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https://github.com/ZDoom/raze-gles.git
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Initial work on standalone (non-Duke3D) binary support.
git-svn-id: https://svn.eduke32.com/eduke32@6009 1a8010ca-5511-0410-912e-c29ae57300e0
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00e39e3ffe
commit
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7 changed files with 52 additions and 10 deletions
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@ -171,6 +171,8 @@ APPLE_FRAMEWORKS ?=/Library/Frameworks
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# LINKED_GTK - enables compile-time linkage to GTK
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#
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APPNAME ?= EDuke32
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APPBASENAME ?= eduke32
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STANDALONE ?= 0
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POLYMER = 1
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USE_OPENGL = 1
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NOASM = 0
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@ -670,6 +672,9 @@ ifneq (0,$(DMALLOC))
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LIBS+= -ldmalloc
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COMPILERFLAGS+= -DDMALLOC
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endif
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ifneq (0,$(STANDALONE))
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COMPILERFLAGS+= -DEDUKE32_STANDALONE
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endif
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COMPILERFLAGS+= -DAPPNAME=\"$(APPNAME)\"
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@ -25,8 +25,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "cheats.h"
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// KEEPINSYNC game.h: enum cheatindex_t
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char CheatStrings [][MAXCHEATLEN] =
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char CheatStrings [NUMCHEATS][MAXCHEATLEN] =
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{
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#ifndef EDUKE32_STANDALONE
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"cornholio", // 0
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"stuff", // 1
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"scotty###", // 2
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@ -54,9 +55,10 @@ char CheatStrings [][MAXCHEATLEN] =
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"debug", // 24
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"<RESERVED>", // 25
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"cgs", // 26
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#endif
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};
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const uint32_t CheatFunctionFlags [] =
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const uint32_t CheatFunctionFlags [NUMCHEATS] =
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{
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1 << CHEATFUNC_GOD,
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1 << CHEATFUNC_GIVEEVERYTHING,
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@ -89,7 +91,7 @@ const uint32_t CheatFunctionFlags [] =
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// KEEPINSYNC game.h: enum CheatCodeFunctions
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// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
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const uint8_t CheatFunctionIDs [] =
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const uint8_t CheatFunctionIDs[NUMCHEATS] =
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{
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CHEAT_CASHMAN,
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CHEAT_CORNHOLIO,
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@ -116,6 +118,7 @@ const uint8_t CheatFunctionIDs [] =
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char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@saettler.com";
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#ifndef EDUKE32_STANDALONE
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void G_SetupCheats(void)
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{
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// KEEPINSYNC: NAM_WW2GI_CHEATS
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@ -189,7 +192,7 @@ void G_SetupCheats(void)
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Bstrcpy(g_gametypeNames[2], "GruntMatch (No Spawn)");
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}
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}
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#endif
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static void doinvcheat(DukePlayer_t * const pPlayer, int32_t invidx, int32_t defaultnum, int32_t event)
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{
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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extern void G_DoCheats(void);
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extern void G_SetupCheats(void);
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extern char CheatStrings [][MAXCHEATLEN];
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extern char const * const g_NAMMattCheatQuote;
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// Cheats
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@ -62,6 +61,8 @@ enum cheatindex_t
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NUMCHEATS,
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};
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extern char CheatStrings[NUMCHEATS][MAXCHEATLEN];
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// KEEPINSYNC game.c: uint8_t CheatFunctionIDs[]
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// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
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enum CheatCodeFunctions
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@ -34,10 +34,12 @@ const char *g_gameNamePtr = NULL;
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// grp/con handling
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static const char *defaultconfilename = "GAME.CON";
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#ifndef EDUKE32_STANDALONE
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static const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" };
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static const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" };
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static const char *defaultconfilename = "GAME.CON";
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static const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" };
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#endif
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// g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH)
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char *g_grpNamePtr = NULL;
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@ -58,6 +60,7 @@ void clearScriptNamePtr(void)
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const char *G_DefaultGrpFile(void)
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{
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#ifndef EDUKE32_STANDALONE
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if (DUKE)
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return defaultgamegrp[GAME_DUKE];
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else if (NAPALM)
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@ -68,9 +71,13 @@ const char *G_DefaultGrpFile(void)
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return defaultgamegrp[GAME_NAM];
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return defaultgamegrp[0];
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#else
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return "(none)";
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#endif
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}
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const char *G_DefaultDefFile(void)
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{
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#ifndef EDUKE32_STANDALONE
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if (DUKE)
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return defaultdeffilename[GAME_DUKE];
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else if (WW2GI)
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@ -91,9 +98,13 @@ const char *G_DefaultDefFile(void)
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}
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return defaultdeffilename[0];
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#else
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return "(none)";
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#endif
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}
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const char *G_DefaultConFile(void)
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{
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#ifndef EDUKE32_STANDALONE
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if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0))
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return defaultgameconfilename[GAME_DUKE];
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else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0))
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@ -118,7 +129,7 @@ const char *G_DefaultConFile(void)
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else
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return defaultgameconfilename[GAME_NAM];
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}
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#endif
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return defaultconfilename;
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}
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@ -301,7 +312,7 @@ void G_ExtInit(void)
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{
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Bsnprintf(cwd,sizeof(cwd),"%s/"
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#if defined(_WIN32)
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"EDuke32 Settings"
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APPNAME " Settings"
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#elif defined(GEKKO)
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"apps/eduke32"
