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Initialize sound before music
git-svn-id: https://svn.eduke32.com/eduke32@8255 1a8010ca-5511-0410-912e-c29ae57300e0
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3ed87f449e
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4 changed files with 4 additions and 4 deletions
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@ -6611,8 +6611,8 @@ int app_main(int argc, const char * const*argv)
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}
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videoSetPalette(ud.brightness>>2, myplayer.palette, 0);
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S_MusicStartup();
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S_SoundStartup();
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S_MusicStartup();
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}
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// check if the minifont will support lowercase letters (3136-3161)
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@ -3223,8 +3223,8 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
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S_SoundShutdown();
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S_MusicShutdown();
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S_MusicStartup();
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S_SoundStartup();
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S_MusicStartup();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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@ -374,8 +374,8 @@ static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
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S_SoundShutdown();
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S_MusicShutdown();
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S_MusicStartup();
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S_SoundStartup();
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S_MusicStartup();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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@ -331,8 +331,8 @@ void main()
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CONTROL_Startup(1, &GetTime, 1500);
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SetupGameButtons();
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MusicStartup();
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SoundStartup();
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MusicStartup();
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RTS_Init(RTSName);
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// load in some test data
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