < ( pPlayer - > truecz + ZOFFSET6 ) )
CAMERA ( pos . z ) = ceilZ + ZOFFSET6 ;
else if ( CAMERA ( pos . z ) > ( pPlayer - > truefz - ZOFFSET6 ) )
CAMERA ( pos . z ) = floorZ - ZOFFSET6 ;
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}
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while ( CAMERA ( sect ) > = 0 ) // if, really
{
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getzsofslope ( CAMERA ( sect ) , CAMERA ( pos . x ) , CAMERA ( pos . y ) , & ceilZ , & floorZ ) ;
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# ifdef YAX_ENABLE
if ( yax_getbunch ( CAMERA ( sect ) , YAX_CEILING ) > = 0 )
{
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if ( CAMERA ( pos . z ) < ceilZ )
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{
updatesectorz ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , & CAMERA ( sect ) ) ;
break ; // since CAMERA(sect) might have been updated to -1
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
}
}
else
# endif
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if ( CAMERA ( pos . z ) < ceilZ + ZOFFSET6 )
CAMERA ( pos . z ) = ceilZ + ZOFFSET6 ;
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# ifdef YAX_ENABLE
if ( yax_getbunch ( CAMERA ( sect ) , YAX_FLOOR ) > = 0 )
{
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if ( CAMERA ( pos . z ) > floorZ )
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updatesectorz ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , & CAMERA ( sect ) ) ;
}
else
# endif
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if ( CAMERA ( pos . z ) > floorZ - ZOFFSET6 )
CAMERA ( pos . z ) = floorZ - ZOFFSET6 ;
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break ;
}
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// NOTE: might be rendering off-screen here, so CON commands that draw stuff
// like showview must cope with that situation or bail out!
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int const noDraw = VM_OnEventWithReturn ( EVENT_DISPLAYROOMS , pPlayer - > i , playerNum , 0 ) ;
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2018-03-07 04:21:18 +00:00
CAMERA ( q16horiz ) = fix16_clamp ( CAMERA ( q16horiz ) , F16 ( HORIZ_MIN ) , F16 ( HORIZ_MAX ) ) ;
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if ( noDraw ! = 1 ) // event return values other than 0 and 1 are reserved
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{
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# ifdef DEBUGGINGAIDS
if ( EDUKE32_PREDICT_FALSE ( noDraw ! = 0 ) )
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OSD_Printf ( OSD_ERROR " ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, "
" other values are reserved. \n " ) ;
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# endif
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2018-03-07 04:21:18 +00:00
G_HandleMirror ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , smoothRatio ) ;
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G_ClearGotMirror ( ) ;
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# ifdef LEGACY_ROR
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G_SE40 ( smoothRatio ) ;
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# endif
# ifdef POLYMER
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if ( videoGetRenderMode ( ) = = REND_POLYMER )
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polymer_setanimatesprites ( G_DoSpriteAnimations , CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
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# endif
// for G_PrintCoords
dr_viewingrange = viewingrange ;
dr_yxaspect = yxaspect ;
# ifdef DEBUG_MIRRORS_ONLY
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gotpic [ MIRROR > > 3 ] | = pow2char [ MIRROR & 7 ] ;
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# else
yax_preparedrawrooms ( ) ;
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renderDrawRoomsQ16 ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , CAMERA ( q16ang ) , CAMERA ( q16horiz ) , CAMERA ( sect ) ) ;
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yax_drawrooms ( G_DoSpriteAnimations , CAMERA ( sect ) , 0 , smoothRatio ) ;
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# ifdef LEGACY_ROR
if ( ( unsigned ) ror_sprite < MAXSPRITES & & drawing_ror = = 1 ) // viewing from bottom
G_OROR_DupeSprites ( & sprite [ ror_sprite ] ) ;
# endif
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G_DoSpriteAnimations ( CAMERA ( pos . x ) , CAMERA ( pos . y ) , CAMERA ( pos . z ) , fix16_to_int ( CAMERA ( q16ang ) ) , smoothRatio ) ;
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# ifdef LEGACY_ROR
drawing_ror = 0 ;
# endif
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renderDrawMasks ( ) ;
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# endif
}
2013-12-28 17:04:34 +00:00
2016-02-13 21:05:57 +00:00
if ( g_screenCapture )
2013-12-28 17:04:34 +00:00
{
2016-02-13 21:05:57 +00:00
g_screenCapture = 0 ;
2013-12-28 17:04:34 +00:00
2018-04-12 21:03:47 +00:00
tileInvalidate ( TILE_SAVESHOT , 0 , 255 ) ;
2018-02-26 14:46:48 +00:00
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) = = REND_CLASSIC )
2016-02-13 21:05:57 +00:00
{
2018-04-12 21:03:47 +00:00
renderRestoreTarget ( ) ;
2016-02-13 21:05:57 +00:00
}
# ifdef USE_OPENGL
else
G_ReadGLFrame ( ) ;
# endif
2013-12-28 17:04:34 +00:00
}
2016-08-27 01:41:04 +00:00
else if ( screenTilting )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:41:04 +00:00
const int16_t tang = ( ud . screen_tilting ) ? pPlayer - > rotscrnang : 0 ;
2008-08-07 13:23:08 +00:00
2016-08-27 01:41:04 +00:00
if ( screenTilting = = 2 ) // tang == 1024
2016-02-13 21:05:57 +00:00
{
2018-04-12 21:02:51 +00:00
videoBeginDrawing ( ) ;
2016-02-13 21:05:57 +00:00
{
2016-06-21 00:34:18 +00:00
const int32_t height = windowxy2 . y - windowxy1 . y + 1 ;
const int32_t width = windowxy2 . x - windowxy1 . x + 1 ;
2013-12-28 17:04:34 +00:00
2016-06-21 00:34:18 +00:00
uint8_t * f = ( uint8_t * ) ( frameplace + ylookup [ windowxy1 . y ] ) ;
2016-02-13 21:05:57 +00:00
int32_t x , y ;
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
for ( y = 0 ; y < ( height > > 1 ) ; y + + )
2016-06-21 00:34:18 +00:00
swapbufreverse ( f + y * bytesperline + windowxy2 . x ,
f + ( height - 1 - y ) * bytesperline + windowxy1 . x ,
2016-02-13 21:05:57 +00:00
width ) ;
2010-05-02 23:27:30 +00:00
2016-06-21 00:34:18 +00:00
f + = ( height > > 1 ) * bytesperline + windowxy1 . x ;
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
if ( height & 1 )
for ( x = 0 ; x < ( width > > 1 ) ; x + + )
swapchar ( & f [ x ] , & f [ width - 1 - x ] ) ;
}
2018-04-12 21:02:51 +00:00
videoEndDrawing ( ) ;
2016-02-13 21:05:57 +00:00
}
else
{
2018-04-12 21:03:47 +00:00
renderRestoreTarget ( ) ;
2016-02-13 21:05:57 +00:00
picanm [ TILE_TILT ] . xofs = picanm [ TILE_TILT ] . yofs = 0 ;
2010-05-02 23:27:30 +00:00
2016-08-27 01:41:04 +00:00
int tiltZoom = ( tang & 511 ) ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:41:04 +00:00
if ( tiltZoom > 256 )
tiltZoom = 512 - tiltZoom ;
tiltZoom = sintable [ tiltZoom + 512 ] * 8 + sintable [ tiltZoom ] * 5 ;
tiltZoom > > = tiltcs ; // JBF 20030807
rotatesprite_win ( 160 < < 16 , 100 < < 16 , tiltZoom , tang + 512 , TILE_TILT , 0 , 0 , 4 + 2 + 64 + 1024 ) ;
2016-02-13 21:05:57 +00:00
}
}
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
G_RestoreInterpolations ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
{
// Totalclock count of last step of p->visibility converging towards
// ud.const_visibility.
static int32_t lastvist ;
2016-08-27 01:41:04 +00:00
const int32_t visdif = ud . const_visibility - pPlayer - > visibility ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
// Check if totalclock was cleared (e.g. restarted game).
if ( totalclock < lastvist )
lastvist = 0 ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
// Every 2nd totalclock increment (each 1/60th second), ...
while ( totalclock > = lastvist + 2 )
{
// ... approximately three-quarter the difference between
// p->visibility and ud.const_visibility.
const int32_t visinc = visdif > > 2 ;
if ( klabs ( visinc ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:41:04 +00:00
pPlayer - > visibility = ud . const_visibility ;
2016-02-13 21:05:57 +00:00
break ;
2006-04-13 20:47:06 +00:00
}
2016-08-27 01:41:04 +00:00
pPlayer - > visibility + = visinc ;
2019-08-27 13:39:54 +00:00
lastvist = ( int32_t ) totalclock ;
2006-04-13 20:47:06 +00:00
}
}
2016-02-13 21:05:57 +00:00
if ( r_usenewaspect )
2011-12-28 20:33:40 +00:00
{
2016-02-13 21:05:57 +00:00
newaspect_enable = 0 ;
2019-02-22 18:35:33 +00:00
renderSetAspect ( viewingRange , tabledivide32_noinline ( 65536 * ydim * 8 , xdim * 5 ) ) ;
2016-02-13 21:05:57 +00:00
}
2017-11-29 07:29:23 +00:00
VM_OnEvent ( EVENT_DISPLAYROOMSEND , g_player [ screenpeek ] . ps - > i , screenpeek ) ;
2016-02-13 21:05:57 +00:00
}
2015-01-05 21:54:31 +00:00
2016-02-13 21:05:57 +00:00
void G_DumpDebugInfo ( void )
{
2017-06-05 10:05:12 +00:00
static char const s_WEAPON [ ] = " WEAPON " ;
2016-02-13 21:05:57 +00:00
int32_t i , j , x ;
2011-12-28 20:33:40 +00:00
2016-02-13 21:05:57 +00:00
VM_ScriptInfo ( insptr , 64 ) ;
2017-06-05 10:05:12 +00:00
buildprint ( " \n Current gamevar values: \n " ) ;
2011-12-28 20:33:40 +00:00
2016-02-13 21:05:57 +00:00
for ( i = 0 ; i < MAX_WEAPONS ; i + + )
{
for ( j = 0 ; j < numplayers ; j + + )
2012-02-25 15:59:44 +00:00
{
2017-06-05 10:05:12 +00:00
buildprint ( " Player " , j , " \n \n " ) ;
buildprint ( s_WEAPON , i , " _CLIP " , PWEAPON ( j , i , Clip ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _RELOAD " , PWEAPON ( j , i , Reload ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _FIREDELAY " , PWEAPON ( j , i , FireDelay ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _TOTALTIME " , PWEAPON ( j , i , TotalTime ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _HOLDDELAY " , PWEAPON ( j , i , HoldDelay ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _FLAGS " , PWEAPON ( j , i , Flags ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SHOOTS " , PWEAPON ( j , i , Shoots ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SPAWNTIME " , PWEAPON ( j , i , SpawnTime ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SPAWN " , PWEAPON ( j , i , Spawn ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SHOTSPERBURST " , PWEAPON ( j , i , ShotsPerBurst ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _WORKSLIKE " , PWEAPON ( j , i , WorksLike ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _INITIALSOUND " , PWEAPON ( j , i , InitialSound ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _FIRESOUND " , PWEAPON ( j , i , FireSound ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SOUND2TIME " , PWEAPON ( j , i , Sound2Time ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SOUND2SOUND " , PWEAPON ( j , i , Sound2Sound ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _RELOADSOUND1 " , PWEAPON ( j , i , ReloadSound1 ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _RELOADSOUND2 " , PWEAPON ( j , i , ReloadSound2 ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _SELECTSOUND " , PWEAPON ( j , i , SelectSound ) , " \n " ) ;
buildprint ( s_WEAPON , i , " _FLASHCOLOR " , PWEAPON ( j , i , FlashColor ) , " \n " ) ;
2012-02-25 15:59:44 +00:00
}
2017-06-05 10:05:12 +00:00
buildprint ( " \n " ) ;
2016-02-13 21:05:57 +00:00
}
2012-02-25 15:59:44 +00:00
2016-02-13 21:05:57 +00:00
for ( x = 0 ; x < MAXSTATUS ; x + + )
{
j = headspritestat [ x ] ;
while ( j > = 0 )
2011-12-28 20:33:40 +00:00
{
2017-06-05 10:05:12 +00:00
buildprint ( " Sprite " , j , " ( " , TrackerCast ( sprite [ j ] . x ) , " , " , TrackerCast ( sprite [ j ] . y ) , " , " , TrackerCast ( sprite [ j ] . z ) ,
" ) (picnum: " , TrackerCast ( sprite [ j ] . picnum ) , " ) \n " ) ;
2016-02-13 21:05:57 +00:00
for ( i = 0 ; i < g_gameVarCount ; i + + )
2011-12-28 20:33:40 +00:00
{
2016-08-27 01:40:35 +00:00
if ( aGameVars [ i ] . flags & ( GAMEVAR_PERACTOR ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:35 +00:00
if ( aGameVars [ i ] . pValues [ j ] ! = aGameVars [ i ] . defaultValue )
2016-02-13 21:05:57 +00:00
{
2017-06-05 10:05:12 +00:00
buildprint ( " gamevar " , aGameVars [ i ] . szLabel , " " , aGameVars [ i ] . pValues [ j ] , " GAMEVAR_PERACTOR " ) ;
2016-08-27 01:40:35 +00:00
if ( aGameVars [ i ] . flags ! = GAMEVAR_PERACTOR )
2016-02-13 21:05:57 +00:00
{
2017-06-05 10:05:12 +00:00
buildprint ( " // " ) ;
2016-08-27 01:40:35 +00:00
if ( aGameVars [ i ] . flags & ( GAMEVAR_SYSTEM ) )
2016-02-13 21:05:57 +00:00
{
2017-06-05 10:05:12 +00:00
buildprint ( " (system) " ) ;
2016-02-13 21:05:57 +00:00
}
}
2017-06-05 10:05:12 +00:00
buildprint ( " \n " ) ;
2016-02-13 21:05:57 +00:00
}
}
2011-12-28 20:33:40 +00:00
}
2017-06-05 10:05:12 +00:00
buildprint ( " \n " ) ;
2016-02-13 21:05:57 +00:00
j = nextspritestat [ j ] ;
2012-08-13 18:26:08 +00:00
}
2011-12-28 20:33:40 +00:00
}
2016-02-13 21:05:57 +00:00
Gv_DumpValues ( ) ;
2011-12-28 20:33:40 +00:00
}
2016-02-13 21:05:57 +00:00
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
// else only if it equals 0.
static int32_t G_InitActor ( int32_t i , int32_t tilenum , int32_t set_movflag_uncond )
2013-01-20 21:17:28 +00:00
{
2016-02-13 21:05:57 +00:00
if ( g_tile [ tilenum ] . execPtr )
{
2016-08-27 01:40:35 +00:00
SH ( i ) = * ( g_tile [ tilenum ] . execPtr ) ;
2016-02-13 21:05:57 +00:00
AC_ACTION_ID ( actor [ i ] . t_data ) = * ( g_tile [ tilenum ] . execPtr + 1 ) ;
AC_MOVE_ID ( actor [ i ] . t_data ) = * ( g_tile [ tilenum ] . execPtr + 2 ) ;
2013-01-20 21:17:28 +00:00
2016-08-27 01:40:35 +00:00
if ( set_movflag_uncond | | SHT ( i ) = = 0 ) // AC_MOVFLAGS
SHT ( i ) = * ( g_tile [ tilenum ] . execPtr + 3 ) ;
2014-11-30 04:23:22 +00:00
2016-02-13 21:05:57 +00:00
return 1 ;
2013-08-06 23:51:51 +00:00
}
2016-02-13 21:05:57 +00:00
return 0 ;
}
2010-10-17 14:49:39 +00:00
2016-02-13 21:05:57 +00:00
int32_t A_InsertSprite ( int16_t whatsect , int32_t s_x , int32_t s_y , int32_t s_z , int16_t s_pn , int8_t s_s ,
uint8_t s_xr , uint8_t s_yr , int16_t s_a , int16_t s_ve , int16_t s_zv , int16_t s_ow , int16_t s_ss )
{
2018-12-08 00:40:39 +00:00
int32_t newSprite ;
2019-01-12 00:21:53 +00:00
2018-12-08 00:40:39 +00:00
# ifdef NETCODE_DISABLE
newSprite = insertsprite ( whatsect , s_ss ) ;
# else
newSprite = Net_InsertSprite ( whatsect , s_ss ) ;
# endif
2015-02-19 22:19:05 +00:00
2018-11-18 18:14:33 +00:00
if ( EDUKE32_PREDICT_FALSE ( ( unsigned ) newSprite > = MAXSPRITES ) )
2008-09-15 02:47:02 +00:00
{
2016-02-13 21:05:57 +00:00
G_DumpDebugInfo ( ) ;
OSD_Printf ( " Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d \n " ,
s_pn , s_ow < 0 ? - 1 : TrackerCast ( sprite [ s_ow ] . picnum ) , s_ow , s_x , s_y , s_z , whatsect ) ;
G_GameExit ( " Too many sprites spawned. " ) ;
2008-09-15 02:47:02 +00:00
}
2016-02-13 21:05:57 +00:00
# ifdef DEBUGGINGAIDS
g_spriteStat . numins + + ;
# endif
2006-04-13 20:47:06 +00:00
2018-11-18 18:14:33 +00:00
sprite [ newSprite ] = { s_x , s_y , s_z , 0 , s_pn , s_s , 0 , 0 , 0 , s_xr , s_yr , 0 , 0 , whatsect , s_ss , s_a , s_ow , s_ve , 0 , s_zv , 0 , 0 , 0 } ;
auto & a = actor [ newSprite ] ;
a = { } ;
a . bpos = { s_x , s_y , s_z } ;
2016-02-13 21:05:57 +00:00
if ( ( unsigned ) s_ow < MAXSPRITES )
2010-10-17 14:49:39 +00:00
{
2018-11-18 18:14:33 +00:00
a . picnum = sprite [ s_ow ] . picnum ;
a . floorz = actor [ s_ow ] . floorz ;
a . ceilingz = actor [ s_ow ] . ceilingz ;
2010-10-17 14:49:39 +00:00
}
2018-11-18 18:14:33 +00:00
a . stayput = - 1 ;
a . extra = - 1 ;
2017-06-23 03:59:39 +00:00
# ifdef POLYMER
2018-11-18 18:14:33 +00:00
a . lightId = - 1 ;
2017-06-23 03:59:39 +00:00
# endif
2018-11-18 18:14:33 +00:00
a . owner = s_ow ;
2012-11-10 14:11:10 +00:00
2018-11-18 18:14:33 +00:00
G_InitActor ( newSprite , s_pn , 1 ) ;
2006-04-13 20:47:06 +00:00
2018-11-18 18:14:33 +00:00
spriteext [ newSprite ] = { } ;
spritesmooth [ newSprite ] = { } ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
# if defined LUNATIC
if ( ! g_noResetVars )
# endif
2018-11-18 18:14:33 +00:00
A_ResetVars ( newSprite ) ;
2016-02-13 21:05:57 +00:00
# if defined LUNATIC
g_noResetVars = 0 ;
# endif
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( VM_HaveEvent ( EVENT_EGS ) )
2006-04-13 20:47:06 +00:00
{
2018-11-18 18:14:33 +00:00
int32_t p , pl = A_FindPlayer ( & sprite [ newSprite ] , & p ) ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
block_deletesprite + + ;
2019-05-19 03:53:25 +00:00
VM_ExecuteEvent ( EVENT_EGS , newSprite , pl , p ) ;
2016-02-13 21:05:57 +00:00
block_deletesprite - - ;
}
2010-08-02 08:13:51 +00:00
2018-11-18 18:14:33 +00:00
return newSprite ;
2016-02-13 21:05:57 +00:00
}
2015-03-08 07:58:24 +00:00
2016-02-13 21:05:57 +00:00
# ifdef YAX_ENABLE
void Yax_SetBunchZs ( int32_t sectnum , int32_t cf , int32_t daz )
{
int32_t i , bunchnum = yax_getbunch ( sectnum , cf ) ;
2015-03-08 07:58:24 +00:00
2016-02-13 21:05:57 +00:00
if ( bunchnum < 0 | | bunchnum > = numyaxbunches )
return ;
2015-03-08 07:58:24 +00:00
2016-02-13 21:05:57 +00:00
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_CEILING , i ) )
SECTORFLD ( i , z , YAX_CEILING ) = daz ;
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_FLOOR , i ) )
SECTORFLD ( i , z , YAX_FLOOR ) = daz ;
}
static void Yax_SetBunchInterpolation ( int32_t sectnum , int32_t cf )
{
int32_t i , bunchnum = yax_getbunch ( sectnum , cf ) ;
if ( bunchnum < 0 | | bunchnum > = numyaxbunches )
return ;
2016-06-05 04:46:28 +00:00
2016-02-13 21:05:57 +00:00
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_CEILING , i ) )
G_SetInterpolation ( & sector [ i ] . ceilingz ) ;
for ( SECTORS_OF_BUNCH ( bunchnum , YAX_FLOOR , i ) )
G_SetInterpolation ( & sector [ i ] . floorz ) ;
}
# else
# define Yax_SetBunchInterpolation(sectnum, cf)
2010-08-02 08:13:51 +00:00
# endif
2016-02-13 21:05:57 +00:00
// A_Spawn has two forms with arguments having different meaning:
//
2017-11-22 05:23:28 +00:00
// 1. spriteNum>=0: Spawn from parent sprite <spriteNum> with picnum <tileNum>
// 2. spriteNum<0: Spawn from already *existing* sprite <tileNum>
2016-08-27 01:40:56 +00:00
int A_Spawn ( int spriteNum , int tileNum )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int newSprite ;
spritetype * pSprite ;
2017-11-22 05:23:33 +00:00
actor_t * pActor ;
int sectNum ;
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
// spawn from parent sprite <j>
2016-08-27 01:40:56 +00:00
newSprite = A_InsertSprite ( sprite [ spriteNum ] . sectnum , sprite [ spriteNum ] . x , sprite [ spriteNum ] . y , sprite [ spriteNum ] . z ,
tileNum , 0 , 0 , 0 , 0 , 0 , 0 , spriteNum , 0 ) ;
actor [ newSprite ] . picnum = sprite [ spriteNum ] . picnum ;
2006-05-06 05:28:28 +00:00
}
2010-08-02 08:13:51 +00:00
else
2006-08-20 22:17:12 +00:00
{
2016-02-13 21:05:57 +00:00
// spawn from already existing sprite <pn>
2018-11-18 18:14:33 +00:00
newSprite = tileNum ;
auto & s = sprite [ newSprite ] ;
auto & a = actor [ newSprite ] ;
2012-05-26 21:58:21 +00:00
2018-11-18 18:14:33 +00:00
a = { } ;
a . bpos = { s . x , s . y , s . z } ;
2010-10-17 14:49:39 +00:00
2018-11-18 18:14:33 +00:00
a . picnum = s . picnum ;
2011-08-10 11:47:23 +00:00
2018-11-18 18:14:33 +00:00
if ( s . picnum = = SECTOREFFECTOR & & s . lotag = = 50 )
a . picnum = s . owner ;
2006-12-09 23:41:43 +00:00
2019-06-29 18:45:44 +00:00
if ( s . picnum = = LOCATORS & & s . owner ! = - 1 )
2019-06-25 18:35:22 +00:00
a . owner = s . owner ;
2019-06-29 18:45:44 +00:00
else
s . owner = a . owner = newSprite ;
2012-03-29 21:16:20 +00:00
2019-08-14 15:28:53 +00:00
a . floorz = sector [ s . sectnum ] . floorz ;
a . ceilingz = sector [ s . sectnum ] . ceilingz ;
a . stayput = a . extra = - 1 ;
2006-12-09 23:41:43 +00:00
2017-06-23 03:59:39 +00:00
# ifdef POLYMER
2018-11-18 18:14:33 +00:00
a . lightId = - 1 ;
2017-06-23 03:59:39 +00:00
# endif
2015-01-18 23:16:37 +00:00
2018-11-18 18:14:33 +00:00
if ( ( s . cstat & 48 )
2018-04-04 20:47:48 +00:00
# ifndef EDUKE32_STANDALONE
2018-11-18 18:14:33 +00:00
& & s . picnum ! = SPEAKER & & s . picnum ! = LETTER & & s . picnum ! = DUCK & & s . picnum ! = TARGET & & s . picnum ! = TRIPBOMB
2018-04-04 20:47:48 +00:00
# endif
2018-11-18 18:14:33 +00:00
& & s . picnum ! = VIEWSCREEN & & s . picnum ! = VIEWSCREEN2 & & ( ! ( s . picnum > = CRACK1 & & s . picnum < = CRACK4 ) ) )
2016-08-27 01:40:56 +00:00
{
2018-11-18 18:14:33 +00:00
if ( s . shade = = 127 )
2016-08-27 01:40:56 +00:00
goto SPAWN_END ;
2006-06-19 19:28:49 +00:00
2018-04-04 20:47:48 +00:00
# ifndef EDUKE32_STANDALONE
2018-11-18 18:14:33 +00:00
if ( A_CheckSwitchTile ( newSprite ) & & ( s . cstat & 16 ) )
2016-08-27 01:40:56 +00:00
{
2018-11-18 18:14:33 +00:00
if ( s . pal & & s . picnum ! = ACCESSSWITCH & & s . picnum ! = ACCESSSWITCH2 )
2014-03-05 21:12:59 +00:00
{
2016-08-27 01:40:56 +00:00
if ( ( ( ! g_netServer & & ud . multimode < 2 ) ) | | ( ( g_netServer | | ud . multimode > 1 ) & & ! GTFLAGS ( GAMETYPE_DMSWITCHES ) ) )
2016-02-13 21:05:57 +00:00
{
2018-11-18 18:14:33 +00:00
s . xrepeat = s . yrepeat = 0 ;
s . lotag = s . hitag = 0 ;
s . cstat = 32768 ;
2016-08-27 01:40:56 +00:00
goto SPAWN_END ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
}
2012-05-26 21:58:29 +00:00
2018-11-18 18:14:33 +00:00
s . cstat | = 257 ;
2017-11-22 05:23:33 +00:00
2018-11-18 18:14:33 +00:00
if ( s . pal & & s . picnum ! = ACCESSSWITCH & & s . picnum ! = ACCESSSWITCH2 )
s . pal = 0 ;
2012-05-26 21:58:29 +00:00
2016-08-27 01:40:56 +00:00
goto SPAWN_END ;
}
2018-04-04 20:47:48 +00:00
# endif
2012-05-26 21:58:29 +00:00
2018-11-18 18:14:33 +00:00
if ( s . hitag )
2016-08-27 01:40:56 +00:00
{
changespritestat ( newSprite , STAT_FALLER ) ;
2018-11-18 18:14:33 +00:00
s . cstat | = 257 ;
s . extra = g_impactDamage ;
2016-08-27 01:40:56 +00:00
goto SPAWN_END ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
}
2007-03-11 00:47:32 +00:00
2018-11-18 18:14:33 +00:00
if ( s . cstat & 1 )
s . cstat | = 256 ;
2012-05-26 21:58:21 +00:00
2018-11-18 18:14:33 +00:00
if ( ! G_InitActor ( newSprite , s . picnum , 0 ) )
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = T5 ( newSprite ) = 0 ; // AC_MOVE_ID, AC_ACTION_ID
2019-08-29 05:14:59 +00:00
else
{
A_GetZLimits ( newSprite ) ;
actor [ newSprite ] . bpos = sprite [ newSprite ] . pos ;
}
2016-02-13 21:05:57 +00:00
}
2010-10-17 14:49:39 +00:00
2016-08-27 01:40:56 +00:00
pSprite = & sprite [ newSprite ] ;
2017-11-22 05:23:33 +00:00
pActor = & actor [ newSprite ] ;
2016-08-27 01:40:56 +00:00
sectNum = pSprite - > sectnum ;
2006-11-15 01:16:55 +00:00
2016-02-13 21:05:57 +00:00
//some special cases that can't be handled through the dynamictostatic system.
