mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
WIP
This commit is contained in:
parent
113b5d9037
commit
e7f75cbf4d
23 changed files with 122 additions and 105 deletions
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@ -811,9 +811,9 @@ static void DoQuickSave(void)
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void LocalKeys(void)
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{
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char alt = keystatus[sc_LeftAlt] | keystatus[sc_RightAlt];
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char ctrl = keystatus[sc_LeftControl] | keystatus[sc_RightControl];
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char shift = keystatus[sc_LeftShift] | keystatus[sc_RightShift];
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bool alt = inputState.AltPressed();
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bool ctrl = inputState.CtrlPressed();
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bool shift = inputState.ShiftPressed();
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if (BUTTON(gamefunc_See_Chase_View) && !alt && !shift)
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{
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CONTROL_ClearButton(gamefunc_See_Chase_View);
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@ -877,7 +877,7 @@ void LocalKeys(void)
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gPlayerMsg.Send();
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}
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keyFlushScans();
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keystatus[key] = 0;
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inputState.ClearKeyStatus(key);
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CONTROL_ClearButton(gamefunc_See_Chase_View);
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return;
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}
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@ -1679,7 +1679,7 @@ RESTART:
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{
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if (handleevents() && quitevent)
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{
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KB_KeyDown[sc_Escape] = 1;
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inputState.SetKeyStatus(sc_Escape, 1);
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quitevent = 0;
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}
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netUpdate();
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@ -99,7 +99,7 @@ char DoUnFade(int nTicks)
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void credLogosDos(void)
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{
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char bShift = keystatus[sc_LeftShift] | keystatus[sc_RightShift];
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char bShift = inputState.ShiftPressed();
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videoSetViewableArea(0, 0, xdim-1, ydim-1);
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DoUnFade(1);
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videoClearScreen(0);
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@ -289,8 +289,6 @@ void CDemo::ProcessKeys(void)
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char nKey;
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while ((nKey = keyGetScan()) != 0)
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{
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char UNUSED(alt) = keystatus[0x38] | keystatus[0xb8];
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char UNUSED(ctrl) = keystatus[0x1d] | keystatus[0x9d];
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switch (nKey)
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{
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case 1:
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@ -333,8 +331,8 @@ _DEMOPLAYBACK:
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{
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if (handleevents() && quitevent)
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{
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KB_KeyDown[sc_Escape] = 1;
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quitevent = 0;
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inputState.SetKeyStatus(sc_Escape, 1);
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quitevent = 0;
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}
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MUSIC_Update();
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while (totalclock >= gNetFifoClock && !gQuitGame)
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@ -240,7 +240,7 @@ void CGameMenuMgr::Process(void)
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event.at0 = kMenuEventEscape;
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break;
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case sc_Tab:
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if (keystatus[sc_LeftShift] || keystatus[sc_RightShift])
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if (inputState.ShiftPressed())
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event.at0 = kMenuEventUp;
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else
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event.at0 = kMenuEventDown;
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@ -1906,7 +1906,7 @@ bool CGameMenuItemZEdit::Event(CGameMenuEvent &event)
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char key;
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if (event.at2 < 128)
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{
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if (keystatus[sc_LeftShift] || keystatus[sc_RightShift])
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if (inputState.ShiftPressed())
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key = g_keyAsciiTableShift[event.at2];
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else
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key = g_keyAsciiTable[event.at2];
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@ -2099,7 +2099,7 @@ bool CGameMenuItemZEditBitmap::Event(CGameMenuEvent &event)
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char key;
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if (bScan && event.at2 < 128)
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{
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if (keystatus[sc_LeftShift] || keystatus[sc_RightShift])
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if (inputState.ShiftPressed())
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key = g_keyAsciiTableShift[event.at2];
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else
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key = g_keyAsciiTable[event.at2];
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@ -595,9 +595,8 @@ void CPlayerMsg::ProcessKeys(void)
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char ch;
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if (key != 0)
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{
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bool UNUSED(alt) = keystatus[sc_LeftAlt] || keystatus[sc_RightAlt];
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bool ctrl = keystatus[sc_LeftControl] || keystatus[sc_RightControl];
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bool shift = keystatus[sc_LeftShift] || keystatus[sc_RightShift];
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bool ctrl = (inputState.CtrlPressed());
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bool shift = (inputState.ShiftPressed());
