- transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)

- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
This commit is contained in:
Christoph Oelckers 2019-10-27 08:14:58 +01:00
parent ef9f50aa12
commit 4b5ec2aabb
27 changed files with 86 additions and 229 deletions

View File

@ -876,7 +876,7 @@ void LocalKeys(void)
}
else
{
gPlayerMsg.Set(CommbatMacro[fk]);
gPlayerMsg.Set(*CombatMacros[fk]);
gPlayerMsg.Send();
}
keyFlushScans();

View File

@ -61,7 +61,6 @@ int32_t mus_restartonload;
int32_t configversion;
int32_t CheckForUpdates;
int32_t LastUpdateCheck;
char CommbatMacro[MAXRIDECULE][MAXRIDECULELENGTH];
char szPlayerName[MAXPLAYERNAME];
int32_t gTurnSpeed;
int32_t gDetail;
@ -189,18 +188,6 @@ void CONFIG_SetDefaults(void)
cl_weaponswitch = 1;
Bstrcpy(szPlayerName, "Player");
Bstrcpy(CommbatMacro[0], "I love the smell of napalm...");
Bstrcpy(CommbatMacro[1], "Is that gasoline I smell?");
Bstrcpy(CommbatMacro[2], "Ta da!");
Bstrcpy(CommbatMacro[3], "Who wants some, huh? Who's next?");
Bstrcpy(CommbatMacro[4], "I have something for you.");
Bstrcpy(CommbatMacro[5], "You just gonna stand there...");
Bstrcpy(CommbatMacro[6], "That'll teach ya!");
Bstrcpy(CommbatMacro[7], "Ooh, that wasn't a bit nice.");
Bstrcpy(CommbatMacro[8], "Amateurs!");
Bstrcpy(CommbatMacro[9], "Fool! You are already dead.");
}
@ -244,14 +231,6 @@ int CONFIG_ReadSetup(void)
SCRIPT_GetNumber(scripthandle, "Game Options", "WeaponsV10x", &gWeaponsV10x);
///////
char commmacro[] = "CommbatMacro# ";
for (int i = 0; i < MAXRIDECULE; i++)
{
commmacro[13] = i+'0';
SCRIPT_GetString(scripthandle, "Comm Setup",commmacro,&CommbatMacro[i][0]);
}
Bmemset(tempbuf, 0, sizeof(tempbuf));
SCRIPT_GetString(scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);

View File

@ -34,8 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_BLD_NS
#define MAXRIDECULE 10
#define MAXRIDECULELENGTH 40
#define MAXPLAYERNAME 16
extern int32_t scripthandle;
@ -43,7 +41,6 @@ extern int32_t setupread;
extern int32_t configversion;
extern int32_t CheckForUpdates;
extern int32_t LastUpdateCheck;
extern char CommbatMacro[MAXRIDECULE][MAXRIDECULELENGTH];
extern char szPlayerName[MAXPLAYERNAME];
extern int32_t gTurnSpeed;
extern int32_t gDetail;

View File

@ -614,7 +614,7 @@ void CPlayerMsg::ProcessKeys(void)
case sc_F9:
case sc_F10:
CONTROL_ClearButton(gamefunc_See_Chase_View);
Set(CommbatMacro[key-sc_F1]);
Set(*CombatMacros[key-sc_F1]);
Send();
keystatus[key] = 0;
break;

View File

@ -41,7 +41,6 @@ enum cvartype_t
CVAR_DOUBLE = 0x00000020,
CVAR_READONLY = 0x00000040,
CVAR_MULTI = 0x00000080,
CVAR_NOSAVE = 0x00000100,
CVAR_FUNCPTR = 0x00000200,
CVAR_RESTARTVID = 0x00000400,
CVAR_INVALIDATEALL = 0x00000800,
@ -291,7 +290,6 @@ int OSD_RegisterFunction(const char *pszName, const char *pszDesc, int (*func)(o
int osdcmd_cvar_set(osdcmdptr_t parm);
void OSD_RegisterCvar(osdcvardata_t * cvar, int (*func)(osdcmdptr_t));
void OSD_WriteAliases(buildvfs_FILE fp);
void OSD_WriteCvars(buildvfs_FILE fp);
static inline void OSD_SetHistory(int idx, const char *src)
{