2016-08-27 01:40:56 +00:00
2018-04-06 01:42:33 +00:00
if ( pSprite - > picnum > = CAMERA1 & & pSprite - > picnum < = CAMERA1 + 4 )
pSprite - > picnum = CAMERA1 ;
# ifndef EDUKE32_STANDALONE
else if ( pSprite - > picnum > = BOLT1 & & pSprite - > picnum < = BOLT1 + 3 )
pSprite - > picnum = BOLT1 ;
else if ( pSprite - > picnum > = SIDEBOLT1 & & pSprite - > picnum < = SIDEBOLT1 + 3 )
pSprite - > picnum = SIDEBOLT1 ;
2018-04-04 20:47:48 +00:00
# endif
2016-08-27 01:40:56 +00:00
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
2016-02-13 21:05:57 +00:00
{
default :
2016-08-27 01:40:56 +00:00
if ( G_HaveActor ( pSprite - > picnum ) )
2012-11-10 14:11:10 +00:00
{
2016-08-27 01:40:56 +00:00
if ( spriteNum = = - 1 & & pSprite - > lotag > ud . player_skill )
2014-03-15 14:10:42 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2014-03-15 14:10:42 +00:00
}
2014-12-27 17:17:52 +00:00
2016-02-13 21:05:57 +00:00
// Init the size
2016-08-27 01:40:56 +00:00
if ( pSprite - > xrepeat = = 0 | | pSprite - > yrepeat = = 0 )
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
if ( A_CheckSpriteFlags ( newSprite , SFLAG_BADGUY ) )
2016-02-13 21:05:57 +00:00
{
if ( ud . monsters_off = = 1 )
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
A_Fall ( newSprite ) ;
2008-07-30 05:41:03 +00:00
2016-08-27 01:40:56 +00:00
if ( A_CheckSpriteFlags ( newSprite , SFLAG_BADGUYSTAYPUT ) )
2018-11-18 18:07:38 +00:00
pActor - > stayput = pSprite - > sectnum ;
2008-08-28 05:57:46 +00:00
2016-02-13 21:05:57 +00:00
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
2016-08-27 01:40:56 +00:00
pSprite - > clipdist = 80 ;
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
if ( sprite [ spriteNum ] . picnum = = RESPAWN )
2017-11-22 05:23:33 +00:00
pActor - > tempang = sprite [ newSprite ] . pal = sprite [ spriteNum ] . pal ;
2016-08-27 01:40:56 +00:00
2017-11-29 07:29:40 +00:00
A_PlayAlertSound ( newSprite ) ;
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_ACTOR ) ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
else
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
2016-02-13 21:05:57 +00:00
}
else
{
2016-08-27 01:40:56 +00:00
pSprite - > clipdist = 40 ;
pSprite - > owner = newSprite ;
changespritestat ( newSprite , STAT_ACTOR ) ;
2016-02-13 21:05:57 +00:00
}
2012-08-20 21:23:48 +00:00
2017-11-22 05:23:33 +00:00
pActor - > timetosleep = 0 ;
2010-05-02 23:27:30 +00:00
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
pSprite - > ang = sprite [ spriteNum ] . ang ;
2016-02-13 21:05:57 +00:00
}
break ;
case FOF__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2018-04-06 01:42:33 +00:00
case CAMERA1__STATIC :
pSprite - > extra = 1 ;
pSprite - > cstat & = 32768 ;
if ( g_damageCameras )
pSprite - > cstat | = 257 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else
{
pSprite - > pal = 0 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
break ;
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2018-04-06 01:42:33 +00:00
case CAMERAPOLE__STATIC :
pSprite - > extra = 1 ;
pSprite - > cstat & = 32768 ;
if ( g_damageCameras )
pSprite - > cstat | = 257 ;
fallthrough__ ;
case GENERICPOLE__STATIC :
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else
pSprite - > pal = 0 ;
break ;
case BOLT1__STATIC :
case SIDEBOLT1__STATIC :
T1 ( newSprite ) = pSprite - > xrepeat ;
T2 ( newSprite ) = pSprite - > yrepeat ;
pSprite - > yvel = 0 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
2016-02-13 21:05:57 +00:00
case WATERSPLASH2__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2011-05-12 23:31:13 +00:00
{
2019-08-13 14:44:00 +00:00
setsprite ( newSprite , & sprite [ spriteNum ] . pos ) ;
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 8 + ( krand ( ) & 7 ) ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
else pSprite - > xrepeat = pSprite - > yrepeat = 16 + ( krand ( ) & 15 ) ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > shade = - 16 ;
pSprite - > cstat | = 128 ;
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
if ( sector [ sprite [ spriteNum ] . sectnum ] . lotag = = ST_2_UNDERWATER )
2012-01-19 23:17:03 +00:00
{
2017-11-22 05:23:33 +00:00
pSprite - > z = getceilzofslope ( sectNum , pSprite - > x , pSprite - > y ) + ( 16 < < 8 ) ;
2016-08-27 01:40:56 +00:00
pSprite - > cstat | = 8 ;
2012-01-19 23:17:03 +00:00
}
2016-08-27 01:40:56 +00:00
else if ( sector [ sprite [ spriteNum ] . sectnum ] . lotag = = ST_1_ABOVE_WATER )
2017-11-22 05:23:33 +00:00
pSprite - > z = getflorzofslope ( sectNum , pSprite - > x , pSprite - > y ) ;
2011-05-12 23:31:13 +00:00
}
2016-08-27 01:40:56 +00:00
if ( sector [ sectNum ] . floorpicnum = = FLOORSLIME | | sector [ sectNum ] . ceilingpicnum = = FLOORSLIME )
pSprite - > pal = 7 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case DOMELITE__STATIC :
2016-08-27 01:40:56 +00:00
if ( pSprite - > picnum = = DOMELITE )
pSprite - > cstat | = 257 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case NEON1__STATIC :
case NEON2__STATIC :
case NEON3__STATIC :
case NEON4__STATIC :
case NEON5__STATIC :
case NEON6__STATIC :
2016-08-27 01:40:56 +00:00
if ( pSprite - > picnum ! = WATERSPLASH2 )
pSprite - > cstat | = 257 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case NUKEBUTTON__STATIC :
case JIBS1__STATIC :
case JIBS2__STATIC :
case JIBS3__STATIC :
case JIBS4__STATIC :
case JIBS5__STATIC :
case JIBS6__STATIC :
case HEADJIB1__STATIC :
case ARMJIB1__STATIC :
case LEGJIB1__STATIC :
case LIZMANHEAD1__STATIC :
case LIZMANARM1__STATIC :
case LIZMANLEG1__STATIC :
case DUKETORSO__STATIC :
case DUKEGUN__STATIC :
case DUKELEG__STATIC :
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
case TONGUE__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > z - = 38 < < 8 ;
pSprite - > zvel = 256 - ( krand ( ) & 511 ) ;
pSprite - > xvel = 64 - ( krand ( ) & 127 ) ;
changespritestat ( newSprite , STAT_PROJECTILE ) ;
2016-02-13 21:05:57 +00:00
break ;
case NATURALLIGHTNING__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > cstat & = ~ 257 ;
pSprite - > cstat | = 32768 ;
2016-02-13 21:05:57 +00:00
break ;
case TRANSPORTERSTAR__STATIC :
case TRANSPORTERBEAM__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum = = - 1 ) break ;
if ( pSprite - > picnum = = TRANSPORTERBEAM )
2011-05-12 23:31:13 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = 31 ;
pSprite - > yrepeat = 1 ;
pSprite - > z = sector [ sprite [ spriteNum ] . sectnum ] . floorz - PHEIGHT ;
2011-05-12 23:31:13 +00:00
}
else
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
if ( sprite [ spriteNum ] . statnum = = STAT_PROJECTILE )
pSprite - > xrepeat = pSprite - > yrepeat = 8 ;
2016-02-13 21:05:57 +00:00
else
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = 48 ;
pSprite - > yrepeat = 64 ;
if ( sprite [ spriteNum ] . statnum = = STAT_PLAYER | | A_CheckEnemySprite ( & sprite [ spriteNum ] ) )
pSprite - > z - = ZOFFSET5 ;
2016-02-13 21:05:57 +00:00
}
}
2016-08-27 01:40:56 +00:00
pSprite - > shade = - 127 ;
pSprite - > cstat = 128 | 2 ;
pSprite - > ang = sprite [ spriteNum ] . ang ;
2012-01-19 23:17:03 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > xvel = 128 ;
changespritestat ( newSprite , STAT_MISC ) ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
2019-06-25 11:28:25 +00:00
setsprite ( newSprite , & pSprite - > pos ) ;
2012-01-19 23:17:03 +00:00
break ;
2018-04-04 20:47:55 +00:00
case FEMMAG1__STATIC :
case FEMMAG2__STATIC :
pSprite - > cstat & = ~ 257 ;
changespritestat ( newSprite , STAT_DEFAULT ) ;
break ;
case DUKETAG__STATIC :
case SIGN1__STATIC :
case SIGN2__STATIC :
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
else pSprite - > pal = 0 ;
break ;
case MASKWALL1__STATIC :
case MASKWALL2__STATIC :
case MASKWALL3__STATIC :
case MASKWALL4__STATIC :
case MASKWALL5__STATIC :
case MASKWALL6__STATIC :
case MASKWALL7__STATIC :
case MASKWALL8__STATIC :
case MASKWALL9__STATIC :
case MASKWALL10__STATIC :
case MASKWALL11__STATIC :
case MASKWALL12__STATIC :
case MASKWALL13__STATIC :
case MASKWALL14__STATIC :
case MASKWALL15__STATIC :
{
int const j = pSprite - > cstat & SPAWN_PROTECT_CSTAT_MASK ;
pSprite - > cstat = j | CSTAT_SPRITE_BLOCK ;
changespritestat ( newSprite , STAT_DEFAULT ) ;
break ;
}
case PODFEM1__STATIC :
pSprite - > extra < < = 1 ;
fallthrough__ ;
case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
case FEM10__STATIC :
case NAKED1__STATIC :
case STATUE__STATIC :
case TOUGHGAL__STATIC :
pSprite - > yvel = pSprite - > hitag ;
pSprite - > hitag = - 1 ;
fallthrough__ ;
case BLOODYPOLE__STATIC :
pSprite - > cstat | = 257 ;
pSprite - > clipdist = 32 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case QUEBALL__STATIC :
case STRIPEBALL__STATIC :
pSprite - > cstat = 256 ;
pSprite - > clipdist = 8 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case DUKELYINGDEAD__STATIC :
if ( spriteNum > = 0 & & sprite [ spriteNum ] . picnum = = APLAYER )
{
pSprite - > xrepeat = sprite [ spriteNum ] . xrepeat ;
pSprite - > yrepeat = sprite [ spriteNum ] . yrepeat ;
pSprite - > shade = sprite [ spriteNum ] . shade ;
pSprite - > pal = g_player [ P_Get ( spriteNum ) ] . ps - > palookup ;
}
fallthrough__ ;
case DUKECAR__STATIC :
case HELECOPT__STATIC :
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
pSprite - > cstat = 0 ;
pSprite - > extra = 1 ;
pSprite - > xvel = 292 ;
pSprite - > zvel = 360 ;
fallthrough__ ;
case BLIMP__STATIC :
pSprite - > cstat | = 257 ;
pSprite - > clipdist = 128 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case RESPAWNMARKERRED__STATIC :
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
if ( spriteNum > = 0 )
pSprite - > z = actor [ spriteNum ] . floorz ; // -(1<<4);
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case MIKE__STATIC :
pSprite - > yvel = pSprite - > hitag ;
pSprite - > hitag = 0 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case WEATHERWARN__STATIC :
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case SPOTLITE__STATIC :
T1 ( newSprite ) = pSprite - > x ;
T2 ( newSprite ) = pSprite - > y ;
break ;
case BULLETHOLE__STATIC :
pSprite - > xrepeat = 3 ;
pSprite - > yrepeat = 3 ;
pSprite - > cstat = 16 + ( krand ( ) & 12 ) ;
A_AddToDeleteQueue ( newSprite ) ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case MONEY__STATIC :
case MAIL__STATIC :
case PAPER__STATIC :
pActor - > t_data [ 0 ] = krand ( ) & 2047 ;
pSprite - > cstat = krand ( ) & 12 ;
pSprite - > xrepeat = 8 ;
pSprite - > yrepeat = 8 ;
pSprite - > ang = krand ( ) & 2047 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case SHELL__STATIC : //From the player
case SHOTGUNSHELL__STATIC :
if ( spriteNum > = 0 )
{
int shellAng ;
if ( sprite [ spriteNum ] . picnum = = APLAYER )
{
2019-07-08 00:41:25 +00:00
int const playerNum = P_Get ( spriteNum ) ;
auto const pPlayer = g_player [ playerNum ] . ps ;
2018-04-04 20:47:55 +00:00
shellAng = fix16_to_int ( pPlayer - > q16ang ) - ( krand ( ) & 63 ) + 8 ; // Fine tune
T1 ( newSprite ) = krand ( ) & 1 ;
pSprite - > z = ( 3 < < 8 ) + pPlayer - > pyoff + pPlayer - > pos . z - ( fix16_to_int ( ( pPlayer - > q16horizoff + pPlayer - > q16horiz - F16 ( 100 ) ) ) < < 4 ) ;
if ( pSprite - > picnum = = SHOTGUNSHELL )
pSprite - > z + = ( 3 < < 8 ) ;
pSprite - > zvel = - ( krand ( ) & 255 ) ;
}
else
{
shellAng = pSprite - > ang ;
pSprite - > z = sprite [ spriteNum ] . z - PHEIGHT + ( 3 < < 8 ) ;
}
pSprite - > x = sprite [ spriteNum ] . x + ( sintable [ ( shellAng + 512 ) & 2047 ] > > 7 ) ;
pSprite - > y = sprite [ spriteNum ] . y + ( sintable [ shellAng & 2047 ] > > 7 ) ;
pSprite - > shade = - 8 ;
if ( pSprite - > yvel = = 1 | | NAM_WW2GI )
{
pSprite - > ang = shellAng + 512 ;
pSprite - > xvel = 30 ;
}
else
{
pSprite - > ang = shellAng - 512 ;
pSprite - > xvel = 20 ;
}
pSprite - > xrepeat = pSprite - > yrepeat = 4 ;
changespritestat ( newSprite , STAT_MISC ) ;
}
break ;
case WATERBUBBLE__STATIC :
if ( spriteNum > = 0 )
{
if ( sprite [ spriteNum ] . picnum = = APLAYER )
pSprite - > z - = ( 16 < < 8 ) ;
pSprite - > ang = sprite [ spriteNum ] . ang ;
}
pSprite - > xrepeat = pSprite - > yrepeat = 4 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case CRANE__STATIC :
pSprite - > cstat | = 64 | 257 ;
pSprite - > picnum + = 2 ;
pSprite - > z = sector [ sectNum ] . ceilingz + ( 48 < < 8 ) ;
T5 ( newSprite ) = tempwallptr ;
2019-08-07 22:43:48 +00:00
g_origins [ tempwallptr ] = pSprite - > pos . vec2 ;
2018-04-04 20:47:55 +00:00
g_origins [ tempwallptr + 2 ] . x = pSprite - > z ;
if ( headspritestat [ STAT_DEFAULT ] ! = - 1 )
{
int findSprite = headspritestat [ STAT_DEFAULT ] ;
do
{
if ( sprite [ findSprite ] . picnum = = CRANEPOLE & & pSprite - > hitag = = ( sprite [ findSprite ] . hitag ) )
{
g_origins [ tempwallptr + 2 ] . y = findSprite ;
T2 ( newSprite ) = sprite [ findSprite ] . sectnum ;
sprite [ findSprite ] . xrepeat = 48 ;
sprite [ findSprite ] . yrepeat = 128 ;
2019-08-07 22:43:48 +00:00
g_origins [ tempwallptr + 1 ] = sprite [ findSprite ] . pos . vec2 ;
2019-06-25 11:28:25 +00:00
sprite [ findSprite ] . pos = pSprite - > pos ;
sprite [ findSprite ] . shade = pSprite - > shade ;
2018-04-04 20:47:55 +00:00
2019-08-13 14:44:00 +00:00
setsprite ( findSprite , & sprite [ findSprite ] . pos ) ;
2018-04-04 20:47:55 +00:00
break ;
}
findSprite = nextspritestat [ findSprite ] ;
} while ( findSprite > = 0 ) ;
}
tempwallptr + = 3 ;
pSprite - > owner = - 1 ;
pSprite - > extra = 8 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case TRASH__STATIC :
pSprite - > ang = krand ( ) & 2047 ;
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case WATERDRIP__STATIC :
if ( spriteNum > = 0 & & ( sprite [ spriteNum ] . statnum = = STAT_PLAYER | | sprite [ spriteNum ] . statnum = = STAT_ACTOR ) )
{
if ( sprite [ spriteNum ] . pal ! = 1 )
{
pSprite - > pal = 2 ;
pSprite - > z - = ( 18 < < 8 ) ;
}
else pSprite - > z - = ( 13 < < 8 ) ;
pSprite - > shade = 32 ;
pSprite - > ang = getangle ( g_player [ 0 ] . ps - > pos . x - pSprite - > x , g_player [ 0 ] . ps - > pos . y - pSprite - > y ) ;
pSprite - > xvel = 48 - ( krand ( ) & 31 ) ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
}
else if ( spriteNum = = - 1 )
{
pSprite - > z + = ZOFFSET6 ;
T1 ( newSprite ) = pSprite - > z ;
T2 ( newSprite ) = krand ( ) & 127 ;
}
fallthrough__ ;
case WATERDRIPSPLASH__STATIC :
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case PLUG__STATIC :
pSprite - > lotag = 9999 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case TARGET__STATIC :
case DUCK__STATIC :
case LETTER__STATIC :
pSprite - > extra = 1 ;
pSprite - > cstat | = 257 ;
changespritestat ( newSprite , STAT_ACTOR ) ;
break ;
case OCTABRAINSTAYPUT__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case PIGCOPSTAYPUT__STATIC :
case LIZMANSTAYPUT__STATIC :
case BOSS1STAYPUT__STATIC :
case PIGCOPDIVE__STATIC :
case COMMANDERSTAYPUT__STATIC :
case BOSS4STAYPUT__STATIC :
2018-11-18 18:07:38 +00:00
pActor - > stayput = pSprite - > sectnum ;
2018-04-04 20:47:55 +00:00
fallthrough__ ;
case BOSS1__STATIC :
case BOSS2__STATIC :
case BOSS3__STATIC :
case BOSS4__STATIC :
case ROTATEGUN__STATIC :
case GREENSLIME__STATIC :
if ( pSprite - > picnum = = GREENSLIME )
pSprite - > extra = 1 ;
fallthrough__ ;
case DRONE__STATIC :
case LIZTROOPONTOILET__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOP__STATIC :
case OCTABRAIN__STATIC :
case COMMANDER__STATIC :
case PIGCOP__STATIC :
case LIZMAN__STATIC :
case LIZMANSPITTING__STATIC :
case LIZMANFEEDING__STATIC :
case LIZMANJUMP__STATIC :
case ORGANTIC__STATIC :
case RAT__STATIC :
case SHARK__STATIC :
if ( pSprite - > pal = = 0 )
{
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
{
case LIZTROOPONTOILET__STATIC :
case LIZTROOPSHOOT__STATIC :
case LIZTROOPJETPACK__STATIC :
case LIZTROOPDUCKING__STATIC :
case LIZTROOPRUNNING__STATIC :
case LIZTROOPSTAYPUT__STATIC :
case LIZTROOPJUSTSIT__STATIC :
case LIZTROOP__STATIC : pSprite - > pal = 22 ; break ;
}
}
else
{
if ( ! PLUTOPAK )
pSprite - > extra < < = 1 ;
}
if ( pSprite - > picnum = = BOSS4STAYPUT | | pSprite - > picnum = = BOSS1 | | pSprite - > picnum = = BOSS2 | |
pSprite - > picnum = = BOSS1STAYPUT | | pSprite - > picnum = = BOSS3 | | pSprite - > picnum = = BOSS4 )
{
if ( spriteNum > = 0 & & sprite [ spriteNum ] . picnum = = RESPAWN )
pSprite - > pal = sprite [ spriteNum ] . pal ;
if ( pSprite - > pal )
{
pSprite - > clipdist = 80 ;
pSprite - > xrepeat = pSprite - > yrepeat = 40 ;
}
else
{
pSprite - > xrepeat = pSprite - > yrepeat = 80 ;
pSprite - > clipdist = 164 ;
}
}
else
{
if ( pSprite - > picnum ! = SHARK )
{
pSprite - > xrepeat = pSprite - > yrepeat = 40 ;
pSprite - > clipdist = 80 ;
}
else
{
pSprite - > xrepeat = pSprite - > yrepeat = 60 ;
pSprite - > clipdist = 40 ;
}
}
2010-05-02 23:27:30 +00:00
2018-04-04 20:47:55 +00:00
// If spawned from parent sprite (as opposed to 'from premap'),
// ignore skill.
if ( spriteNum > = 0 )
pSprite - > lotag = 0 ;
if ( ( pSprite - > lotag > ud . player_skill ) | | ud . monsters_off = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
else
{
A_Fall ( newSprite ) ;
if ( pSprite - > picnum = = RAT )
{
pSprite - > ang = krand ( ) & 2047 ;
pSprite - > xrepeat = pSprite - > yrepeat = 48 ;
pSprite - > cstat = 0 ;
}
else
{
pSprite - > cstat | = 257 ;
if ( pSprite - > picnum ! = SHARK )
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
}
if ( pSprite - > picnum = = ORGANTIC ) pSprite - > cstat | = 128 ;
if ( spriteNum > = 0 )
{
pActor - > timetosleep = 0 ;
A_PlayAlertSound ( newSprite ) ;
changespritestat ( newSprite , STAT_ACTOR ) ;
}
else changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
}
if ( pSprite - > picnum = = ROTATEGUN )
pSprite - > zvel = 0 ;
break ;
case REACTOR2__STATIC :
case REACTOR__STATIC :
pSprite - > extra = g_impactDamage ;
pSprite - > cstat | = 257 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > shade = - 17 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case HEAVYHBOMB__STATIC :
if ( spriteNum > = 0 )
pSprite - > owner = spriteNum ;
else pSprite - > owner = newSprite ;
pSprite - > xrepeat = pSprite - > yrepeat = 9 ;
pSprite - > yvel = 4 ;
pSprite - > cstat | = 257 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > shade = - 17 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case RECON__STATIC :
if ( pSprite - > lotag > ud . player_skill )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
goto SPAWN_END ;
}
g_player [ myconnectindex ] . ps - > max_actors_killed + + ;
pActor - > t_data [ 5 ] = 0 ;
if ( ud . monsters_off = = 1 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > extra = 130 ;
pSprite - > cstat | = 256 ; // Make it hitable
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
pSprite - > shade = - 17 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case ATOMICHEALTH__STATIC :
case STEROIDS__STATIC :
case HEATSENSOR__STATIC :
case SHIELD__STATIC :
case AIRTANK__STATIC :
case TRIPBOMBSPRITE__STATIC :
case JETPACK__STATIC :
case HOLODUKE__STATIC :
case FIRSTGUNSPRITE__STATIC :
case CHAINGUNSPRITE__STATIC :
case SHOTGUNSPRITE__STATIC :
case RPGSPRITE__STATIC :
case SHRINKERSPRITE__STATIC :
case FREEZESPRITE__STATIC :
case DEVISTATORSPRITE__STATIC :
case SHOTGUNAMMO__STATIC :
case FREEZEAMMO__STATIC :
case HBOMBAMMO__STATIC :
case CRYSTALAMMO__STATIC :
case GROWAMMO__STATIC :
case BATTERYAMMO__STATIC :
case DEVISTATORAMMO__STATIC :
case RPGAMMO__STATIC :
case BOOTS__STATIC :
case AMMO__STATIC :
case AMMOLOTS__STATIC :
case COLA__STATIC :
case FIRSTAID__STATIC :
case SIXPAK__STATIC :
if ( spriteNum > = 0 )
{
pSprite - > lotag = 0 ;
pSprite - > z - = ZOFFSET5 ;
pSprite - > zvel = - 1024 ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
pSprite - > cstat = krand ( ) & 4 ;
}
else
{
pSprite - > owner = newSprite ;
pSprite - > cstat = 0 ;
}
if ( ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 ) | | ( pSprite - > lotag > ud . player_skill ) )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
pSprite - > pal = 0 ;
if ( pSprite - > picnum = = ATOMICHEALTH )
pSprite - > cstat | = 128 ;
fallthrough__ ;
case ACCESSCARD__STATIC :
if ( ( g_netServer | | ud . multimode > 1 ) & & ! GTFLAGS ( GAMETYPE_ACCESSCARDSPRITES ) & & pSprite - > picnum = = ACCESSCARD )
{
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
}
else
{
if ( pSprite - > picnum = = AMMO )
pSprite - > xrepeat = pSprite - > yrepeat = 16 ;
else pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
}
pSprite - > shade = - 17 ;
if ( spriteNum > = 0 )
{
changespritestat ( newSprite , STAT_ACTOR ) ;
}
else
{
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
A_Fall ( newSprite ) ;
}
break ;
case WATERFOUNTAIN__STATIC :
SLT ( newSprite ) = 1 ;
fallthrough__ ;
case TREE1__STATIC :
case TREE2__STATIC :
case TIRE__STATIC :
case CONE__STATIC :
case BOX__STATIC :
pSprite - > cstat = 257 ; // Make it hitable
sprite [ newSprite ] . extra = 1 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case FLOORFLAME__STATIC :
pSprite - > shade = - 127 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case BOUNCEMINE__STATIC :
pSprite - > owner = newSprite ;
pSprite - > cstat | = 1 + 256 ; //Make it hitable
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
pSprite - > shade = - 127 ;
pSprite - > extra = g_impactDamage < < 2 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
break ;
case STEAM__STATIC :
if ( spriteNum > = 0 )
{
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > cstat = 16 + 128 + 2 ;
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
pSprite - > xvel = - 8 ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
}
fallthrough__ ;
case CEILINGSTEAM__STATIC :
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
case TOILET__STATIC :
case STALL__STATIC :
pSprite - > lotag = 1 ;
pSprite - > cstat | = 257 ;
pSprite - > clipdist = 8 ;
pSprite - > owner = newSprite ;
break ;
case CANWITHSOMETHING__STATIC :
case CANWITHSOMETHING2__STATIC :
case CANWITHSOMETHING3__STATIC :
case CANWITHSOMETHING4__STATIC :
case RUBBERCAN__STATIC :
pSprite - > extra = 0 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2018-04-04 20:47:55 +00:00
case EXPLODINGBARREL__STATIC :
case HORSEONSIDE__STATIC :
case FIREBARREL__STATIC :
case NUKEBARREL__STATIC :
case FIREVASE__STATIC :
case NUKEBARRELDENTED__STATIC :
case NUKEBARRELLEAKED__STATIC :
case WOODENHORSE__STATIC :
if ( spriteNum > = 0 )
pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
pSprite - > clipdist = 72 ;
A_Fall ( newSprite ) ;
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2018-04-04 20:47:55 +00:00
pSprite - > owner = spriteNum ;
else pSprite - > owner = newSprite ;
fallthrough__ ;
case EGG__STATIC :
if ( ud . monsters_off = = 1 & & pSprite - > picnum = = EGG )
2016-02-13 21:05:57 +00:00
{
2018-04-04 20:47:55 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
}
2018-04-04 20:47:55 +00:00
else
{
if ( pSprite - > picnum = = EGG )
pSprite - > clipdist = 24 ;
pSprite - > cstat = 257 | ( krand ( ) & 4 ) ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
}
break ;
2012-03-04 20:13:47 +00:00
2018-04-04 20:47:55 +00:00
case TOILETWATER__STATIC :
pSprite - > shade = - 16 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
2016-02-13 21:05:57 +00:00
break ;
2018-04-04 20:47:55 +00:00
2016-02-13 21:05:57 +00:00
case LASERLINE__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > yrepeat = 6 ;
pSprite - > xrepeat = 32 ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( g_tripbombLaserMode = = 1 )
2016-08-27 01:40:56 +00:00
pSprite - > cstat = 16 + 2 ;
2016-02-13 21:05:57 +00:00
else if ( g_tripbombLaserMode = = 0 | | g_tripbombLaserMode = = 2 )
2016-08-27 01:40:56 +00:00
pSprite - > cstat = 16 ;
2016-02-13 21:05:57 +00:00
else
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
2016-02-13 21:05:57 +00:00
}
2012-03-29 21:16:20 +00:00
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 ) pSprite - > ang = actor [ spriteNum ] . t_data [ 5 ] + 512 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
case FORCESPHERE__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum = = - 1 )
2012-03-29 21:16:20 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > cstat = 32768 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
2012-03-29 21:16:20 +00:00
}
else
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
}
break ;
case BLOOD__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 16 ;
pSprite - > z - = ( 26 < < 8 ) ;
if ( spriteNum > = 0 & & sprite [ spriteNum ] . pal = = 6 )
pSprite - > pal = 6 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
case BLOODPOOL__STATIC :
case PUKE__STATIC :
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
int16_t pukeSect = pSprite - > sectnum ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x + 108 , pSprite - > y + 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
2014-03-05 21:12:59 +00:00
{
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x - 108 , pSprite - > y - 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
2014-03-05 21:12:59 +00:00
{
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x + 108 , pSprite - > y - 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x - 108 , pSprite - > y + 108 , & pukeSect ) ;
if ( pukeSect > = 0 & & sector [ pukeSect ] . floorz ! = sector [ pSprite - > sectnum ] . floorz )
2017-11-22 05:23:28 +00:00
goto zero_puke ;
2016-02-13 21:05:57 +00:00
}
2017-11-22 05:23:28 +00:00
else goto zero_puke ;
2014-03-05 21:12:59 +00:00
}
2017-11-22 05:23:28 +00:00
else goto zero_puke ;
2014-03-05 21:12:59 +00:00
}
else
{
2017-11-22 05:23:28 +00:00
zero_puke :
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2014-03-05 21:12:59 +00:00
}
2016-02-13 21:05:57 +00:00
2017-11-22 05:23:33 +00:00
if ( sector [ sectNum ] . lotag = = ST_1_ABOVE_WATER )
2013-01-20 21:17:31 +00:00
{
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_MISC ) ;
break ;
2013-01-20 21:17:31 +00:00
}
2013-07-18 18:08:11 +00:00
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 & & pSprite - > picnum ! = PUKE )
{
if ( sprite [ spriteNum ] . pal = = 1 )
pSprite - > pal = 1 ;
else if ( sprite [ spriteNum ] . pal ! = 6 & & sprite [ spriteNum ] . picnum ! = NUKEBARREL & & sprite [ spriteNum ] . picnum ! = TIRE )
pSprite - > pal = ( sprite [ spriteNum ] . picnum = = FECES ) ? 7 : 2 ; // Brown or red
else
pSprite - > pal = 0 ; // green
if ( sprite [ spriteNum ] . picnum = = TIRE )
pSprite - > shade = 127 ;
}
pSprite - > cstat | = 32 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
}
case FECES__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
pSprite - > xrepeat = pSprite - > yrepeat = 1 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2013-07-18 18:08:11 +00:00
2016-02-13 21:05:57 +00:00
case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > cstat | = 16 ;
pSprite - > xrepeat = 7 + ( krand ( ) & 7 ) ;
pSprite - > yrepeat = 7 + ( krand ( ) & 7 ) ;
pSprite - > z + = ( tilesiz [ pSprite - > picnum ] . y * pSprite - > yrepeat ) > > 2 ;
if ( spriteNum > = 0 & & sprite [ spriteNum ] . pal = = 6 )
pSprite - > pal = 6 ;
A_AddToDeleteQueue ( newSprite ) ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2013-07-18 18:08:11 +00:00
2016-02-13 21:05:57 +00:00
case TRIPBOMB__STATIC :
2016-08-27 01:40:56 +00:00
if ( pSprite - > lotag > ud . player_skill )
2014-03-29 21:48:40 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2013-07-18 18:08:11 +00:00
break ;
2014-03-29 21:48:40 +00:00
}
2013-07-18 18:08:11 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = 4 ;
pSprite - > yrepeat = 5 ;
pSprite - > hitag = newSprite ;
pSprite - > owner = pSprite - > hitag ;
pSprite - > xvel = 16 ;
2018-04-04 20:47:55 +00:00
A_SetSprite ( newSprite , CLIPMASK0 ) ;
2010-10-17 14:49:39 +00:00
2017-11-22 05:23:33 +00:00
pActor - > t_data [ 0 ] = 17 ;
pActor - > t_data [ 2 ] = 0 ;
pActor - > t_data [ 5 ] = pSprite - > ang ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
2016-02-13 21:05:57 +00:00
break ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
case SPACEMARINE__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > extra = 20 ;
pSprite - > cstat | = 257 ;
changespritestat ( newSprite , STAT_ZOMBIEACTOR ) ;
2016-02-13 21:05:57 +00:00
break ;
2018-04-04 20:47:55 +00:00
case DOORSHOCK__STATIC :
pSprite - > cstat | = 1 + 256 ;
pSprite - > shade = - 12 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
break ;
2016-02-13 21:05:57 +00:00
case HYDRENT__STATIC :
case PANNEL1__STATIC :
case PANNEL2__STATIC :
case SATELITE__STATIC :
case FUELPOD__STATIC :
case SOLARPANNEL__STATIC :
case ANTENNA__STATIC :
case CHAIR1__STATIC :
case CHAIR2__STATIC :
case CHAIR3__STATIC :
case BOTTLE1__STATIC :
case BOTTLE2__STATIC :
case BOTTLE3__STATIC :
case BOTTLE4__STATIC :
case BOTTLE5__STATIC :
case BOTTLE6__STATIC :
case BOTTLE7__STATIC :
case BOTTLE8__STATIC :
case BOTTLE10__STATIC :
case BOTTLE11__STATIC :
case BOTTLE12__STATIC :
case BOTTLE13__STATIC :
case BOTTLE14__STATIC :
case BOTTLE15__STATIC :
case BOTTLE16__STATIC :
case BOTTLE17__STATIC :
case BOTTLE18__STATIC :
case BOTTLE19__STATIC :
case OCEANSPRITE1__STATIC :
case OCEANSPRITE2__STATIC :
case OCEANSPRITE3__STATIC :
case OCEANSPRITE5__STATIC :
case MONK__STATIC :
case INDY__STATIC :
case LUKE__STATIC :
case JURYGUY__STATIC :
case SCALE__STATIC :
case VACUUM__STATIC :
case CACTUS__STATIC :
case CACTUSBROKE__STATIC :
case HANGLIGHT__STATIC :
case FETUS__STATIC :
case FETUSBROKE__STATIC :
case CAMERALIGHT__STATIC :
case MOVIECAMERA__STATIC :
case IVUNIT__STATIC :
case POT1__STATIC :
case POT2__STATIC :
case POT3__STATIC :
case TRIPODCAMERA__STATIC :
case SUSHIPLATE1__STATIC :
case SUSHIPLATE2__STATIC :
case SUSHIPLATE3__STATIC :
case SUSHIPLATE4__STATIC :
case SUSHIPLATE5__STATIC :
case WAITTOBESEATED__STATIC :
case VASE__STATIC :
case PIPE1__STATIC :
case PIPE2__STATIC :
case PIPE3__STATIC :
case PIPE4__STATIC :
case PIPE5__STATIC :
case PIPE6__STATIC :
2018-04-04 20:47:48 +00:00
# endif
case GRATE1__STATIC :
case FANSPRITE__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > clipdist = 32 ;
pSprite - > cstat | = 257 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case OCEANSPRITE4__STATIC :
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_DEFAULT ) ;
2016-02-13 21:05:57 +00:00
break ;
2018-04-04 20:47:55 +00:00
case FRAMEEFFECT1_13__STATIC :
if ( PLUTOPAK ) break ;
fallthrough__ ;
case FRAMEEFFECT1__STATIC :
if ( spriteNum > = 0 )
2010-08-02 08:13:51 +00:00
{
2018-04-04 20:47:55 +00:00
pSprite - > xrepeat = sprite [ spriteNum ] . xrepeat ;
pSprite - > yrepeat = sprite [ spriteNum ] . yrepeat ;
T2 ( newSprite ) = sprite [ spriteNum ] . picnum ;
2016-02-13 21:05:57 +00:00
}
2018-04-04 20:47:55 +00:00
else pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
break ;
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int16_t footSect = pSprite - > sectnum ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x + 84 , pSprite - > y + 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x - 84 , pSprite - > y - 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x + 84 , pSprite - > y - 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz = = sector [ pSprite - > sectnum ] . floorz )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
updatesector ( pSprite - > x - 84 , pSprite - > y + 84 , & footSect ) ;
if ( footSect > = 0 & & sector [ footSect ] . floorz ! = sector [ pSprite - > sectnum ] . floorz )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2010-08-02 08:13:51 +00:00
}
}
2017-11-22 05:23:28 +00:00
else goto zero_footprint ;
2018-04-04 20:47:55 +00:00
}
else goto zero_footprint ;
2016-02-13 21:05:57 +00:00
}
else
{
2018-04-04 20:47:55 +00:00
zero_footprint :
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
break ;
2016-02-13 21:05:57 +00:00
}
2013-05-30 18:10:59 +00:00
2018-04-04 20:47:55 +00:00
pSprite - > cstat = 32 + ( ( g_player [ P_Get ( spriteNum ) ] . ps - > footprintcount & 1 ) < < 2 ) ;
pSprite - > ang = sprite [ spriteNum ] . ang ;
2016-02-13 21:05:57 +00:00
}
2018-04-04 20:47:55 +00:00
pSprite - > z = sector [ sectNum ] . floorz ;
if ( sector [ sectNum ] . lotag ! = ST_1_ABOVE_WATER & & sector [ sectNum ] . lotag ! = ST_2_UNDERWATER )
pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
A_AddToDeleteQueue ( newSprite ) ;
changespritestat ( newSprite , STAT_MISC ) ;
break ;
case VIEWSCREEN__STATIC :
case VIEWSCREEN2__STATIC :
pSprite - > owner = newSprite ;
pSprite - > lotag = pSprite - > extra = 1 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
2016-02-13 21:05:57 +00:00
break ;
case RESPAWN__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > extra = 66 - 13 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case MUSICANDSFX__STATIC :
2016-08-27 01:40:56 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal = = 1 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
}
2016-08-27 01:40:56 +00:00
pSprite - > cstat = 32768 ;
changespritestat ( newSprite , STAT_FX ) ;
2016-02-13 21:05:57 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case EXPLOSION2__STATIC :
2017-06-23 03:59:39 +00:00
# ifdef POLYMER
2016-08-27 01:40:56 +00:00
if ( pSprite - > yrepeat > 32 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
G_AddGameLight ( 0 , newSprite , ( ( pSprite - > yrepeat * tilesiz [ pSprite - > picnum ] . y ) < < 1 ) , 32768 , 255 + ( 95 < < 8 ) , PR_LIGHT_PRIO_MAX_GAME ) ;
2017-11-22 05:23:33 +00:00
pActor - > lightcount = 2 ;
2016-02-13 21:05:57 +00:00
}
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2017-06-23 03:59:39 +00:00
# endif
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2016-02-13 21:05:57 +00:00
case EXPLOSION2BOT__STATIC :
case BURNING__STATIC :
case BURNING2__STATIC :
case SMALLSMOKE__STATIC :
case SHRINKEREXPLOSION__STATIC :
case COOLEXPLOSION1__STATIC :
2018-07-21 00:18:03 +00:00
# endif
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > ang = sprite [ spriteNum ] . ang ;
pSprite - > shade = - 64 ;
pSprite - > cstat = 128 | ( krand ( ) & 4 ) ;
2016-02-13 21:05:57 +00:00
}
2011-06-29 19:57:05 +00:00
2016-08-27 01:40:56 +00:00
if ( pSprite - > picnum = = EXPLOSION2 | | pSprite - > picnum = = EXPLOSION2BOT )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 48 ;
pSprite - > shade = - 127 ;
pSprite - > cstat | = 128 ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
else if ( pSprite - > picnum = = SHRINKEREXPLOSION )
pSprite - > xrepeat = pSprite - > yrepeat = 32 ;
else if ( pSprite - > picnum = = SMALLSMOKE )
2016-02-13 21:05:57 +00:00
{
// 64 "money"
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 24 ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
else if ( pSprite - > picnum = = BURNING | | pSprite - > picnum = = BURNING2 )
pSprite - > xrepeat = pSprite - > yrepeat = 4 ;
2011-06-29 19:57:05 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > cstat | = 8192 ;
2011-06-29 19:57:05 +00:00
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int const floorZ = getflorzofslope ( pSprite - > sectnum , pSprite - > x , pSprite - > y ) ;
if ( pSprite - > z > floorZ - ZOFFSET4 )
pSprite - > z = floorZ - ZOFFSET4 ;
2016-02-13 21:05:57 +00:00
}
2011-06-29 19:57:05 +00:00
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_MISC ) ;
2011-06-29 19:57:05 +00:00
2016-02-13 21:05:57 +00:00
break ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
case PLAYERONWATER__STATIC :
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = sprite [ spriteNum ] . xrepeat ;
pSprite - > yrepeat = sprite [ spriteNum ] . yrepeat ;
pSprite - > zvel = 128 ;
if ( sector [ pSprite - > sectnum ] . lotag ! = ST_2_UNDERWATER )
pSprite - > cstat | = 32768 ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_DUMMYPLAYER ) ;
2016-02-13 21:05:57 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case APLAYER__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
pSprite - > cstat = 32768 ;
changespritestat ( newSprite , ( ( ! g_netServer & & ud . multimode < 2 )
2016-08-27 01:42:01 +00:00
| | ( ( g_gametypeFlags [ ud . coop ] & GAMETYPE_COOPSPAWN ) / GAMETYPE_COOPSPAWN ) ! = pSprite - > lotag )
2016-08-27 01:40:56 +00:00
? STAT_MISC
: STAT_PLAYER ) ;
2016-02-13 21:05:57 +00:00
break ;
case TOUCHPLATE__STATIC :
2016-08-27 01:40:56 +00:00
T3 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( sector [ sectNum ] . lotag ! = ST_1_ABOVE_WATER & & sector [ sectNum ] . lotag ! = ST_2_UNDERWATER )
sector [ sectNum ] . floorz = pSprite - > z ;
if ( pSprite - > pal & & ( g_netServer | | ud . multimode > 1 ) )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
2016-02-13 21:05:57 +00:00
break ;
2010-08-02 08:13:51 +00:00
}
2018-04-04 20:47:48 +00:00
# ifndef EDUKE32_STANDALONE
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case WATERBUBBLEMAKER__STATIC :
2016-08-27 01:40:56 +00:00
if ( EDUKE32_PREDICT_FALSE ( pSprite - > hitag & & pSprite - > picnum = = WATERBUBBLEMAKER ) )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf ( OSD_ERROR " WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup. \n " ,
2016-08-27 01:40:56 +00:00
newSprite , TrackerCast ( pSprite - > x ) , TrackerCast ( pSprite - > y ) ) ;
pSprite - > hitag = 0 ;
2010-08-02 08:13:51 +00:00
}
2018-04-04 20:47:48 +00:00
# endif
2016-08-27 01:40:56 +00:00
pSprite - > cstat | = 32768 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
2010-08-02 08:13:51 +00:00
break ;
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
case MASTERSWITCH__STATIC :
2016-08-27 01:40:56 +00:00
if ( pSprite - > picnum = = MASTERSWITCH )
pSprite - > cstat | = 32768 ;
pSprite - > yvel = 0 ;
2018-04-04 20:47:55 +00:00
changespritestat ( newSprite , STAT_STANDABLE ) ;
2010-08-02 08:13:51 +00:00
break ;
2016-02-13 21:05:57 +00:00
case LOCATORS__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > cstat | = 32768 ;
changespritestat ( newSprite , STAT_LOCATOR ) ;
2016-02-13 21:05:57 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case ACTIVATORLOCKED__STATIC :
case ACTIVATOR__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > cstat = 32768 ;
if ( pSprite - > picnum = = ACTIVATORLOCKED )
sector [ pSprite - > sectnum ] . lotag | = 16384 ;
changespritestat ( newSprite , STAT_ACTIVATOR ) ;
2010-08-02 08:13:51 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case OOZ__STATIC :
case OOZ2__STATIC :
2016-08-27 01:40:56 +00:00
{
pSprite - > shade = - 12 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( spriteNum > = 0 )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:40:56 +00:00
if ( sprite [ spriteNum ] . picnum = = NUKEBARREL )
pSprite - > pal = 8 ;
A_AddToDeleteQueue ( newSprite ) ;
2006-04-13 20:47:06 +00:00
}
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , STAT_ACTOR ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
A_GetZLimits ( newSprite ) ;
2010-05-16 22:53:08 +00:00
2017-11-22 05:23:33 +00:00
int const oozSize = ( pActor - > floorz - pActor - > ceilingz ) > > 9 ;
2009-07-04 09:28:21 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > yrepeat = oozSize ;
2017-11-22 05:23:33 +00:00
pSprite - > xrepeat = 25 - ( oozSize > > 1 ) ;
pSprite - > cstat | = ( krand ( ) & 4 ) ;
2009-07-04 09:28:21 +00:00
2010-08-02 08:13:51 +00:00
break ;
2016-08-27 01:40:56 +00:00
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case SECTOREFFECTOR__STATIC :
2016-08-27 01:40:56 +00:00
pSprite - > cstat | = 32768 ;
pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
switch ( pSprite - > lotag )
2006-11-16 03:02:42 +00:00
{
2016-02-13 21:05:57 +00:00
# ifdef LEGACY_ROR
case 40 :
case 41 :
2016-08-27 01:40:56 +00:00
pSprite - > cstat = 32 ;
pSprite - > xrepeat = pSprite - > yrepeat = 64 ;
changespritestat ( newSprite , STAT_EFFECTOR ) ;
for ( spriteNum = 0 ; spriteNum < MAXSPRITES ; spriteNum + + )
if ( sprite [ spriteNum ] . picnum = = SECTOREFFECTOR & & ( sprite [ spriteNum ] . lotag = = 40 | | sprite [ spriteNum ] . lotag = = 41 ) & &
sprite [ spriteNum ] . hitag = = pSprite - > hitag & & newSprite ! = spriteNum )
2016-02-13 21:05:57 +00:00
{
// initprintf("found ror match\n");
2016-08-27 01:40:56 +00:00
pSprite - > yvel = spriteNum ;
2016-02-13 21:05:57 +00:00
break ;
}
goto SPAWN_END ;
2010-08-02 08:13:51 +00:00
break ;
2016-02-13 21:05:57 +00:00
case 46 :
2016-08-27 01:40:56 +00:00
ror_protectedsectors [ pSprite - > sectnum ] = 1 ;
2016-02-13 21:05:57 +00:00
/* XXX: fall-through intended? */
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
# endif
case SE_49_POINT_LIGHT :
case SE_50_SPOT_LIGHT :
2006-11-16 03:02:42 +00:00
{
2016-02-13 21:05:57 +00:00
int32_t j , nextj ;
2016-08-27 01:40:56 +00:00
for ( TRAVERSE_SPRITE_SECT ( headspritesect [ pSprite - > sectnum ] , j , nextj ) )
2016-02-13 21:05:57 +00:00
if ( sprite [ j ] . picnum = = ACTIVATOR | | sprite [ j ] . picnum = = ACTIVATORLOCKED )
2017-11-22 05:23:33 +00:00
pActor - > flags | = SFLAG_USEACTIVATOR ;
2006-11-16 03:02:42 +00:00
}
2016-08-27 01:40:56 +00:00
changespritestat ( newSprite , pSprite - > lotag = = 46 ? STAT_EFFECTOR : STAT_LIGHT ) ;
2016-02-13 21:05:57 +00:00
goto SPAWN_END ;
2006-11-16 03:02:42 +00:00
break ;
2016-02-13 21:05:57 +00:00
}
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > yvel = sector [ sectNum ] . extra ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
switch ( pSprite - > lotag )
2006-11-16 03:02:42 +00:00
{
2016-02-13 21:05:57 +00:00
case SE_28_LIGHTNING :
2016-08-27 01:40:56 +00:00
T6 ( newSprite ) = 65 ; // Delay for lightning
2016-02-13 21:05:57 +00:00
break ;
case SE_7_TELEPORT : // Transporters!!!!
