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Game defs: Split Anim_Create out of Anim_Setup and use it for the cutscene token.
git-svn-id: https://svn.eduke32.com/eduke32@6280 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 28 additions and 22 deletions
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@ -63,20 +63,20 @@ dukeanim_t *Anim_Find(const char *s)
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return (dukeanim_t *)(ptr == -1 ? NULL : (dukeanim_t *)ptr);
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}
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dukeanim_t * Anim_Setup(const char *fn, uint8_t fdelay, void (*sound_func)(int32_t))
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dukeanim_t * Anim_Create(char const * fn)
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{
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dukeanim_t * anim = Anim_Find(fn);
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if (!anim)
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anim = (dukeanim_t *)Xcalloc(1, sizeof(dukeanim_t));
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dukeanim_t * anim = (dukeanim_t *)Xcalloc(1, sizeof(dukeanim_t));
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hash_add(&h_dukeanim, fn, (intptr_t)anim, 0);
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if (sound_func)
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anim->sound_func = sound_func;
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return anim;
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}
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static dukeanim_t * Anim_Setup(const char *fn, uint8_t fdelay, void (*sound_func)(int32_t))
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{
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dukeanim_t * anim = Anim_Create(fn);
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anim->framedelay = fdelay;
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anim->sound_func = sound_func;
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return anim;
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}
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@ -38,7 +38,7 @@ typedef struct
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extern dukeanim_t * g_animPtr;
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extern hashtable_t h_dukeanim;
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extern dukeanim_t * Anim_Find(const char *s);
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extern dukeanim_t * Anim_Setup(const char *fn, uint8_t framerate, void (*sound_func)(int32_t));
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extern dukeanim_t * Anim_Create(const char *fn);
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int32_t Anim_Play(const char *fn);
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void Anim_Init(void);
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@ -5206,25 +5206,31 @@ static int parsedefinitions_game(scriptfile *pScript, int firstPass)
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if (scriptfile_getbraces(pScript, &animEnd))
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break;
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int32_t frameDelay = 10;
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while (pScript->textptr < animEnd)
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{
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switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
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{
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case T_DELAY: scriptfile_getnumber(pScript, &frameDelay); break;
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}
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}
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if (!firstPass)
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{
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dukeanim_t *animPtr = Anim_Find(fileName);
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if (!animPtr)
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animPtr = Anim_Setup(fileName, frameDelay, NULL);
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else
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animPtr->framedelay = frameDelay;
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{
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animPtr = Anim_Create(fileName);
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animPtr->framedelay = 10;
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}
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int32_t temp;
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while (pScript->textptr < animEnd)
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{
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switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
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{
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case T_DELAY:
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scriptfile_getnumber(pScript, &temp);
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animPtr->framedelay = temp;
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break;
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}
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}
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}
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else
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pScript->textptr = animEnd;
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}
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break;
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case T_ANIMSOUNDS:
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