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switch (key)
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{
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case sc_Escape:
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@ -616,8 +615,9 @@ void CPlayerMsg::ProcessKeys(void)
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CONTROL_ClearButton(gamefunc_See_Chase_View);
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Set(*CombatMacros[key-sc_F1]);
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Send();
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keystatus[key] = 0;
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break;
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inputState.ClearKeyStatus(key);
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}
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break;
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case sc_BackSpace:
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if (ctrl)
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Clear();
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@ -540,7 +540,7 @@ void netGetPackets(void)
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gStartNewGame = 1;
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break;
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case 255:
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keystatus[1] = 1;
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inputState.SetKeyStatus(sc_Escape, 1);
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break;
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}
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}
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@ -637,8 +637,8 @@ void netWaitForEveryone(char a1)
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int p;
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do
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{
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if (keystatus[sc_Escape] && a1)
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exit(0);
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if (inputState.EscapePressed() && a1)
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Bexit(0);
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gameHandleEvents();
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faketimerhandler();
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for (p = connecthead; p >= 0; p = connectpoint2[p])
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@ -842,7 +842,8 @@ void GAME_onshowosd(int shown)
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// XXX: it's weird to fake a keypress like this.
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// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
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// KB_KeyDown[sc_Pause] = 1;
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// inputState.SetKeyStatus(sc_Escape, 1);
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}
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void GAME_clearbackground(int numcols, int numrows)
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@ -11,6 +11,7 @@
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#include "osd.h"
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#include "timer.h"
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#include "c_cvars.h"
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#include "inputstate.h"
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#ifdef DEBUGGINGAIDS
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@ -88,7 +89,6 @@ vec2_t CONSTEXPR const g_defaultVideoModes []
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extern char inputdevices;
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// keys
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#define NUMKEYS 256
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#define KEYFIFOSIZ 64
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char CONSTEXPR const g_keyAsciiTable[128] = {
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@ -107,7 +107,6 @@ char CONSTEXPR const g_keyAsciiTableShift[128] = {
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0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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extern char keystatus[NUMKEYS];
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extern char g_keyFIFO[KEYFIFOSIZ];
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extern char g_keyAsciiFIFO[KEYFIFOSIZ];
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extern uint8_t g_keyAsciiPos;
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@ -116,7 +115,6 @@ extern uint8_t g_keyFIFOend;
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extern char g_keyRemapTable[NUMKEYS];
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extern char g_keyNameTable[NUMKEYS][24];
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extern int32_t keyGetState(int32_t key);
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extern void keySetState(int32_t key, int32_t state);
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// mouse
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@ -8,6 +8,7 @@
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#include "a.h"
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#include "polymost.h"
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#include "cache1d.h"
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#include "inputstate.h"
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#include "../../glbackend/glbackend.h"
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// video
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@ -24,7 +25,6 @@ int32_t g_borderless=2;
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// input
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char inputdevices = 0;
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char keystatus[NUMKEYS];
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char g_keyFIFO[KEYFIFOSIZ];
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char g_keyAsciiFIFO[KEYFIFOSIZ];
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uint8_t g_keyFIFOpos;
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@ -38,11 +38,10 @@ void (*keypresscallback)(int32_t, int32_t);
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void keySetCallback(void (*callback)(int32_t, int32_t)) { keypresscallback = callback; }
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int32_t keyGetState(int32_t key) { return keystatus[g_keyRemapTable[key]]; }
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void keySetState(int32_t key, int32_t state)
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{
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keystatus[g_keyRemapTable[key]] = state;
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inputState.SetKeyStatus(g_keyRemapTable[key], state);
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//keystatus[g_keyRemapTable[key]] = state;
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if (state)
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{
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@ -11,6 +11,7 @@
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#include "scancodes.h"
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#include "common.h"
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#include "c_cvars.h"
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#include "inputstate.h"
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#define XXH_STATIC_LINKING_ONLY
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#include "xxhash.h"
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@ -1217,7 +1218,7 @@ int OSD_HandleScanCode(uint8_t scanCode, int keyDown)