case SE_23_ONE_WAY_TELEPORT : // XPTR END
2016-08-27 01:40:56 +00:00
if ( pSprite - > lotag ! = SE_23_ONE_WAY_TELEPORT )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:40:56 +00:00
for ( spriteNum = 0 ; spriteNum < MAXSPRITES ; spriteNum + + )
if ( sprite [ spriteNum ] . statnum < MAXSTATUS & & sprite [ spriteNum ] . picnum = = SECTOREFFECTOR & &
( sprite [ spriteNum ] . lotag = = SE_7_TELEPORT | | sprite [ spriteNum ] . lotag = = SE_23_ONE_WAY_TELEPORT ) & & newSprite ! = spriteNum & & sprite [ spriteNum ] . hitag = = SHT ( newSprite ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
OW ( newSprite ) = spriteNum ;
2016-02-13 21:05:57 +00:00
break ;
}
2006-04-13 20:47:06 +00:00
}
2016-08-27 01:40:56 +00:00
else OW ( newSprite ) = newSprite ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
T5 ( newSprite ) = ( sector [ sectNum ] . floorz = = SZ ( newSprite ) ) ; // ONFLOORZ
pSprite - > cstat = 0 ;
changespritestat ( newSprite , STAT_TRANSPORT ) ;
2016-02-13 21:05:57 +00:00
goto SPAWN_END ;
case SE_1_PIVOT :
2016-08-27 01:40:56 +00:00
pSprite - > owner = - 1 ;
T1 ( newSprite ) = 1 ;
2016-02-13 21:05:57 +00:00
break ;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL :
2016-08-27 01:40:56 +00:00
if ( pSprite - > ang = = 512 )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = sector [ sectNum ] . ceilingz ;
if ( pSprite - > pal )
sector [ sectNum ] . ceilingz = pSprite - > z ;
2010-08-02 08:13:51 +00:00
}
else
{
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( pSprite - > pal )
sector [ sectNum ] . floorz = pSprite - > z ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > hitag < < = 2 ;
2016-02-13 21:05:57 +00:00
break ;
case SE_19_EXPLOSION_LOWERS_CEILING :
2016-08-27 01:40:56 +00:00
pSprite - > owner = - 1 ;
2016-02-13 21:05:57 +00:00
break ;
case SE_25_PISTON : // Pistons
2016-08-27 01:40:56 +00:00
T4 ( newSprite ) = sector [ sectNum ] . ceilingz ;
T5 ( newSprite ) = 1 ;
sector [ sectNum ] . ceilingz = pSprite - > z ;
G_SetInterpolation ( & sector [ sectNum ] . ceilingz ) ;
2016-02-13 21:05:57 +00:00
break ;
case SE_35 :
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingz = pSprite - > z ;
2016-02-13 21:05:57 +00:00
break ;
case SE_27_DEMO_CAM :
2019-06-25 18:35:24 +00:00
T1 ( newSprite ) = 0 ;
2016-02-13 21:05:57 +00:00
if ( ud . recstat = = 1 )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > xrepeat = pSprite - > yrepeat = 64 ;
pSprite - > cstat & = 32768 ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
break ;
case SE_12_LIGHT_SWITCH :
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = sector [ sectNum ] . floorshade ;
T3 ( newSprite ) = sector [ sectNum ] . ceilingshade ;
2016-02-13 21:05:57 +00:00
break ;
case SE_13_EXPLOSIVE :
2016-08-27 01:40:56 +00:00
T1 ( newSprite ) = sector [ sectNum ] . ceilingz ;
T2 ( newSprite ) = sector [ sectNum ] . floorz ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( klabs ( T1 ( newSprite ) - pSprite - > z ) < klabs ( T2 ( newSprite ) - pSprite - > z ) )
pSprite - > owner = 1 ;
else pSprite - > owner = 0 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( pSprite - > ang = = 512 )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
if ( pSprite - > owner )
sector [ sectNum ] . ceilingz = pSprite - > z ;
2016-02-13 21:05:57 +00:00
else
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . floorz = pSprite - > z ;
2016-02-13 21:05:57 +00:00
# ifdef YAX_ENABLE
{
2016-08-27 01:40:56 +00:00
int16_t cf = ! pSprite - > owner , bn = yax_getbunch ( sectNum , cf ) ;
int32_t jj , daz = SECTORFLD ( sectNum , z , cf ) ;
2016-02-13 21:05:57 +00:00
if ( bn > = 0 )
{
for ( SECTORS_OF_BUNCH ( bn , cf , jj ) )
{
SECTORFLD ( jj , z , cf ) = daz ;
SECTORFLD ( jj , stat , cf ) & = ~ 256 ;
SECTORFLD ( jj , stat , cf ) | = 128 + 512 + 2048 ;
}
for ( SECTORS_OF_BUNCH ( bn , ! cf , jj ) )
{
SECTORFLD ( jj , z , ! cf ) = daz ;
SECTORFLD ( jj , stat , ! cf ) & = ~ 256 ;
SECTORFLD ( jj , stat , ! cf ) | = 128 + 512 + 2048 ;
}
}
}
# endif
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
else
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingz = sector [ sectNum ] . floorz = pSprite - > z ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
if ( sector [ sectNum ] . ceilingstat & 1 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingstat ^ = 1 ;
T4 ( newSprite ) = 1 ;
2006-11-16 03:02:42 +00:00
2016-08-27 01:40:56 +00:00
if ( ! pSprite - > owner & & pSprite - > ang = = 512 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingstat ^ = 1 ;
T4 ( newSprite ) = 0 ;
2016-02-13 21:05:57 +00:00
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingshade =
sector [ sectNum ] . floorshade ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( pSprite - > ang = = 512 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int const startwall = sector [ sectNum ] . wallptr ;
int const endwall = startwall + sector [ sectNum ] . wallnum ;
2016-08-27 01:41:21 +00:00
for ( bssize_t j = startwall ; j < endwall ; j + + )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int const nextSect = wall [ j ] . nextsector ;
if ( nextSect > = 0 )
{
if ( ! ( sector [ nextSect ] . ceilingstat & 1 ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingpicnum = sector [ nextSect ] . ceilingpicnum ;
sector [ sectNum ] . ceilingshade = sector [ nextSect ] . ceilingshade ;
break ; // Leave earily
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
}
2016-02-13 21:05:57 +00:00
}
}
2006-04-13 20:47:06 +00:00
}
2016-02-13 21:05:57 +00:00
break ;
case SE_17_WARP_ELEVATOR :
2016-08-27 01:40:56 +00:00
{
T3 ( newSprite ) = sector [ sectNum ] . floorz ; // Stopping loc
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
int nextSectNum = nextsectorneighborz ( sectNum , sector [ sectNum ] . floorz , - 1 , - 1 ) ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( EDUKE32_PREDICT_TRUE ( nextSectNum > = 0 ) )
T4 ( newSprite ) = sector [ nextSectNum ] . ceilingz ;
2006-11-15 01:16:55 +00:00
else
{
2016-02-13 21:05:57 +00:00
// use elevator sector's ceiling as heuristic
2016-08-27 01:40:56 +00:00
T4 ( newSprite ) = sector [ sectNum ] . ceilingz ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
OSD_Printf ( OSD_ERROR " WARNING: SE17 sprite %d using own sector's ceilingz to "
2016-08-27 01:40:56 +00:00
" determine when to warp. Sector %d adjacent to a door? \n " ,
newSprite , sectNum ) ;
2006-11-15 01:16:55 +00:00
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
nextSectNum = nextsectorneighborz ( sectNum , sector [ sectNum ] . ceilingz , 1 , 1 ) ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( EDUKE32_PREDICT_TRUE ( nextSectNum > = 0 ) )
T5 ( newSprite ) = sector [ nextSectNum ] . floorz ;
2016-02-13 21:05:57 +00:00
else
2010-08-02 08:13:51 +00:00
{
2018-01-18 04:28:55 +00:00
// heuristic
T5 ( newSprite ) = sector [ sectNum ] . floorz ;
OSD_Printf ( OSD_ERROR " WARNING: SE17 sprite %d using own sector %d's floorz. \n " ,
newSprite , sectNum ) ;
2010-08-02 08:13:51 +00:00
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( numplayers < 2 & & ! g_netServer )
{
2016-08-27 01:40:56 +00:00
G_SetInterpolation ( & sector [ sectNum ] . floorz ) ;
G_SetInterpolation ( & sector [ sectNum ] . ceilingz ) ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
}
break ;
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
case SE_24_CONVEYOR :
2016-08-27 01:40:56 +00:00
pSprite - > yvel < < = 1 ;
2016-02-13 21:05:57 +00:00
case SE_36_PROJ_SHOOTER :
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case SE_20_STRETCH_BRIDGE :
{
2016-08-27 01:40:56 +00:00
int closestDist = INT32_MAX ;
int closestWall = 0 ;
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2006-11-16 03:02:42 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t findWall = startWall ; findWall < endWall ; findWall + + )
2016-02-13 21:05:57 +00:00
{
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int const x = wall [ findWall ] . x ;
int const y = wall [ findWall ] . y ;
int const d = FindDistance2D ( pSprite - > x - x , pSprite - > y - y ) ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( d < closestDist )
2016-02-13 21:05:57 +00:00
{
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closestDist = d ;
closestWall = findWall ;
2016-02-13 21:05:57 +00:00
}
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = closestWall ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
closestDist = INT32_MAX ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t findWall = startWall ; findWall < endWall ; findWall + + )
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{
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int const x = wall [ findWall ] . x ;
int const y = wall [ findWall ] . y ;
int const d = FindDistance2D ( pSprite - > x - x , pSprite - > y - y ) ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( d < closestDist & & findWall ! = T2 ( newSprite ) )
2016-02-13 21:05:57 +00:00
{
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closestDist = d ;
closestWall = findWall ;
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}
}
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T3 ( newSprite ) = closestWall ;
2016-02-13 21:05:57 +00:00
}
2006-04-13 20:47:06 +00:00
2010-05-02 23:27:30 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT :
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{
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
T4 ( newSprite ) = sector [ sectNum ] . floorshade ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . floorshade = pSprite - > shade ;
sector [ sectNum ] . ceilingshade = pSprite - > shade ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > owner = sector [ sectNum ] . ceilingpal < < 8 ;
pSprite - > owner | = sector [ sectNum ] . floorpal ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
//fix all the walls;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2006-11-15 01:16:55 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t w = startWall ; w < endWall ; + + w )
2016-02-13 21:05:57 +00:00
{
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if ( ! ( wall [ w ] . hitag & 1 ) )
wall [ w ] . shade = pSprite - > shade ;
if ( ( wall [ w ] . cstat & 2 ) & & wall [ w ] . nextwall > = 0 )
wall [ wall [ w ] . nextwall ] . shade = pSprite - > shade ;
2016-02-13 21:05:57 +00:00
}
2010-08-02 08:13:51 +00:00
break ;
2016-08-27 01:40:56 +00:00
}
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
case SE_31_FLOOR_RISE_FALL :
2010-08-02 08:13:51 +00:00
{
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T2 ( newSprite ) = sector [ sectNum ] . floorz ;
if ( pSprite - > ang ! = 1536 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . floorz = pSprite - > z ;
Yax_SetBunchZs ( sectNum , YAX_FLOOR , pSprite - > z ) ;
2016-02-13 21:05:57 +00:00
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t w = startWall ; w < endWall ; + + w )
2016-08-27 01:40:56 +00:00
if ( wall [ w ] . hitag = = 0 )
wall [ w ] . hitag = 9999 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
G_SetInterpolation ( & sector [ sectNum ] . floorz ) ;
Yax_SetBunchInterpolation ( sectNum , YAX_FLOOR ) ;
2016-02-13 21:05:57 +00:00
}
2006-11-16 03:02:42 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case SE_32_CEILING_RISE_FALL :
{
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = sector [ sectNum ] . ceilingz ;
T3 ( newSprite ) = pSprite - > hitag ;
if ( pSprite - > ang ! = 1536 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . ceilingz = pSprite - > z ;
Yax_SetBunchZs ( sectNum , YAX_CEILING , pSprite - > z ) ;
2016-02-13 21:05:57 +00:00
}
2010-05-02 23:27:30 +00:00
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t w = startWall ; w < endWall ; + + w )
2016-08-27 01:40:56 +00:00
if ( wall [ w ] . hitag = = 0 )
wall [ w ] . hitag = 9999 ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
G_SetInterpolation ( & sector [ sectNum ] . ceilingz ) ;
Yax_SetBunchInterpolation ( sectNum , YAX_CEILING ) ;
2006-11-16 03:02:42 +00:00
}
2016-02-13 21:05:57 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case SE_4_RANDOM_LIGHTS : //Flashing lights
2016-08-27 01:40:56 +00:00
{
T3 ( newSprite ) = sector [ sectNum ] . floorshade ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > owner = sector [ sectNum ] . ceilingpal < < 8 ;
pSprite - > owner | = sector [ sectNum ] . floorpal ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t w = startWall ; w < endWall ; + + w )
2016-08-27 01:40:56 +00:00
if ( wall [ w ] . shade > T4 ( newSprite ) )
T4 ( newSprite ) = wall [ w ] . shade ;
}
break ;
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
case SE_9_DOWN_OPEN_DOOR_LIGHTS :
2016-08-27 01:40:56 +00:00
if ( sector [ sectNum ] . lotag & &
labs ( sector [ sectNum ] . ceilingz - pSprite - > z ) > 1024 )
2018-01-28 04:30:34 +00:00
sector [ sectNum ] . lotag | = 32768u ; //If its open
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case SE_8_UP_OPEN_DOOR_LIGHTS :
//First, get the ceiling-floor shade
2016-08-27 01:40:56 +00:00
{
T1 ( newSprite ) = sector [ sectNum ] . floorshade ;
T2 ( newSprite ) = sector [ sectNum ] . ceilingshade ;
2009-10-01 05:05:19 +00:00
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2006-11-16 03:02:42 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t w = startWall ; w < endWall ; + + w )
2016-08-27 01:40:56 +00:00
if ( wall [ w ] . shade > T3 ( newSprite ) )
T3 ( newSprite ) = wall [ w ] . shade ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
T4 ( newSprite ) = 1 ; // Take Out;
}
2016-02-13 21:05:57 +00:00
break ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
case SE_11_SWINGING_DOOR : // Pivitor rotater
T4 ( newSprite ) = ( pSprite - > ang > 1024 ) ? 2 : - 2 ;
2018-09-04 05:57:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case SE_0_ROTATING_SECTOR :
2016-08-27 01:40:56 +00:00
case SE_2_EARTHQUAKE : // Earthquakemakers
case SE_5 : // Boss Creature
case SE_6_SUBWAY : // Subway
case SE_14_SUBWAY_CAR : // Caboos
case SE_15_SLIDING_DOOR : // Subwaytype sliding door
case SE_16_REACTOR : // That rotating blocker reactor thing
case SE_26 : // ESCELATOR
case SE_30_TWO_WAY_TRAIN : // No rotational subways
if ( pSprite - > lotag = = SE_0_ROTATING_SECTOR )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
if ( sector [ sectNum ] . lotag = = ST_30_ROTATE_RISE_BRIDGE )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
sprite [ newSprite ] . clipdist = ( pSprite - > pal ) ? 1 : 0 ;
T4 ( newSprite ) = sector [ sectNum ] . floorz ;
sector [ sectNum ] . hitag = newSprite ;
2016-02-13 21:05:57 +00:00
}
2006-11-16 03:02:42 +00:00
2016-08-27 01:40:56 +00:00
for ( spriteNum = MAXSPRITES - 1 ; spriteNum > = 0 ; spriteNum - - )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
if ( sprite [ spriteNum ] . statnum < MAXSTATUS )
if ( sprite [ spriteNum ] . picnum = = SECTOREFFECTOR & &
sprite [ spriteNum ] . lotag = = SE_1_PIVOT & &
sprite [ spriteNum ] . hitag = = pSprite - > hitag )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
if ( pSprite - > ang = = 512 )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
pSprite - > x = sprite [ spriteNum ] . x ;
pSprite - > y = sprite [ spriteNum ] . y ;
2016-02-13 21:05:57 +00:00
}
break ;
}
2010-08-02 08:13:51 +00:00
}
2016-08-27 01:40:56 +00:00
if ( EDUKE32_PREDICT_FALSE ( spriteNum = = - 1 ) )
2016-02-13 21:05:57 +00:00
{
OSD_Printf ( OSD_ERROR " Found lonely Sector Effector (lotag 0) at (%d,%d) \n " ,
2016-08-27 01:40:56 +00:00
TrackerCast ( pSprite - > x ) , TrackerCast ( pSprite - > y ) ) ;
changespritestat ( newSprite , STAT_ACTOR ) ;
2016-02-13 21:05:57 +00:00
goto SPAWN_END ;
}
2016-08-27 01:40:56 +00:00
pSprite - > owner = spriteNum ;
2010-08-02 08:13:51 +00:00
}
2006-04-13 20:47:06 +00:00
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
T2 ( newSprite ) = tempwallptr ;
2016-08-27 01:41:21 +00:00
for ( bssize_t w = startWall ; w < endWall ; + + w )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
g_origins [ tempwallptr ] . x = wall [ w ] . x - pSprite - > x ;
g_origins [ tempwallptr ] . y = wall [ w ] . y - pSprite - > y ;
tempwallptr + + ;
if ( EDUKE32_PREDICT_FALSE ( tempwallptr > = MAXANIMPOINTS ) )
{
Bsprintf ( tempbuf , " Too many moving sectors at (%d,%d). \n " ,
TrackerCast ( wall [ w ] . x ) , TrackerCast ( wall [ w ] . y ) ) ;
G_GameExit ( tempbuf ) ;
}
2016-02-13 21:05:57 +00:00
}
2010-08-02 08:13:51 +00:00
}
2006-11-15 01:16:55 +00:00
2016-08-27 01:40:56 +00:00
if ( pSprite - > lotag = = SE_5 | | pSprite - > lotag = = SE_30_TWO_WAY_TRAIN | |
pSprite - > lotag = = SE_6_SUBWAY | | pSprite - > lotag = = SE_14_SUBWAY_CAR )
2016-02-13 21:05:57 +00:00
{
# ifdef YAX_ENABLE
2016-08-27 01:40:56 +00:00
int outerWall = - 1 ;
2016-02-13 21:05:57 +00:00
# endif
2016-08-27 01:40:56 +00:00
int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
2006-11-15 01:16:55 +00:00
2019-09-19 12:18:44 +00:00
pSprite - > extra = ( uint16_t ) ( ( uint16_t ) sector [ sectNum ] . hitag ! = UINT16_MAX ) ;
2006-11-15 01:16:55 +00:00
2016-02-13 21:05:57 +00:00
// TRAIN_SECTOR_TO_SE_INDEX
2016-08-27 01:40:56 +00:00
sector [ sectNum ] . hitag = newSprite ;
2006-11-15 01:16:55 +00:00
2016-08-27 01:40:56 +00:00
spriteNum = 0 ;
int foundWall = startWall ;
2006-11-15 01:16:55 +00:00
2016-08-27 01:40:56 +00:00
for ( ; foundWall < endWall ; foundWall + + )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
if ( wall [ foundWall ] . nextsector > = 0 & &
sector [ wall [ foundWall ] . nextsector ] . hitag = = 0 & &
( int16_t ) sector [ wall [ foundWall ] . nextsector ] . lotag < 3 )
2016-02-13 21:05:57 +00:00
{
# ifdef YAX_ENABLE
2016-08-27 01:40:56 +00:00
outerWall = wall [ foundWall ] . nextwall ;
2016-02-13 21:05:57 +00:00
# endif
2016-08-27 01:40:56 +00:00
foundWall = wall [ foundWall ] . nextsector ;
spriteNum = 1 ;
2016-02-13 21:05:57 +00:00
break ;
}
}
2016-06-10 18:23:15 +00:00
2011-06-26 21:59:42 +00:00
# ifdef YAX_ENABLE
2017-11-22 05:23:33 +00:00
pActor - > t_data [ 9 ] = - 1 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( outerWall > = 0 )
2011-06-26 21:59:42 +00:00
{
2016-08-27 01:40:56 +00:00
int upperSect = yax_vnextsec ( outerWall , YAX_CEILING ) ;
2011-06-26 21:59:42 +00:00
2016-08-27 01:40:56 +00:00
if ( upperSect > = 0 )
2011-06-26 21:59:42 +00:00
{
2016-08-27 01:40:56 +00:00
int foundEffector = headspritesect [ upperSect ] ;
for ( ; foundEffector > = 0 ; foundEffector = nextspritesect [ foundEffector ] )
if ( sprite [ foundEffector ] . picnum = = SECTOREFFECTOR & & sprite [ foundEffector ] . lotag = = pSprite - > lotag )
2016-02-13 21:05:57 +00:00
break ;
2016-08-27 01:40:56 +00:00
if ( foundEffector < 0 )
2011-06-26 21:59:42 +00:00
{
2016-08-27 01:40:56 +00:00
Sect_SetInterpolation ( upperSect ) ;
2017-11-22 05:23:33 +00:00
pActor - > t_data [ 9 ] = upperSect ;
2011-06-26 21:59:42 +00:00
}
}
}
# endif
2016-08-27 01:40:56 +00:00
if ( spriteNum = = 0 )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
Bsprintf ( tempbuf , " Subway found no zero'd sectors with locators \n at (%d,%d). \n " ,
2016-08-27 01:40:56 +00:00
TrackerCast ( pSprite - > x ) , TrackerCast ( pSprite - > y ) ) ;
2016-02-13 21:05:57 +00:00
G_GameExit ( tempbuf ) ;
2010-08-02 08:13:51 +00:00
}
2010-05-02 23:27:30 +00:00
2016-08-27 01:40:56 +00:00
pSprite - > owner = - 1 ;
T1 ( newSprite ) = foundWall ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( pSprite - > lotag ! = SE_30_TWO_WAY_TRAIN )
T4 ( newSprite ) = pSprite - > hitag ;
2006-11-15 01:16:55 +00:00
}
2016-08-27 01:40:56 +00:00
else if ( pSprite - > lotag = = SE_16_REACTOR )
T4 ( newSprite ) = sector [ sectNum ] . ceilingz ;
else if ( pSprite - > lotag = = SE_26 )
2012-08-26 22:17:14 +00:00
{
2016-08-27 01:40:56 +00:00
T4 ( newSprite ) = pSprite - > x ;
T5 ( newSprite ) = pSprite - > y ;
pSprite - > zvel = ( pSprite - > shade = = sector [ sectNum ] . floorshade ) ? - 256 : 256 ; // UP
pSprite - > shade = 0 ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:56 +00:00
else if ( pSprite - > lotag = = SE_2_EARTHQUAKE )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:40:56 +00:00
T6 ( newSprite ) = sector [ pSprite - > sectnum ] . floorheinum ;
sector [ pSprite - > sectnum ] . floorheinum = 0 ;
2006-04-13 20:47:06 +00:00
}
2016-02-13 21:05:57 +00:00
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
switch ( pSprite - > lotag )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
case SE_6_SUBWAY :
case SE_14_SUBWAY_CAR :
S_FindMusicSFX ( sectNum , & spriteNum ) ;
// XXX: uh.. what?