View File

@ -252,13 +252,6 @@ int osdcmd_glinfo(osdcmdptr_t UNUSED(parm))
int32_t baselayer_init(void)
{
#ifdef _WIN32
// on Windows, don't save the "r_screenaspect" cvar because the physical screen size is
// determined at startup
# define SCREENASPECT_CVAR_TYPE (CVAR_UINT|CVAR_NOSAVE)
#else
# define SCREENASPECT_CVAR_TYPE (CVAR_UINT)
#endif
#ifdef USE_OPENGL

View File

@ -2212,49 +2212,3 @@ int osdcmd_cvar_set(osdcmdptr_t parm)
}
void OSD_WriteCvars(buildvfs_FILE fp)
{
Bassert(fp);
char buf[64];
for (int i = 0; i < osd->numcvars; i++)
{
osdcvardata_t const &pData = *osd->cvars[i].pData;
if (!(pData.flags & CVAR_NOSAVE))
{
switch (pData.flags & CVAR_TYPEMASK)
{
case CVAR_FLOAT:
buildvfs_fputstrptr(fp, pData.name);
snprintf(buf, sizeof(buf), " \"%f\"\n", *pData.f);
buildvfs_fputstrptr(fp, buf);
break;
case CVAR_DOUBLE:
buildvfs_fputstrptr(fp, pData.name);
snprintf(buf, sizeof(buf), " \"%f\"\n", *pData.d);
buildvfs_fputstrptr(fp, buf);
break;
case CVAR_INT:
case CVAR_BOOL:
buildvfs_fputstrptr(fp, pData.name);
snprintf(buf, sizeof(buf), " \"%d\"\n", *pData.i32);
buildvfs_fputstrptr(fp, buf);
break;
case CVAR_UINT:
buildvfs_fputstrptr(fp, pData.name);
snprintf(buf, sizeof(buf), " \"%u\"\n", *pData.u32);
buildvfs_fputstrptr(fp, buf);
break;
case CVAR_STRING:
buildvfs_fputstrptr(fp, pData.name);
buildvfs_fputstr(fp, " \"");
buildvfs_fputstrptr(fp, pData.string);
buildvfs_fputstr(fp, "\"\n");
break;
default: EDUKE32_UNREACHABLE_SECTION(break);
}
}
}
}

View File

@ -145,7 +145,7 @@ void I_Error(const char *error, ...)
char errortext[MAX_ERRORTEXT];
va_start(argptr, error);
snprintf(errortext, MAX_ERRORTEXT, error, argptr);
vsnprintf(errortext, MAX_ERRORTEXT, error, argptr);
va_end(argptr);
#ifdef _WIN32
OutputDebugStringA(errortext);
@ -611,6 +611,7 @@ int main(int argc, char *argv[])
FString logpath = M_GetDocumentsPath() + "demolition.log";
OSD_SetLogFile(logpath);
CONFIG_ReadCombatMacros();
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
G_LoadConfig(currentGame);

View File

@ -51,8 +51,6 @@
//#include "menu/menu.h"
//#include "vm.h"
#define CVAR_NOSAVE 0x100 // duplicate name, put in header later
struct FLatchedValue
{
FBaseCVar *Variable;
@ -1387,23 +1385,36 @@ void C_SetCVarsToDefaults (void)
}
}
static int cvarcmp(const void* a, const void* b)
{
FBaseCVar** A = (FBaseCVar**)a;
FBaseCVar** B = (FBaseCVar**)b;
return strcmp((*A)->GetName(), (*B)->GetName());
}
void C_ArchiveCVars (FConfigFile *f, uint32_t filter)
{
FBaseCVar *cvar = CVars;
TArray<FBaseCVar*> cvarlist;
while (cvar)
{
if ((cvar->Flags &
(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_SERVERINFO|CVAR_NOSAVE))
(CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_SERVERINFO|CVAR_USERINFO|CVAR_NOSAVE))
== filter)
{
const char *const value = (cvar->Flags & CVAR_ISDEFAULT)
? cvar->GetGenericRep(CVAR_String).String
: cvar->SafeValue.GetChars();
f->SetValueForKey(cvar->GetName(), value);
cvarlist.Push(cvar);
}
cvar = cvar->m_Next;
}
qsort(cvarlist.Data(), cvarlist.Size(), sizeof(FBaseCVar*), cvarcmp);
for (auto cvar : cvarlist)
{
const char* const value = (cvar->Flags & CVAR_ISDEFAULT)
? cvar->GetGenericRep(CVAR_String).String
: cvar->SafeValue.GetChars();
f->SetValueForKey(cvar->GetName(), value);
}
}
#if 0

View File

@ -55,7 +55,7 @@ enum
CVAR_UNSETTABLE = 32, // can unset this var from console
CVAR_DEMOSAVE = 64, // save the value of this cvar in a demo
CVAR_ISDEFAULT = 128, // is cvar unchanged since creation?
//CVAR_NOSAVE = 256, // when used with CVAR_SERVERINFO, do not save var to savegame
CVAR_NOSAVE = 256, // when used with CVAR_SERVERINFO, do not save var to savegame
CVAR_NOINITCALL = 512, // don't call callback at game start
CVAR_GLOBALCONFIG = 1024, // cvar is saved to global config section
CVAR_VIDEOCONFIG = 2048, // cvar is saved to video config section (not implemented)

View File

@ -239,6 +239,7 @@ void FGameConfigFile::DoGlobalSetup ()
}
}
void FGameConfigFile::DoGameSetup (const char *gamename)
{
const char *key;
@ -297,7 +298,6 @@ void FGameConfigFile::DoKeySetup(const char *gamename)
{ NULL, NULL }
};
*/
const char *key, *value;
sublen = countof(section) - 1 - snprintf(section, countof(section), "%s.", gamename);
subsection = section + countof(section) - sublen - 1;
@ -306,6 +306,7 @@ void FGameConfigFile::DoKeySetup(const char *gamename)
//C_SetDefaultBindings ();
#if 0
const char* key, * value;
for (int i = 0; binders[i].label != NULL; ++i)
{
strncpy(subsection, binders[i].label, sublen);
@ -533,6 +534,7 @@ static FString GameName;
void G_LoadConfig(const char* game)
{
OSD_Init();
GameConfig = new FGameConfigFile();
GameConfig->DoGlobalSetup();
GameConfig->DoGameSetup(game);

View File

@ -111,6 +111,7 @@ static FString stringStore[2 * NUMGAMEFUNCTIONS]; // toss all persistent strings
CVAR(Int, cl_defaultconfiguration, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
static int osdcmd_button(osdcmdptr_t parm)
{
static char const s_gamefunc_[] = "gamefunc_";
@ -339,6 +340,35 @@ void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy/*=false*/)
}
}
//==========================================================================
//
//
//
//==========================================================================
CVAR(String, combatmacro0, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro1, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro2, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro3, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro4, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro5, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro6, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro7, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro8, "", CVAR_ARCHIVE | CVAR_USERINFO)
CVAR(String, combatmacro9, "", CVAR_ARCHIVE | CVAR_USERINFO)
FStringCVar* const CombatMacros[] = { &combatmacro0, &combatmacro1, &combatmacro2, &combatmacro3, &combatmacro4, &combatmacro5, &combatmacro6, &combatmacro7, &combatmacro8, &combatmacro9};
void CONFIG_ReadCombatMacros()
{
FScanner sc;
sc.Open("demolition/combatmacros.txt");
for (auto s : CombatMacros)
{
sc.MustGetToken(TK_StringConst);
if (strlen(*s) == 0)
*s = sc.String;
}
}
//==========================================================================
//
@ -1093,14 +1123,6 @@ void CONFIG_WriteControllerSettings()
GameConfig->SetValueForKey("Comm Setup", "RTSName", &ud.rtsname[0]);
char commmacro[] = "CommbatMacro# ";
for (int dummy = 0; dummy < MAXRIDECULE; dummy++)
{
commmacro[13] = dummy + '0';
GameConfig->SetValueForKey("Comm Setup", commmacro, &ud.ridecule[dummy][0]);
}
SCRIPT_Save(g_setupFileName);
if ((flags & 2) == 0)
@ -1110,4 +1132,5 @@ void CONFIG_WriteControllerSettings()
CONFIG_WriteSettings();
Bfflush(NULL);
#endif
#endif

