mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h).
git-svn-id: https://svn.eduke32.com/eduke32@5611 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
463f5b5faa
commit
51bc13a9d7
18 changed files with 805 additions and 823 deletions
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@ -230,7 +230,7 @@ MAPSTER32_TARGET:=$(MAPSTER32)$(EXESUFFIX)
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COMMON_OBJS=rev
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COMMON_EDITOR_OBJS=m32common m32def m32exec m32vars rev
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DUKE3D_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn
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DUKE3D_OBJS=game global actors gamedef gameexec gamevars player premap sector anim animsounds common config demo input menus namesdyn net savegame rts osdfuncs osdcmds grpscan sounds soundsdyn cheats
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DUKE3D_EDITOR_OBJS=astub common grpscan sounds_mapster32
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ifneq ($(USE_LIBVPX),0)
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@ -40,6 +40,7 @@ $(DUKE3D_OBJ)/game.$o: $(DUKE3D_SRC)/game.c $(game_defs_dep) $(MACT_ROOT)/scripl
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$(DUKE3D_OBJ)/actors.$o: $(DUKE3D_SRC)/actors.c $(duke3d_h)
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$(DUKE3D_OBJ)/anim.$o: $(DUKE3D_SRC)/anim.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(MACT_ROOT)/animlib.h $(DUKE3D_SRC)/animvpx.h $(DUKE3D_SRC)/animsounds.h
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$(DUKE3D_OBJ)/animsounds.$o: $(DUKE3D_SRC)/animsounds.c $(DUKE3D_SRC)/animsounds.h
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$(DUKE3D_OBJ)/cheats.$o: $(DUKE3D_SRC)/cheats.c
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$(DUKE3D_OBJ)/demo.$o: $(DUKE3D_SRC)/demo.c $(duke3d_h) $(DUKE3D_SRC)/input.h
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$(DUKE3D_OBJ)/gamedef.$o: $(DUKE3D_SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(DUKE3D_SRC)/savegame.h
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$(DUKE3D_OBJ)/gameexec.$o: $(DUKE3D_SRC)/gameexec.c $(DUKE3D_SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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@ -195,6 +195,7 @@ DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \
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$(DUKE3D_OBJ)\anim.$o \
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$(DUKE3D_OBJ)\animsounds.$o \
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$(DUKE3D_OBJ)\animvpx.$o \
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$(DUKE3D_OBJ)\cheats.$o \
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$(DUKE3D_OBJ)\common.$o \
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$(DUKE3D_OBJ)\demo.$o \
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$(DUKE3D_OBJ)\gamedef.$o \
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@ -173,6 +173,7 @@
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<ClInclude Include="source\anim.h" />
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<ClInclude Include="source\animsounds.h" />
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<ClInclude Include="source\animvpx.h" />
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<ClInclude Include="source\cheats.h" />
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<ClInclude Include="source\common_game.h" />
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<ClInclude Include="source\demo.h" />
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<ClInclude Include="source\events_defs.h" />
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@ -304,6 +305,7 @@
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<ClCompile Include="source\animsounds.c" />
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<ClCompile Include="source\animvpx.c" />
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<ClCompile Include="source\astub.c" />
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<ClCompile Include="source\cheats.c" />
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<ClCompile Include="source\config.c" />
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<ClCompile Include="source\common.c" />
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<ClCompile Include="source\demo.c" />
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@ -347,7 +349,6 @@
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<ClCompile Include="source\startgtk.game.c" />
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<ClCompile Include="source\startwin.game.c" />
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<ClCompile Include="source\winbits.c" />
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<ClCompile Include="source\wrapper.c" />
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<ClCompile Include="source\jaudiolib\src\driver_directsound.c" />
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<ClCompile Include="source\jaudiolib\src\driver_nosound.c" />
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<ClCompile Include="source\jaudiolib\src\driver_sdl.c" />
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@ -507,7 +507,12 @@
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<ClInclude Include="source\mpu401.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\_midi.h" />
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<ClInclude Include="source\_midi.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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<ClInclude Include="source\cheats.h">
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<Filter>eduke32\headers</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="build\src\a-c.c">
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@ -681,9 +686,6 @@
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<ClCompile Include="source\winbits.c">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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<ClCompile Include="source\wrapper.c">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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<ClCompile Include="source\jaudiolib\src\driver_directsound.c">
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<Filter>jaudiolib\source</Filter>
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</ClCompile>
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@ -894,6 +896,9 @@
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<ClCompile Include="build\src\md4.c">
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<Filter>build\source</Filter>
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</ClCompile>
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<ClCompile Include="source\cheats.c">
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<Filter>eduke32\source</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="Makefile.msvc">
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@ -1,6 +1,6 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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@ -23,9 +23,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define actors_c_
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#include "duke3d.h"
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#include "actors.h"
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#include "gamedef.h"
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#include "gameexec.h"
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#if KRANDDEBUG
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# define ACTOR_STATIC
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681
polymer/eduke32/source/cheats.c
Normal file
681
polymer/eduke32/source/cheats.c
Normal file
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@ -0,0 +1,681 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "osdcmds.h"
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#include "cheats.h"
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// KEEPINSYNC game.h: enum cheatindex_t
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char CheatStrings [][MAXCHEATLEN] =
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{
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"cornholio", // 0
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"stuff", // 1
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"scotty###", // 2
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"coords", // 3
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"view", // 4
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"time", // 5
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"unlock", // 6
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"cashman", // 7
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"items", // 8
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"rate", // 9
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"skill#", // 10
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"beta", // 11
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"hyper", // 12
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"monsters", // 13
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"<RESERVED>", // 14
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"<RESERVED>", // 15
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"todd", // 16
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"showmap", // 17
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"kroz", // 18
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"allen", // 19
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"clip", // 20
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"weapons", // 21
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"inventory", // 22
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"keys", // 23
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"debug", // 24
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"<RESERVED>", // 25
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"cgs", // 26
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};
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const uint32_t CheatFunctionFlags [] =
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{
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1 << CHEATFUNC_GOD,
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1 << CHEATFUNC_GIVEEVERYTHING,
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1 << CHEATFUNC_WARP,
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1 << CHEATFUNC_COORDS,
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1 << CHEATFUNC_VIEW,
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0,
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1 << CHEATFUNC_UNLOCK,
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1 << CHEATFUNC_CASHMAN,
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1 << CHEATFUNC_GIVEALLITEMS,
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1 << CHEATFUNC_FRAMERATE,
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1 << CHEATFUNC_SKILL,
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1 << CHEATFUNC_QUOTEBETA,
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1 << CHEATFUNC_HYPER,
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1 << CHEATFUNC_MONSTERS,
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0,
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0,
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1 << CHEATFUNC_QUOTETODD,
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1 << CHEATFUNC_SHOWMAP,
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1 << CHEATFUNC_GOD,
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1 << CHEATFUNC_QUOTEALLEN,
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1 << CHEATFUNC_CLIP,
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1 << CHEATFUNC_GIVEWEAPONS,
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1 << CHEATFUNC_GIVEINVENTORY,
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1 << CHEATFUNC_GIVEKEYS,
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1 << CHEATFUNC_DEBUG,
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0,
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(1 << CHEATFUNC_GOD) | (1 << CHEATFUNC_GIVEEVERYTHING),
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};
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// KEEPINSYNC game.h: enum CheatCodeFunctions
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// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
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const uint8_t CheatFunctionIDs [] =
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{
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CHEAT_CASHMAN,
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CHEAT_CORNHOLIO,
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CHEAT_STUFF,
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CHEAT_WEAPONS,
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CHEAT_ITEMS,
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CHEAT_INVENTORY,
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CHEAT_KEYS,
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CHEAT_HYPER,
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CHEAT_VIEW,
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CHEAT_SHOWMAP,
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CHEAT_UNLOCK,
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CHEAT_CLIP,
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CHEAT_SCOTTY,
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CHEAT_SKILL,
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CHEAT_MONSTERS,
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CHEAT_RATE,
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CHEAT_BETA,
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CHEAT_TODD,