if ( spriteNum = = - 1 )
spriteNum = SUBWAY ;
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pActor - > lastv . x = spriteNum ;
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fallthrough__ ;
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case SE_30_TWO_WAY_TRAIN :
if ( g_netServer | | numplayers > 1 )
break ;
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fallthrough__ ;
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case SE_0_ROTATING_SECTOR :
case SE_1_PIVOT :
case SE_5 :
case SE_11_SWINGING_DOOR :
case SE_15_SLIDING_DOOR :
case SE_16_REACTOR :
case SE_26 : Sect_SetInterpolation ( sprite [ newSprite ] . sectnum ) ; break ;
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}
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changespritestat ( newSprite , STAT_EFFECTOR ) ;
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break ;
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case SEENINE__STATIC :
case OOZFILTER__STATIC :
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pSprite - > shade = - 16 ;
if ( pSprite - > xrepeat < = 8 )
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{
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pSprite - > cstat = 32768 ;
pSprite - > xrepeat = 0 ;
pSprite - > yrepeat = 0 ;
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}
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else pSprite - > cstat = 1 + 256 ;
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pSprite - > extra = g_impactDamage < < 2 ;
pSprite - > owner = newSprite ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
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break ;
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case CRACK1__STATIC :
case CRACK2__STATIC :
case CRACK3__STATIC :
case CRACK4__STATIC :
case FIREEXT__STATIC :
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if ( pSprite - > picnum = = FIREEXT )
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{
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pSprite - > cstat = 257 ;
pSprite - > extra = g_impactDamage < < 2 ;
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}
else
{
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pSprite - > cstat | = ( pSprite - > cstat & 48 ) ? 1 : 17 ;
pSprite - > extra = 1 ;
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}
2006-04-13 20:47:06 +00:00
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if ( ( ! g_netServer & & ud . multimode < 2 ) & & pSprite - > pal ! = 0 )
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{
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pSprite - > xrepeat = pSprite - > yrepeat = 0 ;
changespritestat ( newSprite , STAT_MISC ) ;
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break ;
}
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pSprite - > pal = 0 ;
pSprite - > owner = newSprite ;
pSprite - > xvel = 8 ;
changespritestat ( newSprite , STAT_STANDABLE ) ;
A_SetSprite ( newSprite , CLIPMASK0 ) ;
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break ;
}
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2016-02-13 21:05:57 +00:00
SPAWN_END :
if ( VM_HaveEvent ( EVENT_SPAWN ) )
{
int32_t p ;
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int32_t pl = A_FindPlayer ( & sprite [ newSprite ] , & p ) ;
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VM_ExecuteEvent ( EVENT_SPAWN , newSprite , pl , p ) ;
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}
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return newSprite ;
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}
2006-04-13 20:47:06 +00:00
2019-04-18 17:25:24 +00:00
static int G_MaybeTakeOnFloorPal ( tspriteptr_t pSprite , int sectNum )
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{
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int const floorPal = sector [ sectNum ] . floorpal ;
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if ( floorPal & & ! g_noFloorPal [ floorPal ] & & ! A_CheckSpriteFlags ( pSprite - > owner , SFLAG_NOPAL ) )
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{
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pSprite - > pal = floorPal ;
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return 1 ;
}
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return 0 ;
}
2006-04-13 20:47:06 +00:00
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template < int rotations >
static int getofs_viewtype ( int angDiff )
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{
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return ( ( ( ( angDiff + 3072 ) & 2047 ) * rotations + 1024 ) > > 11 ) % rotations ;
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}
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template < int rotations >
static int viewtype_mirror ( uint16_t & cstat , int frameOffset )
{
if ( frameOffset > rotations / 2 )
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{
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cstat | = 4 ;
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return rotations - frameOffset ;
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}
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cstat & = ~ 4 ;
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return frameOffset ;
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}
2006-04-13 20:47:06 +00:00
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template < int mirrored_rotations >
static int getofs_viewtype_mirrored ( uint16_t & cstat , int angDiff )
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{
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return viewtype_mirror < mirrored_rotations * 2 - 2 > ( cstat , getofs_viewtype < mirrored_rotations * 2 - 2 > ( angDiff ) ) ;
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}
2010-06-26 08:51:42 +00:00
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// XXX: this fucking sucks and needs to be replaced with a SFLAG
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
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static int G_CheckAdultTile ( int tileNum )
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{
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UNREFERENCED_PARAMETER ( tileNum ) ;
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switch ( tileNum )
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{
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case FEM1__STATIC :
case FEM2__STATIC :
case FEM3__STATIC :
case FEM4__STATIC :
case FEM5__STATIC :
case FEM6__STATIC :
case FEM7__STATIC :
case FEM8__STATIC :
case FEM9__STATIC :
case FEM10__STATIC :
case MAN__STATIC :
case MAN2__STATIC :
case WOMAN__STATIC :
case NAKED1__STATIC :
case PODFEM1__STATIC :
case FEMMAG1__STATIC :
case FEMMAG2__STATIC :
case FEMPIC1__STATIC :
case FEMPIC2__STATIC :
case FEMPIC3__STATIC :
case FEMPIC4__STATIC :
case FEMPIC5__STATIC :
case FEMPIC6__STATIC :
case FEMPIC7__STATIC :
case BLOODYPOLE__STATIC :
case FEM6PAD__STATIC :
case STATUE__STATIC :
case STATUEFLASH__STATIC :
case OOZ__STATIC :
case OOZ2__STATIC :
case WALLBLOOD1__STATIC :
case WALLBLOOD2__STATIC :
case WALLBLOOD3__STATIC :
case WALLBLOOD4__STATIC :
case WALLBLOOD5__STATIC :
case WALLBLOOD7__STATIC :
case WALLBLOOD8__STATIC :
case SUSHIPLATE1__STATIC :
case SUSHIPLATE2__STATIC :
case SUSHIPLATE3__STATIC :
case SUSHIPLATE4__STATIC :
case FETUS__STATIC :
case FETUSJIB__STATIC :
case FETUSBROKE__STATIC :
case HOTMEAT__STATIC :
case FOODOBJECT16__STATIC :
case DOLPHIN1__STATIC :
case DOLPHIN2__STATIC :
case TOUGHGAL__STATIC :
case TAMPON__STATIC :
case XXXSTACY__STATIC :
case 4946 :
case 4947 :
case 693 :
case 2254 :
case 4560 :
case 4561 :
case 4562 :
case 4498 :
case 4957 :
return 1 ;
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}
return 0 ;
}
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# endif
2010-08-02 08:13:51 +00:00
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static inline void G_DoEventAnimSprites ( int tspriteNum )
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{
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int const tsprOwner = tsprite [ tspriteNum ] . owner ;
2010-05-02 23:27:30 +00:00
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if ( ( ( ( unsigned ) tsprOwner > = MAXSPRITES | | ( spriteext [ tsprOwner ] . flags & SPREXT_TSPRACCESS ) ! = SPREXT_TSPRACCESS ) )
& & tsprite [ tspriteNum ] . statnum ! = TSPR_TEMP )
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return ;
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spriteext [ tsprOwner ] . tspr = & tsprite [ tspriteNum ] ;
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VM_ExecuteEvent ( EVENT_ANIMATESPRITES , tsprOwner , screenpeek ) ;
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spriteext [ tsprOwner ] . tspr = NULL ;
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}
2010-05-02 23:27:30 +00:00
2019-06-29 17:48:05 +00:00
void G_DoSpriteAnimations ( int32_t ourx , int32_t oury , int32_t ourz , int32_t oura , int32_t smoothratio )
2016-02-13 21:05:57 +00:00
{
2019-06-29 17:48:05 +00:00
UNREFERENCED_PARAMETER ( ourz ) ;
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int32_t j , frameOffset , playerNum ;
2016-02-13 21:05:57 +00:00
intptr_t l ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
if ( spritesortcnt = = 0 )
{
# ifdef DEBUGGINGAIDS
g_spriteStat . numonscreen = 0 ;
# endif
return ;
}
# ifdef LEGACY_ROR
ror_sprite = - 1 ;
# endif
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - )
{
2019-04-18 17:25:24 +00:00
auto const t = & tsprite [ j ] ;
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const int32_t i = t - > owner ;
2019-07-08 00:41:25 +00:00
auto const s = & sprite [ i ] ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
switch ( DYNAMICTILEMAP ( s - > picnum ) )
{
case SECTOREFFECTOR__STATIC :
if ( s - > lotag = = 40 | | s - > lotag = = 41 )
{
t - > cstat = 32768 ;
# ifdef LEGACY_ROR
if ( ror_sprite = = - 1 )
ror_sprite = i ;
# endif
}
if ( t - > lotag = = SE_27_DEMO_CAM & & ud . recstat = = 1 )
{
2019-08-27 13:39:54 +00:00
t - > picnum = 11 + ( ( ( int ) totalclock > > 3 ) & 1 ) ;
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t - > cstat | = 128 ;
}
else
t - > xrepeat = t - > yrepeat = 0 ;
break ;
}
}
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - )
{
2019-04-18 17:25:24 +00:00
auto const t = & tsprite [ j ] ;
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const int32_t i = t - > owner ;
2019-04-18 17:25:24 +00:00
auto const s = ( uspriteptr_t ) & sprite [ i ] ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( t - > picnum < GREENSLIME | | t - > picnum > GREENSLIME + 7 )
switch ( DYNAMICTILEMAP ( t - > picnum ) )
{
case BLOODPOOL__STATIC :
case PUKE__STATIC :
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( t - > shade = = 127 ) continue ;
break ;
case RESPAWNMARKERRED__STATIC :
case RESPAWNMARKERYELLOW__STATIC :
case RESPAWNMARKERGREEN__STATIC :
if ( ud . marker = = 0 )
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
case CHAIR3__STATIC :
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( t - > picnum , t - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2016-02-13 21:05:57 +00:00
{
t - > cstat & = ~ 4 ;
break ;
}
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , t - > ang - oura ) ;
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t - > picnum = s - > picnum + frameOffset ;
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break ;
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case BLOODSPLAT1__STATIC :
case BLOODSPLAT2__STATIC :
case BLOODSPLAT3__STATIC :
case BLOODSPLAT4__STATIC :
2019-10-27 12:40:24 +00:00
if ( adult_lockout ) t - > xrepeat = t - > yrepeat = 0 ;
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else if ( t - > pal = = 6 )
{
t - > shade = - 127 ;
continue ;
}
2017-07-18 20:53:41 +00:00
fallthrough__ ;
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case BULLETHOLE__STATIC :
case CRACK1__STATIC :
case CRACK2__STATIC :
case CRACK3__STATIC :
case CRACK4__STATIC :
t - > shade = 16 ;
continue ;
case NEON1__STATIC :
case NEON2__STATIC :
case NEON3__STATIC :
case NEON4__STATIC :
case NEON5__STATIC :
case NEON6__STATIC :
continue ;
default :
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
2016-08-27 01:40:06 +00:00
if ( ( t - > cstat & 16 ) | | ( A_CheckEnemySprite ( t ) & &
2016-02-13 21:05:57 +00:00
( unsigned ) t - > owner < MAXSPRITES & & sprite [ t - > owner ] . extra > 0 ) | | t - > statnum = = STAT_PLAYER )
continue ;
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// ... since this is not reached:
if ( A_CheckSpriteFlags ( t - > owner , SFLAG_NOSHADE ) | | ( t - > cstat & CSTAT_SPRITE_NOSHADE ) )
l = sprite [ t - > owner ] . shade ;
else
{
if ( sector [ t - > sectnum ] . ceilingstat & 1 )
l = sector [ t - > sectnum ] . ceilingshade ;
else
l = sector [ t - > sectnum ] . floorshade ;
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
if ( l < - 127 )
l = - 127 ;
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
t - > shade = l ;
}
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - ) //Between drawrooms() and drawmasks()
{
int32_t switchpic ;
int32_t curframe ;
# if !defined LUNATIC
int32_t scrofs_action ;
# else
int32_t startframe , viewtype ;
# endif
//is the perfect time to animate sprites
2019-04-18 17:25:24 +00:00
auto const t = & tsprite [ j ] ;
2016-02-13 21:05:57 +00:00
const int32_t i = t - > owner ;
// XXX: what's up with the (i < 0) check?
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
2019-04-18 17:25:24 +00:00
auto const pSprite = ( i < 0 ) ? ( uspriteptr_t ) & tsprite [ j ] : ( uspriteptr_t ) & sprite [ i ] ;
2006-11-16 03:02:42 +00:00
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2019-10-27 12:40:24 +00:00
if ( adult_lockout & & G_CheckAdultTile ( DYNAMICTILEMAP ( pSprite - > picnum ) ) )
2016-02-13 21:05:57 +00:00
{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
2006-11-16 03:02:42 +00:00
2016-08-27 01:40:46 +00:00
if ( pSprite - > picnum = = NATURALLIGHTNING )
2016-02-13 21:05:57 +00:00
{
t - > shade = - 127 ;
t - > cstat | = 8192 ;
}
2018-07-21 00:18:03 +00:00
# endif
2016-02-13 21:05:57 +00:00
if ( t - > statnum = = TSPR_TEMP )
continue ;
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
Bassert ( i > = 0 ) ;
2006-11-16 03:02:42 +00:00
2019-07-08 00:41:25 +00:00
auto const ps = ( pSprite - > statnum ! = STAT_ACTOR & & pSprite - > picnum = = APLAYER & & pSprite - > owner > = 0 ) ? g_player [ P_GetP ( pSprite ) ] . ps : NULL ;
2016-02-13 21:05:57 +00:00
if ( ps & & ps - > newowner = = - 1 )
{
t - > x - = mulscale16 ( 65536 - smoothratio , ps - > pos . x - ps - > opos . x ) ;
t - > y - = mulscale16 ( 65536 - smoothratio , ps - > pos . y - ps - > opos . y ) ;
// dirty hack
if ( ps - > dead_flag ) t - > z = ps - > opos . z ;
t - > z + = mulscale16 ( smoothratio , ps - > pos . z - ps - > opos . z ) -
( ps - > dead_flag ? 0 : PHEIGHT ) + PHEIGHT ;
}
2016-08-27 01:40:46 +00:00
else if ( ( pSprite - > statnum = = STAT_DEFAULT & & pSprite - > picnum ! = CRANEPOLE ) | | pSprite - > statnum = = STAT_PLAYER | |
pSprite - > statnum = = STAT_STANDABLE | | pSprite - > statnum = = STAT_PROJECTILE | | pSprite - > statnum = = STAT_MISC | | pSprite - > statnum = = STAT_ACTOR )
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{
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t - > x - = mulscale16 ( 65536 - smoothratio , pSprite - > x - actor [ i ] . bpos . x ) ;
t - > y - = mulscale16 ( 65536 - smoothratio , pSprite - > y - actor [ i ] . bpos . y ) ;
t - > z - = mulscale16 ( 65536 - smoothratio , pSprite - > z - actor [ i ] . bpos . z ) ;
2016-02-13 21:05:57 +00:00
}
2006-11-16 03:02:42 +00:00
2016-08-27 01:40:46 +00:00
const int32_t sect = pSprite - > sectnum ;
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
curframe = AC_CURFRAME ( actor [ i ] . t_data ) ;
# if !defined LUNATIC
scrofs_action = AC_ACTION_ID ( actor [ i ] . t_data ) ;
# else
startframe = actor [ i ] . ac . startframe ;
viewtype = actor [ i ] . ac . viewtype ;
2011-06-26 21:59:42 +00:00
# endif
2016-08-27 01:40:46 +00:00
switchpic = pSprite - > picnum ;
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// Some special cases because dynamictostatic system can't handle
// addition to constants.
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if ( ( pSprite - > picnum > = SCRAP6 ) & & ( pSprite - > picnum < = SCRAP6 + 7 ) )
2016-02-13 21:05:57 +00:00
switchpic = SCRAP5 ;
2016-08-27 01:40:46 +00:00
else if ( ( pSprite - > picnum = = MONEY + 1 ) | | ( pSprite - > picnum = = MAIL + 1 ) | | ( pSprite - > picnum = = PAPER + 1 ) )
2016-02-13 21:05:57 +00:00
switchpic - - ;
2006-11-16 03:02:42 +00:00
2016-02-13 21:05:57 +00:00
switch ( DYNAMICTILEMAP ( switchpic ) )
{
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2016-02-13 21:05:57 +00:00
case DUKELYINGDEAD__STATIC :
t - > z + = ( 24 < < 8 ) ;
break ;
case BLOODPOOL__STATIC :
case FOOTPRINTS__STATIC :
case FOOTPRINTS2__STATIC :
case FOOTPRINTS3__STATIC :
case FOOTPRINTS4__STATIC :
if ( t - > pal = = 6 )
t - > shade = - 127 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
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case PUKE__STATIC :
case MONEY__STATIC :
//case MONEY+1__STATIC:
case MAIL__STATIC :
//case MAIL+1__STATIC:
case PAPER__STATIC :
//case PAPER+1__STATIC:
2019-10-27 12:40:24 +00:00
if ( adult_lockout & & pSprite - > pal = = 2 )
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{
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
break ;
case TRIPBOMB__STATIC :
continue ;
case FORCESPHERE__STATIC :
if ( t - > statnum = = STAT_MISC )
{
2016-08-27 01:40:46 +00:00
int16_t const sqa = getangle ( sprite [ pSprite - > owner ] . x - g_player [ screenpeek ] . ps - > pos . x ,
sprite [ pSprite - > owner ] . y - g_player [ screenpeek ] . ps - > pos . y ) ;
int16_t const sqb = getangle ( sprite [ pSprite - > owner ] . x - t - > x , sprite [ pSprite - > owner ] . y - t - > y ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( klabs ( G_GetAngleDelta ( sqa , sqb ) ) > 512 )
2019-07-08 00:41:25 +00:00
if ( ldist ( & sprite [ pSprite - > owner ] , ( spritetype const * ) t ) < ldist ( & sprite [ g_player [ screenpeek ] . ps - > i ] , & sprite [ pSprite - > owner ] ) )
2016-02-13 21:05:57 +00:00
t - > xrepeat = t - > yrepeat = 0 ;
}
continue ;
case BURNING__STATIC :
case BURNING2__STATIC :
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if ( sprite [ pSprite - > owner ] . statnum = = STAT_PLAYER )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:46 +00:00
int const playerNum = P_Get ( pSprite - > owner ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:46 +00:00
if ( display_mirror = = 0 & & playerNum = = screenpeek & & g_player [ playerNum ] . ps - > over_shoulder_on = = 0 )
2016-02-13 21:05:57 +00:00
t - > xrepeat = 0 ;
else
{
2016-08-27 01:40:46 +00:00
t - > ang = getangle ( ourx - t - > x , oury - t - > y ) ;
t - > x = sprite [ pSprite - > owner ] . x + ( sintable [ ( t - > ang + 512 ) & 2047 ] > > 10 ) ;
t - > y = sprite [ pSprite - > owner ] . y + ( sintable [ t - > ang & 2047 ] > > 10 ) ;
2006-11-16 03:02:42 +00:00
}
2016-02-13 21:05:57 +00:00
}
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case ATOMICHEALTH__STATIC :
2016-08-27 01:41:04 +00:00
t - > z - = ZOFFSET6 ;
2016-02-13 21:05:57 +00:00
break ;
case CRYSTALAMMO__STATIC :
2019-08-27 13:39:54 +00:00
t - > shade = ( sintable [ ( ( int32_t ) totalclock < < 4 ) & 2047 ] > > 10 ) ;
2016-02-13 21:05:57 +00:00
continue ;
2018-07-21 00:18:03 +00:00
# endif
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case VIEWSCREEN__STATIC :
case VIEWSCREEN2__STATIC :
{
2016-08-27 01:40:46 +00:00
int const viewscrShift = G_GetViewscreenSizeShift ( t ) ;
int const viewscrTile = TILE_VIEWSCR - viewscrShift ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:35 +00:00
if ( g_curViewscreen > = 0 & & actor [ OW ( i ) ] . t_data [ 0 ] = = 1 )
2016-02-13 21:05:57 +00:00
{
t - > picnum = STATIC ;
t - > cstat | = ( rand ( ) & 12 ) ;
t - > xrepeat + = 10 ;
t - > yrepeat + = 9 ;
}
2019-10-11 21:31:59 +00:00
else if ( g_curViewscreen = = i & & display_mirror ! = 3 & & tileData ( viewscrTile ) )
2016-02-13 21:05:57 +00:00
{
// this exposes a sprite sorting issue which needs to be debugged further...
#if 0
2017-07-08 19:42:11 +00:00
if ( spritesortcnt < maxspritesonscreen )
2006-11-16 03:02:42 +00:00
{
2019-07-08 00:41:25 +00:00
auto const newt = & tsprite [ spritesortcnt + + ] ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
Bmemcpy ( newt , t , sizeof ( spritetype ) ) ;
newt - > cstat | = 2 | 512 ;
newt - > x + = ( sintable [ ( newt - > ang + 512 ) & 2047 ] > > 12 ) ;
newt - > y + = ( sintable [ newt - > ang & 2047 ] > > 12 ) ;
updatesector ( newt - > x , newt - > y , & newt - > sectnum ) ;
2006-11-16 03:02:42 +00:00
}
2016-02-13 21:05:57 +00:00
# endif
t - > picnum = viewscrTile ;
# if VIEWSCREENFACTOR > 0
t - > xrepeat > > = viewscrShift ;
t - > yrepeat > > = viewscrShift ;
# endif
2010-08-02 08:13:51 +00:00
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
break ;
}
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2016-02-13 21:05:57 +00:00
case SHRINKSPARK__STATIC :
2019-08-27 13:39:54 +00:00
t - > picnum = SHRINKSPARK + ( ( ( int32_t ) totalclock > > 4 ) & 3 ) ;
2016-02-13 21:05:57 +00:00
break ;
case GROWSPARK__STATIC :
2019-08-27 13:39:54 +00:00
t - > picnum = GROWSPARK + ( ( ( int32_t ) totalclock > > 4 ) & 3 ) ;
2016-02-13 21:05:57 +00:00
break ;
case RPG__STATIC :
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( t - > picnum , t - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
int32_t v = getangle ( t - > xvel , t - > zvel > > 4 ) ;
spriteext [ i ] . pitch = ( v > 1023 ? v - 2048 : v ) ;
t - > cstat & = ~ 4 ;
2006-11-16 03:02:42 +00:00
break ;
2010-08-02 08:13:51 +00:00
}
2017-06-28 10:55:41 +00:00
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
2016-08-27 01:40:56 +00:00
t - > picnum = RPG + frameOffset ;
2010-08-02 08:13:51 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case RECON__STATIC :
2019-07-06 19:04:50 +00:00
if ( tilehasmodelorvoxel ( t - > picnum , t - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
t - > cstat & = ~ 4 ;
break ;
2010-08-02 08:13:51 +00:00
}
2017-06-28 10:55:41 +00:00
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , pSprite - > ang - getangle ( pSprite - > x - ourx , pSprite - > y - oury ) ) ;
2016-02-13 21:05:57 +00:00
// RECON_T4
if ( klabs ( curframe ) > 64 )
2016-08-27 01:40:56 +00:00
frameOffset + = 7 ; // tilted recon car
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
t - > picnum = RECON + frameOffset ;
2006-04-13 20:47:06 +00:00
2010-08-02 08:13:51 +00:00
break ;
2018-07-21 00:18:03 +00:00
# endif
2016-02-13 21:05:57 +00:00
case APLAYER__STATIC :
2016-08-27 01:40:46 +00:00
playerNum = P_GetP ( pSprite ) ;
2016-02-13 21:05:57 +00:00
if ( t - > pal = = 1 ) t - > z - = ( 18 < < 8 ) ;
2016-08-27 01:40:46 +00:00
if ( g_player [ playerNum ] . ps - > over_shoulder_on > 0 & & g_player [ playerNum ] . ps - > newowner < 0 )
2010-08-02 08:13:51 +00:00
{
2018-03-07 04:21:18 +00:00
t - > ang = fix16_to_int (
g_player [ playerNum ] . ps - > q16ang
+ mulscale16 ( ( ( ( g_player [ playerNum ] . ps - > q16ang + 1024 - g_player [ playerNum ] . ps - > oq16ang ) & 2047 ) - 1024 ) , smoothratio ) ) ;
2019-07-06 17:57:46 +00:00
if ( tilehasmodelorvoxel ( t - > picnum , t - > pal ) )
2016-02-13 21:05:57 +00:00
{
static int32_t targetang = 0 ;
2019-07-08 00:41:17 +00:00
if ( g_player [ playerNum ] . input - > extbits & ( 1 < < 1 ) )
2016-02-13 21:05:57 +00:00
{
2019-07-08 00:41:17 +00:00
if ( g_player [ playerNum ] . input - > extbits & ( 1 < < 2 ) ) targetang + = 16 ;
else if ( g_player [ playerNum ] . input - > extbits & ( 1 < < 3 ) ) targetang - = 16 ;
2016-02-13 21:05:57 +00:00
else if ( targetang > 0 ) targetang - = targetang > > 2 ;
else if ( targetang < 0 ) targetang + = ( - targetang ) > > 2 ;
}
else
{
2019-07-08 00:41:17 +00:00
if ( g_player [ playerNum ] . input - > extbits & ( 1 < < 2 ) ) targetang - = 16 ;
else if ( g_player [ playerNum ] . input - > extbits & ( 1 < < 3 ) ) targetang + = 16 ;
2016-02-13 21:05:57 +00:00
else if ( targetang > 0 ) targetang - = targetang > > 2 ;
else if ( targetang < 0 ) targetang + = ( - targetang ) > > 2 ;
}
targetang = clamp ( targetang , - 128 , 128 ) ;
t - > ang + = targetang ;
}
2019-08-07 22:44:25 +00:00
else if ( ! display_mirror )
2016-02-13 21:05:57 +00:00
t - > cstat | = 2 ;
2010-08-02 08:13:51 +00:00
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:46 +00:00
if ( ( g_netServer | | ud . multimode > 1 ) & & ( display_mirror | | screenpeek ! = playerNum | | pSprite - > owner = = - 1 ) )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:46 +00:00
if ( ud . showweapons & & sprite [ g_player [ playerNum ] . ps - > i ] . extra > 0 & & g_player [ playerNum ] . ps - > curr_weapon > 0
2017-07-08 19:42:11 +00:00
& & spritesortcnt < maxspritesonscreen )
2016-02-13 21:05:57 +00:00
{
2019-04-18 17:25:24 +00:00
auto const newTspr = & tsprite [ spritesortcnt ] ;
int const currentWeapon = g_player [ playerNum ] . ps - > curr_weapon ;
2016-08-27 01:40:56 +00:00
* newTspr = * t ;
newTspr - > statnum = TSPR_TEMP ;
newTspr - > cstat = 0 ;
newTspr - > pal = 0 ;
newTspr - > picnum = ( currentWeapon = = GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites [ currentWeapon ] ) ;
newTspr - > z = ( pSprite - > owner > = 0 ) ? g_player [ playerNum ] . ps - > pos . z - ZOFFSET4 : pSprite - > z - ( 51 < < 8 ) ;
newTspr - > xrepeat = ( newTspr - > picnum = = HEAVYHBOMB ) ? 10 : 16 ;
newTspr - > yrepeat = newTspr - > xrepeat ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
spritesortcnt + + ;
}
2012-03-22 22:47:29 +00:00
2019-07-08 00:41:17 +00:00
if ( g_player [ playerNum ] . input - > extbits & ( 1 < < 7 ) & & ! ud . pause_on & & spritesortcnt < maxspritesonscreen )
2016-02-13 21:05:57 +00:00
{
2019-04-18 17:25:24 +00:00
auto const playerTyping = t ;
2012-03-22 22:47:29 +00:00
2016-08-27 01:40:56 +00:00
playerTyping - > statnum = TSPR_TEMP ;
playerTyping - > cstat = 0 ;
playerTyping - > picnum = RESPAWNMARKERGREEN ;
playerTyping - > z = ( pSprite - > owner > = 0 ) ? ( g_player [ playerNum ] . ps - > pos . z - ( 20 < < 8 ) ) : ( pSprite - > z - ( 96 < < 8 ) ) ;
playerTyping - > xrepeat = 32 ;
playerTyping - > yrepeat = 32 ;
playerTyping - > pal = 20 ;
2012-08-06 20:00:31 +00:00
2016-02-13 21:05:57 +00:00
spritesortcnt + + ;
}
}
2012-08-06 20:00:31 +00:00
2016-08-27 01:40:46 +00:00
if ( pSprite - > owner = = - 1 )
2016-02-13 21:05:57 +00:00
{
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( pSprite - > picnum , t - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
frameOffset = 0 ;
2016-02-13 21:05:57 +00:00
t - > cstat & = ~ 4 ;
}
else
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , pSprite - > ang - oura ) ;
2012-08-06 20:00:31 +00:00
2016-08-27 01:40:56 +00:00
if ( sector [ pSprite - > sectnum ] . lotag = = ST_2_UNDERWATER ) frameOffset + = 1795 - 1405 ;
else if ( ( actor [ i ] . floorz - pSprite - > z ) > ( 64 < < 8 ) ) frameOffset + = 60 ;
2012-08-06 20:00:31 +00:00
2016-08-27 01:40:56 +00:00
t - > picnum + = frameOffset ;
2016-08-27 01:40:46 +00:00
t - > pal = g_player [ playerNum ] . ps - > palookup ;
2013-02-01 13:05:08 +00:00
2016-02-13 21:05:57 +00:00
goto PALONLY ;
}
2014-10-25 03:36:34 +00:00
2016-08-27 01:40:46 +00:00
if ( g_player [ playerNum ] . ps - > on_crane = = - 1 & & ( sector [ pSprite - > sectnum ] . lotag & 0x7ff ) ! = 1 ) // ST_1_ABOVE_WATER ?
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:46 +00:00
l = pSprite - > z - actor [ g_player [ playerNum ] . ps - > i ] . floorz + ( 3 < < 8 ) ;
2016-02-13 21:05:57 +00:00
// SET_SPRITE_NOT_TSPRITE
2016-08-27 01:40:46 +00:00
if ( l > 1024 & & pSprite - > yrepeat > 32 & & pSprite - > extra > 0 )
2019-04-18 17:25:24 +00:00
t - > yoffset = ( int8_t ) tabledivide32_noinline ( l , pSprite - > yrepeat < < 2 ) ;
else t - > yoffset = 0 ;
2016-02-13 21:05:57 +00:00
}
2012-08-13 18:26:11 +00:00
2019-06-25 11:29:31 +00:00
# ifndef EDUKE32_STANDALONE
2019-07-19 01:49:29 +00:00
if ( ! FURY & & g_player [ playerNum ] . ps - > newowner > - 1 )
2016-02-13 21:05:57 +00:00
{
// Display APLAYER sprites with action PSTAND when viewed through
// a camera. Not implemented for Lunatic.
