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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Allow scripts to change MAXSPRITESONSCREEN before calls to drawrooms() and friends
git-svn-id: https://svn.eduke32.com/eduke32@6347 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
4c981137be
commit
3706ac1b43
10 changed files with 27 additions and 18 deletions
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@ -675,7 +675,7 @@ EXTERN uint8_t paletteloaded;
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EXTERN char *blendtable[MAXBLENDTABS];
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EXTERN uint8_t whitecol, redcol;
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int32_t maxspritesonscreen;
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EXTERN int32_t maxspritesonscreen;
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enum {
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PALETTE_MAIN = 1<<0,
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@ -838,7 +838,7 @@ static void yax_copytsprites()
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}
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}
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if (spritesortcnt >= MAXSPRITESONSCREEN)
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if (spritesortcnt >= maxspritesonscreen)
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break;
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Bmemcpy(&tsprite[spritesortcnt], spr, sizeof(spritetype));
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@ -1492,7 +1492,7 @@ int32_t engine_addtsprite(int16_t z, int16_t sectnum)
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if (numyaxbunches==0)
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{
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#endif
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if (spritesortcnt >= MAXSPRITESONSCREEN)
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if (spritesortcnt >= maxspritesonscreen)
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return 1;
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Bmemcpy(&tsprite[spritesortcnt], spr, sizeof(spritetype));
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@ -1507,7 +1507,7 @@ int32_t engine_addtsprite(int16_t z, int16_t sectnum)
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{
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int16_t *sortcnt = &yax_spritesortcnt[yax_globallev];
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if (*sortcnt >= MAXSPRITESONSCREEN)
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if (*sortcnt >= maxspritesonscreen)
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return 1;
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yax_tsprite[yax_globallev][*sortcnt] = z;
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@ -1535,7 +1535,7 @@ int32_t engine_addtsprite(int16_t z, int16_t sectnum)
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if (cb>=0 && spr->z+spzofs-spheight < sector[sectnum].ceilingz)
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{
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sortcnt = &yax_spritesortcnt[yax_globallev-1];
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if (*sortcnt < MAXSPRITESONSCREEN)
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if (*sortcnt < maxspritesonscreen)
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{
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yax_tsprite[yax_globallev-1][*sortcnt] = z|MAXSPRITES;
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(*sortcnt)++;
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@ -1544,7 +1544,7 @@ int32_t engine_addtsprite(int16_t z, int16_t sectnum)
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if (fb>=0 && spr->z+spzofs > sector[sectnum].floorz)
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{
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sortcnt = &yax_spritesortcnt[yax_globallev+1];
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if (*sortcnt < MAXSPRITESONSCREEN)
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if (*sortcnt < maxspritesonscreen)
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{
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yax_tsprite[yax_globallev+1][*sortcnt] = z|(MAXSPRITES<<1);
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(*sortcnt)++;
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@ -7732,6 +7732,8 @@ int32_t initengine(void)
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g_visibility = 512;
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parallaxvisibility = 512;
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maxspritesonscreen = MAXSPRITESONSCREEN;
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loadpalette();
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#ifdef USE_OPENGL
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@ -3827,7 +3827,7 @@ static inline void polymer_scansprites(int16_t sectnum, uspritetype* localtspri
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spr = &sprite[i];
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if ((((spr->cstat&0x8000) == 0) || (showinvisibility)) &&
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(spr->xrepeat > 0) && (spr->yrepeat > 0) &&
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(*localspritesortcnt < MAXSPRITESONSCREEN))
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(*localspritesortcnt < maxspritesonscreen))
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{
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// this function's localtsprite is either the tsprite global or
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// polymer_drawroom's locattsprite, so no aliasing
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@ -4358,7 +4358,7 @@ static void polymer_drawmdsprite(uspritetype *tspr)
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polymer_loadmodelvbos(m);
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// Hackish, but that means it's a model drawn by rotatesprite.
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if (tspriteptr[MAXSPRITESONSCREEN] == tspr) {
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if (tspriteptr[maxspritesonscreen] == tspr) {
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float x, y, z;
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spos[0] = fglobalposy;
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@ -4397,7 +4397,7 @@ static void polymer_drawmdsprite(uspritetype *tspr)
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scale *= m->bscale;
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}
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if (tspriteptr[MAXSPRITESONSCREEN] == tspr) {
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if (tspriteptr[maxspritesonscreen] == tspr) {
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float playerang, radplayerang, cosminusradplayerang, sinminusradplayerang, hudzoom;
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playerang = (globalang & 2047) * (360.f/2048.f) - 90.0f;
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@ -2455,7 +2455,7 @@ void polymost_editorfunc(void)
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if (preview_mouseaim)
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{
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if (spritesortcnt == MAXSPRITESONSCREEN)
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if (spritesortcnt == maxspritesonscreen)
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spritesortcnt--;
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uspritetype *tsp = &tsprite[spritesortcnt];
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@ -5134,7 +5134,7 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
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{
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int32_t fov;
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tspriteptr[MAXSPRITESONSCREEN] = &tspr;
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tspriteptr[maxspritesonscreen] = &tspr;
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bglEnable(GL_ALPHA_TEST);
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bglEnable(GL_BLEND);
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@ -5152,7 +5152,7 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
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polymer_setaspect(fov);
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polymer_drawsprite(MAXSPRITESONSCREEN);
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polymer_drawsprite(maxspritesonscreen);
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polymer_setaspect(pr_fov);
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@ -417,7 +417,7 @@ static void G_OROR_DupeSprites(const spritetype *sp)
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for (SPRITES_OF_SECT(sp->sectnum, k))
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{
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if (spritesortcnt >= MAXSPRITESONSCREEN)
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if (spritesortcnt >= maxspritesonscreen)
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break;
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if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
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@ -3800,7 +3800,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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{
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// this exposes a sprite sorting issue which needs to be debugged further...