View File

@ -3,6 +3,10 @@
#include "keyboard.h"
#include "control.h"
#include "_control.h"
#include "c_cvars.h"
#include "zstring.h"
extern FString currentGame;
// Order is that of EDuke32 by necessity because it exposes the key binds to scripting by index instead of by name.
enum GameFunction_t
@ -146,3 +150,7 @@ void CONFIG_SetGameControllerDefaultsPro();
void CONFIG_SetGameControllerDefaultsClear();
char const* CONFIG_GetGameFuncOnJoystick(int gameFunc);
char const* CONFIG_GetGameFuncOnKeyboard(int gameFunc);
extern FStringCVar* const CombatMacros[];
void CONFIG_ReadCombatMacros();

View File

@ -118,20 +118,6 @@ void CONFIG_SetDefaults(void)
Bstrcpy(szPlayerName, "Player");
#ifndef EDUKE32_STANDALONE
Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
Bstrcpy(ud.ridecule[2], "It hurts to be you.");
Bstrcpy(ud.ridecule[3], "Lucky son of a bitch.");
Bstrcpy(ud.ridecule[4], "Hmmm... payback time.");
Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
Bstrcpy(ud.ridecule[7], "Ha ha ha... wasted!");
Bstrcpy(ud.ridecule[8], "You suck!");
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
#endif
VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
}
@ -169,14 +155,6 @@ int CONFIG_ReadSetup(void)
if (ud.config.scripthandle < 0)
return -1;
char commmacro[] = "CommbatMacro# ";
for (int i = 0; i < MAXRIDECULE; i++)
{
commmacro[13] = i+'0';
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[i][0]);
}
Bmemset(tempbuf, 0, sizeof(tempbuf));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);

View File

@ -4754,15 +4754,15 @@ void G_HandleLocalKeys(void)
return;
}
G_AddUserQuote(ud.ridecule[ridiculeNum-1]);
G_AddUserQuote(*CombatMacros[ridiculeNum-1]);
#ifndef NETCODE_DISABLE
tempbuf[0] = PACKET_MESSAGE;
tempbuf[1] = 255;
tempbuf[2] = 0;
Bstrcat(tempbuf+2,ud.ridecule[ridiculeNum-1]);
Bstrcat(tempbuf+2,*CombatMacros[ridiculeNum-1]);
ridiculeNum = 2+strlen(ud.ridecule[ridiculeNum-1]);
ridiculeNum = 2+ strlen(*CombatMacros[ridiculeNum-1]);
tempbuf[ridiculeNum++] = myconnectindex;

View File

@ -148,8 +148,6 @@ extern camera_t g_camera;
#endif
#define MAXRIDECULE 10
#define MAXRIDECULELENGTH 40
#define MAXSAVEGAMENAMESTRUCT 32
#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
#define MAXPWLOCKOUT 128
@ -245,7 +243,6 @@ typedef struct {
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,noclip;
char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
char display_bonus_screen;
char show_level_text;

View File

@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "savegame.h"
#include "scriplib.h"
#include "gamecvars.h"
#include "gamecontrol.h"
#include "gameconfigfile.h"
#include "vfs.h"
@ -4259,7 +4260,6 @@ badindex:
insptr++;
dispatch();
}
extern FString currentGame;
FString section = currentGame + ".Gamevars";
GameConfig->SetSection(section);
switch (VM_DECODE_INST(tw))

View File

@ -1269,9 +1269,12 @@ static MenuEntry_t *MEL_PLAYER[] = {
#endif
};
#define MAXRIDECULE 10
#define MAXRIDECULELENGTH 40
static MenuString_t MEO_MACROS_TEMPLATE = MAKE_MENUSTRING( NULL, &MF_Bluefont, MAXRIDECULELENGTH, 0 );
static MenuString_t MEO_MACROS[10];
static MenuEntry_t ME_MACROS_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_Bluefont, &MEF_Macros, &MEO_MACROS_TEMPLATE, String );
static char sink[50];
static MenuEntry_t ME_MACROS[MAXRIDECULE];
static MenuEntry_t *MEL_MACROS[MAXRIDECULE];
@ -1840,7 +1843,7 @@ void Menu_Init(void)
ME_MACROS[i].entry = &MEO_MACROS[i];
MEO_MACROS[i] = MEO_MACROS_TEMPLATE;
MEO_MACROS[i].variable = ud.ridecule[i];
MEO_MACROS[i].variable = sink;// ud.ridecule[i]; temporarily disabled
}
// prepare input

View File

@ -42,9 +42,9 @@ static struct
kb_scancode sc;
} CONSTEXPR sctokeylut[] = {
{ "Escape", 0x1 }, { "1", 0x2 }, { "2", 0x3 }, { "3", 0x4 }, { "4", 0x5 }, { "5", 0x6 }, { "6", 0x7 },
{ "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "=", 0xd }, { "BakSpc", 0xe },
{ "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "Equal", 0xd }, { "BakSpc", 0xe },
{ "Tab", 0xf }, { "Q", 0x10 }, { "W", 0x11 }, { "E", 0x12 }, { "R", 0x13 }, { "T", 0x14 }, { "Y", 0x15 },
{ "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "[", 0x1a }, { "]", 0x1b }, { "Enter", 0x1c },
{ "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "LeftBrk", 0x1a }, { "RightBrk", 0x1b }, { "Enter", 0x1c },
{ "LCtrl", 0x1d }, { "A", 0x1e }, { "S", 0x1f }, { "D", 0x20 }, { "F", 0x21 }, { "G", 0x22 }, { "H", 0x23 },
{ "J", 0x24 }, { "K", 0x25 }, { "L", 0x26 }, { ";", 0x27 }, { "'", 0x28 }, { "`", 0x29 }, { "LShift", 0x2a },
{ "Backslash", 0x2b }, { "Z", 0x2c }, { "X", 0x2d }, { "C", 0x2e }, { "V", 0x2f }, { "B", 0x30 }, { "N", 0x31 },

View File

@ -120,41 +120,12 @@ void CONFIG_SetDefaults(void)
Bstrcpy(ud.rtsname, G_DefaultRtsFile());
Bstrcpy(szPlayerName, "Player");
//if (RR)
//{
// Bstrcpy(ud.ridecule[0], "Yer as ugly as a mud fence!");
// Bstrcpy(ud.ridecule[1], "Duck you pecker-head!");
// Bstrcpy(ud.ridecule[2], "You like that boy?");
// Bstrcpy(ud.ridecule[3], "Yer lower than catfish crap!");
// Bstrcpy(ud.ridecule[4], "Eat lead, you shit monkey!");
// Bstrcpy(ud.ridecule[5], "You dumb-ass!");
// Bstrcpy(ud.ridecule[6], "Yer slower'n a three legged dog!");
// Bstrcpy(ud.ridecule[7], "Come on...Squeal like a pig!");
// Bstrcpy(ud.ridecule[8], "Haw, haw, haw!");
// Bstrcpy(ud.ridecule[9], "Now you gone and done it!");
//}
//else
//{
Bstrcpy(ud.ridecule[0], "An inspiration for birth control.");
Bstrcpy(ud.ridecule[1], "You're gonna die for that!");
Bstrcpy(ud.ridecule[2], "It hurts to be you.");
Bstrcpy(ud.ridecule[3], "Lucky son of a bitch.");
Bstrcpy(ud.ridecule[4], "Hmmm... payback time.");
Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker.");
Bstrcpy(ud.ridecule[6], "Damn, you're ugly.");
Bstrcpy(ud.ridecule[7], "Ha ha ha... wasted!");
Bstrcpy(ud.ridecule[8], "You suck!");
Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!");
//}
}
int32_t CONFIG_ReadSetup(void)
{
int32_t dummy;
char commmacro[] = "CommbatMacro# ";
char tempbuf[1024];
CONFIG_SetDefaults();
@ -189,12 +160,6 @@ int32_t CONFIG_ReadSetup(void)
if (ud.config.scripthandle < 0)
return -1;
for (dummy = 0; dummy < MAXRIDECULE; dummy++)
{
commmacro[13] = dummy+'0';
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]);
}
Bmemset(tempbuf, 0, sizeof(tempbuf));
SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]);