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osddraw_t &draw = osd->draw;
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if (scanCode == osd->keycode && (keystatus[sc_LeftShift] || (osd->flags & OSD_CAPTURE) || (osd->flags & OSD_PROTECTED) != OSD_PROTECTED))
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if (scanCode == osd->keycode && (inputState.ShiftPressed() || (osd->flags & OSD_CAPTURE) || (osd->flags & OSD_PROTECTED) != OSD_PROTECTED))
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{
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if (keyDown)
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{
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@ -28,6 +28,7 @@
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#include "resourcefile.h"
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#include "sc_man.h"
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#include "i_specialpaths.h"
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#include "inputstate.h"
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#include "c_cvars.h"
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#include "../../glbackend/glbackend.h"
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@ -2223,7 +2224,7 @@ int32_t handleevents_pollsdl(void)
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{
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for (j = 0; j < NUMKEYS; ++j)
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{
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if (keyGetState(j))
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if (inputState.GetKeyStatus(j))
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{
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if (keypresscallback)
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keypresscallback(j, 0);
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@ -2236,7 +2237,7 @@ int32_t handleevents_pollsdl(void)
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if (ev.key.type == SDL_KEYDOWN)
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{
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if (!keyGetState(code))
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if (!inputState.GetKeyStatus(code))
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{
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if (keypresscallback)
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keypresscallback(code, 1);
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@ -1,7 +1,19 @@
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#pragma once
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#include "keyboard.h"
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#include "control.h"
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#include "scancodes.h"
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extern kb_scancode KB_LastScan;
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// This encapsulates the entire game-readable input state which previously was spread out across several files.
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enum
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{
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NUMKEYS = 256,
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};
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// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
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enum GameFunction_t
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{
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@ -99,6 +111,8 @@ class InputState
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{
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FixedBitArray<NUMGAMEFUNCTIONS> ButtonState, ButtonHeldState;
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uint8_t KeyStatus[NUMKEYS];
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public:
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bool BUTTON(int x)
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@ -145,6 +159,45 @@ public:
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ButtonState.Zero();
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}
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uint8_t GetKeyStatus(int key)
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{
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return KeyStatus[key];
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}
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void SetKeyStatus(int key, int state)
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{
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KeyStatus[key] = (uint8_t)state;
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}
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void ClearKeyStatus(int key)
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{
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KeyStatus[key] = 0;
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}
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void ClearAllKeyStatus()
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{
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memset(KeyStatus, 0, sizeof(KeyStatus));
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}
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bool AltPressed()
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{
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return KeyStatus[sc_LeftAlt] || KeyStatus[sc_RightAlt];
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}
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bool CtrlPressed()
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{
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KeyStatus[sc_LeftControl] || KeyStatus[sc_RightControl];
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}
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bool ShiftPressed()
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{
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return KeyStatus[sc_LeftShift] || KeyStatus[sc_RightShift];
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}
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bool EscapePressed()
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{
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return !!KeyStatus[sc_Escape];
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}
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};
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@ -175,3 +228,29 @@ inline bool BUTTONSTATECHANGED(int x)
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{
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return (BUTTON(x) != BUTTONHELD(x));
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}
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inline uint8_t KB_KeyPressed(int scan)
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{
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return inputState.GetKeyStatus(scan);
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}
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inline void KB_ClearKeyDown(int scan)
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{
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inputState.ClearKeyStatus(scan);
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}
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inline bool KB_UnBoundKeyPressed(int scan)
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{
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return (inputState.GetKeyStatus(scan) != 0 && !CONTROL_KeyBinds[scan].cmdstr);
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}
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inline uint8_t KEY_PRESSED(int scan) // Shadow Warrior uses different names for many things.
