mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- various initialization related changes
* reroute several error conditions to I_Error. * removed some soon-to-be obsolete GRP loading code. * explicitly trigger the SetDefaults script events which depended on side effects from the config implementation. * removed the nonsensical file system switch. All this does is create instabilities because it is non-obvious from where data is loaded. If a resource is mounted, it should be checked for content no matter what. While this may affect the stray weird mod out there it is a necessity if we want to allow transparent project repackaging.
This commit is contained in:
parent
39bfd64fe9
commit
8d5e665caa
20 changed files with 24 additions and 272 deletions
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@ -459,9 +459,6 @@ void ParseScript(const char *scriptFileName)
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char inp[BMAX_PATH];
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char zScriptDirectory[BMAX_PATH], zTemp1[BMAX_PATH], zTemp2[BMAX_PATH];
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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SplitPath(scriptFileName, zScriptDirectory, zTemp1, zTemp2);
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RFS rfs;
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@ -469,7 +466,6 @@ void ParseScript(const char *scriptFileName)
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// AddExtension(name, ".RFS");
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if (rfs.Open(scriptFileName))
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{
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pathsearchmode = bakpathsearchmode;
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return;
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}
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@ -882,7 +878,6 @@ void ParseScript(const char *scriptFileName)
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//CreateHeader();
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rfs.Close();
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pathsearchmode = bakpathsearchmode;
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}
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void sub_11C10(char *pzScriptDir, char *fileName, char flags, int ID)
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@ -1253,17 +1253,11 @@ int app_main()
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bQuickStart = userConfig.nologo;
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ParseOptions();
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#ifdef STARTUP_SETUP_WINDOW
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int const readSetup =
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#endif
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CONFIG_ReadSetup();
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if (enginePreInit())
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{
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wm_msgbox("Build Engine Initialization Error",
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"There was a problem initializing the Build engine: %s", engineerrstr);
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ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
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Bexit(2);
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I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
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}
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ScanINIFiles();
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@ -1784,20 +1778,10 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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{
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char *fileName;
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pathsearchmode = 1;
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if (!scriptfile_getstring(pScript,&fileName) && firstPass)
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{
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if (initgroupfile(fileName) == -1)
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initprintf("Could not find file \"%s\".\n", fileName);
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else
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{
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initprintf("Using file \"%s\" as game data.\n", fileName);
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if (G_AllowAutoload())
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G_DoAutoload(fileName);
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}
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fileSystem.AddAdditionalFile(fileName);
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}
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pathsearchmode = 0;
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}
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break;
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case T_CACHESIZE:
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@ -170,33 +170,6 @@ void G_LoadGroups()
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loaddefinitions_game(BLOODWIDESCREENDEF, TRUE);
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loaddefinitions_game(G_DefFile(), TRUE);
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struct strllist *s;
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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while (CommandGrps)
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{
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int32_t j;
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s = CommandGrps->next;
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if ((j = initgroupfile(CommandGrps->str)) == -1)
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initprintf("Could not find file \"%s\".\n", CommandGrps->str);
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else
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{
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g_groupFileHandle = j;
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initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
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if (G_AllowAutoload())
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G_DoAutoload(CommandGrps->str);
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}
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Bfree(CommandGrps->str);
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Bfree(CommandGrps);
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CommandGrps = s;
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}
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pathsearchmode = bakpathsearchmode;
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}
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//////////
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@ -50,7 +50,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_BLD_NS
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int32_t setupread;
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int32_t mus_restartonload;
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int32_t gTurnSpeed;
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int32_t gDetail;
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@ -127,15 +126,7 @@ void CONFIG_SetDefaults(void)
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int CONFIG_ReadSetup(void)
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{
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CONFIG_SetDefaults();
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setupread = 1;
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pathsearchmode = 1;
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pathsearchmode = 0;
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if (ScreenBPP < 8) ScreenBPP = 32;
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setupread = 1;
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return 0;
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}
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@ -35,7 +35,6 @@ BEGIN_BLD_NS
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#define MAXPLAYERNAME 16
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extern int32_t setupread;