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CHEAT_ALLEN,
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CHEAT_COORDS,
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CHEAT_DEBUG,
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};
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char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@saettler.com";
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void G_SetupCheats(void)
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{
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// KEEPINSYNC: NAM_WW2GI_CHEATS
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if (WW2GI)
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{
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#if 0
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// WWII GI's original cheat prefix temporarily disabled because W conflicts with WSAD movement
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CheatKeys[0] = CheatKeys[1] = sc_W;
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#else
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CheatKeys[0] = sc_G;
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CheatKeys[1] = sc_I;
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#endif
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Bstrcpy(CheatStrings[0], "2god");
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Bstrcpy(CheatStrings[1], "2blood");
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Bstrcpy(CheatStrings[2], "2level###");
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Bstrcpy(CheatStrings[3], "2coords");
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Bstrcpy(CheatStrings[4], "2view");
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Bstrcpy(CheatStrings[5], "<RESERVED>");
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Bstrcpy(CheatStrings[7], "<RESERVED>");
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Bstrcpy(CheatStrings[8], "<RESERVED>");
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Bstrcpy(CheatStrings[9], "2rate");
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Bstrcpy(CheatStrings[10], "2skill");
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Bstrcpy(CheatStrings[11], "<RESERVED>");
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Bstrcpy(CheatStrings[12], "<RESERVED>");
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Bstrcpy(CheatStrings[13], "<RESERVED>");
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Bstrcpy(CheatStrings[16], "2matt");
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Bstrcpy(CheatStrings[17], "2showmap");
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Bstrcpy(CheatStrings[18], "2ryan");
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Bstrcpy(CheatStrings[19], "<RESERVED>");
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Bstrcpy(CheatStrings[20], "2clip");
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Bstrcpy(CheatStrings[21], "2weapons");
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Bstrcpy(CheatStrings[22], "2inventory");
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Bstrcpy(CheatStrings[23], "<RESERVED>");
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Bstrcpy(CheatStrings[24], "2debug");
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Bstrcpy(CheatStrings[26], "2cgs");
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Bstrcpy(GametypeNames[0], "GI Match (Spawn)");
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Bstrcpy(GametypeNames[2], "GI Match (No Spawn)");
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}
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else if (NAM)
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{
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CheatKeys[0] = sc_N;
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CheatKeys[1] = sc_V;
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Bstrcpy(CheatStrings[0], "acaleb");
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Bstrcpy(CheatStrings[1], "ablood");
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Bstrcpy(CheatStrings[2], "alevel###");
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Bstrcpy(CheatStrings[3], "acoords");
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Bstrcpy(CheatStrings[4], "aview");
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Bstrcpy(CheatStrings[5], "<RESERVED>");
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Bstrcpy(CheatStrings[7], "<RESERVED>");
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Bstrcpy(CheatStrings[8], "<RESERVED>");
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Bstrcpy(CheatStrings[9], "arate");
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Bstrcpy(CheatStrings[10], "askill");
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Bstrcpy(CheatStrings[11], "<RESERVED>");
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Bstrcpy(CheatStrings[12], "ahyper");
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Bstrcpy(CheatStrings[13], "<RESERVED>");
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Bstrcpy(CheatStrings[16], "amatt");
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Bstrcpy(CheatStrings[17], "ashowmap");
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Bstrcpy(CheatStrings[18], "agod");
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Bstrcpy(CheatStrings[19], "<RESERVED>");
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Bstrcpy(CheatStrings[20], "aclip");
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Bstrcpy(CheatStrings[21], "aweapons");
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Bstrcpy(CheatStrings[22], "ainventory");
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Bstrcpy(CheatStrings[23], "<RESERVED>");
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Bstrcpy(CheatStrings[24], "adebug");
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Bstrcpy(CheatStrings[26], "acgs");
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Bstrcpy(GametypeNames[0], "GruntMatch (Spawn)");
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Bstrcpy(GametypeNames[2], "GruntMatch (No Spawn)");
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}
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}
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static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
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{
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defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum);
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if (defaultnum >= 0)
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g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum;
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}
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static void G_CheatGetInv(void)
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{
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doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
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doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT);
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doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT);
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doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
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doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
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doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
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doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
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doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
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}
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static void end_cheat(void)
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{
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g_player[myconnectindex].ps->cheat_phase = 0;
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KB_FlushKeyboardQueue();
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}
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static int32_t cheatbuflen;
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static int8_t cheatbuf[MAXCHEATLEN];
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void G_DoCheats(void)
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{
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int32_t ch, i, j, k=0, weapon;
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static int32_t vol1inited=0;
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char consolecheat = 0; // JBF 20030914
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if (osdcmd_cheatsinfo_stat.cheatnum != -1)
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{
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if (ud.player_skill == 4)
|
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{
|
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P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps);
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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return;
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}
|
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|
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// JBF 20030914
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k = osdcmd_cheatsinfo_stat.cheatnum;
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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consolecheat = 1;
|
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}
|
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if (VOLUMEONE && !vol1inited)
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{
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// change "scotty###" to "scotty##"
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uint32_t const warpend = Bstrlen(CheatStrings[2]);
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if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
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CheatStrings[2][warpend-1] = '\0';
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|
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Bstrcpy(CheatStrings[6], "<RESERVED>");
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vol1inited = 1;
|
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}
|
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|
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if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
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goto FOUNDCHEAT;
|
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|
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if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
|
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return;
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|
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if (g_player[myconnectindex].ps->cheat_phase == 1)
|
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{
|
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while (KB_KeyWaiting())
|
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{
|
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ch = Btolower(KB_GetCh());
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|
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if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
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{
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g_player[myconnectindex].ps->cheat_phase = 0;
|
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// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
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return;
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}
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|
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cheatbuf[cheatbuflen++] = (int8_t) ch;
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// This assertion is not obvious, but it should hold because of the
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// cheat string matching logic below.
|
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Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
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cheatbuf[cheatbuflen] = 0;
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// KB_ClearKeysDown();
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|
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for (k=0; k < NUMCHEATCODES; k++)
|
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{
|
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for (j = 0; j<cheatbuflen; j++)
|
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{
|
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if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
|
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{
|
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if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
|
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if (j == cheatbuflen-1) return;
|
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}
|
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else break;
|
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}
|
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}
|
||||
|
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g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
return;
|
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|
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FOUNDCHEAT:
|
||||
|
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i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k);
|
||||
if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat.