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{
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return inputState.GetKeyStatus(scan);
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}
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inline void KB_ClearKeysDown(void)
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{
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KB_LastScan = 0;
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inputState.ClearAllKeyStatus();
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}
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@ -6684,7 +6684,7 @@ MAIN_LOOP_RESTART:
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}
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ud.warp_on = 0;
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KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
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inputState.ClearKeyStatus(sc_Pause); // JBF: I hate the pause key
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if(g_netClient)
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{
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@ -6695,8 +6695,8 @@ MAIN_LOOP_RESTART:
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{
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if (gameHandleEvents() && quitevent)
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{
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KB_KeyDown[sc_Escape] = 1;
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quitevent = 0;
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inputState.SetKeyStatus(sc_Escape, 1);
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quitevent = 0;
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}
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// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
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@ -4684,9 +4684,6 @@ void Net_WaitForServer(void)
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do
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{
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if (quitevent || keystatus[1])
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G_GameExit("");
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if (G_FPSLimit())
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{
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display_betascreen();
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@ -113,10 +113,6 @@ void GAME_onshowosd(int shown)
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mouseLockToWindow((!shown) + 2);
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osdshown = shown;
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// XXX: it's weird to fake a keypress like this.
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// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
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// KB_KeyDown[sc_Pause] = 1;
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}
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@ -60,7 +60,6 @@ static struct
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#define MAXKEYBOARDSCAN 256
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#define KB_KeyDown keystatus
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extern kb_scancode KB_LastScan;
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#define KB_GetLastScanCode() (KB_LastScan)
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@ -72,31 +71,19 @@ extern kb_scancode KB_LastScan;
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{ \
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KB_SetLastScanCode(sc_None); \
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}
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#define KB_KeyPressed(scan) (keystatus[(scan)] != 0)
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#define KB_ClearKeyDown(scan) \
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{ \
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keystatus[(scan)] = FALSE; \
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}
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#define KB_UnBoundKeyPressed(scan) (keystatus[(scan)] != 0 && !CONTROL_KeyBinds[scan].cmdstr)
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#define KB_GetCh keyGetChar
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#define KB_KeyWaiting keyBufferWaiting
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#define KB_FlushKeyboardQueue keyFlushChars
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#define KB_FlushKeyboardQueueScans keyFlushScans
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static inline void KB_ClearKeysDown(void)
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{
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KB_LastScan = 0;
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Bmemset(keystatus, 0, sizeof(keystatus));
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}
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static inline void KB_KeyEvent(int32_t scancode, int32_t keypressed)
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{
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if (keypressed)
