Implement NAM and WWII GI's replacement cheats.

Whereas Duke starts cheats with DN, NAM starts with NVA and WWII GI starts with WW2. (Hackily: CheatKeys[] is still size 2, and the third character is at the start of every CheatString.)

The cheats hyper (NAM-only), coords, view, skill, weapons, and inventory were not originally present but since they work properly and this is EDuke32, I have re-added them. Non-working cheats are now disabled.

git-svn-id: https://svn.eduke32.com/eduke32@5451 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-11-25 12:08:28 +00:00
parent 637f48e9ce
commit 4aae9378d0
3 changed files with 147 additions and 17 deletions

View File

@ -8213,6 +8213,8 @@ const uint8_t CheatFunctionIDs[] =
CHEAT_DEBUG,
};
char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@saettler.com";
static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
{
defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum);
@ -8264,7 +8266,11 @@ GAME_STATIC void G_DoCheats(void)
if (VOLUMEONE && !vol1inited)
{
Bstrcpy(CheatStrings[2],"scotty##");
// change "scotty###" to "scotty##"
uint32_t const warpend = Bstrlen(CheatStrings[2]);
if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
CheatStrings[2][warpend-1] = '\0';
Bstrcpy(CheatStrings[6],"<RESERVED>");
vol1inited = 1;
}
@ -8597,7 +8603,16 @@ FOUNDCHEAT:
return;
case CHEAT_TODD:
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
if (NAM)
{
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], g_NAMMattCheatQuote);
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
}
else
{
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
}
end_cheat();
return;
@ -11621,6 +11636,65 @@ int32_t app_main(int32_t argc, const char **argv)
Bstrcpy(GametypeNames[2],"GruntMatch (No Spawn)");
}
// KEEPINSYNC: NAM_WW2GI_CHEATS
if (WW2GI)
{
CheatKeys[0] = CheatKeys[1] = sc_W;
Bstrcpy(CheatStrings[0], "2god");
Bstrcpy(CheatStrings[1], "2blood");
Bstrcpy(CheatStrings[2], "2level###");
Bstrcpy(CheatStrings[3], "2coords");
Bstrcpy(CheatStrings[4], "2view");
Bstrcpy(CheatStrings[5], "<RESERVED>");
Bstrcpy(CheatStrings[7], "<RESERVED>");
Bstrcpy(CheatStrings[8], "<RESERVED>");
Bstrcpy(CheatStrings[9], "2rate");
Bstrcpy(CheatStrings[10], "2skill");
Bstrcpy(CheatStrings[11], "<RESERVED>");
Bstrcpy(CheatStrings[12], "<RESERVED>");
Bstrcpy(CheatStrings[13], "<RESERVED>");
Bstrcpy(CheatStrings[16], "2matt");
Bstrcpy(CheatStrings[17], "2showmap");
Bstrcpy(CheatStrings[18], "2ryan");
Bstrcpy(CheatStrings[19], "<RESERVED>");
Bstrcpy(CheatStrings[20], "2clip");
Bstrcpy(CheatStrings[21], "2weapons");
Bstrcpy(CheatStrings[22], "2inventory");
Bstrcpy(CheatStrings[23], "<RESERVED>");
Bstrcpy(CheatStrings[24], "2debug");
Bstrcpy(CheatStrings[26], "2cgs");
}
else if (NAM)
{
CheatKeys[0] = sc_N;
CheatKeys[1] = sc_V;
Bstrcpy(CheatStrings[0], "acaleb");
Bstrcpy(CheatStrings[1], "ablood");
Bstrcpy(CheatStrings[2], "alevel###");
Bstrcpy(CheatStrings[3], "acoords");
Bstrcpy(CheatStrings[4], "aview");
Bstrcpy(CheatStrings[5], "<RESERVED>");
Bstrcpy(CheatStrings[7], "<RESERVED>");
Bstrcpy(CheatStrings[8], "<RESERVED>");
Bstrcpy(CheatStrings[9], "arate");
Bstrcpy(CheatStrings[10], "askill");
Bstrcpy(CheatStrings[11], "<RESERVED>");
Bstrcpy(CheatStrings[12], "ahyper");
Bstrcpy(CheatStrings[13], "<RESERVED>");
Bstrcpy(CheatStrings[16], "amatt");
Bstrcpy(CheatStrings[17], "ashowmap");
Bstrcpy(CheatStrings[18], "agod");
Bstrcpy(CheatStrings[19], "<RESERVED>");
Bstrcpy(CheatStrings[20], "aclip");
Bstrcpy(CheatStrings[21], "aweapons");
Bstrcpy(CheatStrings[22], "ainventory");
Bstrcpy(CheatStrings[23], "<RESERVED>");
Bstrcpy(CheatStrings[24], "adebug");
Bstrcpy(CheatStrings[26], "acgs");
}
if (!usecwd)
G_CleanupSearchPaths();

View File

@ -264,6 +264,8 @@ extern const char *s_buildDate;
extern const char *g_rtsNamePtr;
extern char CheatStrings[][MAXCHEATLEN];
extern char const * const g_NAMMattCheatQuote;
extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
extern char boardfilename[BMAX_PATH];