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#else
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@ -321,6 +332,7 @@ void G_ExtInit(void)
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}
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// JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data
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#ifndef EDUKE32_STANDALONE
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if (g_grpNamePtr == NULL)
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{
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const char *cp = getenv("DUKE3DGRP");
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@ -331,6 +343,7 @@ void G_ExtInit(void)
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initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr);
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}
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}
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#endif
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}
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void G_ScanGroups(void)
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@ -447,6 +460,7 @@ void G_LoadGroups(int32_t autoload)
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if (g_modDir[0] != '/')
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G_LoadGroupsInDir(g_modDir);
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#ifndef EDUKE32_STANDALONE
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if (g_defNamePtr == NULL)
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{
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const char *tmpptr = getenv("DUKE3DDEF");
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@ -457,6 +471,7 @@ void G_LoadGroups(int32_t autoload)
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initprintf("Using \"%s\" as definitions file\n", g_defNamePtr);
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}
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}
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#endif
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loaddefinitions_game(G_DefFile(), TRUE);
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@ -508,6 +523,7 @@ static int G_ReadRegistryValue(char const * const SubKey, char const * const Val
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static void G_LoadAddon(void)
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{
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#ifndef EDUKE32_STANDALONE
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int32_t crc = 0; // compiler-happy
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switch (g_addonNum)
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@ -529,8 +545,10 @@ static void G_LoadAddon(void)
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if (grp)
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g_selectedGrp = grp;
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#endif
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}
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_TOUCH_DEVICES
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#if defined EDUKE32_OSX || defined __linux__ || defined EDUKE32_BSD
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static void G_AddSteamPaths(const char *basepath)
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@ -734,9 +752,11 @@ static void G_ParseSteamKeyValuesForPaths(const char *vdf)
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}
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#endif
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#endif
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#endif
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void G_AddSearchPaths(void)
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{
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_TOUCH_DEVICES
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#if defined __linux__ || defined EDUKE32_BSD
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char buf[BMAX_PATH];
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@ -870,6 +890,7 @@ void G_AddSearchPaths(void)
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}
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#endif
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#endif
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#endif
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}
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void G_CleanupSearchPaths(void)
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@ -6214,11 +6214,12 @@ int app_main(int argc, char const * const * argv)
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G_LoadGroups(!g_noAutoLoad && !ud.config.NoAutoLoad);
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// flushlogwindow = 1;
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G_SetupCheats();
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if (!g_useCwd)
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G_CleanupSearchPaths();
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#ifndef EDUKE32_STANDALONE
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G_SetupCheats();
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if (SHAREWARE)
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g_Shareware = 1;
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else
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@ -6231,6 +6232,7 @@ int app_main(int argc, char const * const * argv)
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kclose(kFile);
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}
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}
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#endif
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// gotta set the proper title after we compile the CONs if this is the full version
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@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "grpscan.h"
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#ifndef EDUKE32_STANDALONE
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static void process_vaca13(int32_t crcval);
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static void process_vacapp15(int32_t crcval);
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@ -65,6 +66,7 @@ static internalgrpinfo_t const internalgrpfiles[] =
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{ "NAPALM", NAPALM_CRC, 44365728, GAMEFLAG_NAM|GAMEFLAG_NAPALM, 0, NULL, NULL},
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{ "WWII GI", WW2GI_CRC, 77939508, GAMEFLAG_WW2GI, 0, NULL, NULL},
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};
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#endif
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struct grpfile_t *foundgrps = NULL;
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struct grpinfo_t *listgrps = NULL;
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@ -76,6 +78,7 @@ static void LoadList(const char * filename)
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if (!script)
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return;
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#ifndef EDUKE32_STANDALONE
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scriptfile_addsymbolvalue("GAMEFLAG_DUKE", GAMEFLAG_DUKE);
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scriptfile_addsymbolvalue("GAMEFLAG_ADDON", GAMEFLAG_DUKE|GAMEFLAG_ADDON);
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scriptfile_addsymbolvalue("GAMEFLAG_NAM", GAMEFLAG_NAM);
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@ -97,6 +100,7 @@ static void LoadList(const char * filename)
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scriptfile_addsymbolvalue("NAM_CRC", NAM_CRC);
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scriptfile_addsymbolvalue("NAPALM_CRC", NAPALM_CRC);
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scriptfile_addsymbolvalue("WW2GI_CRC", WW2GI_CRC);
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#endif
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while (!scriptfile_eof(script))
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{
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static void LoadGameList(void)
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{
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#ifndef EDUKE32_STANDALONE
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for (size_t i = 0; i < ARRAY_SIZE(internalgrpfiles); i++)
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{
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grpinfo_t * const fg = (grpinfo_t *)Xcalloc(1, sizeof(grpinfo_t));
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fg->next = listgrps;
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listgrps = fg;
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}
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#endif
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CACHE1D_FIND_REC * const srch = klistpath("/", "*.grpinfo", CACHE1D_FIND_FILE);
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FreeGameList();
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}
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#ifndef EDUKE32_STANDALONE
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static void process_vaca13(int32_t crcval)
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{
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krename(crcval, 0, "ADDREE.VOC");
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initgroupfile("VACATION.PRG");
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}
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#endif
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@ -2196,6 +2196,7 @@ static void Menu_PreDraw(MenuID_t cm, MenuEntry_t *entry, const vec2_t origin)
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case MENU_CREDITS:
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case MENU_CREDITS2:
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case MENU_CREDITS3:
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#ifndef EDUKE32_STANDALONE
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if (!VOLUMEALL || !PLUTOPAK)
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{
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switch (cm)
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}
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}
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break;
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#endif
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case MENU_CREDITS4: // JBF 20031220
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l = 7;
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