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https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
- in_mouseaiming
This commit is contained in:
parent
7501120dc8
commit
c0c62fe367
17 changed files with 23 additions and 29 deletions
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@ -93,7 +93,6 @@ int32_t gMessageFont;
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int32_t gbAdultContent;
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char gzAdultPassword[9];
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int32_t gMouseSensitivity;
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int32_t gMouseAiming;
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int32_t gMouseAimingFlipped;
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bool gNoClip;
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bool gInfiniteAmmo;
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@ -306,7 +305,6 @@ void CONFIG_SetDefaults(void)
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//ud.menu_slidebarz = 65536;
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//ud.menu_slidecursorz = 65536;
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//ud.menubackground = 1;
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//ud.mouseaiming = 0;
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//ud.mouseflip = 1;
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//ud.msgdisptime = 120;
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//ud.pwlockout[0] = '\0';
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@ -72,7 +72,6 @@ extern int32_t gMessageFont;
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extern int32_t gbAdultContent;
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extern char gzAdultPassword[9];
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extern int32_t gMouseSensitivity;
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extern int32_t gMouseAiming;
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extern int32_t gMouseAimingFlipped;
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extern bool gNoClip;
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extern bool gInfiniteAmmo;
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@ -883,7 +883,7 @@ static MenuEntry_t ME_MOUSESETUP_SENSITIVITY = MAKE_MENUENTRY( "Sensitivity:", &
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#ifndef EDUKE32_SIMPLE_MENU
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static char const *MEOSN_MOUSESETUP_AIM_TYPE [] = { "Toggle", "Hold" };
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static MenuOptionSet_t MEOS_MOUSESETUP_AIM_TYPE = MAKE_MENUOPTIONSET(MEOSN_MOUSESETUP_AIM_TYPE, NULL, 0x2);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &ud.mouseaiming);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &in_aimmode.Value);
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static MenuEntry_t ME_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUENTRY("Aiming type:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMINGTYPE, Option);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMING = MAKE_MENUOPTION( &MF_Redfont, &MEOS_NoYes, &g_myAimMode );
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static MenuEntry_t ME_MOUSESETUP_MOUSEAIMING = MAKE_MENUENTRY( "Vertical aiming:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMING, Option );
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@ -2121,7 +2121,7 @@ static void Menu_Pre(MenuID_t cm)
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#ifndef EDUKE32_SIMPLE_MENU
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case MENU_MOUSESETUP:
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MenuEntry_DisableOnCondition(&ME_MOUSESETUP_MOUSEAIMING, ud.mouseaiming);
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MenuEntry_DisableOnCondition(&ME_MOUSESETUP_MOUSEAIMING, in_aimmode);
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break;
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#endif
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case MENU_NETOPTIONS:
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@ -220,25 +220,26 @@ CUSTOM_CVARD(Int, r_fov, 90, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "change the field o
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CVARD(Bool, r_horizcenter, false, CVAR_ARCHIVE|CVAR_FRONTEND_BLOOD, "enable/disable centered horizon line") // only present in Blood, maybe add to others?
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CUSTOM_CVARD(Bool, in_joystick, false, CVAR_ARCHIVE|CVAR_NOINITCALL, "enables input from the joystick if it is present")
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CUSTOM_CVARD(Bool, in_joystick, false, CVAR_ARCHIVE||CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the joystick if it is present")
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{
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CONTROL_JoystickEnabled = (self && CONTROL_JoyPresent);
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}
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CUSTOM_CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_NOINITCALL, "enables input from the mouse if it is present")
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CUSTOM_CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL, "enables input from the mouse if it is present")
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{
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CONTROL_MouseEnabled = (self && CONTROL_MousePresent);
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}
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CVARD(Bool, in_aimmode, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "0:toggle, 1:hold to aim")// (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
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#if 0
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{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&gMouseAiming, CVAR_BOOL, 0, 1 },
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// DN3D
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static osdcvardata_t cvars_game[] =
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{
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{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
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{
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"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
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(void *)&ud.config.MouseBias, CVAR_INT, 0, 32
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},
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@ -288,7 +289,6 @@ CUSTOM_CVARD(Bool, in_mouse, true, CVAR_ARCHIVE|CVAR_NOINITCALL, "enables input
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static osdcvardata_t cvars_game[] =
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{
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{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&ud.mouseaiming, CVAR_BOOL, 0, 1 },
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{