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KB_LastScan = scancode;
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}
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static inline void KB_Startup(void) { keySetCallback(KB_KeyEvent); }
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static inline void KB_Shutdown(void) { keySetCallback((void (*)(int32_t, int32_t))NULL); }
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void KB_Startup(void);
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void KB_Shutdown(void);
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const char * KB_ScanCodeToString( kb_scancode scancode ); // convert scancode into a string
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kb_scancode KB_StringToScanCode( const char * string ); // convert a string into a scancode
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@ -139,37 +139,6 @@ static void CONTROL_SetFlag(int which, int active)
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}
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}
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#if 0
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int32_t CONTROL_KeyboardFunctionPressed(int32_t which)
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{
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int32_t key1 = 0, key2 = 0;
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if (CONTROL_CheckRange(which)) return FALSE;
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if (!CONTROL_Flags[which].used) return FALSE;
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if (CONTROL_KeyMapping[which].key1 != KEYUNDEFINED && !KeyBindings[CONTROL_KeyMapping[which].key1].cmdstr)
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key1 = KB_KeyDown[ CONTROL_KeyMapping[which].key1 ] ? TRUE : FALSE;
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if (CONTROL_KeyMapping[which].key2 != KEYUNDEFINED && !KeyBindings[CONTROL_KeyMapping[which].key2].cmdstr)
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key2 = KB_KeyDown[ CONTROL_KeyMapping[which].key2 ] ? TRUE : FALSE;
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return key1 | key2;
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}
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void CONTROL_ClearKeyboardFunction(int32_t which)
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{
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if (CONTROL_CheckRange(which)) return;
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if (!CONTROL_Flags[which].used) return;
|
||||
|
||||
if (CONTROL_KeyMapping[which].key1 != KEYUNDEFINED)
|
||||
KB_KeyDown[ CONTROL_KeyMapping[which].key1 ] = 0;
|
||||
|
||||
if (CONTROL_KeyMapping[which].key2 != KEYUNDEFINED)
|
||||
KB_KeyDown[ CONTROL_KeyMapping[which].key2 ] = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
void CONTROL_DefineFlag(int which, int toggle)
|
||||
{
|
||||
|
|
|
@ -57,3 +57,6 @@ kb_scancode KB_StringToScanCode(const char * string)
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void KB_Startup(void) { keySetCallback(KB_KeyEvent); }
|
||||
void KB_Shutdown(void) { keySetCallback((void (*)(int32_t, int32_t))NULL); }
|
||||
|
|
|
@ -8051,14 +8051,14 @@ MAIN_LOOP_RESTART:
|
|||
}
|
||||
|
||||
ud.warp_on = 0;
|
||||
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
|
||||
inputState.ClearKeyStatus(sc_Pause); // JBF: I hate the pause key
|
||||
|
||||
do //main loop
|
||||
{
|
||||
if (handleevents() && quitevent)
|
||||
{
|
||||
KB_KeyDown[sc_Escape] = 1;
|
||||
quitevent = 0;
|
||||
inputState.SetKeyStatus(sc_Escape, 1);
|
||||
quitevent = 0;
|
||||
}
|
||||
|
||||
Net_GetPackets();
|
||||
|
|
|
@ -168,8 +168,6 @@ void Net_WaitForEverybody(void)
|
|||
|
||||
do
|
||||
{
|
||||
//if (quitevent || keystatus[sc_Escape]) G_GameExit("");
|
||||
|
||||
if (G_FPSLimit())
|
||||
{
|
||||
display_betascreen();
|
||||
|
|
|
@ -126,10 +126,6 @@ void GAME_onshowosd(int32_t shown)
|
|||
mouseLockToWindow((!shown) + 2);
|
||||
|
||||
osdshown = shown;
|
||||
|
||||
// XXX: it's weird to fake a keypress like this.
|
||||
// if (numplayers == 1 && ((shown && !ud.pause_on) || (!shown && ud.pause_on)))
|
||||
// KB_KeyDown[sc_Pause] = 1;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1044,12 +1044,12 @@ ResizeView(PLAYERp pp)
|
|||
|
||||
if (dimensionmode == 2 || dimensionmode == 5 || dimensionmode == 6)
|
||||
{
|
||||
if (PKEY_PRESSED(KEYSC_DASH)||PKEY_PRESSED(KEYSC_GMINUS))
|
||||
if (KEY_PRESSED(KEYSC_DASH)||KEY_PRESSED(KEYSC_GMINUS))
|
||||
{
|
||||
if ((zoom -= (zoom >> 4)) < 48) zoom = 48;
|
||||
}
|
||||
|
||||
if (PKEY_PRESSED(KEYSC_EQUAL)||PKEY_PRESSED(KEYSC_GPLUS))
|
||||
if (KEY_PRESSED(KEYSC_EQUAL)||KEY_PRESSED(KEYSC_GPLUS))
|
||||
{
|
||||
if ((zoom += (zoom >> 4)) > 4096) zoom = 4096;
|
||||
}
|
||||
|
|
|
@ -231,12 +231,6 @@ extern char MessageOutputString[256];
|
|||
#define KEYSC_EPGUP sc_PgUp
|
||||
#define KEYSC_EPGDN sc_PgDn
|
||||
|
||||
#undef KB_KeyPressed
|
||||
#define KB_KeyPressed( scan ) \
|
||||
( KB_KeyDown[( scan )])
|
||||
#define KEY_PRESSED(sc) KB_KeyPressed((sc))
|
||||
#define PKEY_PRESSED(sc) KB_KeyPressed((sc))
|
||||
|
||||
//
|
||||
// NETWORK - REDEFINABLE SHARED (SYNC) KEYS BIT POSITIONS
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue