mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
Address some longstanding warnings with printf when building with MinGW's GCC 6 and newer.
Building with said newer versions may fix the -Wodr warning when building for release. git-svn-id: https://svn.eduke32.com/eduke32@6140 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
914762513d
commit
f781f21ccd
7 changed files with 53 additions and 57 deletions
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@ -356,7 +356,7 @@ int32_t scriptfile_getsymbolvalue(char const *name, int32_t *val)
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sscanf(name + 2, "%" PRIx64 "", &x);
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if (EDUKE32_PREDICT_FALSE(x > UINT32_MAX))
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initprintf("warning: number 0x%" PRIx64 " truncated to 32 bits.\n", x);
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buildprint("warning: number 0x", hex(x), " truncated to 32 bits.\n");
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*val = x;
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return 1;
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@ -1175,40 +1175,39 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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void G_DumpDebugInfo(void)
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{
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#if !defined LUNATIC
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static char const s_WEAPON[] = "WEAPON";
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int32_t i,j,x;
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// FILE * fp=fopen("condebug.log","w");
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VM_ScriptInfo(insptr, 64);
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OSD_Printf("\n");
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OSD_Printf("Current gamevar values:\n");
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buildprint("\nCurrent gamevar values:\n");
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for (i=0; i<MAX_WEAPONS; i++)
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{
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for (j=0; j<numplayers; j++)
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{
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OSD_Printf("Player %d\n\n",j);
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OSD_Printf("WEAPON%d_CLIP %" PRIdPTR "\n", i, PWEAPON(j, i, Clip));
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OSD_Printf("WEAPON%d_RELOAD %" PRIdPTR "\n", i, PWEAPON(j, i, Reload));
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OSD_Printf("WEAPON%d_FIREDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, FireDelay));
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OSD_Printf("WEAPON%d_TOTALTIME %" PRIdPTR "\n", i, PWEAPON(j, i, TotalTime));
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OSD_Printf("WEAPON%d_HOLDDELAY %" PRIdPTR "\n", i, PWEAPON(j, i, HoldDelay));
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OSD_Printf("WEAPON%d_FLAGS %" PRIdPTR "\n", i, PWEAPON(j, i, Flags));
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OSD_Printf("WEAPON%d_SHOOTS %" PRIdPTR "\n", i, PWEAPON(j, i, Shoots));
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OSD_Printf("WEAPON%d_SPAWNTIME %" PRIdPTR "\n", i, PWEAPON(j, i, SpawnTime));
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OSD_Printf("WEAPON%d_SPAWN %" PRIdPTR "\n", i, PWEAPON(j, i, Spawn));
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OSD_Printf("WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n", i, PWEAPON(j, i, ShotsPerBurst));
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OSD_Printf("WEAPON%d_WORKSLIKE %" PRIdPTR "\n", i, PWEAPON(j, i, WorksLike));
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OSD_Printf("WEAPON%d_INITIALSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, InitialSound));
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OSD_Printf("WEAPON%d_FIRESOUND %" PRIdPTR "\n", i, PWEAPON(j, i, FireSound));
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OSD_Printf("WEAPON%d_SOUND2TIME %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Time));
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OSD_Printf("WEAPON%d_SOUND2SOUND %" PRIdPTR "\n", i, PWEAPON(j, i, Sound2Sound));
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OSD_Printf("WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound1));
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OSD_Printf("WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n", i, PWEAPON(j, i, ReloadSound2));
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OSD_Printf("WEAPON%d_SELECTSOUND %" PRIdPTR "\n", i, PWEAPON(j, i, SelectSound));
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OSD_Printf("WEAPON%d_FLASHCOLOR %" PRIdPTR "\n", i, PWEAPON(j, i, FlashColor));
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buildprint("Player ", j, "\n\n");
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buildprint(s_WEAPON, i, "_CLIP ", PWEAPON(j, i, Clip), "\n");
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buildprint(s_WEAPON, i, "_RELOAD ", PWEAPON(j, i, Reload), "\n");
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buildprint(s_WEAPON, i, "_FIREDELAY ", PWEAPON(j, i, FireDelay), "\n");
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buildprint(s_WEAPON, i, "_TOTALTIME ", PWEAPON(j, i, TotalTime), "\n");
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buildprint(s_WEAPON, i, "_HOLDDELAY ", PWEAPON(j, i, HoldDelay), "\n");
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buildprint(s_WEAPON, i, "_FLAGS ", PWEAPON(j, i, Flags), "\n");
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buildprint(s_WEAPON, i, "_SHOOTS ", PWEAPON(j, i, Shoots), "\n");
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buildprint(s_WEAPON, i, "_SPAWNTIME ", PWEAPON(j, i, SpawnTime), "\n");
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buildprint(s_WEAPON, i, "_SPAWN ", PWEAPON(j, i, Spawn), "\n");
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buildprint(s_WEAPON, i, "_SHOTSPERBURST ", PWEAPON(j, i, ShotsPerBurst), "\n");
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buildprint(s_WEAPON, i, "_WORKSLIKE ", PWEAPON(j, i, WorksLike), "\n");
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buildprint(s_WEAPON, i, "_INITIALSOUND ", PWEAPON(j, i, InitialSound), "\n");
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buildprint(s_WEAPON, i, "_FIRESOUND ", PWEAPON(j, i, FireSound), "\n");