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extern int32_t gTurnSpeed;
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extern int32_t gDetail;
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extern int32_t gAutoRun;
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@ -645,9 +645,6 @@ unsigned int dbReadMapCRC(const char *pPath)
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byte_1A76C7 = 0;
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byte_1A76C8 = 0;
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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Bstrncpy(name2, pPath, BMAX_PATH);
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Bstrupr(name2);
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DICTNODE* pNode;
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@ -663,11 +660,9 @@ unsigned int dbReadMapCRC(const char *pPath)
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if (!pNode)
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{
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initprintf("Error opening map file %s", pPath);
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pathsearchmode = bakpathsearchmode;
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return -1;
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}
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char *pData = (char*)gSysRes.Lock(pNode);
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pathsearchmode = bakpathsearchmode;
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int nSize = pNode->Size();
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MAPSIGNATURE header;
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@ -712,9 +707,6 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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Polymost_prepare_loadboard();
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#endif
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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Bstrncpy(name2, pPath, BMAX_PATH);
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Bstrupr(name2);
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DICTNODE* pNode;
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@ -731,11 +723,9 @@ int dbLoadMap(const char *pPath, int *pX, int *pY, int *pZ, short *pAngle, short
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if (!pNode)
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{
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initprintf("Error opening map file %s", pPath);
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pathsearchmode = bakpathsearchmode;
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return -1;
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}
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char *pData = (char*)gSysRes.Lock(pNode);
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pathsearchmode = bakpathsearchmode;
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int nSize = pNode->Size();
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MAPSIGNATURE header;
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IOBuffer IOBuffer1 = IOBuffer(nSize, pData);
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@ -426,9 +426,7 @@ void CDemo::StopPlayback(void)
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void CDemo::LoadDemoInfo(void)
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{
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auto pDemo = &pFirstDemo;
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const int opsm = pathsearchmode;
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at59ef = 0;
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pathsearchmode = 0;
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char zFN[BMAX_PATH];
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Bsnprintf(zFN, BMAX_PATH, "%s*.dem", BloodIniPre);
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auto pList = klistpath("/", zFN, BUILDVFS_FIND_FILE);
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@ -455,7 +453,6 @@ void CDemo::LoadDemoInfo(void)
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pIterator = pIterator->next;
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}
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klistfree(pList);
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pathsearchmode = opsm;
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pCurrentDemo = pFirstDemo;
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}
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@ -82,6 +82,7 @@ public:
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int InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &todelete);
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void AddFile (const char *filename, FileReader *wadinfo = NULL);
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void AddAdditionalFile(const char* filename, FileReader* wadinfo = NULL) {}
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int CheckIfResourceFileLoaded (const char *name) noexcept;
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const char *GetResourceFileName (int filenum) const noexcept;
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@ -285,33 +285,6 @@ void G_LoadGroups()
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loaddefinitions_game(G_DefFile(), TRUE);
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struct strllist *s;
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
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while (CommandGrps)
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{
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int32_t j;
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s = CommandGrps->next;
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if ((j = initgroupfile(CommandGrps->str)) == -1)
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initprintf("Could not find file \"%s\".\n", CommandGrps->str);
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else
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{
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g_groupFileHandle = j;
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initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
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if (G_AllowAutoload())
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G_DoAutoload(CommandGrps->str);
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}
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Xfree(CommandGrps->str);
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Xfree(CommandGrps);
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CommandGrps = s;
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}
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pathsearchmode = bakpathsearchmode;
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}
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@ -113,9 +113,6 @@ void CONFIG_SetDefaults(void)
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ud.m_player_skill = ud.player_skill = 2;
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memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10);
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wchoice.Callback();
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VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
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}
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@ -124,13 +121,7 @@ void CONFIG_SetDefaults(void)
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int CONFIG_ReadSetup(void)
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{
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CONFIG_SetDefaults();
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ud.config.setupread = 1;
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pathsearchmode = 0;
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if (ScreenBPP < 8) ScreenBPP = 32;
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ud.config.setupread = 1;
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return 0;
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}
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@ -45,6 +45,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamecvars.h"
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#include "gameconfigfile.h"
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#include "printf.h"
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#include "filesystem/filesystem.h"
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#include "vfs.h"
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{
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char *fileName;
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pathsearchmode = 1;
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if (!scriptfile_getstring(pScript,&fileName) && firstPass)
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{
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if (initgroupfile(fileName) == -1)
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initprintf("Could not find file \"%s\".\n", fileName);
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else
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{
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initprintf("Using file \"%s\" as game data.\n", fileName);
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if (G_AllowAutoload())
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G_DoAutoload(fileName);
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}
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fileSystem.AddAdditionalFile(fileName);
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}
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pathsearchmode = 0;
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}
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break;
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case T_CACHESIZE:
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@ -5767,8 +5758,6 @@ void G_Shutdown(void)
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static void G_CompileScripts(void)
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{
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#if !defined LUNATIC
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int32_t psm = pathsearchmode;
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label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
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labelcode = (int32_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
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labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
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@ -5778,15 +5767,12 @@ static void G_CompileScripts(void)
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Gv_Init();
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C_InitProjectiles();
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#else
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// if we compile for a V7 engine wall[] should be used for label names since it's bigger
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pathsearchmode = 1;
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C_Compile(G_ConFile());
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if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
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C_Compile(G_ConFile());
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if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized
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C_Compile(G_ConFile());
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if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
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if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
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G_GameExit("Error: too many labels defined!");
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auto newlabel = (char *)Xmalloc(g_labelCnt << 6);
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@ -5806,7 +5792,6 @@ static void G_CompileScripts(void)
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Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
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VM_OnEvent(EVENT_INIT);
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pathsearchmode = psm;
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#endif
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}
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@ -6173,30 +6158,6 @@ void app_crashhandler(void)
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G_GameQuit();
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}
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#if defined(_WIN32) && defined(DEBUGGINGAIDS)
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// See FILENAME_CASE_CHECK in cache1d.c
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static int32_t check_filename_casing(void)
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{
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return !(g_player[myconnectindex].ps->gm & MODE_GAME);
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}
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#endif
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#ifdef LUNATIC
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const char *g_sizes_of_what[] = {
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"sectortype", "walltype", "spritetype", "spriteext_t",
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"actor_t", "DukePlayer_t", "playerdata_t",
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"user_defs", "tiledata_t", "weapondata_t",
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"projectile_t",
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};
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int32_t g_sizes_of[] = {
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sizeof(sectortype), sizeof(walltype), sizeof(spritetype), sizeof(spriteext_t),
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sizeof(actor_t), sizeof(DukePlayer_t), sizeof(playerdata_t),
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sizeof(user_defs), sizeof(tiledata_t), sizeof(weapondata_t),
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sizeof(projectile_t)
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};
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DukePlayer_t *g_player_ps[MAXPLAYERS];
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#endif
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void G_MaybeAllocPlayer(int32_t pnum)
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{
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@ -6204,11 +6165,6 @@ void G_MaybeAllocPlayer(int32_t pnum)
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g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
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if (g_player[pnum].input == NULL)
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g_player[pnum].input = (input_t *)Xcalloc(1, sizeof(input_t));
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#ifdef LUNATIC
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g_player_ps[pnum] = g_player[pnum].ps;
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g_player[pnum].ps->wa.idx = pnum;
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#endif
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}
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@ -6237,20 +6193,11 @@ int app_main()
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G_CheckCommandLine();
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// This needs to happen afterwards, as G_CheckCommandLine() is where we set
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// up the command-line-provided search paths (duh).
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#ifdef STARTUP_SETUP_WINDOW
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int const readSetup =
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#endif
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CONFIG_ReadSetup();
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if (enginePreInit())
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{
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wm_msgbox("Build Engine Initialization Error",
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"There was a problem initializing the Build engine: %s", engineerrstr);
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ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
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Bexit(2);
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I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
