Duke3D: Restore some accidentally-working cases of SEs 5, 6, 14, and 30 broken in r3161.

git-svn-id: https://svn.eduke32.com/eduke32@5773 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-06-10 18:23:15 +00:00
parent afe530942c
commit d8c03ba267

View file

@ -3148,7 +3148,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
{
if (wall[ s ].nextsector >= 0 &&
sector[ wall[ s ].nextsector].hitag == 0 &&
sector[ wall[ s ].nextsector].lotag < 3)
(int16_t)sector[ wall[ s ].nextsector].lotag < 3)
{
#ifdef YAX_ENABLE
outerwall = wall[s].nextwall;
@ -3158,6 +3158,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
break;
}
}
#ifdef YAX_ENABLE
actor[i].t_data[9] = -1;