# if !defined LUNATIC
const intptr_t * aplayer_scr = g_tile [ APLAYER ] . execPtr ;
// [0]=strength, [1]=actionofs, [2]=moveofs
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
scrofs_action = aplayer_scr [ 1 ] ;
2013-05-26 18:42:56 +00:00
# endif
2016-02-13 21:05:57 +00:00
curframe = 0 ;
}
2019-06-25 11:29:31 +00:00
# endif
2016-08-27 01:40:46 +00:00
if ( ud . camerasprite = = - 1 & & g_player [ playerNum ] . ps - > newowner = = - 1 )
{
if ( pSprite - > owner > = 0 & & display_mirror = = 0 & & g_player [ playerNum ] . ps - > over_shoulder_on = = 0 )
{
if ( ( ! g_netServer & & ud . multimode < 2 ) | | ( ( g_netServer | | ud . multimode > 1 ) & & playerNum = = screenpeek ) )
2016-02-13 21:05:57 +00:00
{
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) = = REND_POLYMER )
2016-02-13 21:05:57 +00:00
t - > cstat | = 16384 ;
else
{
t - > owner = - 1 ;
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
}
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( pSprite - > picnum , t - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
frameOffset = 0 ;
2016-02-13 21:05:57 +00:00
t - > cstat & = ~ 4 ;
}
else
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , pSprite - > ang - oura ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
if ( sector [ t - > sectnum ] . lotag = = ST_2_UNDERWATER ) frameOffset + = 1795 - 1405 ;
else if ( ( actor [ i ] . floorz - pSprite - > z ) > ( 64 < < 8 ) ) frameOffset + = 60 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
t - > picnum + = frameOffset ;
2016-08-27 01:40:46 +00:00
t - > pal = g_player [ playerNum ] . ps - > palookup ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:40:46 +00:00
}
}
2016-02-13 21:05:57 +00:00
PALONLY :
G_MaybeTakeOnFloorPal ( t , sect ) ;
2016-08-27 01:40:46 +00:00
if ( pSprite - > owner = = - 1 ) continue ;
2016-02-13 21:05:57 +00:00
if ( t - > z > actor [ i ] . floorz & & t - > xrepeat < 32 )
t - > z = actor [ i ] . floorz ;
break ;
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2016-02-13 21:05:57 +00:00
case JIBS1__STATIC :
case JIBS2__STATIC :
case JIBS3__STATIC :
case JIBS4__STATIC :
case JIBS5__STATIC :
case JIBS6__STATIC :
case HEADJIB1__STATIC :
case LEGJIB1__STATIC :
case ARMJIB1__STATIC :
case LIZMANHEAD1__STATIC :
case LIZMANARM1__STATIC :
case LIZMANLEG1__STATIC :
case DUKELEG__STATIC :
case DUKEGUN__STATIC :
case DUKETORSO__STATIC :
2019-10-27 12:40:24 +00:00
if ( adult_lockout )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
t - > xrepeat = t - > yrepeat = 0 ;
continue ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
if ( t - > pal = = 6 )
t - > shade = - 120 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case SCRAP1__STATIC :
case SCRAP2__STATIC :
case SCRAP3__STATIC :
case SCRAP4__STATIC :
case SCRAP5__STATIC :
2016-08-27 01:40:46 +00:00
if ( actor [ i ] . picnum = = BLIMP & & t - > picnum = = SCRAP1 & & pSprite - > yvel > = 0 )
t - > picnum = pSprite - > yvel < MAXUSERTILES ? pSprite - > yvel : 0 ;
2016-08-27 01:40:35 +00:00
else t - > picnum + = T1 ( i ) ;
2018-01-31 05:23:39 +00:00
t - > shade = - 128 + 6 < t - > shade ? t - > shade - 6 : - 128 ; // effectively max(t->shade-6, -128) while avoiding (signed!) underflow
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
G_MaybeTakeOnFloorPal ( t , sect ) ;
break ;
case WATERBUBBLE__STATIC :
if ( sector [ t - > sectnum ] . floorpicnum = = FLOORSLIME )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
t - > pal = 7 ;
break ;
2010-08-02 08:13:51 +00:00
}
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2018-07-21 00:18:03 +00:00
# endif
2016-02-13 21:05:57 +00:00
default :
G_MaybeTakeOnFloorPal ( t , sect ) ;
2010-08-02 08:13:51 +00:00
break ;
}
2006-11-13 23:12:47 +00:00
2016-08-27 01:40:46 +00:00
if ( G_HaveActor ( pSprite - > picnum ) )
2016-02-13 21:05:57 +00:00
{
# if !defined LUNATIC
2019-05-19 19:57:10 +00:00
if ( ( unsigned ) scrofs_action + ACTION_PARAM_COUNT > ( unsigned ) g_scriptSize )
2016-02-13 21:05:57 +00:00
goto skip ;
2006-04-13 20:47:06 +00:00
2016-09-06 02:15:23 +00:00
l = apScript [ scrofs_action + ACTION_VIEWTYPE ] ;
2016-09-06 02:15:31 +00:00
uint16_t const action_flags = apScript [ scrofs_action + ACTION_FLAGS ] ;
2016-02-13 21:05:57 +00:00
# else
l = viewtype ;
2016-09-06 02:15:31 +00:00
uint16_t const action_flags = actor [ i ] . ac . flags ;
2010-08-02 08:13:51 +00:00
# endif
2006-04-13 20:47:06 +00:00
2017-06-27 11:01:30 +00:00
int const invertp = l < 0 ;
l = klabs ( l ) ;
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( pSprite - > picnum , t - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
frameOffset = 0 ;
2016-02-13 21:05:57 +00:00
t - > cstat & = ~ 4 ;
}
2010-08-02 08:13:51 +00:00
else
2017-06-27 11:01:30 +00:00
{
int const viewAng = ( ( l > 4 & & l ! = 8 ) | | action_flags & AF_VIEWPOINT ) ? getangle ( pSprite - > x - ourx , pSprite - > y - oury ) : oura ;
int const angDiff = invertp ? viewAng - pSprite - > ang : pSprite - > ang - viewAng ;
2016-02-13 21:05:57 +00:00
switch ( l )
{
case 2 :
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype < 8 > ( angDiff ) & 1 ;
2016-02-13 21:05:57 +00:00
break ;
2014-05-30 19:39:06 +00:00
2016-02-13 21:05:57 +00:00
case 3 :
case 4 :
2017-06-27 11:01:30 +00:00
frameOffset = viewtype_mirror < 7 > ( t - > cstat , getofs_viewtype < 16 > ( angDiff ) & 7 ) ;
2016-02-13 21:05:57 +00:00
break ;
2014-05-30 19:39:06 +00:00
2016-02-13 21:05:57 +00:00
case 5 :
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , angDiff ) ;
2016-02-13 21:05:57 +00:00
break ;
case 7 :
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 7 > ( t - > cstat , angDiff ) ;
2016-02-13 21:05:57 +00:00
break ;
case 8 :
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype < 8 > ( angDiff ) ;
2016-02-13 21:05:57 +00:00
t - > cstat & = ~ 4 ;
break ;
2017-06-27 11:01:34 +00:00
case 9 :
frameOffset = getofs_viewtype_mirrored < 9 > ( t - > cstat , angDiff ) ;
break ;
case 12 :
frameOffset = getofs_viewtype < 12 > ( angDiff ) ;
t - > cstat & = ~ 4 ;
break ;
case 16 :
frameOffset = getofs_viewtype < 16 > ( angDiff ) ;
t - > cstat & = ~ 4 ;
break ;
2016-02-13 21:05:57 +00:00
default :
2016-08-27 01:40:56 +00:00
frameOffset = 0 ;
2016-02-13 21:05:57 +00:00
break ;
}
2017-06-27 11:01:30 +00:00
}
2006-04-13 20:47:06 +00:00
2013-06-30 20:38:48 +00:00
# if !defined LUNATIC
2016-09-06 02:15:23 +00:00
t - > picnum + = frameOffset + apScript [ scrofs_action + ACTION_STARTFRAME ] + l * curframe ;
2012-06-03 15:46:08 +00:00
# else
2016-08-27 01:40:56 +00:00
t - > picnum + = frameOffset + startframe + l * curframe ;
2012-05-18 12:46:10 +00:00
# endif
2016-02-13 21:05:57 +00:00
// XXX: t->picnum can be out-of-bounds by bad user code.
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( l > 0 )
while ( tilesiz [ t - > picnum ] . x = = 0 & & t - > picnum > 0 )
t - > picnum - = l ; //Hack, for actors
if ( actor [ i ] . dispicnum > = 0 )
actor [ i ] . dispicnum = t - > picnum ;
2012-08-06 20:00:31 +00:00
}
2016-02-13 21:05:57 +00:00
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost ' s and Polymer ' s mirror seems to function correctly this way . */
2012-08-06 20:00:31 +00:00
2016-02-13 21:05:57 +00:00
# if !defined LUNATIC
skip :
# endif
// Night vision goggles tsprite tinting.
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
// player has nightvision on. We should pass stuff like "from which player is this view
// supposed to be" as parameters ("drawing context") instead of relying on globals.
if ( g_player [ screenpeek ] . ps - > inv_amount [ GET_HEATS ] > 0 & & g_player [ screenpeek ] . ps - > heat_on & &
2016-08-27 01:40:46 +00:00
( A_CheckEnemySprite ( pSprite ) | | A_CheckSpriteFlags ( t - > owner , SFLAG_NVG ) | | pSprite - > picnum = = APLAYER | | pSprite - > statnum = = STAT_DUMMYPLAYER ) )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
t - > pal = 6 ;
t - > shade = 0 ;
2010-08-02 08:13:51 +00:00
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// Fake floor shadow, implemented by inserting a new tsprite.
2016-08-27 01:40:46 +00:00
if ( pSprite - > statnum = = STAT_DUMMYPLAYER | | A_CheckEnemySprite ( pSprite ) | | A_CheckSpriteFlags ( t - > owner , SFLAG_SHADOW ) | | ( pSprite - > picnum = = APLAYER & & pSprite - > owner > = 0 ) )
if ( t - > statnum ! = TSPR_TEMP & & pSprite - > picnum ! = EXPLOSION2 & & pSprite - > picnum ! = HANGLIGHT & & pSprite - > picnum ! = DOMELITE & & pSprite - > picnum ! = HOTMEAT )
2016-02-13 21:05:57 +00:00
{
if ( actor [ i ] . dispicnum < 0 )
{
# ifdef DEBUGGINGAIDS
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
// that was a bad hack since the value could propagate to sprite[].picnum.
OSD_Printf ( OSD_ERROR " actor[%d].dispicnum = %d \n " , i , actor [ i ] . dispicnum ) ;
# endif
actor [ i ] . dispicnum = 0 ;
continue ;
}
2012-08-06 20:00:31 +00:00
2016-02-13 21:05:57 +00:00
if ( actor [ i ] . flags & SFLAG_NOFLOORSHADOW )
continue ;
2014-12-26 17:30:00 +00:00
2019-10-22 23:30:43 +00:00
if ( r_shadows & & spritesortcnt < ( maxspritesonscreen - 2 )
2018-01-26 04:35:29 +00:00
# ifdef POLYMER
2018-04-12 21:03:12 +00:00
& & ! ( videoGetRenderMode ( ) = = REND_POLYMER & & pr_lighting ! = 0 )
2018-01-26 04:35:29 +00:00
# endif
)
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int const shadowZ = ( ( sector [ sect ] . lotag & 0xff ) > 2 | | pSprite - > statnum = = STAT_PROJECTILE | |
2016-08-27 01:40:46 +00:00
pSprite - > statnum = = STAT_MISC | | pSprite - > picnum = = DRONE | | pSprite - > picnum = = COMMANDER )
? sector [ sect ] . floorz
2016-08-27 01:40:56 +00:00
: actor [ i ] . floorz ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
if ( ( pSprite - > z - shadowZ ) < ZOFFSET3 & & g_player [ screenpeek ] . ps - > pos . z < shadowZ )
2016-02-13 21:05:57 +00:00
{
2019-04-18 17:25:24 +00:00
tspriteptr_t tsprShadow = & tsprite [ spritesortcnt ] ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
* tsprShadow = * t ;
tsprShadow - > statnum = TSPR_TEMP ;
tsprShadow - > yrepeat = ( t - > yrepeat > > 3 ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
if ( t - > yrepeat < 4 )
t - > yrepeat = 4 ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:56 +00:00
tsprShadow - > shade = 127 ;
tsprShadow - > cstat | = 2 ;
tsprShadow - > z = shadowZ ;
2018-01-29 11:14:17 +00:00
tsprShadow - > pal = ud . shadow_pal ;
2013-12-28 17:04:27 +00:00
2016-02-13 21:05:57 +00:00
# ifdef USE_OPENGL
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) > = REND_POLYMOST )
2016-02-13 21:05:57 +00:00
{
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( t - > picnum , t - > pal ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
tsprShadow - > yrepeat = 0 ;
2016-02-13 21:05:57 +00:00
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
2016-08-27 01:40:56 +00:00
tsprShadow - > extra | = TSPR_EXTRA_MDHACK ;
tsprShadow - > cstat | = 512 ;
2016-02-13 21:05:57 +00:00
}
else
{
2019-07-13 03:20:21 +00:00
int const camang = display_mirror ? ( ( 2048 - fix16_to_int ( CAMERA ( q16ang ) ) ) & 2047 ) : fix16_to_int ( CAMERA ( q16ang ) ) ;
vec2_t const ofs = { sintable [ ( camang + 512 ) & 2047 ] > > 11 , sintable [ ( camang ) & 2047 ] > > 11 } ;
2014-10-25 03:35:21 +00:00
2019-07-13 03:20:21 +00:00
tsprShadow - > x + = ofs . x ;
tsprShadow - > y + = ofs . y ;
2016-02-13 21:05:57 +00:00
}
}
2015-02-11 05:22:19 +00:00
# endif
2016-02-13 21:05:57 +00:00
spritesortcnt + + ;
}
}
2010-08-02 08:13:51 +00:00
}
2014-10-25 03:35:21 +00:00
2019-05-19 19:57:10 +00:00
# ifdef LUNATIC
bool const haveAction = false ; // FIXME!
# else
2019-05-19 20:02:05 +00:00
bool const haveAction = scrofs_action ! = 0 & & ( unsigned ) scrofs_action + ACTION_PARAM_COUNT < = ( unsigned ) g_scriptSize ;
2019-05-19 19:57:10 +00:00
# endif
2016-08-27 01:40:46 +00:00
switch ( DYNAMICTILEMAP ( pSprite - > picnum ) )
2016-02-13 21:05:57 +00:00
{
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2016-02-13 21:05:57 +00:00
case LASERLINE__STATIC :
if ( sector [ t - > sectnum ] . lotag = = ST_2_UNDERWATER ) t - > pal = 8 ;
2016-08-27 01:40:46 +00:00
t - > z = sprite [ pSprite - > owner ] . z - ( 3 < < 8 ) ;
2016-02-13 21:05:57 +00:00
if ( g_tripbombLaserMode = = 2 & & g_player [ screenpeek ] . ps - > heat_on = = 0 )
t - > yrepeat = 0 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case EXPLOSION2BOT__STATIC :
case FREEZEBLAST__STATIC :
case ATOMICHEALTH__STATIC :
case FIRELASER__STATIC :
2010-08-02 08:13:51 +00:00
case SHRINKSPARK__STATIC :
case GROWSPARK__STATIC :
2016-02-13 21:05:57 +00:00
case CHAINGUN__STATIC :
case SHRINKEREXPLOSION__STATIC :
2010-08-02 08:13:51 +00:00
case RPG__STATIC :
2016-02-13 21:05:57 +00:00
case FLOORFLAME__STATIC :
2018-07-21 00:18:03 +00:00
# endif
case EXPLOSION2__STATIC :
2016-02-13 21:05:57 +00:00
if ( t - > picnum = = EXPLOSION2 )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
g_player [ screenpeek ] . ps - > visibility = - 127 ;
//g_restorePalette = 1; // JBF 20040101: why?
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
t - > shade = - 127 ;
t - > cstat | = 8192 + 1024 ;
2010-08-02 08:13:51 +00:00
break ;
2018-07-21 00:18:03 +00:00
# ifndef EDUKE32_STANDALONE
2016-02-13 21:05:57 +00:00
case FIRE__STATIC :
case FIRE2__STATIC :
t - > cstat | = 128 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case BURNING__STATIC :
case BURNING2__STATIC :
2016-08-27 01:40:46 +00:00
if ( sprite [ pSprite - > owner ] . picnum ! = TREE1 & & sprite [ pSprite - > owner ] . picnum ! = TREE2 )
2016-02-13 21:05:57 +00:00
t - > z = actor [ t - > owner ] . floorz ;
t - > shade = - 127 ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case SMALLSMOKE__STATIC :
t - > cstat | = 8192 + 1024 ;
break ;
case COOLEXPLOSION1__STATIC :
t - > shade = - 127 ;
t - > cstat | = 8192 + 1024 ;
2016-08-27 01:40:46 +00:00
t - > picnum + = ( pSprite - > shade > > 1 ) ;
2016-02-13 21:05:57 +00:00
break ;
case PLAYERONWATER__STATIC :
2019-05-19 19:57:10 +00:00
t - > shade = sprite [ pSprite - > owner ] . shade ;
if ( haveAction )
break ;
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( pSprite - > picnum , pSprite - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:56 +00:00
frameOffset = 0 ;
2010-08-02 08:13:51 +00:00
t - > cstat & = ~ 4 ;
}
2016-02-13 21:05:57 +00:00
else
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , t - > ang - oura ) ;
2012-08-06 20:00:29 +00:00
2016-08-27 01:40:56 +00:00
t - > picnum = pSprite - > picnum + frameOffset + ( ( T1 ( i ) < 4 ) * 5 ) ;
2010-08-02 08:13:51 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case WATERSPLASH2__STATIC :
// WATERSPLASH_T2
2016-08-27 01:40:35 +00:00
t - > picnum = WATERSPLASH2 + T2 ( i ) ;
2016-02-13 21:05:57 +00:00
break ;
case SHELL__STATIC :
2016-08-27 01:40:46 +00:00
t - > picnum = pSprite - > picnum + ( T1 ( i ) & 1 ) ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2016-02-13 21:05:57 +00:00
case SHOTGUNSHELL__STATIC :
t - > cstat | = 12 ;
2016-08-27 01:40:35 +00:00
if ( T1 ( i ) > 2 ) t - > cstat & = ~ 16 ;
else if ( T1 ( i ) > 1 ) t - > cstat & = ~ 4 ;
2016-02-13 21:05:57 +00:00
break ;
case FRAMEEFFECT1_13__STATIC :
if ( PLUTOPAK ) break ;
2017-07-18 20:53:41 +00:00
fallthrough__ ;
2018-07-21 00:18:03 +00:00
# endif
2016-02-13 21:05:57 +00:00
case FRAMEEFFECT1__STATIC :
2016-08-27 01:40:46 +00:00
if ( pSprite - > owner > = 0 & & sprite [ pSprite - > owner ] . statnum < MAXSTATUS )
2010-08-02 08:13:51 +00:00
{
2016-08-27 01:40:46 +00:00
if ( sprite [ pSprite - > owner ] . picnum = = APLAYER )
2016-02-13 21:05:57 +00:00
if ( ud . camerasprite = = - 1 )
2016-08-27 01:40:46 +00:00
if ( screenpeek = = P_Get ( pSprite - > owner ) & & display_mirror = = 0 )
2016-02-13 21:05:57 +00:00
{
t - > owner = - 1 ;
break ;
}
2016-08-27 01:40:46 +00:00
if ( ( sprite [ pSprite - > owner ] . cstat & 32768 ) = = 0 )
2006-11-16 03:02:42 +00:00
{
2016-08-27 01:40:46 +00:00
if ( ! actor [ pSprite - > owner ] . dispicnum )
2016-02-13 21:05:57 +00:00
t - > picnum = actor [ i ] . t_data [ 1 ] ;
2016-08-27 01:40:46 +00:00
else t - > picnum = actor [ pSprite - > owner ] . dispicnum ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( ! G_MaybeTakeOnFloorPal ( t , sect ) )
2016-08-27 01:40:46 +00:00
t - > pal = sprite [ pSprite - > owner ] . pal ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:40:46 +00:00
t - > shade = sprite [ pSprite - > owner ] . shade ;
t - > ang = sprite [ pSprite - > owner ] . ang ;
t - > cstat = 2 | sprite [ pSprite - > owner ] . cstat ;
2006-11-16 03:02:42 +00:00
}
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
break ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
case CAMERA1__STATIC :
case RAT__STATIC :
2019-05-19 19:57:10 +00:00
if ( haveAction )
break ;
2019-07-06 17:54:43 +00:00
if ( tilehasmodelorvoxel ( pSprite - > picnum , pSprite - > pal ) & & ! ( spriteext [ i ] . flags & SPREXT_NOTMD ) )
2010-08-02 08:13:51 +00:00
{
2016-02-13 21:05:57 +00:00
t - > cstat & = ~ 4 ;
break ;
}
2017-06-27 11:01:30 +00:00
frameOffset = getofs_viewtype_mirrored < 5 > ( t - > cstat , t - > ang - oura ) ;
2016-08-27 01:40:56 +00:00
t - > picnum = pSprite - > picnum + frameOffset ;
2016-02-13 21:05:57 +00:00
break ;
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
actor [ i ] . dispicnum = t - > picnum ;
#if 0
// why?
if ( sector [ t - > sectnum ] . floorpicnum = = MIRROR )
t - > xrepeat = t - > yrepeat = 0 ;
# endif
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( VM_HaveEvent ( EVENT_ANIMATESPRITES ) )
{
for ( j = spritesortcnt - 1 ; j > = 0 ; j - - )
G_DoEventAnimSprites ( j ) ;
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
# ifdef LUNATIC
2019-06-25 11:30:17 +00:00
VM_OnEvent ( EVENT_ANIMATEALLSPRITES ) ;
2016-02-13 21:05:57 +00:00
# endif
# ifdef DEBUGGINGAIDS
g_spriteStat . numonscreen = spritesortcnt ;
# endif
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
void G_InitTimer ( int32_t ticspersec )
{
if ( g_timerTicsPerSecond ! = ticspersec )
{
2018-04-12 21:02:51 +00:00
timerUninit ( ) ;
timerInit ( ticspersec ) ;
2016-02-13 21:05:57 +00:00
g_timerTicsPerSecond = ticspersec ;
}
}
2012-06-03 15:46:08 +00:00
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
static int32_t g_RTSPlaying ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// Returns: started playing?
2016-08-27 01:40:56 +00:00
extern int G_StartRTS ( int lumpNum , int localPlayer )
2016-02-13 21:05:57 +00:00
{
2019-10-28 21:19:50 +00:00
if ( ! adult_lockout & & SoundEnabled ( ) & &
2019-10-22 00:01:05 +00:00
RTS_IsInitialized ( ) & & g_RTSPlaying = = 0 & & ( snd_speech & ( localPlayer ? 1 : 4 ) ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
char * const pData = ( char * ) RTS_GetSound ( lumpNum - 1 ) ;
2008-02-06 11:42:34 +00:00
2016-08-27 01:40:56 +00:00
if ( pData ! = NULL )
2016-02-13 21:05:57 +00:00
{
2018-10-25 23:32:50 +00:00
FX_Play3D ( pData , RTS_SoundLength ( lumpNum - 1 ) , FX_ONESHOT , 0 , 0 , 1 , 255 , 1.f , - lumpNum ) ;
2016-02-13 21:05:57 +00:00
g_RTSPlaying = 7 ;
return 1 ;
}
}
2009-12-14 20:14:12 +00:00
2016-02-13 21:05:57 +00:00
return 0 ;
}
2006-04-13 20:47:06 +00:00
2018-01-29 11:13:43 +00:00
void G_PrintCurrentMusic ( void )
2016-02-13 21:05:57 +00:00
{
2018-01-29 11:13:43 +00:00
Bsnprintf ( apStrings [ QUOTE_MUSIC ] , MAXQUOTELEN , " Playing %s " , g_mapInfo [ g_musicIndex ] . musicfn ) ;
2016-08-27 01:40:56 +00:00
P_DoQuote ( QUOTE_MUSIC , g_player [ myconnectindex ] . ps ) ;
2016-02-13 21:05:57 +00:00
}
2009-07-04 09:28:21 +00:00
2019-10-22 21:31:46 +00:00
// Trying to sanitize the mess of options and the mess of variables the mess was stored in. (Did I say this was a total mess before...? >) )
// Hopefully this is more comprehensible, at least it neatly stores everything useful in a single linear value...
2019-11-03 11:32:58 +00:00
bool GameInterface : : validate_hud ( int layout )
2019-10-22 21:31:46 +00:00
{
if ( layout < = 6 ) // Status bar with border
{
return ! ( ud . statusbarflags & STATUSBAR_NOSHRINK ) ;
}
else if ( layout = = 7 ) // Status bar fullscreen
{
return ( ! ( ud . statusbarflags & STATUSBAR_NOFULL ) | | ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ) ;
}
else if ( layout = = 8 ) // Status bar overlay
{
return ! ( ud . statusbarflags & STATUSBAR_NOOVERLAY ) ;
}
else if ( layout = = 9 ) // Fullscreen HUD
{
return ( ! ( ud . statusbarflags & STATUSBAR_NOMINI ) | | ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ) ;
}
else if ( layout = = 10 )
{
return ! ( ud . statusbarflags & STATUSBAR_NOMODERN ) ;
}
else if ( layout = = 11 )
{
return ! ( ud . statusbarflags & STATUSBAR_NONONE ) ;
}
return false ;
}
2019-11-03 11:32:58 +00:00
void GameInterface : : set_hud_layout ( int layout )
2019-10-22 21:31:46 +00:00
{
static const uint8_t screen_size_vals [ ] = { 60 , 54 , 48 , 40 , 32 , 24 , 16 , 8 , 8 , 4 , 4 , 0 } ;
if ( validate_hud ( layout ) )
{
ud . screen_size = screen_size_vals [ layout ] ;
ud . statusbarmode = layout > = 8 ;
ud . althud = layout > = 10 ;
G_UpdateScreenArea ( ) ;
}
}
2019-11-03 11:32:58 +00:00
void GameInterface : : set_hud_scale ( int scale )
2019-10-22 21:31:46 +00:00
{
2019-11-09 18:15:03 +00:00
G_SetStatusBarScale ( scale ) ;
2019-10-22 21:31:46 +00:00
}
2016-02-13 21:05:57 +00:00
void G_HandleLocalKeys ( void )
{
// CONTROL_ProcessBinds();
2018-11-18 18:12:16 +00:00
auto & myplayer = * g_player [ myconnectindex ] . ps ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
if ( ud . recstat = = 2 )
{
ControlInfo noshareinfo ;
CONTROL_GetInput ( & noshareinfo ) ;
}
2007-03-08 21:07:10 +00:00
2016-02-13 21:05:57 +00:00
if ( g_player [ myconnectindex ] . gotvote = = 0 & & voting ! = - 1 & & voting ! = myconnectindex )
{
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F1 ) | | inputState . UnboundKeyPressed ( sc_F2 ) | | cl_autovote )
2009-12-14 20:14:12 +00:00
{
2016-02-13 21:05:57 +00:00
G_AddUserQuote ( " Vote Cast " ) ;
2019-11-03 23:53:55 +00:00
Net_SendMapVote ( inputState . UnboundKeyPressed ( sc_F1 ) | | cl_autovote ? cl_autovote - 1 : 0 ) ;
inputState . ClearKeyStatus ( sc_F1 ) ;
inputState . ClearKeyStatus ( sc_F2 ) ;
2016-02-13 21:05:57 +00:00
}
}
2018-11-18 18:12:16 +00:00
if ( ! ALT_IS_PRESSED & & ud . overhead_on = = 0 & & ( myplayer . gm & MODE_TYPE ) = = 0 )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Enlarge_Screen ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Enlarge_Screen ) ;
2016-02-13 21:05:57 +00:00
if ( ! SHIFTS_IS_PRESSED )
{
2019-10-22 21:31:46 +00:00
if ( G_ChangeHudLayout ( 1 ) )
{
S_PlaySound ( THUD ) ;
}
2006-04-13 20:47:06 +00:00
}
2008-07-07 22:03:11 +00:00
else
{
2019-09-02 05:55:27 +00:00
G_SetStatusBarScale ( ud . statusbarscale + 5 ) ;
2016-02-13 21:05:57 +00:00
}
G_UpdateScreenArea ( ) ;
}
2012-04-04 18:58:33 +00:00
2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Shrink_Screen ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Shrink_Screen ) ;
2016-02-13 21:05:57 +00:00
if ( ! SHIFTS_IS_PRESSED )
{
2019-10-22 21:31:46 +00:00
if ( G_ChangeHudLayout ( - 1 ) )
{
S_PlaySound ( THUD ) ;
}
2008-08-20 08:39:07 +00:00
}
2016-02-13 21:05:57 +00:00
else
{
2019-09-02 05:55:27 +00:00
G_SetStatusBarScale ( ud . statusbarscale - 5 ) ;
2016-02-13 21:05:57 +00:00
}
Clear up handling of g_*NamePtr in the game.
The primary change is that things have been made memory-clean. Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[]. Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.
Specifically:
- added statics or consts according to usage
- 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
- in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
- remove multiple declarations
Also, warn if an application parameter has been ignored (not matched).
git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
2016-02-13 21:05:57 +00:00
G_UpdateScreenArea ( ) ;
2008-08-20 08:39:07 +00:00
}
}
2006-12-12 08:46:32 +00:00
2018-11-18 18:12:16 +00:00
if ( myplayer . cheat_phase = = 1 | | ( myplayer . gm & ( MODE_MENU | MODE_TYPE ) ) )
2016-02-13 21:05:57 +00:00
return ;
2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_See_Coop_View ) & & ( GTFLAGS ( GAMETYPE_COOPVIEW ) | | ud . recstat = = 2 ) )
2014-06-16 23:17:11 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_See_Coop_View ) ;
2016-02-13 21:05:57 +00:00
screenpeek = connectpoint2 [ screenpeek ] ;
if ( screenpeek = = - 1 ) screenpeek = 0 ;
g_restorePalette = - 1 ;
2014-06-16 23:17:11 +00:00
}
2016-02-13 21:05:57 +00:00
2019-11-04 22:01:50 +00:00
if ( ( g_netServer | | ud . multimode > 1 ) & & buttonMap . ButtonDown ( gamefunc_Show_Opponents_Weapon ) )
2014-06-16 23:17:11 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Show_Opponents_Weapon ) ;
2018-11-18 18:08:44 +00:00
ud . config . ShowWeapons = ud . showweapons = 1 - ud . showweapons ;
2018-11-18 18:12:16 +00:00
P_DoQuote ( QUOTE_WEAPON_MODE_OFF - ud . showweapons , & myplayer ) ;
2014-06-16 23:17:11 +00:00
}
2006-08-18 23:52:26 +00:00
2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Toggle_Crosshair ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Toggle_Crosshair ) ;
2019-10-21 21:29:48 +00:00
cl_crosshair = ! cl_crosshair ;
P_DoQuote ( QUOTE_CROSSHAIR_OFF - cl_crosshair , & myplayer ) ;
2016-02-13 21:05:57 +00:00
}
2009-01-13 04:40:56 +00:00
2019-11-04 22:01:50 +00:00
if ( ud . overhead_on & & buttonMap . ButtonDown ( gamefunc_Map_Follow_Mode ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Map_Follow_Mode ) ;
2016-02-13 21:05:57 +00:00
ud . scrollmode = 1 - ud . scrollmode ;
if ( ud . scrollmode )
{
ud . folx = g_player [ screenpeek ] . ps - > opos . x ;
ud . foly = g_player [ screenpeek ] . ps - > opos . y ;
2018-03-07 04:21:18 +00:00
ud . fola = fix16_to_int ( g_player [ screenpeek ] . ps - > oq16ang ) ;
2016-02-13 21:05:57 +00:00
}
2018-11-18 18:12:16 +00:00
P_DoQuote ( QUOTE_MAP_FOLLOW_OFF + ud . scrollmode , & myplayer ) ;
2016-02-13 21:05:57 +00:00
}
2006-08-18 23:52:26 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_ScrollLock ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_ScrollLock ) ;
2006-04-18 19:23:53 +00:00
2016-02-13 21:05:57 +00:00
switch ( ud . recstat )
{
case 0 :
if ( SHIFTS_IS_PRESSED )
G_OpenDemoWrite ( ) ;
break ;
case 1 :
G_CloseDemoWrite ( ) ;
break ;
}
}
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
if ( ud . recstat = = 2 )
2010-05-02 23:27:30 +00:00
{
2019-11-03 23:53:55 +00:00
if ( inputState . GetKeyStatus ( sc_Space ) )
2010-08-02 08:13:51 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_Space ) ;
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
g_demo_paused = ! g_demo_paused ;
g_demo_rewind = 0 ;
2012-11-24 09:11:50 +00:00
2016-02-13 21:05:57 +00:00
if ( g_demo_paused )
2013-03-04 01:24:17 +00:00
FX_StopAllSounds ( ) ;
2010-08-02 08:13:51 +00:00
}
2019-11-03 23:53:55 +00:00
if ( inputState . GetKeyStatus ( sc_Tab ) )
2010-05-02 23:27:30 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_Tab ) ;
2016-02-13 21:05:57 +00:00
g_demo_showStats = ! g_demo_showStats ;
2010-05-02 23:27:30 +00:00
}
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
#if 0
2019-11-03 23:53:55 +00:00
if ( inputState . GetKeyStatus ( sc_kpad_Plus ) )
2010-05-02 23:27:30 +00:00
{
2016-02-13 21:05:57 +00:00
G_InitTimer ( 240 ) ;
}
2019-11-03 23:53:55 +00:00
else if ( inputState . GetKeyStatus ( sc_kpad_Minus ) )
2016-02-13 21:05:57 +00:00
{
G_InitTimer ( 60 ) ;
}
else if ( g_timerTicsPerSecond ! = 120 )
{
G_InitTimer ( 120 ) ;
}
# endif
2014-09-30 04:05:07 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . GetKeyStatus ( sc_kpad_6 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_kpad_6 ) ;
2016-08-27 01:40:56 +00:00
int const fwdTics = ( 15 < < ( int ) ALT_IS_PRESSED ) < < ( 2 * ( int ) SHIFTS_IS_PRESSED ) ;
g_demo_goalCnt = g_demo_paused ? g_demo_cnt + 1 : g_demo_cnt + REALGAMETICSPERSEC * fwdTics ;
g_demo_rewind = 0 ;
2014-09-30 04:05:07 +00:00
2016-02-13 21:05:57 +00:00
if ( g_demo_goalCnt > g_demo_totalCnt )
g_demo_goalCnt = 0 ;
else
Demo_PrepareWarp ( ) ;
}
2019-11-03 23:53:55 +00:00
else if ( inputState . GetKeyStatus ( sc_kpad_4 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_kpad_4 ) ;
2016-08-27 01:40:56 +00:00
int const rewindTics = ( 15 < < ( int ) ALT_IS_PRESSED ) < < ( 2 * ( int ) SHIFTS_IS_PRESSED ) ;
g_demo_goalCnt = g_demo_paused ? g_demo_cnt - 1 : g_demo_cnt - REALGAMETICSPERSEC * rewindTics ;
g_demo_rewind = 1 ;
2014-09-30 04:05:07 +00:00
2016-02-13 21:05:57 +00:00
if ( g_demo_goalCnt < = 0 )
g_demo_goalCnt = 1 ;
2014-09-30 04:05:07 +00:00
2016-02-13 21:05:57 +00:00
Demo_PrepareWarp ( ) ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
}
2012-04-04 18:57:06 +00:00
2016-02-13 21:05:57 +00:00
if ( SHIFTS_IS_PRESSED | | ALT_IS_PRESSED | | WIN_IS_PRESSED )
{
2016-08-27 01:40:56 +00:00
int ridiculeNum = 0 ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
// NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1.