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#if 0
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if (spritesortcnt < MAXSPRITESONSCREEN)
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if (spritesortcnt < maxspritesonscreen)
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{
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spritetype *const newt = &tsprite[spritesortcnt++];
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@ -3903,7 +3903,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1))
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{
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if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0
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&& spritesortcnt < MAXSPRITESONSCREEN)
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&& spritesortcnt < maxspritesonscreen)
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{
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uspritetype *const newTspr = &tsprite[spritesortcnt];
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int const currentWeapon = g_player[playerNum].ps->curr_weapon;
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@ -3920,7 +3920,7 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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spritesortcnt++;
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}
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if (g_player[playerNum].inputBits->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < MAXSPRITESONSCREEN)
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if (g_player[playerNum].inputBits->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen)
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{
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uspritetype *const playerTyping = t;
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@ -4191,7 +4191,7 @@ skip:
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if (actor[i].flags & SFLAG_NOFLOORSHADOW)
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continue;
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if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != REND_POLYMER)
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if (ud.shadows && spritesortcnt < (maxspritesonscreen-2) && getrendermode() != REND_POLYMER)
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{
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int const shadowZ = ((sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE ||
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pSprite->statnum == STAT_MISC || pSprite->picnum == DRONE || pSprite->picnum == COMMANDER)
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@ -1198,6 +1198,7 @@ const memberlabel_t UserdefsLabels[]=
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{ "gametext_tracking", USERDEFS_GAMETEXT_TRACKING, 0, 0 },
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{ "mgametext_tracking", USERDEFS_MGAMETEXT_TRACKING, 0, 0 },
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{ "menutext_tracking", USERDEFS_MENUTEXT_TRACKING, 0, 0 },
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{ "maxspritesonscreen", USERDEFS_MAXSPRITESONSCREEN, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -6244,6 +6245,8 @@ static void C_AddDefaultDefinitions(void)
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C_AddDefinition("PROJ_YREPEAT", PROJ_YREPEAT, LABEL_DEFINE);
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C_AddDefinition("GAMEARRAY_RESTORE", GAMEARRAY_RESTORE, LABEL_DEFINE);
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C_AddDefinition("MAXSPRITESONSCREEN", MAXSPRITESONSCREEN, LABEL_DEFINE);
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}
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#endif
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@ -523,6 +523,7 @@ enum UserdefsLabel_t
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USERDEFS_GAMETEXT_TRACKING,
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USERDEFS_MGAMETEXT_TRACKING,
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USERDEFS_MENUTEXT_TRACKING,
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USERDEFS_MAXSPRITESONSCREEN,
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USERDEFS_END
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};
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@ -172,6 +172,7 @@ int32_t __fastcall VM_GetUserdef(int32_t labelNum)
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case USERDEFS_GAMETEXT_TRACKING: labelNum = MF_BluefontGame.between.x; break;
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case USERDEFS_MGAMETEXT_TRACKING: labelNum = MF_Bluefont.between.x; break;
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case USERDEFS_MENUTEXT_TRACKING: labelNum = MF_Redfont.between.x; break;
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case USERDEFS_MAXSPRITESONSCREEN: labelNum = maxspritesonscreen; break;
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default: labelNum = -1; break;
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}
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@ -294,6 +295,7 @@ void __fastcall VM_SetUserdef(int32_t const labelNum, int32_t const iSet)
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case USERDEFS_GAMETEXT_TRACKING: MF_BluefontGame.between.x = iSet; break;
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case USERDEFS_MGAMETEXT_TRACKING: MF_BluefontRed.between.x = MF_Bluefont.between.x = iSet; break;
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case USERDEFS_MENUTEXT_TRACKING: MF_Redfont.between.x = iSet; break;
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case USERDEFS_MAXSPRITESONSCREEN: maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN); break;
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default: break;
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}
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}
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@ -1539,6 +1539,7 @@ static void Gv_AddSystemVars(void)
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Gv_NewVar("Numsprites",(intptr_t)&Numsprites, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_READONLY);
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Gv_NewVar("lastsavepos",(intptr_t)&g_lastSaveSlot, GAMEVAR_SYSTEM | GAMEVAR_INTPTR);
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# ifdef USE_OPENGL
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Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM);
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# else
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@ -1725,7 +1725,7 @@ badindex:
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M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum);
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}
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if ((tw==CON_DUPSPRITE && Numsprites >= MAXSPRITES) ||
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(tw==CON_DUPSPRITE && spritesortcnt >= MAXSPRITESONSCREEN))
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(tw==CON_DUPSPRITE && spritesortcnt >= maxspritesonscreen))
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{
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M32_ERROR("Maximum number of sprites reached.");
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}
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