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Add new spriteflag SFLAG_GREENSLIMEFOOD = 8388608, which controls whether GREENSLIME will eat a given actor.
The flag is automatically set on LIZTROOP, LIZMAN, PIGCOP, and NEWBEAST, in a similar fashion as SFLAG_NOWATERDIP (r4956) and SFLAG_NODAMAGEPUSH (r4371). git-svn-id: https://svn.eduke32.com/eduke32@5492 1a8010ca-5511-0410-912e-c29ae57300e0
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81d286dcc4
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3 changed files with 6 additions and 5 deletions
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@ -4381,12 +4381,8 @@ ACTOR_STATIC void G_MoveActors(void)
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{
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for (SPRITES_OF_SECT(sect, j))
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{
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switch (DYNAMICTILEMAP(sprite[j].picnum))
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if (A_CheckSpriteTileFlags(sprite[j].picnum, SFLAG_GREENSLIMEFOOD))
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{
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case LIZTROOP__STATIC:
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case LIZMAN__STATIC:
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case PIGCOP__STATIC:
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case NEWBEAST__STATIC:
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if (ldist(s,&sprite[j]) < 768 && (klabs(s->z-sprite[j].z)<8192)) //Gulp them
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{
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t[5] = j;
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@ -257,6 +257,7 @@ enum sflags_t {
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SFLAG_NODAMAGEPUSH = 0x00100000,
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SFLAG_NOWATERDIP = 0x00200000,
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SFLAG_HURTSPAWNBLOOD = 0x00400000,
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SFLAG_GREENSLIMEFOOD = 0x00800000,
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};
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// Custom projectiles "workslike" flags.
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@ -11039,6 +11039,7 @@ static void A_InitEnemyFlags(void)
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int32_t SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN };
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int32_t NoWaterDipEnemies[] = { OCTABRAIN, COMMANDER, DRONE };
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int32_t GreenSlimeFoodEnemies[] = { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST };
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for (int i=GREENSLIME; i<=GREENSLIME+7; i++)
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SETFLAG(i, SFLAG_HARDCODED_BADGUY);
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@ -11051,6 +11052,9 @@ static void A_InitEnemyFlags(void)
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for (int i=ARRAY_SIZE(NoWaterDipEnemies)-1; i>=0; i--)
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SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP);
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for (int i=ARRAY_SIZE(GreenSlimeFoodEnemies)-1; i>=0; i--)
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SETFLAG(GreenSlimeFoodEnemies[i], SFLAG_GREENSLIMEFOOD);
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}
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#undef SETFLAG
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