|
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k = i;
|
||||
|
||||
{
|
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switch (k)
|
||||
{
|
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case CHEAT_WEAPONS:
|
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j = 0;
|
||||
|
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if (VOLUMEONE)
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j = 6;
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||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
||||
{
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
}
|
||||
|
||||
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_INVENTORY:
|
||||
G_CheatGetInv();
|
||||
P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_KEYS:
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
KB_FlushKeyboardQueue();
|
||||
P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_DEBUG:
|
||||
g_Debug = 1-g_Debug;
|
||||
|
||||
G_DumpDebugInfo();
|
||||
Bsprintf(tempbuf, "Gamevars dumped to log");
|
||||
G_AddUserQuote(tempbuf);
|
||||
Bsprintf(tempbuf, "Map dumped to debug.map");
|
||||
G_AddUserQuote(tempbuf);
|
||||
end_cheat();
|
||||
break;
|
||||
|
||||
case CHEAT_CLIP:
|
||||
ud.noclip = !ud.noclip;
|
||||
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_RESERVED2:
|
||||
g_player[myconnectindex].ps->player_par = 0;
|
||||
g_player[myconnectindex].ps->gm = MODE_EOL;
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_ALLEN:
|
||||
P_DoQuote(QUOTE_CHEAT_ALLEN, g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_ClearKeyDown(sc_N);
|
||||
return;
|
||||
|
||||
case CHEAT_CORNHOLIO:
|
||||
case CHEAT_KROZ:
|
||||
case CHEAT_COMEGETSOME:
|
||||
{
|
||||
const int32_t pi = g_player[myconnectindex].ps->i;
|
||||
|
||||
ud.god = 1-ud.god;
|
||||
|
||||
if (ud.god)
|
||||
{
|
||||
pus = 1;
|
||||
pub = 1;
|
||||
sprite[pi].cstat = 257;
|
||||
|
||||
actor[pi].t_data[0] = 0;
|
||||
actor[pi].t_data[1] = 0;
|
||||
actor[pi].t_data[2] = 0;
|
||||
actor[pi].t_data[3] = 0;
|
||||
actor[pi].t_data[4] = 0;
|
||||
actor[pi].t_data[5] = 0;
|
||||
|
||||
sprite[pi].hitag = 0;
|
||||
sprite[pi].lotag = 0;
|
||||
sprite[pi].pal = g_player[myconnectindex].ps->palookup;
|
||||
|
||||
if (k != CHEAT_COMEGETSOME)
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Come Get Some!");
|
||||
|
||||
S_PlaySound(DUKE_GETWEAPON2);
|
||||
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
||||
G_CheatGetInv();
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
||||
actor[pi].extra = -1;
|
||||
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
||||
actor[pi].extra = 0;
|
||||
|
||||
if (k != CHEAT_COMEGETSOME)
|
||||
g_player[myconnectindex].ps->dead_flag = 0;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
case CHEAT_STUFF:
|
||||
j = 0;
|
||||
|
||||
if (VOLUMEONE)
|
||||
j = 6;
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
|
||||
G_CheatGetInv();
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
||||
|
||||
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_SCOTTY:
|
||||
case CHEAT_SKILL:
|
||||
if (k == CHEAT_SCOTTY)
|
||||
{
|
||||
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
|
||||
if (!consolecheat)
|
||||
{
|
||||
// JBF 20030914
|
||||
int16_t volnume, levnume;
|
||||
if (VOLUMEALL)
|
||||
{
|
||||
volnume = cheatbuf[i] - '0';
|
||||
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
||||
}
|
||||
else
|
||||
{
|
||||
volnume = cheatbuf[i] - '0';
|
||||
levnume = cheatbuf[i+1] - '0';
|
||||
}
|
||||
|
||||
volnume--;
|
||||
levnume--;
|
||||
|
||||
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
|
||||
levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
|
||||
{
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
ud.m_volume_number = ud.volume_number = volnume;
|
||||
ud.m_level_number = ud.level_number = levnume;
|
||||
}
|
||||
else
|
||||
{
|
||||
// JBF 20030914
|
||||
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
||||
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!consolecheat)
|
||||
{
|
||||
i = Bstrlen(CheatStrings[k])-1;
|
||||
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
||||
}
|
||||
else
|
||||
{
|
||||
ud.m_player_skill = ud.player_skill = osdcmd_cheatsinfo_stat.volume;
|
||||
}
|
||||
}
|
||||
/*if (numplayers > 1 && g_netServer)
|
||||
Net_NewGame(ud.m_volume_number,ud.m_level_number);
|
||||
else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_COORDS:
|
||||
#ifdef USE_OPENGL
|
||||
if (++ud.coords >= 3) ud.coords = 0;
|
||||
#else
|
||||
if (++ud.coords >= 2) ud.coords = 0;
|
||||
#endif
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_VIEW:
|
||||
if (g_player[myconnectindex].ps->over_shoulder_on)
|
||||
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
||||
else
|
||||
{
|
||||
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
||||
CAMERADIST = 0;
|
||||
CAMERACLOCK = totalclock;
|
||||
}
|
||||
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_TIME:
|
||||
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_UNLOCK:
|
||||
if (VOLUMEONE) return;
|
||||
|
||||
for (i=numsectors-1; i>=0; i--) //Unlock
|
||||
{
|
||||
j = sector[i].lotag;
|
||||
if (j == -1 || j == 32767) continue;
|
||||
if ((j & 0x7fff) > 2)
|
||||
{
|
||||
if (j&(0xffff-16384))
|
||||
sector[i].lotag &= (0xffff-16384);
|
||||
G_OperateSectors(i, g_player[myconnectindex].ps->i);
|
||||
}
|
||||
}
|
||||
G_OperateForceFields(g_player[myconnectindex].ps->i, -1);
|
||||
|
||||
P_DoQuote(QUOTE_CHEAT_UNLOCK, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_CASHMAN:
|
||||
ud.cashman = 1-ud.cashman;
|
||||
KB_ClearKeyDown(sc_N);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
return;
|
||||
|
||||
case CHEAT_ITEMS:
|
||||
G_CheatGetInv();