View File

@ -1752,8 +1752,35 @@ static void M_PreMenu(MenuID_t cm)
for (i = 0; i < NUMCHEATFUNCS; i++)
{
uint32_t cheatmask = cl_cheatmask & (1<<i);
// KEEPINSYNC: NAM_WW2GI_CHEATS
if (NAM_WW2GI)
{
switch (i)
{
case CHEATFUNC_CASHMAN:
case CHEATFUNC_GIVEALLITEMS:
case CHEATFUNC_QUOTEBETA:
case CHEATFUNC_MONSTERS:
case CHEATFUNC_QUOTEALLEN:
case CHEATFUNC_GIVEKEYS:
cheatmask = 0;
break;
}
}
if (WW2GI)
{
switch (i)
{
case CHEATFUNC_HYPER:
cheatmask = 0;
break;
}
}
// only show cheats that have been typed in before
MEL_CHEATS[i+1] = (cl_cheatmask & (1<<i)) ? &ME_CheatCodes[i] : NULL;
MEL_CHEATS[i+1] = cheatmask ? &ME_CheatCodes[i] : NULL;
// disable outside of a single-player game
MenuEntry_DisableOnCondition(&ME_CheatCodes[i], menucheatsdisabled);
@ -1763,7 +1790,7 @@ static void M_PreMenu(MenuID_t cm)
if (!DUKEBETA)
{
ME_CheatCodes[CHEATFUNC_QUOTEBETA].name = ScriptQuotes[QUOTE_CHEAT_BETA];
ME_CheatCodes[CHEATFUNC_QUOTETODD].name = ScriptQuotes[QUOTE_CHEAT_TODD];
ME_CheatCodes[CHEATFUNC_QUOTETODD].name = NAM ? g_NAMMattCheatQuote : ScriptQuotes[QUOTE_CHEAT_TODD];
ME_CheatCodes[CHEATFUNC_QUOTEALLEN].name = ScriptQuotes[QUOTE_CHEAT_ALLEN];
}
break;
@ -3132,6 +3159,23 @@ static void M_MenuVerify(int32_t input)
}
}
static int M_CheatStringMatch(char const * input, char const * cheat)
{
while (*cheat || *input)
{
if (*cheat != *input)
{
if (!(*cheat == '#' && Bisdigit(*input)))
return 0;
}
++cheat;
++input;
}
return 1;
}
static void M_MenuTextFormSubmit(char *input)
{
switch (g_currentMenu)
@ -3161,24 +3205,15 @@ static void M_MenuTextFormSubmit(char *input)
{
const size_t inputlength = Bstrlen(input);
Bstrcpy(tempbuf, input);
const char *numberpos = NULL;
for (size_t i = 0; i < inputlength; i++)
{
tempbuf[i] = Btolower(tempbuf[i]);
if (Bisdigit(tempbuf[i]))
{
if (numberpos == NULL)
numberpos = &input[i];
tempbuf[i] = '#';
}
}
int8_t cheatID = -1;
if (inputlength > 2 && tempbuf[0] == scantoasc[CheatKeys[0]] && tempbuf[1] == scantoasc[CheatKeys[1]])
{
for (size_t i = 0; i < NUMCHEATS; i++)
if (!Bstrcmp(tempbuf+2, CheatStrings[i]))
if (M_CheatStringMatch(tempbuf+2, CheatStrings[i]))
{
cheatID = i;
break;
@ -3191,15 +3226,33 @@ static void M_MenuTextFormSubmit(char *input)
S_PlaySound(KICK_HIT);
break;
case CHEAT_SCOTTY:
M_Cheat_Warp(numberpos);
{
char const * const numberpos = Bstrchr(CheatStrings[CHEAT_SCOTTY], '#');
if (numberpos == NULL)
{
S_PlaySound(KICK_HIT);
break;
}
M_Cheat_Warp(input + (numberpos - CheatStrings[CHEAT_SCOTTY]) + 2);
if (g_player[myconnectindex].ps->gm&MODE_MENU)
S_PlaySound(DUKE_GET);
break;
}
case CHEAT_SKILL:
M_Cheat_Skill(numberpos);
{
char const * const numberpos = Bstrchr(CheatStrings[CHEAT_SKILL], '#');
if (numberpos == NULL)
{
S_PlaySound(KICK_HIT);
break;
}
M_Cheat_Skill(input + (numberpos - CheatStrings[CHEAT_SKILL]) + 2);
if (g_player[myconnectindex].ps->gm&MODE_MENU)
S_PlaySound(DUKE_GET);
break;
}
default:
M_Cheat(cheatID);
S_PlaySound(DUKE_GET);
@ -3209,7 +3262,8 @@ static void M_MenuTextFormSubmit(char *input)
if (cheatID >= 0)
cl_cheatmask |= CheatFunctionFlags[cheatID];
if ((cl_cheatmask & (1<<CHEATFUNC_QUOTEBETA)) && (cl_cheatmask & (1<<CHEATFUNC_QUOTETODD)) && (cl_cheatmask & (1<<CHEATFUNC_QUOTEALLEN)))
if ((NAM_WW2GI && (cl_cheatmask & (1<<CHEATFUNC_QUOTETODD))) ||
((cl_cheatmask & (1<<CHEATFUNC_QUOTEBETA)) && (cl_cheatmask & (1<<CHEATFUNC_QUOTETODD)) && (cl_cheatmask & (1<<CHEATFUNC_QUOTEALLEN))))
cl_cheatmask = ~0;
M_ChangeMenu(MENU_CHEATS);