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"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
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(void *)&ud.config.MouseBias, CVAR_INT, 0, 32
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@ -342,7 +342,6 @@ int32_t registerosdcommands(void)
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char buffer[256];
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static osdcvardata_t cvars_game[] =
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{
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{ "in_aimmode", "0:toggle, 1:hold to aim", (void *)&gMouseAiming, CVAR_BOOL, 0, 1 },
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{
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"in_mousebias", "emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time",
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(void *)&MouseBias, CVAR_INT, 0, 32
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@ -263,7 +263,6 @@ void CONFIG_SetDefaults(void)
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ud.menu_slidebarz = 65536;
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ud.menu_slidecursorz = 65536;
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ud.menubackground = 1;
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ud.mouseaiming = 0;
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ud.mouseflip = 1;
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ud.msgdisptime = 120;
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ud.pwlockout[0] = '\0';
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@ -6134,7 +6134,7 @@ static void P_SetupMiscInputSettings(void)
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{
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auto ps = g_player[myconnectindex].ps;
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ps->aim_mode = ud.mouseaiming;
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ps->aim_mode = in_aimmode;
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ps->auto_aim = cl_autoaim;
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ps->weaponswitch = cl_weaponswitch;
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}
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@ -175,7 +175,7 @@ typedef struct {
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t runkey_mode,statusbarscale,weaponswitch,drawweapon; // JBF 20031125
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int32_t color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits;
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int32_t team, althud, weaponscale, textscale;
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@ -1448,7 +1448,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2)
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case USERDEFS_MOUSEFLIP: labelNum = ud.mouseflip; break;
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case USERDEFS_STATUSBARSCALE: labelNum = ud.statusbarscale; break;
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case USERDEFS_DRAWWEAPON: labelNum = ud.drawweapon; break;
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case USERDEFS_MOUSEAIMING: labelNum = ud.mouseaiming; break;
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case USERDEFS_MOUSEAIMING: labelNum = in_aimmode; break;
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case USERDEFS_WEAPONSWITCH: labelNum = cl_weaponswitch; break;
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case USERDEFS_DEMOCAMS: labelNum = cl_democams; break;
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case USERDEFS_COLOR: labelNum = ud.color; break;
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@ -1649,7 +1649,7 @@ void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t cons
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case USERDEFS_MOUSEFLIP: ud.mouseflip = iSet; break;
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case USERDEFS_STATUSBARSCALE: ud.statusbarscale = iSet; break;
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case USERDEFS_DRAWWEAPON: ud.drawweapon = iSet; break;
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case USERDEFS_MOUSEAIMING: ud.mouseaiming = iSet; break;
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case USERDEFS_MOUSEAIMING: in_aoimmode = iSet; break;//!!!
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case USERDEFS_WEAPONSWITCH: cl_weaponswitch = iSet; break; //!!!
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case USERDEFS_DEMOCAMS: cl_democams = iSet; break;
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case USERDEFS_COLOR: ud.color = iSet; break;
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@ -882,7 +882,7 @@ static MenuEntry_t ME_MOUSESETUP_SENSITIVITY = MAKE_MENUENTRY( "Sensitivity:", &
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#ifndef EDUKE32_SIMPLE_MENU
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static char const *MEOSN_MOUSESETUP_AIM_TYPE [] = { "Toggle", "Hold" };
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static MenuOptionSet_t MEOS_MOUSESETUP_AIM_TYPE = MAKE_MENUOPTIONSET(MEOSN_MOUSESETUP_AIM_TYPE, NULL, 0x2);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &ud.mouseaiming);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &in_aimmode.Value);
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static MenuEntry_t ME_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUENTRY("Aiming type:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMINGTYPE, Option);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMING = MAKE_MENUOPTION( &MF_Redfont, &MEOS_NoYes, &g_myAimMode );
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static MenuEntry_t ME_MOUSESETUP_MOUSEAIMING = MAKE_MENUENTRY( "Vertical aiming:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMING, Option );
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@ -2137,7 +2137,7 @@ static void Menu_Pre(MenuID_t cm)
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#ifndef EDUKE32_SIMPLE_MENU
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case MENU_MOUSESETUP:
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MenuEntry_DisableOnCondition(&ME_MOUSESETUP_MOUSEAIMING, ud.mouseaiming);
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MenuEntry_DisableOnCondition(&ME_MOUSESETUP_MOUSEAIMING, in_aimmode);
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break;
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#endif
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case MENU_NETOPTIONS:
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@ -4807,7 +4807,7 @@ void Net_SendClientInfo(void)
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}
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tempnetbuf[l++] = 0;
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tempnetbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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tempnetbuf[l++] = g_player[myconnectindex].ps->aim_mode = in_aimmode;
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tempnetbuf[l++] = g_player[myconnectindex].ps->auto_aim = cl_autoaim;
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tempnetbuf[l++] = g_player[myconnectindex].ps->weaponswitch = cl_weaponswitch;
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tempnetbuf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
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@ -2907,7 +2907,7 @@ void P_GetInput(int const playerNum)
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CONTROL_ProcessBinds();
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if (ud.mouseaiming)
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if (in_aimmode)
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g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
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else
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{
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@ -239,7 +239,6 @@ void CONFIG_SetDefaults(void)
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ud.menu_slidebarz = 65536;
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ud.menu_slidebarmargin = RR ? 6 * 65536 : 65536;
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ud.menu_slidecursorz = RR ? 32768 : 65536;
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ud.mouseaiming = 0;
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ud.mouseflip = 1;
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ud.msgdisptime = 120;
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ud.pwlockout[0] = '\0';
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@ -7523,7 +7523,7 @@ static void P_SetupMiscInputSettings(void)
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{
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DukePlayer_t *ps = g_player[myconnectindex].ps;
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ps->aim_mode = ud.mouseaiming;
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ps->aim_mode = in_aimmode;
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ps->auto_aim = cl_autoaim;
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ps->weaponswitch = cl_weaponswitch;
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}
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@ -154,7 +154,7 @@ typedef struct {
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t runkey_mode,statusbarscale,weaponswitch,drawweapon; // JBF 20031125
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int32_t color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,automsg;
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int32_t team, althud, weaponscale, textscale;
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@ -836,7 +836,7 @@ static MenuEntry_t ME_MOUSESETUP_SENSITIVITY = MAKE_MENUENTRY( "Sensitivity:", &
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#ifndef EDUKE32_SIMPLE_MENU
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static char const *MEOSN_MOUSESETUP_AIM_TYPE [] = { "Toggle", "Hold" };
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static MenuOptionSet_t MEOS_MOUSESETUP_AIM_TYPE = MAKE_MENUOPTIONSET(MEOSN_MOUSESETUP_AIM_TYPE, NULL, 0x2);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &ud.mouseaiming);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUOPTION(&MF_Redfont, &MEOS_MOUSESETUP_AIM_TYPE, &in_aimmode.Value);
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static MenuEntry_t ME_MOUSESETUP_MOUSEAIMINGTYPE = MAKE_MENUENTRY("Aiming type:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMINGTYPE, Option);
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static MenuOption_t MEO_MOUSESETUP_MOUSEAIMING = MAKE_MENUOPTION( &MF_Redfont, &MEOS_NoYes, &g_myAimMode );
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static MenuEntry_t ME_MOUSESETUP_MOUSEAIMING = MAKE_MENUENTRY( "Vertical aiming:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_MOUSESETUP_MOUSEAIMING, Option );
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@ -2066,7 +2066,7 @@ static void Menu_Pre(MenuID_t cm)
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#ifndef EDUKE32_SIMPLE_MENU
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case MENU_MOUSESETUP:
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MenuEntry_DisableOnCondition(&ME_MOUSESETUP_MOUSEAIMING, ud.mouseaiming);
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MenuEntry_DisableOnCondition(&ME_MOUSESETUP_MOUSEAIMING, in_aimmode);
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break;
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#endif
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case MENU_NETOPTIONS:
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@ -3467,7 +3467,7 @@ void Net_SendClientInfo(void)
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}
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tempbuf[l++] = 0;
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tempbuf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
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tempbuf[l++] = g_player[myconnectindex].ps->aim_mode = in_aimmode;
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tempbuf[l++] = g_player[myconnectindex].ps->auto_aim = cl_autoaim;
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tempbuf[l++] = g_player[myconnectindex].ps->weaponswitch = cl_weaponswitch;
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tempbuf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
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@ -2757,7 +2757,7 @@ void P_GetInput(int playerNum)
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CONTROL_ProcessBinds();
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if (ud.mouseaiming)
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if (in_aimmode)
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g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
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else
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{
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@ -3063,7 +3063,7 @@ void P_GetInputMotorcycle(int playerNum)
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CONTROL_ProcessBinds();
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if (ud.mouseaiming)
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if (in_aimmode)
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g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
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else
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{
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@ -3361,7 +3361,7 @@ void P_GetInputBoat(int playerNum)
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CONTROL_ProcessBinds();
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if (ud.mouseaiming)
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if (in_aimmode)
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g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
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else
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{
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