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
||||
ud.showallmap = !ud.showallmap;
|
||||
|
||||
for (i=0; i<(MAXSECTORS>>3); i++)
|
||||
show2dsector[i] = ud.showallmap*255;
|
||||
|
||||
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
|
||||
g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_TODD:
|
||||
if (NAM)
|
||||
{
|
||||
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], g_NAMMattCheatQuote);
|
||||
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEAT_TODD, g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_RATE:
|
||||
if (ud.tickrate++ > 2)
|
||||
ud.tickrate = 0;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_BETA:
|
||||
P_DoQuote(QUOTE_CHEAT_BETA, g_player[myconnectindex].ps);
|
||||
KB_ClearKeyDown(sc_H);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_HYPER:
|
||||
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
||||
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
||||
P_DoQuote(QUOTE_CHEAT_STEROIDS, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_MONSTERS:
|
||||
{
|
||||
const char *s [] ={ "On", "Off", "On (2)" };
|
||||
|
||||
if (++g_noEnemies == 3)
|
||||
g_noEnemies = 0;
|
||||
|
||||
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
|
||||
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
case CHEAT_RESERVED:
|
||||
case CHEAT_RESERVED3:
|
||||
ud.eog = 1;
|
||||
g_player[myconnectindex].ps->player_par = 0;
|
||||
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
||||
KB_FlushKeyboardQueue();
|
||||
return;
|
||||
|
||||
default:
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (KB_KeyPressed((uint8_t) CheatKeys[0]))
|
||||
{
|
||||
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
||||
{
|
||||
if (CheatKeys[0] == CheatKeys[1])
|
||||
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
|
||||
g_player[myconnectindex].ps->cheat_phase = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (KB_KeyPressed((uint8_t) CheatKeys[1]))
|
||||
{
|
||||
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
||||
{
|
||||
if (ud.player_skill == 4)
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEATS_DISABLED, g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 1;
|
||||
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
|
||||
cheatbuflen = 0;
|
||||
}
|
||||
KB_FlushKeyboardQueue();
|
||||
}
|
||||
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_ClearKeyDown((uint8_t) CheatKeys[0]);
|
||||
KB_ClearKeyDown((uint8_t) CheatKeys[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
91
polymer/eduke32/source/cheats.h
Normal file
91
polymer/eduke32/source/cheats.h
Normal file
|
@ -0,0 +1,91 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
extern void G_DoCheats(void);
|
||||
extern void G_SetupCheats(void);
|
||||
|
||||
extern char CheatStrings [][MAXCHEATLEN];
|
||||
extern char const * const g_NAMMattCheatQuote;
|
||||
|
||||
// Cheats
|
||||
// KEEPINSYNC game.c: char CheatStrings[][]
|
||||
enum cheatindex_t
|
||||
{
|
||||
CHEAT_CORNHOLIO, // 0
|
||||
CHEAT_STUFF,
|
||||
CHEAT_SCOTTY,
|
||||
CHEAT_COORDS,
|
||||
CHEAT_VIEW,
|
||||
CHEAT_TIME, // 5
|
||||
CHEAT_UNLOCK,
|
||||
CHEAT_CASHMAN,
|
||||
CHEAT_ITEMS,
|
||||
CHEAT_RATE,
|
||||
CHEAT_SKILL, // 10
|
||||
CHEAT_BETA,
|
||||
CHEAT_HYPER,
|
||||
CHEAT_MONSTERS,
|
||||
CHEAT_RESERVED,
|
||||
CHEAT_RESERVED2, // 15
|
||||
CHEAT_TODD,
|
||||
CHEAT_SHOWMAP,
|
||||
CHEAT_KROZ,
|
||||
CHEAT_ALLEN,
|
||||
CHEAT_CLIP, // 20
|
||||
CHEAT_WEAPONS,
|
||||
CHEAT_INVENTORY,
|
||||
CHEAT_KEYS,
|
||||
CHEAT_DEBUG,
|
||||
CHEAT_RESERVED3, // 25
|
||||
CHEAT_COMEGETSOME,
|
||||
NUMCHEATS,
|
||||
};
|
||||
|
||||
// KEEPINSYNC game.c: uint8_t CheatFunctionIDs[]
|
||||
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
|
||||
enum CheatCodeFunctions
|
||||
{
|
||||
CHEATFUNC_CASHMAN,
|
||||
CHEATFUNC_GOD,
|
||||
CHEATFUNC_GIVEEVERYTHING,
|
||||
CHEATFUNC_GIVEWEAPONS,
|
||||
CHEATFUNC_GIVEALLITEMS,
|
||||
CHEATFUNC_GIVEINVENTORY,
|
||||
CHEATFUNC_GIVEKEYS,
|
||||
CHEATFUNC_HYPER,
|
||||
CHEATFUNC_VIEW,
|
||||
CHEATFUNC_SHOWMAP,
|
||||
CHEATFUNC_UNLOCK,
|
||||
CHEATFUNC_CLIP,
|
||||
CHEATFUNC_WARP,
|
||||
CHEATFUNC_SKILL,
|
||||
CHEATFUNC_MONSTERS,
|
||||
CHEATFUNC_FRAMERATE,
|
||||
CHEATFUNC_QUOTEBETA,
|
||||
CHEATFUNC_QUOTETODD,
|
||||
CHEATFUNC_QUOTEALLEN,
|
||||
CHEATFUNC_COORDS,
|
||||
CHEATFUNC_DEBUG,
|
||||
NUMCHEATFUNCS,
|
||||
};
|
|
@ -1,6 +1,6 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
|
@ -23,44 +23,19 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define game_c_
|
||||
|
||||
#include "duke3d.h"
|
||||
|
||||
#include "baselayer.h"
|
||||
#include "compat.h"
|
||||
#include "renderlayer.h"
|
||||
|
||||
#include "scriplib.h"
|
||||
#include "file_lib.h"
|
||||
#include "gamedefs.h"
|
||||
#include "keyboard.h"
|
||||
#include "mouse.h" // JBF 20030809
|
||||
#include "joystick.h"
|
||||
#include "function.h"
|
||||
#include "control.h"
|
||||
#include "fx_man.h"
|
||||
#include "sounds.h"
|
||||
#include "config.h"
|
||||
#include "osd.h"
|
||||
#include "osdfuncs.h"
|
||||
#include "osdcmds.h"
|
||||
#include "scriptfile.h"
|
||||
#include "grpscan.h"
|
||||
#include "gamedef.h"
|
||||
#include "kplib.h"
|
||||
#include "crc32.h"
|
||||
#include "hightile.h"
|
||||
#include "control.h"
|
||||
#include "lz4.h"
|
||||
#include "net.h"
|
||||
#include "premap.h"
|
||||
#include "gameexec.h"
|
||||
#include "menus.h"
|
||||
#include "savegame.h"
|
||||
#include "anim.h"
|
||||
#include "demo.h"
|
||||
#include "common.h"
|
||||
#include "common_game.h"
|
||||
#include "input.h"
|
||||
#include "compat.h"
|
||||
#include "colmatch.h"
|
||||
#include "cheats.h"
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#include "android.h"
|
||||
|
@ -83,9 +58,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