2016-08-27 01:41:21 +00:00
for ( bssize_t j = sc_F1 ; j < = sc_F10 ; j + + )
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( j ) )
2010-05-02 23:27:30 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( j ) ;
2016-08-27 01:40:56 +00:00
ridiculeNum = j - sc_F1 + 1 ;
2016-02-13 21:05:57 +00:00
break ;
}
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( ridiculeNum )
2016-02-13 21:05:57 +00:00
{
if ( SHIFTS_IS_PRESSED )
{
2018-11-18 18:12:16 +00:00
if ( ridiculeNum = = 5 & & myplayer . fta > 0 & & myplayer . ftq = = QUOTE_MUSIC )
2010-08-02 08:13:51 +00:00
{
2018-01-29 11:13:43 +00:00
const unsigned int maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6 ;
2010-08-02 08:13:51 +00:00
2019-08-15 04:39:46 +00:00
unsigned int const oldMusicIndex = g_musicIndex ;
2018-01-29 11:13:43 +00:00
unsigned int MyMusicIndex = g_musicIndex ;
2016-02-13 21:05:57 +00:00
do
2010-08-02 08:13:51 +00:00
{
2018-01-29 11:13:43 +00:00
+ + MyMusicIndex ;
if ( MyMusicIndex > = maxi )
MyMusicIndex = 0 ;
2010-08-02 08:13:51 +00:00
}
2019-08-15 04:39:46 +00:00
while ( S_TryPlayLevelMusic ( MyMusicIndex ) & & MyMusicIndex ! = oldMusicIndex ) ;
2010-08-02 08:13:51 +00:00
2018-01-29 11:13:43 +00:00
G_PrintCurrentMusic ( ) ;
2012-04-04 18:56:16 +00:00
2016-02-13 21:05:57 +00:00
return ;
2010-08-02 08:13:51 +00:00
}
2010-05-02 23:27:30 +00:00
2019-10-27 07:14:58 +00:00
G_AddUserQuote ( * CombatMacros [ ridiculeNum - 1 ] ) ;
2019-11-01 06:26:49 +00:00
Net_SendTaunt ( ridiculeNum ) ;
2010-05-02 23:27:30 +00:00
2016-02-13 21:05:57 +00:00
pus = NUMPAGES ;
pub = NUMPAGES ;
2007-02-05 01:33:08 +00:00
2016-02-13 21:05:57 +00:00
return ;
}
2013-05-19 19:29:23 +00:00
2016-02-13 21:05:57 +00:00
// Not SHIFT -- that is, either some ALT or WIN.
2016-08-27 01:40:56 +00:00
if ( G_StartRTS ( ridiculeNum , 1 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-01 06:26:49 +00:00
Net_SendRTS ( ridiculeNum ) ;
2016-02-13 21:05:57 +00:00
pus = NUMPAGES ;
pub = NUMPAGES ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
return ;
}
}
2010-08-02 08:13:51 +00:00
}
2009-12-05 09:22:43 +00:00
2016-02-13 21:05:57 +00:00
if ( ! ALT_IS_PRESSED & & ! SHIFTS_IS_PRESSED & & ! WIN_IS_PRESSED )
2010-08-02 08:13:51 +00:00
{
2019-11-04 22:01:50 +00:00
if ( ( g_netServer | | ud . multimode > 1 ) & & buttonMap . ButtonDown ( gamefunc_SendMessage ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . keyFlushChars ( ) ;
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_SendMessage ) ;
2018-11-18 18:12:16 +00:00
myplayer . gm | = MODE_TYPE ;
2016-02-13 21:05:57 +00:00
typebuf [ 0 ] = 0 ;
}
2006-07-08 01:31:35 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F1 ) & & ! ( G_GetLogoFlags ( ) & LOGO_NOHELP ) /* || (ud.show_help && I_AdvanceTrigger())*/ )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F1 ) ;
2006-07-08 01:31:35 +00:00
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_STORY ) ;
2018-10-25 23:32:29 +00:00
S_PauseSounds ( true ) ;
2016-11-01 01:35:32 +00:00
Menu_Open ( myconnectindex ) ;
2015-02-11 05:22:07 +00:00
2016-02-13 21:05:57 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) )
{
ready2send = 0 ;
totalclock = ototalclock ;
screenpeek = myconnectindex ;
}
}
2010-03-12 05:50:30 +00:00
2016-02-13 21:05:57 +00:00
// if((!net_server && ud.multimode < 2))
{
2019-11-03 23:53:55 +00:00
if ( ud . recstat ! = 2 & & inputState . UnboundKeyPressed ( sc_F2 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F2 ) ;
2006-09-10 17:40:34 +00:00
2016-02-13 21:05:57 +00:00
FAKE_F2 :
2018-11-18 18:12:16 +00:00
if ( sprite [ myplayer . i ] . extra < = 0 )
2016-02-13 21:05:57 +00:00
{
2018-11-18 18:12:16 +00:00
P_DoQuote ( QUOTE_SAVE_DEAD , & myplayer ) ;
2016-02-13 21:05:57 +00:00
return ;
}
2016-08-27 01:40:56 +00:00
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_SAVE ) ;
2008-10-31 10:08:51 +00:00
2018-10-25 23:32:29 +00:00
S_PauseSounds ( true ) ;
2016-11-01 01:35:32 +00:00
Menu_Open ( myconnectindex ) ;
2012-06-03 16:09:33 +00:00
2016-02-13 21:05:57 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) )
{
ready2send = 0 ;
totalclock = ototalclock ;
screenpeek = myconnectindex ;
}
}
2006-12-17 01:08:39 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F3 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F3 ) ;
2006-09-10 17:40:34 +00:00
2016-02-13 21:05:57 +00:00
FAKE_F3 :
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_LOAD ) ;
2018-10-25 23:32:29 +00:00
S_PauseSounds ( true ) ;
2016-11-01 01:35:32 +00:00
Menu_Open ( myconnectindex ) ;
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
screenpeek = myconnectindex ;
}
}
2010-08-02 08:13:51 +00:00
2019-11-06 18:22:14 +00:00
if ( inputState . GetKeyStatus ( sc_F4 ) )
if ( inputState . UnboundKeyPressed ( sc_F4 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F4 ) ;
2010-08-02 08:13:51 +00:00
2018-10-25 23:32:29 +00:00
S_PauseSounds ( true ) ;
2016-11-01 01:35:32 +00:00
Menu_Open ( myconnectindex ) ;
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
2012-03-28 19:45:25 +00:00
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_SOUND_INGAME ) ;
2016-02-13 21:05:57 +00:00
}
2006-04-13 20:47:06 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F5 ) & & MusicEnabled ( ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:42:01 +00:00
map_t * const pMapInfo = & g_mapInfo [ g_musicIndex ] ;
2016-08-27 01:40:56 +00:00
char * const musicString = apStrings [ QUOTE_MUSIC ] ;
2010-08-02 08:13:51 +00:00
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F5 ) ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( pMapInfo - > musicfn ! = NULL )
Bsnprintf ( musicString , MAXQUOTELEN , " %s. Use SHIFT-F5 to change. " , pMapInfo - > musicfn ) ;
2016-02-13 21:05:57 +00:00
else
2016-08-27 01:40:56 +00:00
musicString [ 0 ] = ' \0 ' ;
2015-09-23 17:54:50 +00:00
2016-02-13 21:05:57 +00:00
P_DoQuote ( QUOTE_MUSIC , g_player [ myconnectindex ] . ps ) ;
}
2015-09-23 17:54:55 +00:00
2019-11-04 22:01:50 +00:00
if ( ( buttonMap . ButtonDown ( gamefunc_Quick_Save ) | | g_doQuickSave = = 1 ) & & ( myplayer . gm & MODE_GAME ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Quick_Save ) ;
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
g_doQuickSave = 0 ;
2015-09-23 17:54:55 +00:00
2017-12-18 11:24:53 +00:00
if ( ! g_lastusersave . isValid ( ) )
2016-08-27 01:40:56 +00:00
goto FAKE_F2 ;
2008-10-02 17:45:44 +00:00
2019-11-03 23:53:55 +00:00
inputState . keyFlushChars ( ) ;
2012-12-09 13:24:32 +00:00
2018-11-18 18:12:16 +00:00
if ( sprite [ myplayer . i ] . extra < = 0 )
2016-02-13 21:05:57 +00:00
{
2018-11-18 18:12:16 +00:00
P_DoQuote ( QUOTE_SAVE_DEAD , & myplayer ) ;
2016-02-13 21:05:57 +00:00
return ;
}
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
g_screenCapture = 1 ;
G_DrawRooms ( myconnectindex , 65536 ) ;
g_screenCapture = 0 ;
2014-12-28 20:57:13 +00:00
2017-12-18 11:24:53 +00:00
if ( g_lastusersave . isValid ( ) )
2016-02-13 21:05:57 +00:00
{
2017-12-18 11:24:53 +00:00
savebrief_t & sv = g_lastusersave ;
2016-02-13 21:05:57 +00:00
// dirty hack... char 127 in last position indicates an auto-filled name
2017-12-18 11:24:53 +00:00
if ( sv . name [ MAXSAVEGAMENAME ] = = 127 )
2016-02-13 21:05:57 +00:00
{
2017-12-18 11:24:53 +00:00
strncpy ( sv . name , g_mapInfo [ ud . volume_number * MAXLEVELS + ud . level_number ] . name , MAXSAVEGAMENAME ) ;
sv . name [ MAXSAVEGAMENAME ] = 127 ;
2016-02-13 21:05:57 +00:00
}
2012-12-09 13:24:32 +00:00
2017-12-18 11:24:53 +00:00
g_quickload = & sv ;
G_SavePlayerMaybeMulti ( sv ) ;
2016-02-13 21:05:57 +00:00
}
}
2014-03-22 09:23:55 +00:00
2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Third_Person_View ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Third_Person_View ) ;
2016-08-27 01:40:56 +00:00
2018-11-18 18:12:16 +00:00
myplayer . over_shoulder_on = ! myplayer . over_shoulder_on ;
2016-08-27 01:40:56 +00:00
CAMERADIST = 0 ;
2019-08-27 13:39:54 +00:00
CAMERACLOCK = ( int32_t ) totalclock ;
2016-08-27 01:40:56 +00:00
2018-11-18 18:12:16 +00:00
P_DoQuote ( QUOTE_VIEW_MODE_OFF + myplayer . over_shoulder_on , & myplayer ) ;
2016-02-13 21:05:57 +00:00
}
2014-03-22 09:23:55 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F8 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F8 ) ;
2016-08-27 01:40:56 +00:00
2019-11-09 18:15:03 +00:00
int const fta = ! hud_messages ;
hud_messages = 1 ;
2018-11-18 18:12:16 +00:00
P_DoQuote ( fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF , & myplayer ) ;
2019-11-09 18:15:03 +00:00
hud_messages = fta ;
2016-02-13 21:05:57 +00:00
}
2015-02-05 16:30:14 +00:00
2019-11-04 22:01:50 +00:00
if ( ( buttonMap . ButtonDown ( gamefunc_Quick_Load ) | | g_doQuickSave = = 2 ) & & ( myplayer . gm & MODE_GAME ) )
2016-02-13 21:05:57 +00:00
{
2019-11-04 22:01:50 +00:00
buttonMap . ClearButton ( gamefunc_Quick_Load ) ;
2015-12-26 15:41:59 +00:00
2016-08-27 01:40:56 +00:00
g_doQuickSave = 0 ;
2012-12-09 13:24:32 +00:00
2017-12-18 11:24:53 +00:00
if ( g_quickload = = nullptr | | ! g_quickload - > isValid ( ) )
2016-08-27 01:40:56 +00:00
goto FAKE_F3 ;
2017-12-18 11:24:53 +00:00
else if ( g_quickload - > isValid ( ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . keyFlushChars ( ) ;
inputState . ClearKeysDown ( ) ;
2018-10-25 23:32:29 +00:00
S_PauseSounds ( true ) ;
2018-03-11 03:47:11 +00:00
if ( G_LoadPlayerMaybeMulti ( * g_quickload ) ! = 0 )
g_quickload - > reset ( ) ;
2016-02-13 21:05:57 +00:00
}
}
2006-12-14 04:13:19 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F10 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F10 ) ;
2016-08-27 01:40:56 +00:00
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_QUIT_INGAME ) ;
2018-10-25 23:32:29 +00:00
S_PauseSounds ( true ) ;
2016-11-01 01:35:32 +00:00
Menu_Open ( myconnectindex ) ;
2016-08-27 01:40:56 +00:00
2016-02-13 21:05:57 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
}
2006-12-18 08:37:12 +00:00
2019-11-03 23:53:55 +00:00
if ( inputState . UnboundKeyPressed ( sc_F11 ) )
2016-02-13 21:05:57 +00:00
{
2019-11-03 23:53:55 +00:00
inputState . ClearKeyStatus ( sc_F11 ) ;
2016-08-27 01:40:56 +00:00
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_COLCORR_INGAME ) ;
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S_PauseSounds ( true ) ;
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Menu_Open ( myconnectindex ) ;
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2016-02-13 21:05:57 +00:00
if ( ( ! g_netServer & & ud . multimode < 2 ) & & ud . recstat ! = 2 )
{
ready2send = 0 ;
totalclock = ototalclock ;
}
}
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2016-02-13 21:05:57 +00:00
if ( ud . overhead_on ! = 0 )
{
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int const timerOffset = ( ( int ) totalclock - nonsharedtimer ) ;
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nonsharedtimer + = timerOffset ;
2009-03-14 02:55:39 +00:00
2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Enlarge_Screen ) )
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myplayer . zoom + = mulscale6 ( timerOffset , max < int > ( myplayer . zoom , 256 ) ) ;
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2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Shrink_Screen ) )
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myplayer . zoom - = mulscale6 ( timerOffset , max < int > ( myplayer . zoom , 256 ) ) ;
2011-06-25 16:37:10 +00:00
2018-11-18 18:12:16 +00:00
myplayer . zoom = clamp ( myplayer . zoom , 48 , 2048 ) ;
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}
}
2006-07-07 18:41:05 +00:00
2018-11-18 18:12:16 +00:00
if ( I_EscapeTrigger ( ) & & ud . overhead_on & & myplayer . newowner = = - 1 )
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{
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I_EscapeTriggerClear ( ) ;
ud . last_overhead = ud . overhead_on ;
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ud . overhead_on = 0 ;
ud . scrollmode = 0 ;
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G_UpdateScreenArea ( ) ;
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}
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if ( buttonMap . ButtonDown ( gamefunc_AutoRun ) )
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{
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buttonMap . ClearButton ( gamefunc_AutoRun ) ;
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cl_autorun = 1 - cl_autorun ;
P_DoQuote ( QUOTE_RUN_MODE_OFF + cl_autorun , & myplayer ) ;
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}
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2019-11-04 22:01:50 +00:00
if ( buttonMap . ButtonDown ( gamefunc_Map ) )
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{
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buttonMap . ClearButton ( gamefunc_Map ) ;
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if ( ud . last_overhead ! = ud . overhead_on & & ud . last_overhead )
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{
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ud . overhead_on = ud . last_overhead ;
ud . last_overhead = 0 ;
}
else
{
ud . overhead_on + + ;
if ( ud . overhead_on = = 3 ) ud . overhead_on = 0 ;
ud . last_overhead = ud . overhead_on ;
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}
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# ifdef __ANDROID__
if ( ud . overhead_on = = 1 )
ud . scrollmode = 0 ;
else if ( ud . overhead_on = = 2 )
{
ud . scrollmode = 1 ;
ud . folx = g_player [ screenpeek ] . ps - > opos . x ;
ud . foly = g_player [ screenpeek ] . ps - > opos . y ;
ud . fola = g_player [ screenpeek ] . ps - > oang ;
}
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# endif
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g_restorePalette = 1 ;
G_UpdateScreenArea ( ) ;
}
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}
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static int32_t S_DefineAudioIfSupported ( char * * fn , const char * name )
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{
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# if !defined HAVE_FLAC || !defined HAVE_VORBIS
const char * extension = Bstrrchr ( name , ' . ' ) ;
# if !defined HAVE_FLAC
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if ( extension & & ! Bstrcasecmp ( extension , " .flac " ) )
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return - 2 ;
# endif
# if !defined HAVE_VORBIS
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if ( extension & & ! Bstrcasecmp ( extension , " .ogg " ) )
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return - 2 ;
# endif
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# endif
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realloc_copy ( fn , name ) ;
return 0 ;
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}
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static int32_t S_DefineSound ( int sndidx , const char * name , int minpitch , int maxpitch , int priority , int type , int distance , float volume )
2015-09-23 17:54:42 +00:00
{
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if ( ( unsigned ) sndidx > = MAXSOUNDS | | S_DefineAudioIfSupported ( & g_sounds [ sndidx ] . filename , name ) )
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return - 1 ;
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auto & snd = g_sounds [ sndidx ] ;
snd . ps = clamp ( minpitch , INT16_MIN , INT16_MAX ) ;
snd . pe = clamp ( maxpitch , INT16_MIN , INT16_MAX ) ;
snd . pr = priority & 255 ;
snd . m = type & ~ SF_ONEINST_INTERNAL ;
snd . vo = clamp ( distance , INT16_MIN , INT16_MAX ) ;
snd . volume = volume ;
if ( snd . m & SF_LOOP )
snd . m | = SF_ONEINST_INTERNAL ;
return 0 ;
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}
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// Returns:
// 0: all OK
// -1: ID declaration was invalid:
static int32_t S_DefineMusic ( const char * ID , const char * name )
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{
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int32_t sel = MUS_FIRST_SPECIAL ;
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2016-02-13 21:05:57 +00:00
Bassert ( ID ! = NULL ) ;
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if ( ! Bstrcmp ( ID , " intro " ) )
{
// nothing
}
else if ( ! Bstrcmp ( ID , " briefing " ) )
{
sel + + ;
}
else if ( ! Bstrcmp ( ID , " loading " ) )
{
sel + = 2 ;
}
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else if ( ! Bstrcmp ( ID , " usermap " ) )
{
sel + = 3 ;
}
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else
{
sel = G_GetMusicIdx ( ID ) ;
if ( sel < 0 )
return - 1 ;
}
2013-05-19 19:29:13 +00:00
2016-08-27 01:42:01 +00:00
return S_DefineAudioIfSupported ( & g_mapInfo [ sel ] . musicfn , name ) ;
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}
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static int parsedefinitions_game ( scriptfile * , int ) ;
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2016-08-27 01:41:04 +00:00
static void parsedefinitions_game_include ( const char * fileName , scriptfile * pScript , const char * cmdtokptr , int const firstPass )
2016-02-13 21:05:57 +00:00
{
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scriptfile * included = scriptfile_fromfile ( fileName ) ;
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2016-02-13 21:05:57 +00:00
if ( ! included )
{
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if ( ! Bstrcasecmp ( cmdtokptr , " null " ) | | pScript = = NULL ) // this is a bit overboard to prevent unused parameter warnings
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{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf ( " Warning: Failed including %s on line %s:%d \n " ,
fn , script - > filename , scriptfile_getlinum ( script , cmdtokptr ) ) ;
}
*/
}
else
{
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parsedefinitions_game ( included , firstPass ) ;
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scriptfile_close ( included ) ;
}
}
2006-07-22 05:20:25 +00:00
2018-10-16 06:08:50 +00:00
static void parsedefinitions_game_animsounds ( scriptfile * pScript , const char * blockEnd , char const * fileName , dukeanim_t * animPtr )
2017-06-25 11:24:23 +00:00
{
2019-06-25 11:29:08 +00:00
Xfree ( animPtr - > sounds ) ;
2017-06-25 11:24:23 +00:00
size_t numPairs = 0 , allocSize = 4 ;
animPtr - > sounds = ( animsound_t * ) Xmalloc ( allocSize * sizeof ( animsound_t ) ) ;
animPtr - > numsounds = 0 ;
int defError = 1 ;
uint16_t lastFrameNum = 1 ;
while ( pScript - > textptr < blockEnd )
{
int32_t frameNum ;
int32_t soundNum ;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if ( blockEnd - pScript - > textptr = = 1 )
break ;
// would produce error when it encounters the closing '}'
// without the above hack
if ( scriptfile_getnumber ( pScript , & frameNum ) )
break ;
defError = 1 ;
if ( scriptfile_getsymbol ( pScript , & soundNum ) )
break ;
// frame numbers start at 1 for us
if ( frameNum < = 0 )
{
initprintf ( " Error: frame number must be greater zero on line %s:%d \n " , pScript - > filename ,
scriptfile_getlinum ( pScript , pScript - > ltextptr ) ) ;
break ;
}
if ( frameNum < lastFrameNum )
{
initprintf ( " Error: frame numbers must be in (not necessarily strictly) "
" ascending order (line %s:%d) \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , pScript - > ltextptr ) ) ;
break ;
}
lastFrameNum = frameNum ;
2017-06-25 11:24:27 +00:00
if ( ( unsigned ) soundNum > = MAXSOUNDS & & soundNum ! = - 1 )
2017-06-25 11:24:23 +00:00
{
initprintf ( " Error: sound number #%d invalid on line %s:%d \n " , soundNum , pScript - > filename ,
scriptfile_getlinum ( pScript , pScript - > ltextptr ) ) ;
break ;
}
if ( numPairs > = allocSize )
{
allocSize * = 2 ;
animPtr - > sounds = ( animsound_t * ) Xrealloc ( animPtr - > sounds , allocSize * sizeof ( animsound_t ) ) ;
}
defError = 0 ;
animsound_t & sound = animPtr - > sounds [ numPairs ] ;
sound . frame = frameNum ;
sound . sound = soundNum ;
+ + numPairs ;
}
if ( ! defError )
{
animPtr - > numsounds = numPairs ;
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
// hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
DO_FREE_AND_NULL ( animPtr - > sounds ) ;
initprintf ( " Failed defining sound sequence for anim \" %s \" . \n " , fileName ) ;
}
}
2016-08-27 01:40:56 +00:00
static int parsedefinitions_game ( scriptfile * pScript , int firstPass )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
int token ;
char * pToken ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
static const tokenlist tokens [ ] =
2006-11-15 01:16:55 +00:00
{
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{ " include " , T_INCLUDE } ,
{ " #include " , T_INCLUDE } ,
{ " includedefault " , T_INCLUDEDEFAULT } ,
{ " #includedefault " , T_INCLUDEDEFAULT } ,
{ " loadgrp " , T_LOADGRP } ,
{ " cachesize " , T_CACHESIZE } ,
{ " noautoload " , T_NOAUTOLOAD } ,
{ " music " , T_MUSIC } ,
{ " sound " , T_SOUND } ,
{ " cutscene " , T_CUTSCENE } ,
{ " animsounds " , T_ANIMSOUNDS } ,
{ " renamefile " , T_RENAMEFILE } ,
{ " globalgameflags " , T_GLOBALGAMEFLAGS } ,
2019-08-09 08:21:19 +00:00
{ " newgamechoices " , T_NEWGAMECHOICES } ,
2016-02-13 21:05:57 +00:00
} ;
2006-07-07 18:41:05 +00:00
2016-08-27 01:40:56 +00:00
static const tokenlist soundTokens [ ] =
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{
2018-10-25 23:32:05 +00:00
{ " id " , T_ID } ,
{ " file " , T_FILE } ,
{ " minpitch " , T_MINPITCH } ,
{ " maxpitch " , T_MAXPITCH } ,
{ " priority " , T_PRIORITY } ,
{ " type " , T_TYPE } ,
{ " distance " , T_DISTANCE } ,
{ " volume " , T_VOLUME } ,
2016-02-13 21:05:57 +00:00
} ;
2006-07-22 00:53:20 +00:00
2016-08-27 01:40:56 +00:00
static const tokenlist animTokens [ ] =
2016-02-13 21:05:57 +00:00
{
2018-10-25 23:32:05 +00:00
{ " delay " , T_DELAY } ,
{ " aspect " , T_ASPECT } ,
{ " sounds " , T_SOUND } ,
{ " forcefilter " , T_FORCEFILTER } ,
2017-12-12 05:13:38 +00:00
{ " forcenofilter " , T_FORCENOFILTER } ,
{ " texturefilter " , T_TEXTUREFILTER } ,
2016-02-13 21:05:57 +00:00
} ;
2010-08-02 08:13:51 +00:00
2019-08-09 08:21:19 +00:00
static const tokenlist newGameTokens [ ] =
{
{ " choice " , T_CHOICE } ,
} ;
static const tokenlist newGameChoiceTokens [ ] =
{
{ " name " , T_NAME } ,
{ " locked " , T_LOCKED } ,
{ " hidden " , T_HIDDEN } ,
{ " choice " , T_CHOICE } ,
2019-08-14 09:02:07 +00:00
{ " usercontent " , T_USERCONTENT } ,
2019-08-09 08:21:19 +00:00
} ;
static const tokenlist newGameSubchoiceTokens [ ] =
{
{ " name " , T_NAME } ,
{ " locked " , T_LOCKED } ,
{ " hidden " , T_HIDDEN } ,
} ;
2016-08-27 01:40:56 +00:00
do
2006-11-16 23:06:16 +00:00
{
2016-08-27 01:40:56 +00:00
token = getatoken ( pScript , tokens , ARRAY_SIZE ( tokens ) ) ;
pToken = pScript - > ltextptr ;
switch ( token )
2008-12-13 07:23:13 +00:00
{
2016-02-13 21:05:57 +00:00
case T_LOADGRP :
2008-12-13 07:23:13 +00:00
{
2016-08-27 01:40:56 +00:00
char * fileName ;
2008-12-13 07:23:13 +00:00
2016-08-27 01:40:56 +00:00
if ( ! scriptfile_getstring ( pScript , & fileName ) & & firstPass )
2016-02-13 21:05:57 +00:00
{
2019-11-01 08:30:28 +00:00
fileSystem . AddAdditionalFile ( fileName ) ;
2016-02-13 21:05:57 +00:00
}
}
break ;
case T_CACHESIZE :
{
2016-08-27 01:40:56 +00:00
int32_t cacheSize ;
if ( scriptfile_getnumber ( pScript , & cacheSize ) | | ! firstPass )
break ;
2016-02-13 21:05:57 +00:00
}
break ;
case T_INCLUDE :
{
2016-08-27 01:40:56 +00:00
char * fileName ;
if ( ! scriptfile_getstring ( pScript , & fileName ) )
parsedefinitions_game_include ( fileName , pScript , pToken , firstPass ) ;
2016-02-13 21:05:57 +00:00
break ;
}
case T_INCLUDEDEFAULT :
{
2016-08-27 01:40:56 +00:00
parsedefinitions_game_include ( G_DefaultDefFile ( ) , pScript , pToken , firstPass ) ;
2016-02-13 21:05:57 +00:00
break ;
}
case T_NOAUTOLOAD :
2016-08-27 01:40:56 +00:00
if ( firstPass )
2019-10-27 08:38:55 +00:00
gNoAutoLoad = 1 ;
2016-02-13 21:05:57 +00:00
break ;
case T_MUSIC :
{
2016-08-27 01:40:56 +00:00
char * tokenPtr = pScript - > ltextptr ;
char * musicID = NULL ;
char * fileName = NULL ;
char * musicEnd ;
if ( scriptfile_getbraces ( pScript , & musicEnd ) )
break ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
while ( pScript - > textptr < musicEnd )
2009-06-24 08:20:10 +00:00
{
2016-08-27 01:40:56 +00:00
switch ( getatoken ( pScript , soundTokens , ARRAY_SIZE ( soundTokens ) ) )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
case T_ID : scriptfile_getstring ( pScript , & musicID ) ; break ;
case T_FILE : scriptfile_getstring ( pScript , & fileName ) ; break ;
2016-02-13 21:05:57 +00:00
}
2009-06-24 08:20:10 +00:00
}
2007-02-26 01:46:38 +00:00
2016-08-27 01:40:56 +00:00
if ( ! firstPass )
{
if ( musicID = = NULL )
2016-02-13 21:05:57 +00:00
{
initprintf ( " Error: missing ID for music definition near line %s:%d \n " ,
2016-08-27 01:40:56 +00:00
pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
2016-02-13 21:05:57 +00:00
break ;
}
2008-12-13 07:23:13 +00:00
2016-08-27 01:40:56 +00:00
if ( fileName = = NULL | | check_file_exist ( fileName ) )
2016-02-13 21:05:57 +00:00
break ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
if ( S_DefineMusic ( musicID , fileName ) = = - 1 )
initprintf ( " Error: invalid music ID on line %s:%d \n " , pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
2016-02-13 21:05:57 +00:00
}
}
break ;
2010-08-02 08:13:51 +00:00
2016-02-13 21:05:57 +00:00
case T_CUTSCENE :
{
2016-08-27 01:40:56 +00:00
char * fileName = NULL ;
scriptfile_getstring ( pScript , & fileName ) ;
2010-08-02 08:13:51 +00:00
2016-08-27 01:40:56 +00:00
char * animEnd ;
2013-06-13 21:17:03 +00:00
2016-08-27 01:40:56 +00:00
if ( scriptfile_getbraces ( pScript , & animEnd ) )
2016-02-13 21:05:57 +00:00
break ;
2016-08-27 01:40:56 +00:00
if ( ! firstPass )
2016-02-13 21:05:57 +00:00
{
2016-08-27 01:40:56 +00:00
dukeanim_t * animPtr = Anim_Find ( fileName ) ;
2007-03-24 23:17:56 +00:00
2016-08-27 01:40:56 +00:00
if ( ! animPtr )
2017-06-25 11:24:10 +00:00
{
animPtr = Anim_Create ( fileName ) ;
animPtr - > framedelay = 10 ;
2017-12-12 05:13:38 +00:00
animPtr - > frameflags = 0 ;
2017-06-25 11:24:10 +00:00
}
int32_t temp ;
while ( pScript - > textptr < animEnd )
{
switch ( getatoken ( pScript , animTokens , ARRAY_SIZE ( animTokens ) ) )
{
case T_DELAY :
scriptfile_getnumber ( pScript , & temp ) ;
animPtr - > framedelay = temp ;
break ;
2017-12-12 05:13:32 +00:00
case T_ASPECT :
{
double dtemp , dtemp2 ;
scriptfile_getdouble ( pScript , & dtemp ) ;
scriptfile_getdouble ( pScript , & dtemp2 ) ;
animPtr - > frameaspect1 = dtemp ;
animPtr - > frameaspect2 = dtemp2 ;
break ;
}
2017-06-25 11:24:23 +00:00
case T_SOUND :
{
char * animSoundsEnd = NULL ;
if ( scriptfile_getbraces ( pScript , & animSoundsEnd ) )
break ;
parsedefinitions_game_animsounds ( pScript , animSoundsEnd , fileName , animPtr ) ;
break ;
}
2017-12-12 05:13:38 +00:00
case T_FORCEFILTER :
animPtr - > frameflags | = CUTSCENE_FORCEFILTER ;
break ;
case T_FORCENOFILTER :
animPtr - > frameflags | = CUTSCENE_FORCENOFILTER ;
break ;
case T_TEXTUREFILTER :
animPtr - > frameflags | = CUTSCENE_TEXTUREFILTER ;
break ;
2017-06-25 11:24:10 +00:00
}
}
2016-02-13 21:05:57 +00:00
}
2017-06-25 11:24:10 +00:00
else
2019-08-09 09:41:05 +00:00
pScript - > textptr = animEnd + 1 ;
2016-02-13 21:05:57 +00:00
}
break ;
case T_ANIMSOUNDS :
{
2016-08-27 01:40:56 +00:00
char * tokenPtr = pScript - > ltextptr ;
char * fileName = NULL ;
2016-02-14 03:49:38 +00:00
2016-08-27 01:40:56 +00:00
scriptfile_getstring ( pScript , & fileName ) ;
2017-06-25 11:24:23 +00:00
if ( ! fileName )
break ;
2016-02-14 03:49:38 +00:00
2016-08-27 01:40:56 +00:00
char * animSoundsEnd = NULL ;
2016-02-13 21:06:31 +00:00
2016-08-27 01:40:56 +00:00
if ( scriptfile_getbraces ( pScript , & animSoundsEnd ) )
2016-02-13 21:06:31 +00:00
break ;
2016-08-27 01:40:56 +00:00
if ( firstPass )
2016-02-13 21:06:31 +00:00
{
2019-08-09 09:41:05 +00:00
pScript - > textptr = animSoundsEnd + 1 ;
2016-02-13 21:06:31 +00:00
break ;
}
2017-06-25 11:24:23 +00:00
dukeanim_t * animPtr = Anim_Find ( fileName ) ;
2008-12-13 07:23:13 +00:00
2017-06-25 11:24:23 +00:00
if ( ! animPtr )
2008-12-13 07:23:13 +00:00
{
2017-06-25 11:24:23 +00:00
initprintf ( " Error: expected animation filename on line %s:%d \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
2017-06-25 11:24:19 +00:00
break ;
2016-02-13 21:05:57 +00:00
}
2010-08-02 08:13:51 +00:00
2017-06-25 11:24:23 +00:00
parsedefinitions_game_animsounds ( pScript , animSoundsEnd , fileName , animPtr ) ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
break ;
2014-01-12 14:54:36 +00:00
2016-02-13 21:05:57 +00:00
case T_SOUND :
2010-08-02 08:13:51 +00:00
{
2018-10-25 23:32:05 +00:00
char * tokenPtr = pScript - > ltextptr ;
char * fileName = NULL ;
char * musicEnd ;
double volume = 1.0 ;
2016-08-27 01:40:56 +00:00
int32_t soundNum = - 1 ;
2018-10-25 23:32:05 +00:00
int32_t maxpitch = 0 ;
int32_t minpitch = 0 ;
int32_t priority = 0 ;
int32_t type = 0 ;
int32_t distance = 0 ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:40:56 +00:00
if ( scriptfile_getbraces ( pScript , & musicEnd ) )
break ;
while ( pScript - > textptr < musicEnd )
2010-08-02 08:13:51 +00:00
{
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switch ( getatoken ( pScript , soundTokens , ARRAY_SIZE ( soundTokens ) ) )
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{
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case T_ID : scriptfile_getsymbol ( pScript , & soundNum ) ; break ;
case T_FILE : scriptfile_getstring ( pScript , & fileName ) ; break ;
case T_MINPITCH : scriptfile_getsymbol ( pScript , & minpitch ) ; break ;
case T_MAXPITCH : scriptfile_getsymbol ( pScript , & maxpitch ) ; break ;
case T_PRIORITY : scriptfile_getsymbol ( pScript , & priority ) ; break ;
case T_TYPE : scriptfile_getsymbol ( pScript , & type ) ; break ;
case T_DISTANCE : scriptfile_getsymbol ( pScript , & distance ) ; break ;
case T_VOLUME : scriptfile_getdouble ( pScript , & volume ) ; break ;
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}
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}
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if ( ! firstPass )
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{
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if ( soundNum = = - 1 )
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{
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initprintf ( " Error: missing ID for sound definition near line %s:%d \n " , pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
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break ;
}
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if ( fileName = = NULL | | check_file_exist ( fileName ) )
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break ;
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// maybe I should have just packed this into a sound_t and passed a reference...
if ( S_DefineSound ( soundNum , fileName , minpitch , maxpitch , priority , type , distance , volume ) = = - 1 )
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initprintf ( " Error: invalid sound ID on line %s:%d \n " , pScript - > filename , scriptfile_getlinum ( pScript , tokenPtr ) ) ;
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}
}
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break ;
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case T_GLOBALGAMEFLAGS : scriptfile_getnumber ( pScript , & duke3d_globalflags ) ; break ;
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case T_NEWGAMECHOICES :
{
char * newGameChoicesEnd ;
if ( scriptfile_getbraces ( pScript , & newGameChoicesEnd ) )
break ;
if ( firstPass )
{
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pScript - > textptr = newGameChoicesEnd + 1 ;
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break ;
}
while ( pScript - > textptr < newGameChoicesEnd )
{
switch ( getatoken ( pScript , newGameTokens , ARRAY_SIZE ( newGameTokens ) ) )
{
case T_CHOICE :
{
char * choicePtr = pScript - > ltextptr ;
char * choiceEnd ;
int32_t choiceID ;
if ( scriptfile_getsymbol ( pScript , & choiceID ) )
break ;
if ( scriptfile_getbraces ( pScript , & choiceEnd ) )
break ;
if ( ( unsigned ) choiceID > = MAXMENUGAMEPLAYENTRIES )
{
initprintf ( " Error: Maximum choices exceeded near line %s:%d \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , choicePtr ) ) ;
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pScript - > textptr = choiceEnd + 1 ;
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}
MenuGameplayStemEntry & stem = g_MenuGameplayEntries [ choiceID ] ;
stem = MenuGameplayStemEntry { } ;
MenuGameplayEntry & entry = stem . entry ;
while ( pScript - > textptr < choiceEnd )
{
switch ( getatoken ( pScript , newGameChoiceTokens , ARRAY_SIZE ( newGameChoiceTokens ) ) )
{
case T_CHOICE :
{
char * subChoicePtr = pScript - > ltextptr ;
char * subChoiceEnd ;
int32_t subChoiceID ;
if ( scriptfile_getsymbol ( pScript , & subChoiceID ) )
break ;
if ( scriptfile_getbraces ( pScript , & subChoiceEnd ) )
break ;
if ( ( unsigned ) subChoiceID > = MAXMENUGAMEPLAYENTRIES )
{
initprintf ( " Error: Maximum subchoices exceeded near line %s:%d \n " ,
pScript - > filename , scriptfile_getlinum ( pScript , subChoicePtr ) ) ;
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pScript - > textptr = subChoiceEnd + 1 ;
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}
MenuGameplayEntry & subentry = stem . subentries [ subChoiceID ] ;
subentry = MenuGameplayEntry { } ;
while ( pScript - > textptr < subChoiceEnd )
{
switch ( getatoken ( pScript , newGameSubchoiceTokens , ARRAY_SIZE ( newGameSubchoiceTokens ) ) )
{
case T_NAME :
{
char * name = NULL ;
if ( scriptfile_getstring ( pScript , & name ) )
break ;
memset ( subentry . name , 0 , ARRAY_SIZE ( subentry . name ) ) ;
strncpy ( subentry . name , name , ARRAY_SIZE ( subentry . name ) - 1 ) ;
break ;
}
case T_LOCKED :
{
subentry . flags | = MGE_Locked ;
break ;
}
case T_HIDDEN :
{
subentry . flags | = MGE_Hidden ;
break ;
}
}
}
break ;
}
case T_NAME :
{
char * name = NULL ;
if ( scriptfile_getstring ( pScript , & name ) )
break ;
memset ( entry . name , 0 , ARRAY_SIZE ( entry . name ) ) ;
strncpy ( entry . name , name , ARRAY_SIZE ( entry . name ) - 1 ) ;
break ;
}
case T_LOCKED :
{
entry . flags | = MGE_Locked ;
break ;
}
case T_HIDDEN :
{
entry . flags | = MGE_Hidden ;
break ;
}
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case T_USERCONTENT :
{
entry . flags | = MGE_UserContent ;
break ;
}
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}
}
break ;
}
}
}
break ;
}
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case T_EOF : return 0 ;
default : break ;
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}
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}
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while ( 1 ) ;
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return 0 ;
}
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int loaddefinitions_game ( const char * fileName , int32_t firstPass )
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{
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scriptfile * pScript = scriptfile_fromfile ( fileName ) ;
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if ( pScript )
parsedefinitions_game ( pScript , firstPass ) ;
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for ( auto & m : * userConfig . AddDefs )
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parsedefinitions_game_include ( m , NULL , " null " , firstPass ) ;
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if ( pScript )
scriptfile_close ( pScript ) ;
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scriptfile_clearsymbols ( ) ;
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return 0 ;
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}
2013-02-10 16:24:44 +00:00
2012-06-26 19:49:59 +00:00
2018-10-16 06:08:50 +00:00
static void G_FreeHashAnim ( const char * /*string*/ , intptr_t key )
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{
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Xfree ( ( void * ) key ) ;
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}
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static void G_Cleanup ( void )
{
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ReadSaveGameHeaders ( ) ; // for culling
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int32_t i ;
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for ( i = ( MAXLEVELS * ( MAXVOLUMES + 1 ) ) - 1 ; i > = 0 ; i - - ) // +1 volume for "intro", "briefing" music
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{
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Xfree ( g_mapInfo [ i ] . name ) ;
Xfree ( g_mapInfo [ i ] . filename ) ;
Xfree ( g_mapInfo [ i ] . musicfn ) ;
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2016-02-13 21:05:57 +00:00
G_FreeMapState ( i ) ;
}
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for ( i = MAXQUOTES - 1 ; i > = 0 ; i - - )
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{
2019-06-25 11:29:08 +00:00
Xfree ( apStrings [ i ] ) ;
Xfree ( apXStrings [ i ] ) ;
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}
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for ( i = MAXPLAYERS - 1 ; i > = 0 ; i - - )
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{
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Xfree ( g_player [ i ] . ps ) ;
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Xfree ( g_player [ i ] . input ) ;
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}
2006-04-13 20:47:06 +00:00
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for ( i = MAXSOUNDS - 1 ; i > = 0 ; i - - )
{
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Xfree ( g_sounds [ i ] . filename ) ;
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}
# if !defined LUNATIC
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if ( label ! = ( char * ) & sprite [ 0 ] ) Xfree ( label ) ;
if ( labelcode ! = ( int32_t * ) & sector [ 0 ] ) Xfree ( labelcode ) ;
Xfree ( apScript ) ;
Xfree ( bitptr ) ;
2010-07-22 20:29:09 +00:00
2019-06-25 11:29:08 +00:00
// Xfree(MusicPtr);
2009-12-05 09:22:43 +00:00
2017-10-16 21:17:47 +00:00
Gv_Clear ( ) ;
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hash_free ( & h_gamevars ) ;
hash_free ( & h_arrays ) ;
hash_free ( & h_labels ) ;
2014-04-14 16:30:23 +00:00
# endif
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hash_loop ( & h_dukeanim , G_FreeHashAnim ) ;
hash_free ( & h_dukeanim ) ;
}
2009-12-05 09:22:43 +00:00
2016-02-13 21:05:57 +00:00
/*
= = = = = = = = = = = = = = = = = = =
=
= ShutDown
=
= = = = = = = = = = = = = = = = = = =
*/
2007-08-27 06:46:31 +00:00
2016-02-13 21:05:57 +00:00
void G_Shutdown ( void )
{
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S_SoundShutdown ( ) ;
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S_MusicShutdown ( ) ;
CONTROL_Shutdown ( ) ;
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engineUnInit ( ) ;
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G_Cleanup ( ) ;
}
2014-08-08 20:02:56 +00:00
2016-02-13 21:05:57 +00:00
/*
= = = = = = = = = = = = = = = = = = =
=
= G_Startup
=
= = = = = = = = = = = = = = = = = = =
*/
2010-07-22 20:29:09 +00:00
2016-02-13 21:05:57 +00:00
static void G_CompileScripts ( void )
{
# if !defined LUNATIC
label = ( char * ) & sprite [ 0 ] ; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = ( int32_t * ) & sector [ 0 ] ; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = ( int32_t * ) & wall [ 0 ] ; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
2010-08-02 08:13:51 +00:00
# endif
2008-10-18 12:37:26 +00:00
2016-02-13 21:05:57 +00:00
# if defined LUNATIC
Gv_Init ( ) ;
C_InitProjectiles ( ) ;
# else
C_Compile ( G_ConFile ( ) ) ;
2009-04-29 19:43:51 +00:00
2019-11-01 08:30:28 +00:00
if ( ( uint32_t ) g_labelCnt > MAXSPRITES * sizeof ( spritetype ) / 64 ) // see the arithmetic above for why
2016-02-13 21:05:57 +00:00
G_GameExit ( " Error: too many labels defined! " ) ;
2013-08-06 23:52:49 +00:00
2018-11-18 18:14:33 +00:00
auto newlabel = ( char * ) Xmalloc ( g_labelCnt < < 6 ) ;
auto newlabelcode = ( int32_t * ) Xmalloc ( g_labelCnt * sizeof ( int32_t ) ) ;
auto newlabeltype = ( int32_t * ) Xmalloc ( g_labelCnt * sizeof ( int32_t ) ) ;
2010-08-02 08:13:51 +00:00
2018-11-18 18:14:33 +00:00
Bmemcpy ( newlabel , label , g_labelCnt * 64 ) ;
Bmemcpy ( newlabelcode , labelcode , g_labelCnt * sizeof ( int32_t ) ) ;
Bmemcpy ( newlabeltype , labeltype , g_labelCnt * sizeof ( int32_t ) ) ;
2010-08-02 08:13:51 +00:00
2018-11-18 18:14:33 +00:00
label = newlabel ;
labelcode = newlabelcode ;
labeltype = newlabeltype ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
Bmemset ( sprite , 0 , MAXSPRITES * sizeof ( spritetype ) ) ;
Bmemset ( sector , 0 , MAXSECTORS * sizeof ( sectortype ) ) ;
Bmemset ( wall , 0 , MAXWALLS * sizeof ( walltype ) ) ;
2019-06-25 11:30:17 +00:00
VM_OnEvent ( EVENT_INIT ) ;
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# endif
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}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
static inline void G_CheckGametype ( void )
{
2019-11-09 18:15:03 +00:00
m_coop = clamp ( * m_coop , 0 , g_gametypeCnt - 1 ) ;
initprintf ( " %s \n " , g_gametypeNames [ m_coop ] ) ;
if ( g_gametypeFlags [ m_coop ] & GAMETYPE_ITEMRESPAWN )
2016-02-13 21:05:57 +00:00
ud . m_respawn_items = ud . m_respawn_inventory = 1 ;
}
static void G_PostLoadPalette ( void )
{
if ( ! ( duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES ) )
2006-04-13 20:47:06 +00:00
{
2016-02-13 21:05:57 +00:00
// Make color index 255 of default/water/slime palette black.
if ( basepaltable [ BASEPAL ] ! = NULL )
Bmemset ( & basepaltable [ BASEPAL ] [ 255 * 3 ] , 0 , 3 ) ;
if ( basepaltable [ WATERPAL ] ! = NULL )
Bmemset ( & basepaltable [ WATERPAL ] [ 255 * 3 ] , 0 , 3 ) ;
if ( basepaltable [ SLIMEPAL ] ! = NULL )
Bmemset ( & basepaltable [ SLIMEPAL ] [ 255 * 3 ] , 0 , 3 ) ;
2010-08-02 08:13:51 +00:00
}
2006-12-10 06:49:01 +00:00
2016-02-13 21:05:57 +00:00
if ( ! ( duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS ) )
2018-04-12 21:03:12 +00:00
paletteSetupDefaultFog ( ) ;
2006-12-04 02:10:18 +00:00
2016-02-13 21:05:57 +00:00
if ( ! ( duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES ) )
2018-04-12 21:03:12 +00:00
paletteFixTranslucencyMask ( ) ;
2015-03-27 12:30:35 +00:00
2018-04-12 21:03:12 +00:00
palettePostLoadLookups ( ) ;
2016-02-13 21:05:57 +00:00
}
2015-11-25 12:08:28 +00:00
2016-02-13 21:05:57 +00:00
# define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
2013-04-08 18:30:39 +00:00
2016-02-13 21:05:57 +00:00
// Has to be after setting the dynamic names (e.g. SHARK).
static void A_InitEnemyFlags ( void )
{
2018-04-04 20:47:48 +00:00
# ifndef EDUKE32_STANDALONE
2016-08-27 01:40:56 +00:00
int DukeEnemies [ ] = {
2016-02-13 21:05:57 +00:00
SHARK , RECON , DRONE ,
LIZTROOPONTOILET , LIZTROOPJUSTSIT , LIZTROOPSTAYPUT , LIZTROOPSHOOT ,
LIZTROOPJETPACK , LIZTROOPSHOOT , LIZTROOPDUCKING , LIZTROOPRUNNING , LIZTROOP ,
OCTABRAIN , COMMANDER , COMMANDERSTAYPUT , PIGCOP , PIGCOPSTAYPUT , PIGCOPDIVE , EGG ,
LIZMAN , LIZMANSPITTING , LIZMANJUMP , ORGANTIC ,
BOSS1 , BOSS2 , BOSS3 , BOSS4 , RAT , ROTATEGUN } ;
2013-05-23 18:28:04 +00:00
2016-08-27 01:40:56 +00:00
int SolidEnemies [ ] = { TANK , BOSS1 , BOSS2 , BOSS3 , BOSS4 , RECON , ROTATEGUN } ;
int NoWaterDipEnemies [ ] = { OCTABRAIN , COMMANDER , DRONE } ;
int GreenSlimeFoodEnemies [ ] = { LIZTROOP , LIZMAN , PIGCOP , NEWBEAST } ;
2006-04-17 07:53:31 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = GREENSLIME ; i < = GREENSLIME + 7 ; i + + )
2016-02-13 21:05:57 +00:00
SETFLAG ( i , SFLAG_HARDCODED_BADGUY ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = ARRAY_SIZE ( DukeEnemies ) - 1 ; i > = 0 ; i - - )
2016-02-13 21:05:57 +00:00
SETFLAG ( DukeEnemies [ i ] , SFLAG_HARDCODED_BADGUY ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = ARRAY_SIZE ( SolidEnemies ) - 1 ; i > = 0 ; i - - )
2016-02-13 21:05:57 +00:00
SETFLAG ( SolidEnemies [ i ] , SFLAG_NODAMAGEPUSH ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = ARRAY_SIZE ( NoWaterDipEnemies ) - 1 ; i > = 0 ; i - - )
2016-02-13 21:05:57 +00:00
SETFLAG ( NoWaterDipEnemies [ i ] , SFLAG_NOWATERDIP ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t i = ARRAY_SIZE ( GreenSlimeFoodEnemies ) - 1 ; i > = 0 ; i - - )
2016-02-13 21:05:57 +00:00
SETFLAG ( GreenSlimeFoodEnemies [ i ] , SFLAG_GREENSLIMEFOOD ) ;
2018-04-04 20:47:48 +00:00
# endif
2016-02-13 21:05:57 +00:00
}
# undef SETFLAG
2012-08-13 18:25:32 +00:00
2016-02-13 21:05:57 +00:00
# ifdef LUNATIC
// Will be used to store CON code translated to Lua.
int32_t g_elCONSize ;
char * g_elCON ; // NOT 0-terminated!
2007-02-11 00:49:03 +00:00
2016-02-13 21:05:57 +00:00
LUNATIC_EXTERN void El_SetCON ( const char * conluacode )
{
int32_t slen = Bstrlen ( conluacode ) ;
2007-10-24 06:48:13 +00:00
2016-02-13 21:05:57 +00:00
g_elCON = ( char * ) Xmalloc ( slen ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
g_elCONSize = slen ;
Bmemcpy ( g_elCON , conluacode , slen ) ;
}
2013-01-19 18:28:55 +00:00
2016-02-13 21:05:57 +00:00
void El_CreateGameState ( void )
{
int32_t i ;
2013-01-19 18:28:55 +00:00
2016-02-13 21:05:57 +00:00
El_DestroyState ( & g_ElState ) ;
2010-01-24 23:33:17 +00:00
2016-02-13 21:05:57 +00:00
if ( ( i = El_CreateState ( & g_ElState , " game " ) ) )
2010-08-02 08:13:51 +00:00
{
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initprintf ( " Lunatic: Error initializing global ELua state (code %d) \n " , i ) ;
2010-08-02 08:13:51 +00:00
}
2016-02-13 21:05:57 +00:00
else
2010-01-24 23:33:17 +00:00
{
2017-02-01 10:20:54 +00:00
extern const char luaJIT_BC__defs_game [ ] ;
2016-02-13 21:05:57 +00:00
2017-02-01 10:20:54 +00:00
if ( ( i = L_RunString ( & g_ElState , luaJIT_BC__defs_game ,
LUNATIC_DEFS_BC_SIZE , " _defs_game.lua " ) ) )
2016-02-13 21:05:57 +00:00
{
initprintf ( " Lunatic: Error preparing global ELua state (code %d) \n " , i ) ;
El_DestroyState ( & g_ElState ) ;
}
2010-01-24 23:33:17 +00:00
}
2016-02-13 21:05:57 +00:00
if ( i )
G_GameExit ( " Failure setting up Lunatic! " ) ;
2011-07-21 22:39:29 +00:00
2016-02-13 21:05:57 +00:00
# if !defined DEBUGGINGAIDS
El_ClearErrors ( ) ;
# endif
}
# endif
2015-09-23 17:54:42 +00:00
2016-02-13 21:05:57 +00:00
// Throw in everything here that needs to be called after a Lua game state
// recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState ( void )
{
Net_SendClientInfo ( ) ;
A_InitEnemyFlags ( ) ;
}
2015-09-23 17:54:55 +00:00
2017-01-01 13:23:29 +00:00
static void G_HandleMemErr ( int32_t lineNum , const char * fileName , const char * funcName )
2016-02-13 21:05:57 +00:00
{
static char msg [ 128 ] ;
2016-08-27 01:40:56 +00:00
Bsnprintf ( msg , sizeof ( msg ) , " Out of memory in %s:%d (%s) \n " , fileName , lineNum , funcName ) ;
2016-02-13 21:05:57 +00:00
# ifdef DEBUGGINGAIDS
Bassert ( 0 ) ;
# endif
G_GameExit ( msg ) ;
}
2014-09-30 04:15:53 +00:00
2016-02-13 21:05:57 +00:00
static void G_FatalEngineError ( void )
{
2019-08-08 01:48:55 +00:00
wm_msgbox ( " Fatal Engine Initialization Error " ,
" There was a problem initializing the engine: %s \n \n The application will now close. " , engineerrstr ) ;
2016-02-13 21:05:57 +00:00
G_Cleanup ( ) ;
2019-08-08 01:48:55 +00:00
ERRprintf ( " G_Startup: There was a problem initializing the engine: %s \n " , engineerrstr ) ;
2016-02-13 21:05:57 +00:00
exit ( 6 ) ;
}
2010-01-16 23:08:17 +00:00
2016-02-13 21:05:57 +00:00
static void G_Startup ( void )
{
int32_t i ;
2010-01-24 23:33:17 +00:00
2016-02-13 21:05:57 +00:00
set_memerr_handler ( & G_HandleMemErr ) ;
2010-01-24 23:33:17 +00:00
2018-04-12 21:02:51 +00:00
timerInit ( TICRATE ) ;
2019-10-19 23:41:35 +00:00
timerSetCallback ( gameTimerHandler ) ;
2010-01-24 23:33:17 +00:00
2016-02-13 21:05:57 +00:00
G_CompileScripts ( ) ;
2010-01-24 23:33:17 +00:00
2018-04-12 21:03:47 +00:00
if ( engineInit ( ) )
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G_FatalEngineError ( ) ;
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# ifdef LUNATIC
El_CreateGameState ( ) ;
C_InitQuotes ( ) ;
# endif
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G_InitDynamicTiles ( ) ;
G_InitDynamicSounds ( ) ;
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// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky ( CLOUDYOCEAN , MOONSKY1 , BIGORBIT1 , LA ) ;
Gv_FinalizeWeaponDefaults ( ) ;
G_PostCreateGameState ( ) ;
# ifdef LUNATIC
// NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT
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// not in _defs_game.lua.
2019-06-25 11:30:17 +00:00
VM_OnEvent ( EVENT_INIT ) ;
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# endif
if ( g_netServer | | ud . multimode > 1 ) G_CheckGametype ( ) ;
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if ( userConfig . CommandMap . IsNotEmpty ( ) )
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{
if ( VOLUMEONE )
{
initprintf ( " The -map option is available in the registered version only! \n " ) ;
boardfilename [ 0 ] = 0 ;
}
else
{
char * dot , * slash ;
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boardfilename [ 0 ] = ' / ' ;
boardfilename [ 1 ] = 0 ;
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Bstrcat ( boardfilename , userConfig . CommandMap ) ;
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dot = Bstrrchr ( boardfilename , ' . ' ) ;
slash = Bstrrchr ( boardfilename , ' / ' ) ;
if ( ! slash ) slash = Bstrrchr ( boardfilename , ' \\ ' ) ;
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if ( ( ! slash & & ! dot ) | | ( slash & & dot < slash ) )
Bstrcat ( boardfilename , " .map " ) ;
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Bcorrectfilename ( boardfilename , 0 ) ;
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2019-10-20 21:37:07 +00:00
if ( testkopen ( boardfilename , 0 ) )
{
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initprintf ( " Using level: \" %s \" . \n " , boardfilename ) ;
}
else
{
initprintf ( " Level \" %s \" not found. \n " , boardfilename ) ;
boardfilename [ 0 ] = 0 ;
}
}
}
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for ( i = 0 ; i < MAXPLAYERS ; i + + )
g_player [ i ] . pingcnt = 0 ;
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2016-02-13 21:05:57 +00:00
if ( quitevent )
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{
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G_Shutdown ( ) ;
return ;
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}
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Net_GetPackets ( ) ;
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2016-02-13 21:05:57 +00:00
if ( numplayers > 1 )
initprintf ( " Multiplayer initialized. \n " ) ;
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2019-10-15 18:02:37 +00:00
if ( TileFiles . artLoadFiles ( " tiles%03i.art " ) < 0 )
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G_GameExit ( " Failed loading art. " ) ;
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2019-07-06 16:30:30 +00:00
cacheAllSounds ( ) ;
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// Make the fullscreen nuke logo background non-fullbright. Has to be
// after dynamic tile remapping (from C_Compile) and loading tiles.
picanm [ LOADSCREEN ] . sf | = PICANM_NOFULLBRIGHT_BIT ;
// initprintf("Loading palette/lookups...\n");
G_LoadLookups ( ) ;
screenpeek = myconnectindex ;
}
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static void P_SetupMiscInputSettings ( void )
{
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auto ps = g_player [ myconnectindex ] . ps ;
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ps - > aim_mode = in_aimmode ;
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ps - > auto_aim = cl_autoaim ;
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ps - > weaponswitch = cl_weaponswitch ;
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}
void G_UpdatePlayerFromMenu ( void )
{
if ( ud . recstat ! = 0 )
return ;
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auto & p = * g_player [ myconnectindex ] . ps ;
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if ( numplayers > 1 )
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{
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Net_SendClientInfo ( ) ;
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if ( sprite [ p . i ] . picnum = = APLAYER & & sprite [ p . i ] . pal ! = 1 )
sprite [ p . i ] . pal = g_player [ myconnectindex ] . pcolor ;
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}
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else
{
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/*int32_t j = p.team;*/
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P_SetupMiscInputSettings ( ) ;
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p . palookup = g_player [ myconnectindex ] . pcolor = playercolor ;
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g_player [ myconnectindex ] . pteam = playerteam ;
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if ( sprite [ p . i ] . picnum = = APLAYER & & sprite [ p . i ] . pal ! = 1 )
sprite [ p . i ] . pal = g_player [ myconnectindex ] . pcolor ;
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}
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}
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void G_BackToMenu ( void )
{
boardfilename [ 0 ] = 0 ;
if ( ud . recstat = = 1 ) G_CloseDemoWrite ( ) ;
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ud . warp_on = 0 ;
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g_player [ myconnectindex ] . ps - > gm = 0 ;
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Menu_Open ( myconnectindex ) ;
Menu_Change ( MENU_MAIN ) ;
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inputState . keyFlushChars ( ) ;
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}
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static int G_EndOfLevel ( void )
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{
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auto & p = * g_player [ myconnectindex ] . ps ;
P_SetGamePalette ( & p , BASEPAL , 0 ) ;
P_UpdateScreenPal ( & p ) ;
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if ( p . gm & MODE_EOL )
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{
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G_CloseDemoWrite ( ) ;
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ready2send = 0 ;
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if ( p . player_par > 0 & & ( p . player_par < ud . playerbest | | ud . playerbest < 0 ) & & ud . display_bonus_screen = = 1 )
CONFIG_SetMapBestTime ( g_loadedMapHack . md4 , p . player_par ) ;
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if ( ( VM_OnEventWithReturn ( EVENT_ENDLEVELSCREEN , p . i , myconnectindex , 0 ) ) = = 0 & & ud . display_bonus_screen = = 1 )
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{
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int const ssize = ud . screen_size ;
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ud . screen_size = 0 ;
G_UpdateScreenArea ( ) ;
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ud . screen_size = ssize ;
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G_BonusScreen ( 0 ) ;
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}
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// Clear potentially loaded per-map ART only after the bonus screens.
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artClearMapArt ( ) ;
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if ( ud . eog | | G_HaveUserMap ( ) )
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{
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ud . eog = 0 ;
if ( ( ! g_netServer & & ud . multimode < 2 ) )
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{
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# ifndef EDUKE32_STANDALONE
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if ( ! VOLUMEALL )
G_DoOrderScreen ( ) ;
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# endif
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p . gm = 0 ;
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Menu_Open ( myconnectindex ) ;
Menu_Change ( MENU_MAIN ) ;
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return 2 ;
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}
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else
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{
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m_level_number = 0 ;
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ud . level_number = 0 ;
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}
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}
}
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ud . display_bonus_screen = 1 ;
ready2send = 0 ;
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if ( numplayers > 1 )
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p . gm = MODE_GAME ;
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if ( G_EnterLevel ( p . gm ) )
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{
G_BackToMenu ( ) ;
return 2 ;
}
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Net_WaitForServer ( ) ;
return 1 ;
}
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void G_MaybeAllocPlayer ( int32_t pnum )
{
if ( g_player [ pnum ] . ps = = NULL )
g_player [ pnum ] . ps = ( DukePlayer_t * ) Xcalloc ( 1 , sizeof ( DukePlayer_t ) ) ;
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if ( g_player [ pnum ] . input = = NULL )
g_player [ pnum ] . input = ( input_t * ) Xcalloc ( 1 , sizeof ( input_t ) ) ;
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}
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2017-06-23 03:59:26 +00:00
2017-01-05 05:29:51 +00:00
// TODO: reorder (net)actor_t to eliminate slop and update assertion
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EDUKE32_STATIC_ASSERT ( sizeof ( actor_t ) % 4 = = 0 ) ;
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EDUKE32_STATIC_ASSERT ( sizeof ( DukePlayer_t ) % 4 = = 0 ) ;
2006-04-13 20:47:06 +00:00
2019-11-06 13:12:50 +00:00
void app_loop ( ) ;
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int GameInterface : : app_main ( )
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{
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g_skillCnt = 4 ;
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ud . multimode = 1 ;
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ud . m_monsters_off = userConfig . nomonsters ;
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// This needs to happen before G_CheckCommandLine() because G_GameExit()
// accesses g_player[0].
G_MaybeAllocPlayer ( 0 ) ;
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2019-10-31 23:32:56 +00:00
G_CheckCommandLine ( ) ;
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2016-11-28 04:35:21 +00:00
CONFIG_ReadSetup ( ) ;
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if ( enginePreInit ( ) )
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{
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I_Error ( " app_main: There was a problem initializing the Build engine: %s \n " , engineerrstr ) ;
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}
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2019-10-31 22:25:21 +00:00
2018-04-12 21:02:31 +00:00
g_logFlushWindow = 0 ;
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2019-11-06 13:12:50 +00:00
2017-01-18 22:21:08 +00:00
G_SetupCheats ( ) ;
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if ( SHAREWARE )
g_Shareware = 1 ;
else
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{
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if ( testkopen ( " DUKESW.BIN " , 1 ) ) // JBF 20030810
{
g_Shareware = 1 ;
}
}
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// gotta set the proper title after we compile the CONs if this is the full version
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if ( g_scriptDebug )
initprintf ( " CON debugging activated (level %d). \n " , g_scriptDebug ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
# ifndef NETCODE_DISABLE
if ( g_networkMode = = NET_SERVER | | g_networkMode = = NET_DEDICATED_SERVER )
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{
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ENetAddress address = { ENET_HOST_ANY , g_netPort } ;
g_netServer = enet_host_create ( & address , MAXPLAYERS , CHAN_MAX , 0 , 0 ) ;
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2016-02-13 21:05:57 +00:00
if ( g_netServer = = NULL )
initprintf ( " An error occurred while trying to create an ENet server host. \n " ) ;
else initprintf ( " Multiplayer server initialized \n " ) ;
}
# endif
numplayers = 1 ;
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g_mostConcurrentPlayers = ud . multimode ; // Lunatic needs this (player[] bound)
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if ( ! g_fakeMultiMode )
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{
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connectpoint2 [ 0 ] = - 1 ;
}
else
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{
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for ( int i = 0 ; i < ud . multimode - 1 ; i + + )
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connectpoint2 [ i ] = i + 1 ;
connectpoint2 [ ud . multimode - 1 ] = - 1 ;
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2018-11-18 18:12:16 +00:00
for ( int i = 1 ; i < ud . multimode ; i + + )
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g_player [ i ] . playerquitflag = 1 ;
}
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2016-02-13 21:05:57 +00:00
Net_GetPackets ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
2018-11-18 18:12:16 +00:00
for ( int i = 0 ; i < MAXPLAYERS ; i + + )
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G_MaybeAllocPlayer ( i ) ;
2006-11-13 23:12:47 +00:00
2016-02-13 21:05:57 +00:00
G_Startup ( ) ; // a bunch of stuff including compiling cons
2006-11-13 23:12:47 +00:00
2016-02-13 21:05:57 +00:00
g_player [ 0 ] . playerquitflag = 1 ;
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2018-11-18 18:12:16 +00:00
auto & myplayer = * g_player [ myconnectindex ] . ps ;
myplayer . palette = BASEPAL ;
2012-04-04 18:56:16 +00:00
2016-08-29 19:11:47 +00:00
for ( int i = 1 , j = numplayers ; j < ud . multimode ; j + + )
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{
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Bsprintf ( g_player [ j ] . user_name , " PLAYER %d " , j + 1 ) ;
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g_player [ j ] . ps - > team = g_player [ j ] . pteam = i ;
g_player [ j ] . ps - > weaponswitch = 3 ;
g_player [ j ] . ps - > auto_aim = 0 ;
i = 1 - i ;
}
2012-04-04 18:56:16 +00:00
2016-02-13 21:05:57 +00:00
Anim_Init ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
const char * defsfile = G_DefFile ( ) ;
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uint32_t stime = timerGetTicks ( ) ;
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if ( ! loaddefinitionsfile ( defsfile ) )
{
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uint32_t etime = timerGetTicks ( ) ;
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initprintf ( " Definitions file \" %s \" loaded in %d ms. \n " , defsfile , etime - stime ) ;
}
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loaddefinitions_game ( defsfile , FALSE ) ;
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2019-11-01 18:25:42 +00:00
userConfig . AddDefs . reset ( ) ;
2006-04-13 20:47:06 +00:00
2018-04-12 21:03:47 +00:00
if ( enginePostInit ( ) )
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G_FatalEngineError ( ) ;
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2016-02-13 21:05:57 +00:00
G_PostLoadPalette ( ) ;
2012-04-04 18:56:16 +00:00
2018-04-12 21:03:30 +00:00
tileDelete ( MIRROR ) ;
2016-10-24 21:30:39 +00:00
2016-02-13 21:05:57 +00:00
Gv_ResetSystemDefaults ( ) ; // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
2014-06-16 23:16:37 +00:00
2016-02-13 21:05:57 +00:00
if ( numplayers = = 1 & & boardfilename [ 0 ] ! = 0 )
{
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m_level_number = 7 ;
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ud . m_volume_number = 0 ;
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ud . warp_on = 1 ;
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}
2014-06-16 23:16:37 +00:00
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// getnames();
2013-04-05 17:53:25 +00:00
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if ( g_netServer | | ud . multimode > 1 )
{
if ( ud . warp_on = = 0 )
2013-04-05 17:53:25 +00:00
{
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ud . m_monsters_off = 1 ;
ud . m_player_skill = 0 ;
2013-04-05 17:53:25 +00:00
}
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}
2006-11-16 03:02:42 +00:00
2016-08-27 01:42:01 +00:00
g_mostConcurrentPlayers = ud . multimode ; // XXX: redundant?
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
ud . last_level = - 1 ;
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2019-11-01 08:30:28 +00:00
VM_OnEvent ( EVENT_SETDEFAULTS , g_player [ myconnectindex ] . ps - > i , myconnectindex ) ;
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registerosdcommands ( ) ;
2014-01-12 14:02:30 +00:00
2016-02-13 21:05:57 +00:00
# ifdef HAVE_CLIPSHAPE_FEATURE
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int const clipMapError = engineLoadClipMaps ( ) ;
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if ( clipMapError > 0 )
initprintf ( " There was an error loading the sprite clipping map (status %d). \n " , clipMapError ) ;
2006-11-16 03:02:42 +00:00
2018-02-17 22:30:39 +00:00
for ( char * m : g_clipMapFiles )
free ( m ) ;
g_clipMapFiles . clear ( ) ;
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# endif
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2019-10-26 11:41:42 +00:00
#if 0
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OSD_Exec ( " autoexec.cfg " ) ;
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# endif
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2018-02-22 01:05:18 +00:00
system_getcvars ( ) ;
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2019-08-07 20:28:28 +00:00
if ( quitevent ) return 4 ;
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if ( g_networkMode ! = NET_DEDICATED_SERVER & & validmodecnt > 0 )
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{
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if ( videoSetGameMode ( ScreenMode , ScreenWidth , ScreenHeight , ScreenBPP , 1 ) < 0 )
2013-04-05 17:53:25 +00:00
{
2019-10-27 12:40:24 +00:00
initprintf ( " Failure setting video mode %dx%dx%d %s! Trying next mode... \n " , * ScreenWidth , * ScreenHeight ,
* ScreenBPP , * ScreenMode ? " fullscreen " : " windowed " ) ;
2013-04-05 17:53:25 +00:00
2016-08-27 01:41:33 +00:00
int resIdx = 0 ;
2018-11-18 18:13:14 +00:00
for ( int i = 0 ; i < validmodecnt ; i + + )
{
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if ( validmode [ i ] . xdim = = ScreenWidth & & validmode [ i ] . ydim = = ScreenHeight )
2018-11-18 18:13:14 +00:00
{
resIdx = i ;
break ;
}
}
int const savedIdx = resIdx ;
2019-10-27 12:40:24 +00:00
int bpp = ScreenBPP ;
2018-11-18 18:13:14 +00:00
2019-11-09 18:15:03 +00:00
while ( videoSetGameMode ( 0 , validmode [ resIdx ] . xdim , validmode [ resIdx ] . ydim , bpp , 1 ) < 0 )
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{
2018-11-18 18:13:14 +00:00
initprintf ( " Failure setting video mode %dx%dx%d windowed! Trying next mode... \n " ,
validmode [ resIdx ] . xdim , validmode [ resIdx ] . ydim , bpp ) ;
2013-04-05 17:53:25 +00:00
2019-10-19 23:46:54 +00:00
if ( + + resIdx > = validmodecnt )
2016-05-29 21:11:17 +00:00
{
2018-11-18 18:13:14 +00:00
if ( bpp = = 8 )
G_GameExit ( " Fatal error: unable to set any video mode! " ) ;
resIdx = savedIdx ;
bpp = 8 ;
2016-02-13 21:05:57 +00:00
}
}
2016-05-29 21:11:17 +00:00
2019-10-27 12:40:24 +00:00
ScreenWidth = validmode [ resIdx ] . xdim ;
ScreenHeight = validmode [ resIdx ] . ydim ;
ScreenBPP = bpp ;
2013-04-05 17:53:25 +00:00
}
2006-11-16 03:02:42 +00:00
2019-10-27 12:40:24 +00:00
videoSetPalette ( 0 , myplayer . palette , 0 ) ;
2016-02-13 21:05:57 +00:00
S_SoundStartup ( ) ;
2019-10-24 05:46:59 +00:00
S_MusicStartup ( ) ;
2018-03-21 20:41:26 +00:00
}
// check if the minifont will support lowercase letters (3136-3161)
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
minitext_lowercase = 1 ;
2018-04-12 21:03:30 +00:00
2018-11-18 18:13:14 +00:00
for ( int i = MINIFONT + ( ' a ' - ' ! ' ) ; minitext_lowercase & & i < MINIFONT + ( ' z ' - ' ! ' ) + 1 ; + + i )
2019-10-15 21:18:52 +00:00
minitext_lowercase & = ( int ) tileCheck ( i ) ;
2018-03-21 20:41:26 +00:00
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
2017-11-22 05:23:23 +00:00
Menu_Init ( ) ;
2016-02-13 21:05:57 +00:00
}
2006-11-15 01:16:55 +00:00
2018-03-08 03:55:28 +00:00
ReadSaveGameHeaders ( ) ;
2016-02-13 21:05:57 +00:00
FX_StopAllSounds ( ) ;
S_ClearSoundLocks ( ) ;
2012-06-03 16:11:22 +00:00
2016-02-13 21:05:57 +00:00
// getpackets();
2006-11-16 03:02:42 +00:00
2019-09-21 11:02:17 +00:00
VM_OnEvent ( EVENT_INITCOMPLETE ) ;
2019-11-06 13:12:50 +00:00
app_loop ( ) ;
2019-11-06 18:22:14 +00:00
return 0 ;
2019-11-06 13:12:50 +00:00
}
void app_loop ( )
{
auto & myplayer = * g_player [ myconnectindex ] . ps ;
2019-09-21 11:02:17 +00:00
2016-02-13 21:05:57 +00:00
MAIN_LOOP_RESTART :
totalclock = 0 ;
ototalclock = 0 ;
lockclock = 0 ;
2014-01-12 14:05:23 +00:00
2018-11-18 18:12:16 +00:00
myplayer . fta = 0 ;
2019-03-19 17:08:19 +00:00
for ( int32_t & q : user_quote_time )
2018-10-25 23:33:40 +00:00
q = 0 ;
2014-01-12 14:05:23 +00:00
2016-11-01 01:35:32 +00:00
Menu_Change ( MENU_MAIN ) ;
2014-01-12 14:05:23 +00:00
2018-12-08 00:40:39 +00:00
if ( g_netClient )
{
OSD_Printf ( " Waiting for initial snapshot... " ) ;
Net_WaitForInitialSnapshot ( ) ;
2019-01-12 00:21:53 +00:00
2018-12-08 00:40:39 +00:00
}
2016-02-13 21:05:57 +00:00
if ( g_networkMode ! = NET_DEDICATED_SERVER )
2014-01-12 14:05:23 +00:00
{
2016-02-13 21:05:57 +00:00
G_GetCrosshairColor ( ) ;
G_SetCrosshairColor ( CrosshairColors . r , CrosshairColors . g , CrosshairColors . b ) ;
2014-01-12 14:05:23 +00:00
}
2017-10-16 03:32:26 +00:00
if ( ud . warp_on = = 1 )
{
G_NewGame_EnterLevel ( ) ;
// may change ud.warp_on in an error condition
}
2016-02-13 21:05:57 +00:00
if ( ud . warp_on = = 0 )
2014-01-12 14:05:23 +00:00
{
2016-02-13 21:05:57 +00:00
if ( ( g_netServer | | ud . multimode > 1 ) & & boardfilename [ 0 ] ! = 0 )
{
2019-11-09 18:15:03 +00:00
m_level_number = 7 ;
2018-11-18 18:12:16 +00:00
ud . m_volume_number = 0 ;
ud . m_respawn_monsters = ! ! ( ud . m_player_skill = = 4 ) ;
2014-01-12 14:05:23 +00:00
2018-11-18 18:12:16 +00:00
for ( int TRAVERSE_CONNECT ( i ) )
2014-01-12 14:05:23 +00:00
{
2016-02-13 21:05:57 +00:00
P_ResetWeapons ( i ) ;
P_ResetInventory ( i ) ;
2014-01-12 14:05:23 +00:00
}
2016-02-13 21:05:57 +00:00
G_NewGame_EnterLevel ( ) ;
Net_WaitForServer ( ) ;
}
else if ( g_networkMode ! = NET_DEDICATED_SERVER )
G_DisplayLogo ( ) ;
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
if ( G_PlaybackDemo ( ) )
2014-01-12 14:05:23 +00:00
{
2016-02-13 21:05:57 +00:00
FX_StopAllSounds ( ) ;
g_noLogoAnim = 1 ;
goto MAIN_LOOP_RESTART ;
2014-01-12 14:05:23 +00:00
}
}
2016-02-13 21:05:57 +00:00
}
else G_UpdateScreenArea ( ) ;
// G_GameExit(" "); ///
2014-01-12 14:05:23 +00:00
2018-11-18 18:08:44 +00:00
ud . showweapons = ud . config . ShowWeapons ;
2016-02-13 21:05:57 +00:00
P_SetupMiscInputSettings ( ) ;
2019-11-09 18:15:03 +00:00
g_player [ myconnectindex ] . pteam = playerteam ;
2014-01-12 14:05:23 +00:00
2016-08-27 01:42:01 +00:00
if ( g_gametypeFlags [ ud . coop ] & GAMETYPE_TDM )
2018-11-18 18:12:16 +00:00
myplayer . palookup = g_player [ myconnectindex ] . pcolor = G_GetTeamPalette ( g_player [ myconnectindex ] . pteam ) ;
2016-02-13 21:05:57 +00:00
else
{
2019-11-09 18:15:03 +00:00
if ( playercolor ) myplayer . palookup = g_player [ myconnectindex ] . pcolor = playercolor ;
2018-11-18 18:12:16 +00:00
else myplayer . palookup = g_player [ myconnectindex ] . pcolor ;
2014-01-12 14:05:23 +00:00
}
2016-02-13 21:05:57 +00:00
ud . warp_on = 0 ;
2019-10-28 00:12:31 +00:00
inputState . ClearKeyStatus ( sc_Pause ) ; // JBF: I hate the pause key
2016-02-13 21:05:57 +00:00
2018-12-08 00:40:39 +00:00
if ( g_netClient )
{
ready2send = 1 ; // TESTING
}
2016-02-13 21:05:57 +00:00
do //main loop
2014-01-12 14:05:23 +00:00
{
2019-10-19 23:41:40 +00:00
if ( gameHandleEvents ( ) & & quitevent )
2014-01-12 14:05:23 +00:00
{
2019-10-28 00:12:31 +00:00
inputState . SetKeyStatus ( sc_Escape , 1 ) ;
quitevent = 0 ;
2014-01-12 14:05:23 +00:00
}
2016-02-13 21:05:57 +00:00
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
2019-10-28 06:10:56 +00:00
inputState . SetBindsEnabled ( ! ! ( myplayer . gm & ( MODE_GAME | MODE_DEMO ) ) ) ;
2015-02-08 08:03:30 +00:00
2016-02-13 21:05:57 +00:00
2019-11-05 19:07:16 +00:00
if ( g_networkMode ! = NET_DEDICATED_SERVER )
2016-02-13 21:05:57 +00:00
G_HandleLocalKeys ( ) ;
2015-02-08 08:03:30 +00:00
2016-02-13 21:05:57 +00:00
OSD_DispatchQueued ( ) ;
2015-02-08 08:03:30 +00:00
2019-10-19 23:45:49 +00:00
static bool frameJustDrawn ;
bool gameUpdate = false ;
double gameUpdateStartTime = timerGetHiTicks ( ) ;
2019-11-10 10:42:25 +00:00
auto beforeMoveClock = ototalclock ;
2018-11-18 18:12:16 +00:00
if ( ( ( g_netClient | | g_netServer ) | | ( myplayer . gm & ( MODE_MENU | MODE_DEMO ) ) = = 0 ) & & totalclock > = ototalclock + TICSPERFRAME )
2016-02-13 21:05:57 +00:00
{
2019-10-19 23:45:49 +00:00
do
2016-02-13 21:05:57 +00:00
{
2019-10-19 23:45:49 +00:00
if ( g_networkMode ! = NET_DEDICATED_SERVER )
{
if ( ! frameJustDrawn )
break ;
2012-03-04 09:29:05 +00:00
2019-10-19 23:45:49 +00:00
frameJustDrawn = false ;
2012-03-04 09:29:05 +00:00
2019-10-19 23:45:49 +00:00
P_GetInput ( myconnectindex ) ;
inputfifo [ 0 ] [ myconnectindex ] = localInput ;
}
2006-04-13 20:47:06 +00:00
2019-10-19 23:45:49 +00:00
do
2016-02-13 21:05:57 +00:00
{
2019-10-19 23:45:49 +00:00
if ( ready2send = = 0 )
break ;
ototalclock + = TICSPERFRAME ;
int const moveClock = ( int ) totalclock ;
2019-11-06 22:40:10 +00:00
if ( ( ( ud . show_help = = 0 & & ! GUICapture & & ( myplayer . gm & MODE_MENU ) ! = MODE_MENU ) | | ud . recstat = = 2 | | ( g_netServer | | ud . multimode > 1 ) )
2019-10-19 23:45:49 +00:00
& & ( myplayer . gm & MODE_GAME ) )
{
G_MoveLoop ( ) ;
S_Update ( ) ;
}
2006-04-13 20:47:06 +00:00
2019-10-19 23:45:49 +00:00
if ( totalclock - moveClock > = ( TICSPERFRAME > > 1 ) )
{
// computing a tic takes longer than half a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break ;
}
} while ( ( ( g_netClient | | g_netServer ) | | ( myplayer . gm & ( MODE_MENU | MODE_DEMO ) ) = = 0 ) & & totalclock > = ototalclock + TICSPERFRAME ) ;
gameUpdate = true ;
g_gameUpdateTime = timerGetHiTicks ( ) - gameUpdateStartTime ;
if ( g_gameUpdateAvgTime < = 0.0 )
g_gameUpdateAvgTime = g_gameUpdateTime ;
2018-05-08 17:32:11 +00:00
2019-10-19 23:45:49 +00:00
g_gameUpdateAvgTime
= ( ( GAMEUPDATEAVGTIMENUMSAMPLES - 1.f ) * g_gameUpdateAvgTime + g_gameUpdateTime ) / ( ( float ) GAMEUPDATEAVGTIMENUMSAMPLES ) ;
} while ( 0 ) ;
2016-02-13 21:05:57 +00:00
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
G_DoCheats ( ) ;
2018-11-18 18:12:16 +00:00
if ( myplayer . gm & ( MODE_EOL | MODE_RESTART ) )
2016-02-13 21:05:57 +00:00
{
switch ( G_EndOfLevel ( ) )
{
2016-08-27 01:41:04 +00:00
case 1 : continue ;
case 2 : goto MAIN_LOOP_RESTART ;
2016-02-13 21:05:57 +00:00
}
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( g_networkMode = = NET_DEDICATED_SERVER )
{
idle ( ) ;
}
2018-03-06 10:25:11 +00:00
else if ( G_FPSLimit ( ) | | g_saveRequested )
2006-04-13 20:47:06 +00:00
{
2019-08-27 13:39:54 +00:00
int const smoothRatio = calc_smoothratio ( totalclock , ototalclock ) ;
2008-11-14 19:55:48 +00:00
2016-08-27 01:41:04 +00:00
G_DrawRooms ( screenpeek , smoothRatio ) ;
2018-04-12 21:03:12 +00:00
if ( videoGetRenderMode ( ) > = REND_POLYMOST )
2016-02-13 21:05:57 +00:00
G_DrawBackground ( ) ;
2016-08-27 01:41:04 +00:00
G_DisplayRest ( smoothRatio ) ;
2019-06-25 18:34:56 +00:00
videoNextPage ( ) ;
2018-05-08 17:32:11 +00:00
if ( gameUpdate )
2019-11-10 10:42:25 +00:00
g_gameUpdateAndDrawTime = g_beforeSwapTime /* timerGetHiTicks()*/ - gameUpdateStartTime ;
2019-10-19 23:45:49 +00:00
frameJustDrawn = true ;
2006-11-15 01:16:55 +00:00
}
2006-04-13 20:47:06 +00:00
2018-03-06 10:25:11 +00:00
// handle CON_SAVE and CON_SAVENN
if ( g_saveRequested )
{
2019-11-03 23:53:55 +00:00
inputState . keyFlushChars ( ) ;
2018-04-12 21:02:51 +00:00
videoNextPage ( ) ;
2018-03-06 10:25:11 +00:00
g_screenCapture = 1 ;
G_DrawRooms ( myconnectindex , 65536 ) ;
g_screenCapture = 0 ;
2018-03-08 03:55:17 +00:00
G_SavePlayerMaybeMulti ( g_lastautosave , true ) ;
2018-03-06 10:25:11 +00:00
g_quickload = & g_lastautosave ;
g_saveRequested = false ;
}
2018-11-18 18:12:16 +00:00
if ( myplayer . gm & MODE_DEMO )
2016-02-13 21:05:57 +00:00
goto MAIN_LOOP_RESTART ;
2006-04-13 20:47:06 +00:00
}
2016-02-13 21:05:57 +00:00
while ( 1 ) ;
}
2006-04-13 20:47:06 +00:00
2017-01-01 13:23:29 +00:00
GAME_STATIC GAME_INLINE int32_t G_MoveLoop ( )
2016-02-13 21:05:57 +00:00
{
Net_GetPackets ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
return G_DoMoveThings ( ) ;
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:04 +00:00
int G_DoMoveThings ( void )
2016-02-13 21:05:57 +00:00
{
ud . camerasprite = - 1 ;
lockclock + = TICSPERFRAME ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// Moved lower so it is restored correctly by demo diffs:
//if (g_earthquakeTime > 0) g_earthquakeTime--;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( g_RTSPlaying > 0 )
g_RTSPlaying - - ;
2006-04-13 20:47:06 +00:00
2019-03-19 17:08:19 +00:00
for ( int32_t & i : user_quote_time )
2016-08-27 01:41:21 +00:00
{
2018-10-25 23:33:40 +00:00
if ( i )
2016-02-13 21:05:57 +00:00
{
2019-10-23 23:30:33 +00:00
if ( - - i > hud_messagetime )
i = hud_messagetime ;
2018-10-25 23:33:40 +00:00
if ( ! i ) pub = NUMPAGES ;
2016-02-13 21:05:57 +00:00
}
2016-08-27 01:41:21 +00:00
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// Name display when aiming at opponents
2019-10-21 23:00:22 +00:00
if ( cl_idplayers & & ( g_netServer | | ud . multimode > 1 )
2016-02-13 21:05:57 +00:00
# ifdef SPLITSCREEN_MOD_HACKS
& & ! g_fakeMultiMode
# endif
)
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:41:04 +00:00
hitdata_t hitData ;
2019-07-08 00:41:25 +00:00
auto const pPlayer = g_player [ screenpeek ] . ps ;
2016-02-13 21:05:57 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t TRAVERSE_CONNECT ( i ) )
2016-02-13 21:05:57 +00:00
if ( g_player [ i ] . ps - > holoduke_on ! = - 1 )
sprite [ g_player [ i ] . ps - > holoduke_on ] . cstat ^ = 256 ;
2006-10-23 21:47:28 +00:00
2019-06-25 11:28:25 +00:00
hitscan ( & pPlayer - > pos , pPlayer - > cursectnum , sintable [ ( fix16_to_int ( pPlayer - > q16ang ) + 512 ) & 2047 ] ,
2018-03-07 04:21:18 +00:00
sintable [ fix16_to_int ( pPlayer - > q16ang ) & 2047 ] , fix16_to_int ( F16 ( 100 ) - pPlayer - > q16horiz - pPlayer - > q16horizoff ) < < 11 , & hitData ,
0xffff0030 ) ;
2012-04-04 18:56:31 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t TRAVERSE_CONNECT ( i ) )
2016-02-13 21:05:57 +00:00
if ( g_player [ i ] . ps - > holoduke_on ! = - 1 )
sprite [ g_player [ i ] . ps - > holoduke_on ] . cstat ^ = 256 ;
2006-04-13 20:47:06 +00:00
2018-11-18 18:12:16 +00:00
if ( ( hitData . sprite > = 0 ) & & ( g_player [ myconnectindex ] . ps - > gm & MODE_MENU ) = = 0 & &
2016-08-27 01:41:04 +00:00
sprite [ hitData . sprite ] . picnum = = APLAYER )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:41:04 +00:00
int const playerNum = P_Get ( hitData . sprite ) ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:04 +00:00
if ( playerNum ! = screenpeek & & g_player [ playerNum ] . ps - > dead_flag = = 0 )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:41:04 +00:00
if ( pPlayer - > fta = = 0 | | pPlayer - > ftq = = QUOTE_RESERVED3 )
2006-04-13 20:47:06 +00:00
{
2016-08-27 01:41:04 +00:00
if ( ldist ( & sprite [ pPlayer - > i ] , & sprite [ hitData . sprite ] ) < 9216 )
2006-11-16 03:02:42 +00:00
{
2016-08-27 01:41:04 +00:00
Bsprintf ( apStrings [ QUOTE_RESERVED3 ] , " %s " , & g_player [ playerNum ] . user_name [ 0 ] ) ;
pPlayer - > fta = 12 , pPlayer - > ftq = QUOTE_RESERVED3 ;
2006-11-16 03:02:42 +00:00
}
2006-04-13 20:47:06 +00:00
}
2016-08-27 01:41:04 +00:00
else if ( pPlayer - > fta > 2 ) pPlayer - > fta - = 3 ;
2006-04-13 20:47:06 +00:00
}
2016-02-13 21:05:57 +00:00
}
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( g_showShareware > 0 )
{
g_showShareware - - ;
if ( g_showShareware = = 0 )
{
pus = NUMPAGES ;
pub = NUMPAGES ;
}
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
// Moved lower so it is restored correctly by diffs:
// everyothertime++;
2006-04-13 20:47:06 +00:00
2017-09-27 02:30:28 +00:00
if ( g_netClient ) // [75] The server should not overwrite its own randomseed
2016-02-13 21:05:57 +00:00
randomseed = ticrandomseed ;
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t TRAVERSE_CONNECT ( i ) )
2019-07-08 00:41:17 +00:00
Bmemcpy ( g_player [ i ] . input , & inputfifo [ ( g_netServer & & myconnectindex = = i ) ] [ i ] , sizeof ( input_t ) ) ;
2006-10-23 21:47:28 +00:00
2016-02-13 21:05:57 +00:00
G_UpdateInterpolations ( ) ;
2006-10-23 21:47:28 +00:00
2016-02-13 21:05:57 +00:00
/*
j = - 1 ;
for ( TRAVERSE_CONNECT ( i ) )
{
if ( g_player [ i ] . playerquitflag = = 0 | | TEST_SYNC_KEY ( g_player [ i ] . sync - > bits , SK_GAMEQUIT ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2016-02-13 21:05:57 +00:00
j = i ;
continue ;
}
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
G_CloseDemoWrite ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
g_player [ i ] . playerquitflag = 0 ;
}
*/
2006-10-23 21:47:28 +00:00
2016-02-13 21:05:57 +00:00
g_moveThingsCount + + ;
2006-10-23 21:47:28 +00:00
2016-02-13 21:05:57 +00:00
if ( ud . recstat = = 1 ) G_DemoRecord ( ) ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
everyothertime + + ;
if ( g_earthquakeTime > 0 ) g_earthquakeTime - - ;
2006-04-13 20:47:06 +00:00
2016-02-13 21:05:57 +00:00
if ( ud . pause_on = = 0 )
{
g_globalRandom = krand ( ) ;
A_MoveDummyPlayers ( ) ; //ST 13
}
2006-04-13 20:47:06 +00:00
2016-08-27 01:41:21 +00:00
for ( bssize_t TRAVERSE_CONNECT ( i ) )
2016-02-13 21:05:57 +00:00
{
2019-07-06 16:30:43 +00:00
if ( g_player [ i ] . ps - > team ! = g_player [ i ] . pteam & & g_gametypeFlags [ ud . coop ] & GAMETYPE_TDM )
2016-02-13 21:05:57 +00:00
{
g_player [ i ] . ps - > team = g_player [ i ] . pteam ;
2019-07-06 16:30:43 +00:00
actor [ g_player [ i ] . ps - > i ] . picnum = APLAYERTOP ;
P_QuickKill ( g_player [ i ] . ps ) ;
2006-04-13 20:47:06 +00:00
}
2019-07-06 16:30:43 +00:00
2016-08-27 01:42:01 +00:00
if ( g_gametypeFlags [ ud . coop ] & GAMETYPE_TDM )
2016-02-13 21:05:57 +00:00
g_player [ i ] . ps - > palookup = g_player [ i ] . pcolor = G_GetTeamPalette ( g_player [ i ] . ps - > team ) ;
2010-11-23 22:30:27 +00:00
2016-02-13 21:05:57 +00:00
if ( sprite [ g_player [ i ] . ps - > i ] . pal ! = 1 )
sprite [ g_player [ i ] . ps - > i ] . pal = g_player [ i ] . pcolor ;
P_HandleSharedKeys ( i ) ;
if ( ud . pause_on = = 0 )
{
P_ProcessInput ( i ) ;
P_CheckSectors ( i ) ;
}
2006-04-13 20:47:06 +00:00
}
2016-02-13 21:05:57 +00:00
if ( ud . pause_on = = 0 )
G_MoveWorld ( ) ;
2015-03-08 07:58:06 +00:00
2016-02-13 21:05:57 +00:00
// Net_CorrectPrediction();
2014-12-26 18:05:41 +00:00
2016-02-13 21:05:57 +00:00
if ( g_netServer )
Net_SendServerUpdates ( ) ;
if ( ( everyothertime & 1 ) = = 0 )
2006-04-13 20:47:06 +00:00
{
2016-02-13 21:05:57 +00:00
G_AnimateWalls ( ) ;
A_MoveCyclers ( ) ;
2014-12-26 18:05:41 +00:00
2018-12-08 00:40:39 +00:00
if ( ( everyothertime % 10 ) = = 0 )
2017-07-05 05:42:37 +00:00
{
2018-12-08 00:40:39 +00:00
if ( g_netServer )
{
Net_SendMapUpdate ( ) ;
}
else if ( g_netClient )
{
Net_StoreClientState ( ) ;
}
2017-07-05 05:42:37 +00:00
}
2006-04-13 20:47:06 +00:00
}
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if ( g_netClient ) //Slave
Net_SendClientUpdate ( ) ;
return 0 ;
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}
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# ifndef EDUKE32_STANDALONE
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void A_SpawnWallGlass ( int spriteNum , int wallNum , int glassCnt )
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{
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if ( wallNum < 0 )
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{
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for ( bssize_t j = glassCnt - 1 ; j > = 0 ; - - j )
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{
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int const a = SA ( spriteNum ) - 256 + ( krand ( ) & 511 ) + 1024 ;
A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , SZ ( spriteNum ) , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , a ,
32 + ( krand ( ) & 63 ) , 1024 - ( krand ( ) & 1023 ) , spriteNum , 5 ) ;
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}
return ;
}
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vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { wall [ wall [ wallNum ] . point2 ] . x - v1 . x , wall [ wall [ wallNum ] . point2 ] . y - v1 . y } ;
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v1 . x - = ksgn ( v . y ) ;
v1 . y + = ksgn ( v . x ) ;
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v . x = tabledivide32_noinline ( v . x , glassCnt + 1 ) ;
v . y = tabledivide32_noinline ( v . y , glassCnt + 1 ) ;
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int16_t sect = - 1 ;
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for ( int j = glassCnt ; j > 0 ; - - j )
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{
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v1 . x + = v . x ;
v1 . y + = v . y ;
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updatesector ( v1 . x , v1 . y , & sect ) ;
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if ( sect > = 0 )
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{
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int z = sector [ sect ] . floorz - ( krand ( ) & ( klabs ( sector [ sect ] . ceilingz - sector [ sect ] . floorz ) ) ) ;
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if ( z < - ZOFFSET5 | | z > ZOFFSET5 )
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z = SZ ( spriteNum ) - ZOFFSET5 + ( krand ( ) & ( ( 64 < < 8 ) - 1 ) ) ;
A_InsertSprite ( SECT ( spriteNum ) , v1 . x , v1 . y , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , SA ( spriteNum ) - 1024 , 32 + ( krand ( ) & 63 ) ,
- ( krand ( ) & 1023 ) , spriteNum , 5 ) ;
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}
}
}
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void A_SpawnGlass ( int spriteNum , int glassCnt )
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{
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for ( ; glassCnt > 0 ; glassCnt - - )
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{
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int const k
= A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , SZ ( spriteNum ) - ( ( krand ( ) & 16 ) < < 8 ) , GLASSPIECES + ( glassCnt % 3 ) ,
krand ( ) & 15 , 36 , 36 , krand ( ) & 2047 , 32 + ( krand ( ) & 63 ) , - 512 - ( krand ( ) & 2047 ) , spriteNum , 5 ) ;
sprite [ k ] . pal = sprite [ spriteNum ] . pal ;
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}
}
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void A_SpawnCeilingGlass ( int spriteNum , int sectNum , int glassCnt )
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{
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int const startWall = sector [ sectNum ] . wallptr ;
int const endWall = startWall + sector [ sectNum ] . wallnum ;
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for ( bssize_t wallNum = startWall ; wallNum < ( endWall - 1 ) ; wallNum + + )
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{
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vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { tabledivide32_noinline ( wall [ wallNum + 1 ] . x - v1 . x , glassCnt + 1 ) ,
tabledivide32_noinline ( wall [ wallNum + 1 ] . y - v1 . y , glassCnt + 1 ) } ;
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for ( int j = glassCnt ; j > 0 ; j - - )
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{
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v1 . x + = v . x ;
v1 . y + = v . y ;
A_InsertSprite ( sectNum , v1 . x , v1 . y , sector [ sectNum ] . ceilingz + ( ( krand ( ) & 15 ) < < 8 ) , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 ,
krand ( ) & 2047 , ( krand ( ) & 31 ) , 0 , spriteNum , 5 ) ;
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}
}
}
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void A_SpawnRandomGlass ( int spriteNum , int wallNum , int glassCnt )
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{
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if ( wallNum < 0 )
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{
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for ( bssize_t j = glassCnt - 1 ; j > = 0 ; j - - )
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{
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int const k
= A_InsertSprite ( SECT ( spriteNum ) , SX ( spriteNum ) , SY ( spriteNum ) , SZ ( spriteNum ) - ( krand ( ) & ( 63 < < 8 ) ) , GLASSPIECES + ( j % 3 ) ,
- 32 , 36 , 36 , krand ( ) & 2047 , 32 + ( krand ( ) & 63 ) , 1024 - ( krand ( ) & 2047 ) , spriteNum , 5 ) ;
sprite [ k ] . pal = krand ( ) & 15 ;
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}
return ;
}
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vec2_t v1 = { wall [ wallNum ] . x , wall [ wallNum ] . y } ;
vec2_t v = { tabledivide32_noinline ( wall [ wall [ wallNum ] . point2 ] . x - wall [ wallNum ] . x , glassCnt + 1 ) ,
tabledivide32_noinline ( wall [ wall [ wallNum ] . point2 ] . y - wall [ wallNum ] . y , glassCnt + 1 ) } ;
int16_t sectNum = sprite [ spriteNum ] . sectnum ;
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for ( int j = glassCnt ; j > 0 ; j - - )
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{
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v1 . x + = v . x ;
v1 . y + = v . y ;
updatesector ( v1 . x , v1 . y , & sectNum ) ;
int z = sector [ sectNum ] . floorz - ( krand ( ) & ( klabs ( sector [ sectNum ] . ceilingz - sector [ sectNum ] . floorz ) ) ) ;
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if ( z < - ZOFFSET5 | | z > ZOFFSET5 )
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z = SZ ( spriteNum ) - ZOFFSET5 + ( krand ( ) & ( ( 64 < < 8 ) - 1 ) ) ;
int const k = A_InsertSprite ( SECT ( spriteNum ) , v1 . x , v1 . y , z , GLASSPIECES + ( j % 3 ) , - 32 , 36 , 36 , SA ( spriteNum ) - 1024 ,
32 + ( krand ( ) & 63 ) , - ( krand ( ) & 2047 ) , spriteNum , 5 ) ;
sprite [ k ] . pal = krand ( ) & 7 ;
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}
}
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# endif
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: : GameInterface * CreateInterface ( )
{
return new GameInterface ;
}
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END_DUKE_NS