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buildprint(s_WEAPON, i, "_SOUND2TIME ", PWEAPON(j, i, Sound2Time), "\n");
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buildprint(s_WEAPON, i, "_SOUND2SOUND ", PWEAPON(j, i, Sound2Sound), "\n");
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buildprint(s_WEAPON, i, "_RELOADSOUND1 ", PWEAPON(j, i, ReloadSound1), "\n");
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buildprint(s_WEAPON, i, "_RELOADSOUND2 ", PWEAPON(j, i, ReloadSound2), "\n");
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buildprint(s_WEAPON, i, "_SELECTSOUND ", PWEAPON(j, i, SelectSound), "\n");
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buildprint(s_WEAPON, i, "_FLASHCOLOR ", PWEAPON(j, i, FlashColor), "\n");
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}
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OSD_Printf("\n");
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buildprint("\n");
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}
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for (x=0; x<MAXSTATUS; x++)
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@ -1216,30 +1215,28 @@ void G_DumpDebugInfo(void)
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j = headspritestat[x];
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while (j >= 0)
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{
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OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j,
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TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].z),TrackerCast(sprite[j].picnum));
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buildprint("Sprite ", j, " (", TrackerCast(sprite[j].x), ",", TrackerCast(sprite[j].y), ",", TrackerCast(sprite[j].z),
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") (picnum: ", TrackerCast(sprite[j].picnum), ")\n");
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for (i=0; i<g_gameVarCount; i++)
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{
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if (aGameVars[i].flags & (GAMEVAR_PERACTOR))
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{
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if (aGameVars[i].pValues[j] != aGameVars[i].defaultValue)
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{
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OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
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OSD_Printf("%" PRIdPTR "",aGameVars[i].pValues[j]);
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OSD_Printf(" GAMEVAR_PERACTOR");
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buildprint("gamevar ", aGameVars[i].szLabel, " ", aGameVars[i].pValues[j], " GAMEVAR_PERACTOR");
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if (aGameVars[i].flags != GAMEVAR_PERACTOR)
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{
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OSD_Printf(" // ");
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buildprint(" // ");
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if (aGameVars[i].flags & (GAMEVAR_SYSTEM))
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{
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OSD_Printf(" (system)");
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buildprint(" (system)");
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}
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}
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OSD_Printf("\n");
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buildprint("\n");
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}
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}
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}
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OSD_Printf("\n");
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buildprint("\n");
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j = nextspritestat[j];
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}
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}
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@ -1338,7 +1338,7 @@ static int32_t C_SetScriptSize(int32_t newsize)
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if (EDUKE32_PREDICT_FALSE((intptr_t)apScript[i] < (intptr_t)&apScript[0] || (intptr_t)apScript[i] >= (intptr_t)&apScript[g_scriptSize]))
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{
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g_errorCnt++;
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initprintf("Internal compiler error at %" PRIdPTR " (0x%" PRIxPTR ")\n",i,i);
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buildprint("Internal compiler error at ", i, " (0x", hex(i), ")\n");
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VM_ScriptInfo(&apScript[i], 16);
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}
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@ -1366,7 +1366,7 @@ static int32_t C_SetScriptSize(int32_t newsize)
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bitptr = newbitptr;
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if (apScript != newscript)
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{
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initprintf("Relocating compiled code from to 0x%" PRIxPTR " to 0x%" PRIxPTR "\n", (intptr_t)apScript, (intptr_t)newscript);
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buildprint("Relocating compiled code from to 0x", hex((intptr_t)apScript), " to 0x", hex((intptr_t)newscript), "\n");
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apScript = newscript;
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}
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@ -1637,8 +1637,7 @@ static int32_t parse_hex_constant(const char *hexnum)
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if (EDUKE32_PREDICT_FALSE(x > UINT32_MAX))
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{
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initprintf("%s:%d: warning: number 0x%" PRIx64 " truncated to 32 bits.\n",
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g_scriptFileName,g_lineNumber, x);
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initprintf(g_scriptFileName, ":", g_lineNumber, ": warning: number 0x", hex(x), " truncated to 32 bits.\n");
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g_warningCnt++;