# include "winlayer.h"
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# include <windows.h>
|
||||
# include <shellapi.h>
|
||||
# define UPDATEINTERVAL 604800 // 1w
|
||||
# include "winbits.h"
|
||||
|
@ -123,7 +96,7 @@ char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0};
|
|||
int32_t voting = -1;
|
||||
int32_t vote_map = -1, vote_episode = -1;
|
||||
|
||||
static int32_t g_Debug = 0;
|
||||
int32_t g_Debug = 0;
|
||||
static int32_t g_noLogoAnim = 0;
|
||||
static int32_t g_noLogo = 0;
|
||||
|
||||
|
@ -4932,7 +4905,7 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
|
|||
}
|
||||
}
|
||||
|
||||
static void G_DumpDebugInfo(void)
|
||||
void G_DumpDebugInfo(void)
|
||||
{
|
||||
#if !defined LUNATIC
|
||||
int32_t i,j,x;
|
||||
|
@ -8100,588 +8073,6 @@ skip:
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
// KEEPINSYNC game.h: enum cheatindex_t
|
||||
char CheatStrings[][MAXCHEATLEN] =
|
||||
{
|
||||
"cornholio", // 0
|
||||
"stuff", // 1
|
||||
"scotty###", // 2
|
||||
"coords", // 3
|
||||
"view", // 4
|
||||
"time", // 5
|
||||
"unlock", // 6
|
||||
"cashman", // 7
|
||||
"items", // 8
|
||||
"rate", // 9
|
||||
"skill#", // 10
|
||||
"beta", // 11
|
||||
"hyper", // 12
|
||||
"monsters", // 13
|
||||
"<RESERVED>", // 14
|
||||
"<RESERVED>", // 15
|
||||
"todd", // 16
|
||||
"showmap", // 17
|
||||
"kroz", // 18
|
||||
"allen", // 19
|
||||
"clip", // 20
|
||||
"weapons", // 21
|
||||
"inventory", // 22
|
||||
"keys", // 23
|
||||
"debug", // 24
|
||||
"<RESERVED>", // 25
|
||||
"cgs", // 26
|
||||
};
|
||||
|
||||
const uint32_t CheatFunctionFlags[] =
|
||||
{
|
||||
1 << CHEATFUNC_GOD,
|
||||
1 << CHEATFUNC_GIVEEVERYTHING,
|
||||
1 << CHEATFUNC_WARP,
|
||||
1 << CHEATFUNC_COORDS,
|
||||
1 << CHEATFUNC_VIEW,
|
||||
0,
|
||||
1 << CHEATFUNC_UNLOCK,
|
||||
1 << CHEATFUNC_CASHMAN,
|
||||
1 << CHEATFUNC_GIVEALLITEMS,
|
||||
1 << CHEATFUNC_FRAMERATE,
|
||||
1 << CHEATFUNC_SKILL,
|
||||
1 << CHEATFUNC_QUOTEBETA,
|
||||
1 << CHEATFUNC_HYPER,
|
||||
1 << CHEATFUNC_MONSTERS,
|
||||
0,
|
||||
0,
|
||||
1 << CHEATFUNC_QUOTETODD,
|
||||
1 << CHEATFUNC_SHOWMAP,
|
||||
1 << CHEATFUNC_GOD,
|
||||
1 << CHEATFUNC_QUOTEALLEN,
|
||||
1 << CHEATFUNC_CLIP,
|
||||
1 << CHEATFUNC_GIVEWEAPONS,
|
||||
1 << CHEATFUNC_GIVEINVENTORY,
|
||||
1 << CHEATFUNC_GIVEKEYS,
|
||||
1 << CHEATFUNC_DEBUG,
|
||||
0,
|
||||
(1 << CHEATFUNC_GOD) | (1 << CHEATFUNC_GIVEEVERYTHING),
|
||||
};
|
||||
|
||||
// KEEPINSYNC game.h: enum CheatCodeFunctions
|
||||
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
|
||||
const uint8_t CheatFunctionIDs[] =
|
||||
{
|
||||
CHEAT_CASHMAN,
|
||||
CHEAT_CORNHOLIO,
|
||||
CHEAT_STUFF,
|
||||
CHEAT_WEAPONS,
|
||||
CHEAT_ITEMS,
|
||||
CHEAT_INVENTORY,
|
||||
CHEAT_KEYS,
|
||||
CHEAT_HYPER,
|
||||
CHEAT_VIEW,
|
||||
CHEAT_SHOWMAP,
|
||||
CHEAT_UNLOCK,
|
||||
CHEAT_CLIP,
|
||||
CHEAT_SCOTTY,
|
||||
CHEAT_SKILL,
|
||||
CHEAT_MONSTERS,
|
||||
CHEAT_RATE,
|
||||
CHEAT_BETA,
|
||||
CHEAT_TODD,
|
||||
CHEAT_ALLEN,
|
||||
CHEAT_COORDS,
|
||||
CHEAT_DEBUG,
|
||||
};
|
||||
|
||||
char const * const g_NAMMattCheatQuote = "Matt Saettler. matts@saettler.com";
|
||||
|
||||
static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event)
|
||||
{
|
||||
defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum);
|
||||
if (defaultnum >= 0)
|
||||
g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum;
|
||||
}
|
||||
|
||||
static void G_CheatGetInv(void)
|
||||
{
|
||||
doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS);
|
||||
doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT);
|
||||
doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT);
|
||||
doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD);
|
||||
doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA);
|
||||
doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE);
|
||||
doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK);
|
||||
doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID);
|
||||
}
|
||||
|
||||
static void end_cheat(void)
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_FlushKeyboardQueue();
|
||||
}
|
||||
|
||||
static int32_t cheatbuflen;
|
||||
static int8_t cheatbuf[MAXCHEATLEN];
|
||||
|
||||
GAME_STATIC void G_DoCheats(void)
|
||||
{
|
||||
int32_t ch, i, j, k=0, weapon;
|
||||
static int32_t vol1inited=0;
|
||||
char consolecheat = 0; // JBF 20030914
|
||||
|
||||
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
||||
{
|
||||
if (ud.player_skill == 4)
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
||||
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// JBF 20030914
|
||||
k = osdcmd_cheatsinfo_stat.cheatnum;
|
||||
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
||||
consolecheat = 1;
|
||||
}
|
||||
|
||||
if (VOLUMEONE && !vol1inited)
|
||||
{
|
||||
// change "scotty###" to "scotty##"
|
||||
uint32_t const warpend = Bstrlen(CheatStrings[2]);
|
||||
if (strcmp(&CheatStrings[2][warpend-3], "###") == 0)
|
||||
CheatStrings[2][warpend-1] = '\0';
|
||||
|
||||
Bstrcpy(CheatStrings[6],"<RESERVED>");
|
||||
vol1inited = 1;
|
||||
}
|
||||
|
||||
if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
||||
goto FOUNDCHEAT;
|
||||
|
||||
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
|
||||
return;
|
||||
|
||||
if (g_player[myconnectindex].ps->cheat_phase == 1)
|
||||
{
|
||||
while (KB_KeyWaiting())
|
||||
{
|
||||
ch = Btolower(KB_GetCh());
|
||||
|
||||
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
// P_DoQuote(QUOTE_46,g_player[myconnectindex].ps);
|
||||
return;
|
||||
}
|
||||
|
||||
cheatbuf[cheatbuflen++] = (int8_t)ch;
|
||||
// This assertion is not obvious, but it should hold because of the
|
||||
// cheat string matching logic below.