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}
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@ -6375,6 +6322,8 @@ int app_main()
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ud.last_level = -1;
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VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
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initprintf("Initializing OSD...\n");
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OSD_SetVersion(tempbuf, 10,0);
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@ -203,7 +203,6 @@ typedef struct {
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struct {
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int32_t AutoAim;
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int32_t ShowWeapons;
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int32_t setupread;
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} config;
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@ -4603,8 +4603,8 @@ ifvar:
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if (n != i)
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{
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swapptr(&tempscrptr[i], &tempscrptr[n]);
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swapptr(&tempscrptr[i+1], &tempscrptr[n+1]);
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std::swap(&tempscrptr[i], &tempscrptr[n]);
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std::swap(&tempscrptr[i+1], &tempscrptr[n+1]);
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}
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}
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// for (j=3;j<3+tempscrptr[1]*2;j+=2)initprintf("%5d %8x\n",tempscrptr[j],tempscrptr[j+1]);
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@ -6103,23 +6103,7 @@ void C_Compile(const char *fileName)
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if (!kFile.isOpen())
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{
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if (g_loadFromGroupOnly == 1 || numgroupfiles == 0)
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{
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#ifndef EDUKE32_STANDALONE
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I_Error("Required game data was not found.");
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G_GameExit(tempbuf);
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#else
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G_GameExit(" ");
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#endif
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}
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else
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{
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Bsprintf(tempbuf,"CON file `%s' missing.", fileName);
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G_GameExit(tempbuf);
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}
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//g_loadFromGroupOnly = 1;
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return; //Not there
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I_Error(tempbuf,"CON file `%s' missing.", fileName);
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}
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int const kFileLen = kFile.GetLength();
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@ -296,33 +296,6 @@ void G_LoadGroups()
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}
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loaddefinitions_game(G_DefFile(), TRUE);
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struct strllist *s;
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|
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int const bakpathsearchmode = pathsearchmode;
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pathsearchmode = 1;
|
||||
|
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while (CommandGrps)
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{
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int32_t j;
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||||
s = CommandGrps->next;
|
||||
|
||||
if ((j = initgroupfile(CommandGrps->str)) == -1)
|
||||
initprintf("Could not find file \"%s\".\n", CommandGrps->str);
|
||||
else
|
||||
{
|
||||
g_groupFileHandle = j;
|
||||
initprintf("Using file \"%s\" as game data.\n", CommandGrps->str);
|
||||
if (G_AllowAutoload())
|
||||
G_DoAutoload(CommandGrps->str);
|
||||
}
|
||||
|
||||
Bfree(CommandGrps->str);
|
||||
Bfree(CommandGrps);
|
||||
CommandGrps = s;
|
||||
}
|
||||
pathsearchmode = bakpathsearchmode;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -102,16 +102,7 @@ void CONFIG_SetDefaults(void)
|
|||
int32_t CONFIG_ReadSetup(void)
|
||||
{
|
||||
CONFIG_SetDefaults();
|
||||
|
||||
ud.config.setupread = 1;
|
||||
pathsearchmode = 1;
|
||||
|
||||
pathsearchmode = 0;
|
||||
|
||||
|
||||
if (ScreenBPP < 8) ScreenBPP = 32;
|
||||
|
||||
ud.config.setupread = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "gamecvars.h"
|
||||
#include "gameconfigfile.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "filesystem/filesystem.h"
|
||||
|
||||
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
|
||||
// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
|
||||
|
@ -6788,20 +6788,10 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
|
|||
{
|
||||
char *fileName;
|
||||
|
||||
pathsearchmode = 1;
|
||||
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
|
||||
{
|
||||
if (initgroupfile(fileName) == -1)
|
||||
initprintf("Could not find file \"%s\".\n", fileName);
|
||||
else
|
||||
{
|
||||
initprintf("Using file \"%s\" as game data.\n", fileName);
|
||||
if (G_AllowAutoload())
|
||||
G_DoAutoload(fileName);
|
||||
}
|
||||
fileSystem.AddAdditionalFile(fileName);
|
||||
}
|
||||
|
||||
pathsearchmode = 0;
|
||||
}
|
||||
break;
|
||||
case T_CACHESIZE:
|
||||
|
@ -7611,21 +7601,12 @@ int app_main()
|
|||
|
||||
G_CheckCommandLine();
|
||||
|
||||
// This needs to happen afterwards, as G_CheckCommandLine() is where we set
|
||||
// up the command-line-provided search paths (duh).
|
||||
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
int const readSetup =
|
||||
#endif
|
||||
CONFIG_ReadSetup();
|
||||
|
||||
|
||||
if (enginePreInit())
|
||||
{
|
||||
wm_msgbox("Build Engine Initialization Error",
|
||||
"There was a problem initializing the Build engine: %s", engineerrstr);
|
||||
ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
||||
Bexit(2);
|
||||
I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -180,8 +180,6 @@ typedef struct {
|
|||
struct {
|
||||
int32_t AutoAim;
|
||||
int32_t ShowOpponentWeapons;
|
||||
|
||||
int32_t setupread;
|
||||
} config;
|
||||
|
||||
char overhead_on,last_overhead,showweapons;
|
||||
|
|
|
@ -34,6 +34,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "osd.h"
|
||||
#include "crc32_.h"
|
||||
#include "printf.h"
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
@ -2378,22 +2379,11 @@ void C_Compile(const char *fileName)
|
|||
|
||||
if (!kFile.isOpen())
|
||||
{
|
||||
if (g_loadFromGroupOnly == 1 || numgroupfiles == 0)
|
||||
{
|
||||
char const *gf = G_GrpFile();
|
||||
Bsprintf(tempbuf,"Required game data was not found. A valid copy of \"%s\" or other compatible data is needed to run EDuke32.\n\n"
|
||||
"You must copy \"%s\" to your game directory before continuing!", gf, gf);
|
||||
G_GameExit(tempbuf);
|
||||
}
|
||||
else
|
||||
{
|
||||
Bsprintf(tempbuf,"CON file `%s' missing.", fileName);
|
||||
G_GameExit(tempbuf);
|
||||
}
|
||||
|
||||
//g_loadFromGroupOnly = 1;
|
||||
return; //Not there
|
||||
}
|
||||
if (!kFile.isOpen())
|
||||
{
|
||||
I_Error(tempbuf, "CON file `%s' missing.", fileName);
|
||||
}
|
||||
}
|
||||
|
||||
int const kFileLen = kFile.GetLength();
|
||||
|
||||
|
|
|
@ -123,14 +123,7 @@ void SetDefaultKeyDefinitions(int style)
|
|||
|
||||
int32_t CONFIG_ReadSetup(void)
|
||||
{
|
||||
//char ret;
|
||||
extern char ds[];
|
||||
extern char PlayerNameArg[32];
|
||||
|
||||
char waveformtrackname[MAXWAVEFORMTRACKLENGTH] = {0};
|
||||
|
||||
CONFIG_SetDefaults();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -3343,7 +3343,7 @@ int32_t app_main()
|
|||
|
||||
SW_ExtInit();
|
||||
|
||||
i = CONFIG_ReadSetup();
|
||||
CONFIG_ReadSetup();
|
||||
|
||||
if (enginePreInit())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue