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Implement "renamefile" during game-side def parsing (normally for "loadgrp" et al.) in addition to engine-side def parsing.
git-svn-id: https://svn.eduke32.com/eduke32@5140 1a8010ca-5511-0410-912e-c29ae57300e0
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9a8941ef41
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2 changed files with 27 additions and 2 deletions
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@ -9103,6 +9103,8 @@ enum
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T_DEFINESOUND,
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T_INCLUDEDEFAULT,
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T_RENAMEFILE,
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};
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static int32_t parsegroupfiles(scriptfile *script);
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@ -9139,7 +9141,8 @@ static int32_t parsegroupfiles(scriptfile *script)
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{ "includedefault", T_INCLUDEDEFAULT },
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{ "#includedefault", T_INCLUDEDEFAULT },
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{ "loadgrp", T_LOADGRP },
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{ "noautoload", T_NOAUTOLOAD }
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{ "noautoload", T_NOAUTOLOAD },
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{ "renamefile", T_RENAMEFILE },
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};
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while (1)
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@ -9187,6 +9190,16 @@ static int32_t parsegroupfiles(scriptfile *script)
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case T_NOAUTOLOAD:
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NoAutoLoad = 1;
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break;
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case T_RENAMEFILE:
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{
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int32_t crcval = 0, filenum = -1;
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char *newname = NULL;
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if (scriptfile_getnumber(script,&crcval)) break;
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if (scriptfile_getnumber(script,&filenum)) break;
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if (scriptfile_getstring(script,&newname)) break;
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krename(crcval, filenum, newname);
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}
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break;
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case T_EOF:
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return(0);
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default:
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@ -231,7 +231,8 @@ enum gametokens
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T_ANIMSOUNDS,
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T_NOFLOORPALRANGE,
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T_ID,
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T_DELAY
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T_DELAY,
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T_RENAMEFILE,
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};
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@ -9492,6 +9493,7 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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{ "sound", T_SOUND },
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{ "cutscene", T_CUTSCENE },
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{ "animsounds", T_ANIMSOUNDS },
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{ "renamefile", T_RENAMEFILE },
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};
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static const tokenlist sound_musictokens[] =
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@ -9797,6 +9799,16 @@ static int32_t parsedefinitions_game(scriptfile *script, int32_t preload)
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}
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}
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break;
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case T_RENAMEFILE:
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{
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int32_t crcval = 0, filenum = -1;
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char *newname = NULL;
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if (scriptfile_getnumber(script,&crcval)) break;
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if (scriptfile_getnumber(script,&filenum)) break;
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if (scriptfile_getstring(script,&newname)) break;
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krename(crcval, filenum, newname);
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}
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break;
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case T_EOF:
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return(0);
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default:
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