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Structify animsounds arrays.
git-svn-id: https://svn.eduke32.com/eduke32@6282 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
6b880ccb06
commit
4db07ee9af
3 changed files with 22 additions and 22 deletions
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@ -118,12 +118,13 @@ int32_t Anim_Play(const char *fn)
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return 0;
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}
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int32_t framenum = 0, soundidx = 0; // custom anim sounds
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uint16_t soundidx = 0; // custom anim sounds
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int32_t running = 1, i;
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I_ClearAllInput();
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#ifdef USE_LIBVPX
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uint16_t framenum = 0;
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while (getrendermode() >= REND_POLYMOST) // if, really
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{
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char vpxfn[BMAX_PATH];
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@ -193,9 +194,9 @@ int32_t Anim_Play(const char *fn)
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// after rendering the frame but before displaying: maybe play sound...
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framenum++;
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while (soundidx < anim->numsounds && anim->sounds[soundidx << 1] == framenum)
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while (soundidx < anim->numsounds && anim->sounds[soundidx].frame == framenum)
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{
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S_PlaySound(anim->sounds[(soundidx << 1) + 1]);
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S_PlaySound(anim->sounds[soundidx].sound);
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soundidx++;
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}
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@ -332,13 +333,13 @@ int32_t Anim_Play(const char *fn)
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if (!anim->numsounds && anim->sound_func)
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anim->sound_func(i);
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framenum = i++;
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while (soundidx < anim->numsounds && anim->sounds[soundidx << 1] == framenum)
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while (soundidx < anim->numsounds && anim->sounds[soundidx].frame == (uint16_t)i)
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{
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S_PlaySound(anim->sounds[(soundidx << 1) + 1]);
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S_PlaySound(anim->sounds[soundidx].sound);
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soundidx++;
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}
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++i;
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} while (i < numframes);
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end_anim_restore_gl:
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@ -23,12 +23,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef anim_h_
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#define anim_h_
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typedef struct {
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uint16_t frame, sound;
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} animsound_t;
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typedef struct
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{
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uint8_t* animbuf;
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void (*sound_func)(int32_t);
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uint16_t *sounds;
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int16_t numsounds;
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animsound_t *sounds;
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uint16_t numsounds;
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uint8_t framedelay;
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char animlock;
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} dukeanim_t;
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@ -5286,11 +5286,13 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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initprintf("Warning: overwriting already defined hi-anim %s's sounds on line %s:%d\n", fileName,
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pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
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Bfree(animPtr->sounds);
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animPtr->numsounds = 0;
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}
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animPtr->sounds = (uint16_t *) Xcalloc(allocSize, 2 * sizeof(uint16_t));
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animPtr->sounds = (animsound_t *)Xmalloc(allocSize * sizeof(animsound_t));
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animPtr->numsounds = 0;
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}
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else
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break;
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while (pScript->textptr < animSoundsEnd)
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{
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@ -5310,10 +5312,6 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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defError = 1;
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// TODO: look carefully at whether this can be removed.
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if (animPtr->sounds == NULL) // Bcalloc check
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break;
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if (scriptfile_getsymbol(pScript, &soundNum))
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break;
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@ -5344,18 +5342,15 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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if (numPairs >= allocSize)
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{
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void *newptr;
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allocSize *= 2;
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newptr = Xrealloc(animPtr->sounds, allocSize * 2 * sizeof(uint16_t));
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animPtr->sounds = (uint16_t *)newptr;
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animPtr->sounds = (animsound_t *)Xrealloc(animPtr->sounds, allocSize * sizeof(animsound_t));
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}
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defError = 0;
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animPtr->sounds[2 * numPairs] = frameNum;
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animPtr->sounds[2 * numPairs + 1] = soundNum;
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animsound_t & sound = animPtr->sounds[numPairs];
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sound.frame = frameNum;
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sound.sound = soundNum;
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++numPairs;
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}
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