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}
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@ -1745,7 +1745,7 @@ skip_check:
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case CON_DEBUG:
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insptr++;
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initprintf("%" PRIdPTR "\n",*insptr++);
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buildprint(*insptr++, "\n");
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continue;
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case CON_ENDOFGAME:
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@ -327,40 +327,40 @@ void Gv_WriteSave(FILE *fil)
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void Gv_DumpValues(void)
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{
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OSD_Printf("// Current Game Definitions\n\n");
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buildprint("// Current Game Definitions\n\n");
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for (bssize_t i=0; i<g_gameVarCount; i++)
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{
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OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
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buildprint("gamevar ", aGameVars[i].szLabel, " ");
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if (aGameVars[i].flags & (GAMEVAR_INTPTR))
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OSD_Printf("%d",*((int32_t *)aGameVars[i].global));
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buildprint(*(int32_t *)aGameVars[i].global);
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else if (aGameVars[i].flags & (GAMEVAR_SHORTPTR))
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OSD_Printf("%d",*((int16_t *)aGameVars[i].global));
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buildprint(*(int16_t *)aGameVars[i].global);
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else if (aGameVars[i].flags & (GAMEVAR_CHARPTR))
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OSD_Printf("%d",*((char *)aGameVars[i].global));
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buildprint(*(int8_t *)aGameVars[i].global);
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else
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OSD_Printf("%" PRIdPTR "",aGameVars[i].global);
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buildprint(aGameVars[i].global);
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if (aGameVars[i].flags & (GAMEVAR_PERPLAYER))
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OSD_Printf(" GAMEVAR_PERPLAYER");
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buildprint(" GAMEVAR_PERPLAYER");
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else if (aGameVars[i].flags & (GAMEVAR_PERACTOR))
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OSD_Printf(" GAMEVAR_PERACTOR");
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buildprint(" GAMEVAR_PERACTOR");
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else
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OSD_Printf(" %" PRIdPTR,aGameVars[i].flags/* & (GAMEVAR_USER_MASK)*/);
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buildprint(" ", aGameVars[i].flags/* & (GAMEVAR_USER_MASK)*/);
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OSD_Printf(" // ");
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buildprint(" // ");
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if (aGameVars[i].flags & (GAMEVAR_SYSTEM))
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OSD_Printf(" (system)");
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buildprint(" (system)");
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if (aGameVars[i].flags & (GAMEVAR_PTR_MASK))
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OSD_Printf(" (pointer)");
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buildprint(" (pointer)");
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if (aGameVars[i].flags & (GAMEVAR_READONLY))
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OSD_Printf(" (read only)");
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buildprint(" (read only)");
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if (aGameVars[i].flags & (GAMEVAR_SPECIAL))
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OSD_Printf(" (special)");
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OSD_Printf("\n");
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buildprint(" (special)");
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buildprint("\n");
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}
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OSD_Printf("\n// end of game definitions\n");
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buildprint("\n// end of game definitions\n");
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}
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// XXX: This function is very strange.
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@ -641,7 +641,7 @@ static int32_t C_SetScriptSize(int32_t size)
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if (apScript != newscript)
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{
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initprintf("Relocating compiled code from to 0x%" PRIxPTR " to 0x%" PRIxPTR "\n", (intptr_t)apScript, (intptr_t)newscript);
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buildprint("Relocating compiled code from to 0x", hex((intptr_t)apScript), " to 0x", hex((intptr_t)newscript), "\n");
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apScript = newscript;
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}
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@ -451,7 +451,7 @@ void Net_HandleClientPackets(void)
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if (playeridx < 0 || playeridx >= MAXPLAYERS)
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{
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enet_peer_disconnect_later(event.peer, DISC_INVALID);
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initprintf("Invalid player id (%" PRIdPTR ") from client.\n", playeridx);
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buildprint("Invalid player id (", playeridx, ") from client.\n");
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continue;
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}
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