|
||||
Bassert(cheatbuflen < (signed)sizeof(cheatbuf));
|
||||
cheatbuf[cheatbuflen] = 0;
|
||||
// KB_ClearKeysDown();
|
||||
|
||||
for (k=0; k < NUMCHEATCODES; k++)
|
||||
{
|
||||
for (j = 0; j<cheatbuflen; j++)
|
||||
{
|
||||
if (cheatbuf[j] == CheatStrings[k][j] || (CheatStrings[k][j] == '#' && ch >= '0' && ch <= '9'))
|
||||
{
|
||||
if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT;
|
||||
if (j == cheatbuflen-1) return;
|
||||
}
|
||||
else break;
|
||||
}
|
||||
}
|
||||
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
return;
|
||||
|
||||
FOUNDCHEAT:
|
||||
|
||||
i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k);
|
||||
if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat.
|
||||
k = i;
|
||||
|
||||
{
|
||||
switch (k)
|
||||
{
|
||||
case CHEAT_WEAPONS:
|
||||
j = 0;
|
||||
|
||||
if (VOLUMEONE)
|
||||
j = 6;
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
||||
{
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
}
|
||||
|
||||
P_DoQuote(QUOTE_CHEAT_ALL_WEAPONS, g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_INVENTORY:
|
||||
G_CheatGetInv();
|
||||
P_DoQuote(QUOTE_CHEAT_ALL_INV, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_KEYS:
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
KB_FlushKeyboardQueue();
|
||||
P_DoQuote(QUOTE_CHEAT_ALL_KEYS, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_DEBUG:
|
||||
g_Debug = 1-g_Debug;
|
||||
|
||||
G_DumpDebugInfo();
|
||||
Bsprintf(tempbuf,"Gamevars dumped to log");
|
||||
G_AddUserQuote(tempbuf);
|
||||
Bsprintf(tempbuf,"Map dumped to debug.map");
|
||||
G_AddUserQuote(tempbuf);
|
||||
end_cheat();
|
||||
break;
|
||||
|
||||
case CHEAT_CLIP:
|
||||
ud.noclip = !ud.noclip;
|
||||
P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_RESERVED2:
|
||||
g_player[myconnectindex].ps->player_par = 0;
|
||||
g_player[myconnectindex].ps->gm = MODE_EOL;
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_ALLEN:
|
||||
P_DoQuote(QUOTE_CHEAT_ALLEN,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_ClearKeyDown(sc_N);
|
||||
return;
|
||||
|
||||
case CHEAT_CORNHOLIO:
|
||||
case CHEAT_KROZ:
|
||||
case CHEAT_COMEGETSOME:
|
||||
{
|
||||
const int32_t pi = g_player[myconnectindex].ps->i;
|
||||
|
||||
ud.god = 1-ud.god;
|
||||
|
||||
if (ud.god)
|
||||
{
|
||||
pus = 1;
|
||||
pub = 1;
|
||||
sprite[pi].cstat = 257;
|
||||
|
||||
actor[pi].t_data[0] = 0;
|
||||
actor[pi].t_data[1] = 0;
|
||||
actor[pi].t_data[2] = 0;
|
||||
actor[pi].t_data[3] = 0;
|
||||
actor[pi].t_data[4] = 0;
|
||||
actor[pi].t_data[5] = 0;
|
||||
|
||||
sprite[pi].hitag = 0;
|
||||
sprite[pi].lotag = 0;
|
||||
sprite[pi].pal = g_player[myconnectindex].ps->palookup;
|
||||
|
||||
if (k != CHEAT_COMEGETSOME)
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4],"Come Get Some!");
|
||||
|
||||
S_PlaySound(DUKE_GETWEAPON2);
|
||||
P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
|
||||
G_CheatGetInv();
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++)
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
||||
actor[pi].extra = -1;
|
||||
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
||||
P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
sprite[pi].extra = g_player[myconnectindex].ps->max_player_health;
|
||||
actor[pi].extra = 0;
|
||||
|
||||
if (k != CHEAT_COMEGETSOME)
|
||||
g_player[myconnectindex].ps->dead_flag = 0;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
case CHEAT_STUFF:
|
||||
j = 0;
|
||||
|
||||
if (VOLUMEONE)
|
||||
j = 6;
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
||||
g_player[myconnectindex].ps->gotweapon |= (1<<weapon);
|
||||
|
||||
for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++)
|
||||
P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
||||
|
||||
G_CheatGetInv();
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps);
|
||||
|
||||
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_SCOTTY:
|
||||
case CHEAT_SKILL:
|
||||
if (k == CHEAT_SCOTTY)
|
||||
{
|
||||
i = Bstrlen(CheatStrings[k])-3+VOLUMEONE;
|
||||
if (!consolecheat)
|
||||
{
|
||||
// JBF 20030914
|
||||
int16_t volnume,levnume;
|
||||
if (VOLUMEALL)
|
||||
{
|
||||
volnume = cheatbuf[i] - '0';
|
||||
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
||||
}
|
||||
else
|
||||
{
|
||||
volnume = cheatbuf[i] - '0';
|
||||
levnume = cheatbuf[i+1] - '0';
|
||||
}
|
||||
|
||||
volnume--;
|
||||
levnume--;
|
||||
|
||||
if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 ||
|
||||
levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL)
|
||||
{
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
ud.m_volume_number = ud.volume_number = volnume;
|
||||
ud.m_level_number = ud.level_number = levnume;
|
||||
}
|
||||
else
|
||||
{
|
||||
// JBF 20030914
|
||||
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
||||
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!consolecheat)
|
||||
{
|
||||
i = Bstrlen(CheatStrings[k])-1;
|
||||
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
||||
}
|
||||
else
|
||||
{
|
||||
ud.m_player_skill = ud.player_skill = osdcmd_cheatsinfo_stat.volume;
|
||||
}
|
||||
}
|
||||
/*if (numplayers > 1 && g_netServer)
|
||||
Net_NewGame(ud.m_volume_number,ud.m_level_number);
|
||||
else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_COORDS:
|
||||
#ifdef USE_OPENGL
|
||||
if (++ud.coords >= 3) ud.coords = 0;
|
||||
#else
|
||||
if (++ud.coords >= 2) ud.coords = 0;
|
||||
#endif
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_VIEW:
|
||||
if (g_player[myconnectindex].ps->over_shoulder_on)
|
||||
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
||||
else
|
||||
{
|
||||
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
||||
CAMERADIST = 0;
|
||||
CAMERACLOCK = totalclock;
|
||||
}
|
||||
// P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_TIME:
|
||||
// P_DoQuote(QUOTE_21,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_UNLOCK:
|
||||
if (VOLUMEONE) return;
|
||||
|
||||
for (i=numsectors-1; i>=0; i--) //Unlock
|
||||
{
|
||||
j = sector[i].lotag;
|
||||
if (j == -1 || j == 32767) continue;
|
||||
if ((j & 0x7fff) > 2)
|
||||
{
|
||||