View File

@ -6260,15 +6260,15 @@ void G_HandleLocalKeys(void)
return;
}
G_AddUserQuote(ud.ridecule[ridiculeNum-1]);
G_AddUserQuote(*CombatMacros[ridiculeNum-1]);
#ifndef NETCODE_DISABLE
tempbuf[0] = PACKET_MESSAGE;
tempbuf[1] = 255;
tempbuf[2] = 0;
Bstrcat(tempbuf+2,ud.ridecule[ridiculeNum-1]);
Bstrcat(tempbuf+2,*CombatMacros[ridiculeNum-1]);
ridiculeNum = 2+strlen(ud.ridecule[ridiculeNum-1]);
ridiculeNum = 2 + strlen(*CombatMacros[ridiculeNum - 1]);
tempbuf[ridiculeNum++] = myconnectindex;

View File

@ -128,8 +128,6 @@ void A_DeleteSprite(int spriteNum);
#endif
#define MAXRIDECULE 10
#define MAXRIDECULELENGTH 40
#define MAXSAVEGAMENAMESTRUCT 32
#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
#define MAXPWLOCKOUT 128
@ -206,7 +204,6 @@ typedef struct {
char overhead_on,last_overhead,showweapons;
char god,warp_on,cashman,eog,showallmap;
char show_help,scrollmode,noclip;
char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
char display_bonus_screen;
char show_level_text;

View File

@ -1218,8 +1218,11 @@ static MenuEntry_t *MEL_PLAYER[] = {
#endif
};
#define MAXRIDECULE 10
#define MAXRIDECULELENGTH 40
static MenuString_t MEO_MACROS_TEMPLATE = MAKE_MENUSTRING( NULL, &MF_Bluefont, MAXRIDECULELENGTH, 0 );
static MenuString_t MEO_MACROS[10];
static char sink[50];
static MenuEntry_t ME_MACROS_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_Bluefont, &MEF_Macros, &MEO_MACROS_TEMPLATE, String );
static MenuEntry_t ME_MACROS[MAXRIDECULE];
static MenuEntry_t *MEL_MACROS[MAXRIDECULE];
@ -1735,8 +1738,8 @@ void Menu_Init(void)
ME_MACROS[i].entry = &MEO_MACROS[i];
MEO_MACROS[i] = MEO_MACROS_TEMPLATE;
MEO_MACROS[i].variable = ud.ridecule[i];
}
MEO_MACROS[i].variable = sink;// ud.ridecule[i]; temporarily disabled
}
// prepare input
for (i = 0; i < NUMGAMEFUNCTIONS; ++i)

View File

@ -81,7 +81,6 @@ int32_t ScreenHeight = 480;
int32_t ScreenBPP = 8;
int32_t ForceSetup = 1;
extern char WangBangMacro[10][64];
char RTSName[MAXRTSNAMELENGTH];
static int32_t scripthandle = -1;
@ -129,20 +128,6 @@ void CONFIG_SetDefaults(void)
Bstrcpy(RTSName, DEFAULTRTSFILE);
Bstrcpy(CommPlayerName, DEFAULTPLAYERNAME);
Bstrcpy(WangBangMacro[0], MACRO1);
Bstrcpy(WangBangMacro[1], MACRO2);
Bstrcpy(WangBangMacro[2], MACRO3);
Bstrcpy(WangBangMacro[3], MACRO4);
Bstrcpy(WangBangMacro[4], MACRO5);
Bstrcpy(WangBangMacro[5], MACRO6);
Bstrcpy(WangBangMacro[6], MACRO7);
Bstrcpy(WangBangMacro[7], MACRO8);
Bstrcpy(WangBangMacro[8], MACRO9);
Bstrcpy(WangBangMacro[9], MACRO10);
//SetMouseDefaults(0);
}

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@ -61,7 +61,6 @@ extern char InitString[MAXMODEMSTRING];
extern char HangupString[MAXMODEMSTRING];
extern char DialoutString[MAXMODEMSTRING];
extern int32_t SocketNumber;
extern char CommbatMacro[MAXMACROS][MAXMACROLENGTH];
extern char PhoneNames[MAXPHONEENTRIES][PHONENAMELENGTH];
extern char PhoneNumbers[MAXPHONEENTRIES][PHONENUMBERLENGTH];
extern char PhoneNumber[PHONENUMBERLENGTH];

View File

@ -4423,8 +4423,6 @@ ConKey(void)
#endif
}
char WangBangMacro[10][64];
void
FunctionKeys(PLAYERp pp)
{
@ -4481,14 +4479,14 @@ FunctionKeys(PLAYERp pp)
{
short pnum;
sprintf(ds,"SENT: %s",WangBangMacro[fn_key-1]);
sprintf(ds,"SENT: %s",**CombatMacros[fn_key-1]);
adduserquote(ds);
TRAVERSE_CONNECT(pnum)
{
if (pnum != myconnectindex)
{
sprintf(ds,"%s: %s",pp->PlayerName, WangBangMacro[fn_key-1]);
sprintf(ds,"%s: %s",pp->PlayerName, **CombatMacros[fn_key - 1]);
SW_SendMessage(pnum, ds);
}
}

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@ -112,13 +112,6 @@ void ReadGameSetup(int32_t scripthandle)
{
int dummy;
int ret;
extern char WangBangMacro[10][64];
for (dummy = 0; dummy < 10; dummy++)
{
sprintf(ds,"CommbatMacro#%d",dummy);
SCRIPT_GetString(scripthandle, "Comm Setup",ds,WangBangMacro[dummy]);
}
SCRIPT_GetString(scripthandle, "Options","Rooster",gs.Password);
DecodePassword(gs.Password);
@ -164,22 +157,6 @@ void ReadGameSetup(int32_t scripthandle)
SCRIPT_GetNumber(scripthandle, "Options", "Messages",&dummy);
if (dummy != -1) gs.Messages = dummy;
dummy = -1;
SCRIPT_GetNumber(scripthandle, "Options", "Talking",&dummy);
if (dummy != -1) snd_speech = dummy;
dummy = -1;
SCRIPT_GetNumber(scripthandle, "Options", "Ambient",&dummy);
if (dummy != -1) snd_ambience = dummy;
dummy = -1;
SCRIPT_GetNumber(scripthandle, "Options", "FxOn",&dummy);
if (dummy != -1) snd_enabled = dummy;
dummy = -1;
SCRIPT_GetNumber(scripthandle, "Options", "MusicOn",&dummy);
if (dummy != -1) mus_enabled = dummy;
dummy = -1;
SCRIPT_GetNumber(scripthandle, "Controls", "MouseAiming",&dummy);
if (dummy != -1) gs.MouseAimingType = dummy;
@ -292,22 +269,11 @@ void WriteGameSetup(int32_t scripthandle)
SCRIPT_PutNumber(scripthandle, "Options", "AutoRun",dummy,FALSE,FALSE);
dummy = gs.Crosshair;
SCRIPT_PutNumber(scripthandle, "Options", "Crosshair",dummy,FALSE,FALSE);
dummy = cl_autoaim;
SCRIPT_PutNumber(scripthandle, "Options", "AutoAim",dummy,FALSE,FALSE);
dummy = gs.Messages;
SCRIPT_PutNumber(scripthandle, "Options", "Messages",dummy,FALSE,FALSE);
dummy = snd_speech;
SCRIPT_PutNumber(scripthandle, "Options", "Talking",dummy,FALSE,FALSE);
dummy = snd_ambience;
SCRIPT_PutNumber(scripthandle, "Options", "Ambient",dummy,FALSE,FALSE);
dummy = snd_enabled;
SCRIPT_PutNumber(scripthandle, "Options", "FxOn",dummy,FALSE,FALSE);
dummy = gs.MouseAimingType;
SCRIPT_PutNumber(scripthandle, "Controls", "MouseAiming",dummy,FALSE,FALSE);
dummy = mus_enabled;
SCRIPT_PutNumber(scripthandle, "Options", "MusicOn",dummy,FALSE,FALSE);
dummy = gs.NetGameType;
SCRIPT_PutNumber(scripthandle, "Options", "NetGameType",dummy,FALSE,FALSE);
dummy = gs.NetLevel;