if (j&(0xffff-16384))
|
||||
sector[i].lotag &= (0xffff-16384);
|
||||
G_OperateSectors(i,g_player[myconnectindex].ps->i);
|
||||
}
|
||||
}
|
||||
G_OperateForceFields(g_player[myconnectindex].ps->i,-1);
|
||||
|
||||
P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_CASHMAN:
|
||||
ud.cashman = 1-ud.cashman;
|
||||
KB_ClearKeyDown(sc_N);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
return;
|
||||
|
||||
case CHEAT_ITEMS:
|
||||
G_CheatGetInv();
|
||||
g_player[myconnectindex].ps->got_access = 7;
|
||||
P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
||||
ud.showallmap = !ud.showallmap;
|
||||
|
||||
for (i=0; i<(MAXSECTORS>>3); i++)
|
||||
show2dsector[i] = ud.showallmap*255;
|
||||
|
||||
P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF,
|
||||
g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_TODD:
|
||||
if (NAM)
|
||||
{
|
||||
Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], g_NAMMattCheatQuote);
|
||||
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps);
|
||||
}
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_RATE:
|
||||
if (ud.tickrate++ > 2)
|
||||
ud.tickrate = 0;
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_BETA:
|
||||
P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps);
|
||||
KB_ClearKeyDown(sc_H);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_HYPER:
|
||||
g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399;
|
||||
g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200;
|
||||
P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps);
|
||||
end_cheat();
|
||||
return;
|
||||
|
||||
case CHEAT_MONSTERS:
|
||||
{
|
||||
const char *s[] = { "On", "Off", "On (2)" };
|
||||
|
||||
if (++g_noEnemies == 3)
|
||||
g_noEnemies = 0;
|
||||
|
||||
Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]);
|
||||
P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps);
|
||||
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
|
||||
case CHEAT_RESERVED:
|
||||
case CHEAT_RESERVED3:
|
||||
ud.eog = 1;
|
||||
g_player[myconnectindex].ps->player_par = 0;
|
||||
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
||||
KB_FlushKeyboardQueue();
|
||||
return;
|
||||
|
||||
default:
|
||||
end_cheat();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (KB_KeyPressed((uint8_t)CheatKeys[0]))
|
||||
{
|
||||
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
||||
{
|
||||
if (CheatKeys[0] == CheatKeys[1])
|
||||
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
|
||||
g_player[myconnectindex].ps->cheat_phase = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (KB_KeyPressed((uint8_t)CheatKeys[1]))
|
||||
{
|
||||
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
||||
{
|
||||
if (ud.player_skill == 4)
|
||||
{
|
||||
P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps);
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 1;
|
||||
// P_DoQuote(QUOTE_25,g_player[myconnectindex].ps);
|
||||
cheatbuflen = 0;
|
||||
}
|
||||
KB_FlushKeyboardQueue();
|
||||
}
|
||||
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
||||
{
|
||||
g_player[myconnectindex].ps->cheat_phase = 0;
|
||||
KB_ClearKeyDown((uint8_t)CheatKeys[0]);
|
||||
KB_ClearKeyDown((uint8_t)CheatKeys[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void G_SetViewportShrink(int32_t dir)
|
||||
{
|
||||
if (ud.screen_size == 8 && dir!=0 && (dir>0)==(int32_t)ud.statusbarmode)
|
||||
|
@ -11595,76 +10986,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
|
|||
G_LoadGroups(!g_noAutoLoad && !ud.config.NoAutoLoad);
|
||||
// flushlogwindow = 1;
|
||||
|
||||
// KEEPINSYNC: NAM_WW2GI_CHEATS
|
||||
if (WW2GI)
|
||||
{
|
||||
#if 0
|
||||
// WWII GI's original cheat prefix temporarily disabled because W conflicts with WSAD movement
|
||||
CheatKeys[0] = CheatKeys[1] = sc_W;
|
||||
#else
|
||||
CheatKeys[0] = sc_G;
|
||||
CheatKeys[1] = sc_I;
|
||||
#endif
|
||||
|
||||
Bstrcpy(CheatStrings[0], "2god");
|
||||
Bstrcpy(CheatStrings[1], "2blood");
|
||||
Bstrcpy(CheatStrings[2], "2level###");
|
||||
Bstrcpy(CheatStrings[3], "2coords");
|
||||
Bstrcpy(CheatStrings[4], "2view");
|
||||
Bstrcpy(CheatStrings[5], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[7], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[8], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[9], "2rate");
|
||||
Bstrcpy(CheatStrings[10], "2skill");
|
||||
Bstrcpy(CheatStrings[11], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[12], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[13], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[16], "2matt");
|
||||
Bstrcpy(CheatStrings[17], "2showmap");
|
||||
Bstrcpy(CheatStrings[18], "2ryan");
|
||||
Bstrcpy(CheatStrings[19], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[20], "2clip");
|
||||
Bstrcpy(CheatStrings[21], "2weapons");
|
||||
Bstrcpy(CheatStrings[22], "2inventory");
|
||||
Bstrcpy(CheatStrings[23], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[24], "2debug");
|
||||
Bstrcpy(CheatStrings[26], "2cgs");
|
||||
|
||||
Bstrcpy(GametypeNames[0],"GI Match (Spawn)");
|
||||
Bstrcpy(GametypeNames[2],"GI Match (No Spawn)");
|
||||
}
|
||||
else if (NAM)
|
||||
{
|
||||
CheatKeys[0] = sc_N;
|
||||
CheatKeys[1] = sc_V;
|
||||
|
||||
Bstrcpy(CheatStrings[0], "acaleb");
|
||||
Bstrcpy(CheatStrings[1], "ablood");
|
||||
Bstrcpy(CheatStrings[2], "alevel###");
|
||||
Bstrcpy(CheatStrings[3], "acoords");
|
||||
Bstrcpy(CheatStrings[4], "aview");
|
||||
Bstrcpy(CheatStrings[5], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[7], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[8], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[9], "arate");
|
||||
Bstrcpy(CheatStrings[10], "askill");
|
||||
Bstrcpy(CheatStrings[11], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[12], "ahyper");
|
||||
Bstrcpy(CheatStrings[13], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[16], "amatt");
|
||||
Bstrcpy(CheatStrings[17], "ashowmap");
|
||||
Bstrcpy(CheatStrings[18], "agod");
|
||||
Bstrcpy(CheatStrings[19], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[20], "aclip");
|
||||
Bstrcpy(CheatStrings[21], "aweapons");
|
||||
Bstrcpy(CheatStrings[22], "ainventory");
|
||||
Bstrcpy(CheatStrings[23], "<RESERVED>");
|
||||
Bstrcpy(CheatStrings[24], "adebug");
|
||||
Bstrcpy(CheatStrings[26], "acgs");
|
||||
|
||||
Bstrcpy(GametypeNames[0],"GruntMatch (Spawn)");
|
||||
Bstrcpy(GametypeNames[2],"GruntMatch (No Spawn)");
|
||||
}
|
||||
G_SetupCheats();
|
||||
|
||||
if (!usecwd)
|
||||
G_CleanupSearchPaths();
|
||||
|
|
|
@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#ifndef game_h_
|
||||
#define game_h_
|
||||
|
||||
#include "premap.h"
|
||||
#include "premap.h" // XXX
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -263,9 +263,6 @@ extern const char *s_buildDate;
|
|||
|
||||
extern const char *g_rtsNamePtr;
|
||||
|
||||
extern char CheatStrings[][MAXCHEATLEN];
|
||||
extern char const * const g_NAMMattCheatQuote;
|
||||
|
||||
extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
|
||||
extern char boardfilename[BMAX_PATH];
|
||||
|
||||
|
@ -283,6 +280,7 @@ extern int32_t althud_numberpal;
|
|||
extern int32_t althud_numbertile;
|
||||
extern int32_t althud_shadows;
|
||||
|
||||
extern int32_t g_Debug;
|
||||
extern int32_t g_Shareware;
|
||||
#if !defined LUNATIC
|
||||
extern int32_t g_cameraClock;
|
||||
|
@ -345,6 +343,7 @@ void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n);
|
|||
void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n);
|
||||
void G_AddUserQuote(const char *daquote);
|
||||
void G_BackToMenu(void);
|
||||
void G_DumpDebugInfo(void);
|
||||
|
||||
const char* G_PrintYourTime(void);
|
||||
const char* G_PrintParTime(void);
|
||||
|
@ -516,68 +515,6 @@ enum {
|
|||
// left: ST 32767, 65534, 65535
|
||||
};
|
||||
|
||||
// Cheats
|
||||
// KEEPINSYNC game.c: char CheatStrings[][]
|
||||
enum cheatindex_t
|
||||
{
|
||||
CHEAT_CORNHOLIO, // 0
|
||||
CHEAT_STUFF,
|
||||
CHEAT_SCOTTY,
|
||||
CHEAT_COORDS,
|
||||
CHEAT_VIEW,
|
||||
CHEAT_TIME, // 5
|
||||
CHEAT_UNLOCK,
|
||||
CHEAT_CASHMAN,
|
||||
CHEAT_ITEMS,
|
||||
CHEAT_RATE,
|
||||
CHEAT_SKILL, // 10
|
||||
CHEAT_BETA,
|
||||
CHEAT_HYPER,
|
||||
CHEAT_MONSTERS,
|
||||
CHEAT_RESERVED,
|
||||
CHEAT_RESERVED2, // 15
|
||||
CHEAT_TODD,
|
||||
CHEAT_SHOWMAP,
|
||||
CHEAT_KROZ,
|
||||
CHEAT_ALLEN,
|
||||
CHEAT_CLIP, // 20
|
||||
CHEAT_WEAPONS,
|
||||
CHEAT_INVENTORY,
|
||||
CHEAT_KEYS,
|
||||
CHEAT_DEBUG,
|
||||
CHEAT_RESERVED3, // 25
|
||||
CHEAT_COMEGETSOME,
|
||||
NUMCHEATS,
|
||||
};
|
||||
|
||||
// KEEPINSYNC game.c: uint8_t CheatFunctionIDs[]
|
||||
// KEEPINSYNC menus.c: MenuEntry_t ME_CheatCodes[]
|
||||
enum CheatCodeFunctions
|
||||
{
|
||||
CHEATFUNC_CASHMAN,
|
||||
CHEATFUNC_GOD,
|
||||
CHEATFUNC_GIVEEVERYTHING,
|
||||
CHEATFUNC_GIVEWEAPONS,
|
||||
CHEATFUNC_GIVEALLITEMS,
|
||||
CHEATFUNC_GIVEINVENTORY,
|
||||
CHEATFUNC_GIVEKEYS,
|
||||
CHEATFUNC_HYPER,
|
||||
CHEATFUNC_VIEW,
|
||||
CHEATFUNC_SHOWMAP,
|
||||
CHEATFUNC_UNLOCK,
|
||||
CHEATFUNC_CLIP,
|
||||
CHEATFUNC_WARP,
|
||||
CHEATFUNC_SKILL,
|
||||
CHEATFUNC_MONSTERS,
|
||||
CHEATFUNC_FRAMERATE,
|
||||
CHEATFUNC_QUOTEBETA,
|
||||
CHEATFUNC_QUOTETODD,
|
||||
CHEATFUNC_QUOTEALLEN,
|
||||
CHEATFUNC_COORDS,
|
||||
CHEATFUNC_DEBUG,
|
||||
NUMCHEATFUNCS,
|
||||
};
|
||||
|
||||
|
||||
# define G_ModDirSnprintf(buf, size, basename, ...) \
|
||||
( \
|
||||
|
|
|
@ -20,22 +20,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h> // sqrt
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "gamedef.h"
|
||||
#include "gameexec.h"
|
||||
#include <time.h>
|
||||
#include <math.h> // sqrt
|
||||
|
||||
#include "scriplib.h"
|
||||
#include "savegame.h"
|
||||
#include "premap.h"
|
||||
#include "osdcmds.h"
|
||||
#include "osd.h"
|
||||
#include "menus.h"
|
||||
#include "input.h"
|
||||
#include "anim.h"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
|
@ -21,11 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "common_game.h"
|
||||
#include "gamevars.h"
|
||||
#include "gamedef.h"
|
||||
#include "osd.h"
|
||||
#include "savegame.h"
|
||||
#include "menus.h"
|
||||
|
||||
#define gamevars_c_
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
|
@ -20,23 +20,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "compat.h"
|
||||
#include "duke3d.h"
|
||||
#include "renderlayer.h"
|
||||
#include "net.h"
|
||||
#include "player.h"
|
||||
#include "mouse.h"
|
||||
#include "joystick.h"
|
||||
#include "osd.h"
|
||||
#include "osdcmds.h"
|
||||
#include "gamedef.h"
|
||||
#include "gameexec.h"
|
||||
#include "savegame.h"
|
||||
#include "premap.h"
|
||||
#include "demo.h"
|
||||
#include "xxhash.h"
|
||||
#include "common.h"
|
||||
#include "common_game.h"
|
||||
#include "input.h"
|
||||
#include "menus.h"
|
||||
|
||||
|
|
|
@ -21,9 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "common_game.h"
|
||||
#include "osd.h"
|
||||
#include "player.h"
|
||||
#include "demo.h"
|
||||
#include "enet/enet.h"
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
|
@ -21,14 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "game.h"
|
||||
#include "common_game.h"
|
||||
#include "osd.h"
|
||||
#include "gamedef.h"
|
||||
#include "premap.h"
|
||||
#include "sounds.h"
|
||||
#include "fx_man.h"
|
||||
#include "gameexec.h"
|
||||
#include "anim.h"
|
||||
#include "menus.h"
|
||||
#include "demo.h"
|
||||
|
|
|
@ -23,12 +23,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define sector_c_
|
||||
|
||||
#include "duke3d.h"
|
||||
#include "sector.h"
|
||||
#include "gamedef.h"
|
||||
#include "gameexec.h"
|
||||
#include "premap.h"
|
||||
#include "osd.h"
|
||||
#include "common_game.h"
|
||||
#include "input.h"
|
||||
|
||||
// PRIMITIVE
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
|
@ -27,20 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#define __STDC_LIMIT_MACROS
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "fx_man.h"
|
||||
#include "music.h"
|
||||
#include "duke3d.h"
|
||||
#include "osd.h"
|
||||
#include "sounds.h"
|
||||
|
||||
#include "common_game.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "winlayer.h"
|
||||
#endif
|
||||
#include "renderlayer.h" // for win_gethwnd()
|
||||
|
||||
#define DQSIZE 128
|
||||
|
||||
|
|
Loading…
Reference in a new issue